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Would you be open to the idea of a Mass Effect solo adventure?


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#26
Queen Skadi

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What you gain when companions are with you: companion-content. What you miss when companions aren't with you: companion-content.

 

What does Bioware do best? Companions.

 

I mean alright if you are gamer whose first priority of the game is gameplay then solo adventures might provide that depending on game of course- depends how you like playing. But if you are into some other things in games like character -> companions then cutting them from missions is very bad and boring idea.

 

Define companion-content? Are we talking just party banter or something else? What content do companions add that they can only provide as permanent tag alongs?

 

As for the balance between story and gameplay I am not sure why the 2 things need to be at odds with each other when you can get a far stronger experience when the 2 work together to support each other. You will get a far stronger storytelling experience with compelling gameplay to back it up and a good story can provide context and meaning to the gameplay, they should not be treated as 2 entirely separate entities and there is nothing that says a game where you control a solo character can't have a strong story and supporting characters.



#27
Amirit

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Is not it amazing? There are several game elements you can only get together in one package in BW games - fully customizable protagonist, coherent (enough) interesting plot, rich game-world, highly interactive relevant to the plot companions with banters and romances with said companions. Some games can give you great plot, some - rich worlds, some even can give you romances, but only and exclusively in BW games you can find it all together.

 

Yet, again and again people keep asking to remove some of the elements core to that beautiful package in order to - what? Why on earth do you even feel the need to REMOVE something? To makes something less from something big?! There are thousands of games where you can get your one particular interesting to you element of gameplay. Could you please leave THE ONLY company that gives you all at once alone?   


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#28
Panda

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Define companion-content? Are we talking just party banter or something else? What content do companions add that they can only provide as permanent tag alongs?

 

As for the balance between story and gameplay I am not sure why the 2 things need to be at odds with each other when you can get a far stronger experience when the 2 work together to support each other. You will get a far stronger storytelling experience with compelling gameplay to back it up and a good story can provide context and meaning to the gameplay, they should not be treated as 2 entirely separate entities and there is nothing that says a game where you control a solo character can't have a strong story and supporting characters.

 

Party banter is one thing, but it's not only that. They also react on what is happening during the missions and what you do. They are there with you and you aren't alone, it's big thing.

 

Good way to balance story and gameplay is indeed have companions with you.


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#29
Queen Skadi

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Party banter is one thing, but it's not only that. They also react on what is happening during the missions and what you do. 

 

That is funny, so do the characters in Deus Ex.

 



#30
The Real Pearl #2

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If it's an option, Yes, if not, then Absolutely NO



#31
Hammerstorm

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No, I like that I'm the leader and people obey me. how else am I suppose to get my ego trips?  :o 
plus the fact that if you have permanent companions it is easier for the writer to make conversations and reactions that is believable.


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#32
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That is funny, so do the characters in Deus Ex.

 

 

I spoke about companions not random NPC's who you bump into. Those react in almost any game no matter the genre.


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#33
SolNebula

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I don't see it working with a custom created character. Generally solo protagonist have a set personality and story you get to discover while playing as him/her during the game. Take Geralt or Lara Croft both are working well as solo protagonist because they are not a blank paper for you to write your canon in but have already a set personality to discover and appreciate.

 

In BW games you have a custom created character that is metaphorically speaking a white piece of paper that create its own personality as you interact with your squad and game situations, therefore BW needs the companions to help shape your character personality.


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#34
BraveVesperia

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Nope. I love having companions. The vast majority of games I've enjoyed have a companion in some capacity (even if it's only just for a part of the game).

 

My favourite thing about Bioware games is the characters, so they'd lose a lot by cutting screen time with them.


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#35
Madeline McQueen

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As in not being constantly accompanied by AI companion characters and undertaking most missions solo? That is not to say that there would not be characters like the companions in previous Bioware games, it is just that they would not be in your party for most of the game. To be honest Bioware has not really done anything interesting with the party mechanic for a while now, at best all it really adds is an extra hand (and sometime hindrance) in combat and the occasional line of banter, whats more since the games expect you to use party members in missions it makes it hard for your party members to have any real agency in the plot since they always have to be on hand to assist you in whatever mission you are undertaking.

 

By getting rid of the whole party mechanic it would allow Bioware more freedom to do more interesting things with the gameplay that would currently be impossible or very awkward to implement with the party system as it is, it would also free up characters that would have usually been relegated to companion status to have more agency and allow them to do more interesting things in the plot.

 

And don't worry I am sure they could still work in your stupid ****** romance options as well.

Nope, it would make it worse, the team members make the game so much better, it would become a lot more dull without them. If you don't want them through most of the game then don't recruit them, some characters you can turn away. If they made it an option for people who want to go alone can go alone and the rest can take a team then fine.

"And don't worry I am sure they could still work in your stupid ****** romance options as well." You got a bit bitchy there didn't you?  


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#36
Queen Skadi

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I spoke about companions not random NPC's who you bump into. Those react in almost any game no matter the genre.

 

Thats not a random NPC, it is J.C's boss Manderley, there are also plenty of recurring NPCs that comment on your actions, like J.C's Brother Paul who will chastise you for using excessive force, the Mech's who respect you more for being ruthless ect. Why do the words of your companions have more value than other plot critical NPCs? Seems a pretty arbitrary distinction to me.



#37
Queen Skadi

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I don't see it working with a custom created character. Generally solo protagonist have a set personality and story you get to discover while playing as him/her during the game.

