What you gain when companions are with you: companion-content. What you miss when companions aren't with you: companion-content.
What does Bioware do best? Companions.
I mean alright if you are gamer whose first priority of the game is gameplay then solo adventures might provide that depending on game of course- depends how you like playing. But if you are into some other things in games like character -> companions then cutting them from missions is very bad and boring idea.
Define companion-content? Are we talking just party banter or something else? What content do companions add that they can only provide as permanent tag alongs?
As for the balance between story and gameplay I am not sure why the 2 things need to be at odds with each other when you can get a far stronger experience when the 2 work together to support each other. You will get a far stronger storytelling experience with compelling gameplay to back it up and a good story can provide context