 

By who's rulebook? Where is it written that this must be so for all games featuring a solo protagonist and by what precedent do you judge this by? In order for that generalization to work you need to ignore a LOT of games.

 

Also while we are on the subject are Bioware protagonists not guilty of this as well? I mean generally newer Bioware protagonists have a predefined surname and background a fairly limited spectrum for personality as well.



#38
Queen Skadi

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"And don't worry I am sure they could still work in your stupid ****** romance options as well." You got a bit bitchy there didn't you?  

 

What? I can't help it if your romance options are stupid, and if you are worried about a solo game being somehow prohibitive to romance I am not sure why you would be. I am sure there are plenty of ways Bioware could still implement your stupid romances not to mention potential for them to do more interesting things with romance plots as well!



#39
Madeline McQueen

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What? I can't help it if your romance options are stupid, and if you are worried about a solo game being somehow prohibitive to romance I am not sure why you would be. I am sure there are plenty of ways Bioware could still implement your stupid romances not to mention potential for them to do more interesting things with romance plots as well!

There's nothing wrong with improving a game of course but your idea would not improve it. As I said if they gave options for people to go on missions solo but don't have to then fine because everyone can get what they want, but changing it so we are forced to play a solo game would ruin it, and no it's nothing to do with the romance options. Personally I feel the team make it better whether the romance option is there or not. BioWare got their fan base because of how their games are now, why change something that works? Don't fix what's not broken. Your attitude is childish and stinks and you're clearly just a grouch.  



#40
ZipZap2000

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So you want halo?

It wouldnt be Mass Effect without forging bonds with your squad. It would be one hell of a linear experience and might as well be that fps garbage (we saw footage of it) with the mako.
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#41
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Thats not a random NPC, it is J.C's boss Manderley, there are also plenty of recurring NPCs that comment on your actions, like J.C's Brother Paul who will chastise you for using excessive force, the Mech's who respect you more for being ruthless ect. Why do the words of your companions have more value than other plot critical NPCs? Seems a pretty arbitrary distinction to me.

 

Is he someone who tags along in the quest and then comments what is happening? Or someone who gaves commentary between quests? Cause if it's latter then no it's not same thing as having companions with you.



#42
TheBunz

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Only if they could make it to where you could bring 2-3 other Real life people with you like MP. Then I would accompany you and make you change you mind on the whole romance thing.

 

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#43
Queen Skadi

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There's nothing wrong with improving a game of course but your idea would not improve it. As I said if they gave options for people to go on missions solo but don't have to then fine because everyone can get what they want, but changing it so we are forced to play a solo game would ruin it, and no it's nothing to do with the romance options. Personally I feel the team make it better whether the romance option is there or not. BioWare got their fan base because of how their games are now, why change something that works? Don't fix what's not broken.

 

Does it work anymore? I know that is how Bioware games have always been since Baldur's Gate but really is the fact that you have AI controlled really that vital to the experience? Perhaps in Baldur's Gate where the gameplay was based around tactics and a strong party dynamic where each class fills a different role to create a stronger unit as a whole, but in a game where your companion's contributions are limited at best is it really all that vital? Is what they add really worth sacrificing greater gameplay potential? What is it that companions provide that they can only do while part of your party that they can't as regular NPC's?

 

Your attitude is childish and stinks and you're clearly just a grouch.  

 

Wow, tell me how you really feel, is it because I called your romance options stupid?



#44
Queen Skadi

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Is he someone who tags along in the quest and then comments what is happening? Or someone who gaves commentary between quests? Cause if it's latter then no it's not same thing as having companions with you.

 

You interact with many characters during missions and while they don't for the most part assist you in combat you can interact with them in other ways.



#45
Panda

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You interact with many characters during missions and while they don't for the most part assist you in combat you can interact with them in other ways.

 

That still is not same thing, if it's not even on Skyrim's follower level then it's no good.



#46
RatThing

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Would you say Deus Ex is better off or worse off without companions?

 

A game where stealth gameplay is essential is definitely better off without companions.



#47
BioWareM0d13

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Anyone who thinks a solo adventure would be a great idea for an entire Mass Effect game should play the Arrival DLC.

 

Be careful what you wish for. 


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#48
RatThing

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Anyone who thinks a solo adventure would be a great idea for an entire Mass Effect game should play the Arrival DLC.

 

Be careful what you wish for. 

 

There was nothing wrong with the gameplay of the Arrival. To me it wasn't any worse than all those missions with companions.



#49
Pee Jae

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Yeah, that's actually one of my faults with the Arrival dlc. It's uh... lonely. It's also one of the problems I have with Omega as well. I know, we have Aria and Nyreen, but I would love to have had my companions available on that. Imagine the dialogue if you had say Garrus and Aria with you? That could have been hilarious. But, that's a different topic.

 

I prefer companions with me who can bounce situations off each other. You can't really have the protagonist talking to him/herself the whole time without sounding like a lunatic. And I like a challenge occasionally, but that wasn't what I meant.

 

Also, I love me some ****** romances, thank ye very much.


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#50
BioWareM0d13

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There was nothing wrong with the gameplay of the Arrival. To me it wasn't any worse than all those missions with companions.

 

I thought it was by far the most boring of the story DLCs, and would have much better had it been designed similar to LotSB, except with the focus on the Virmire Survivor.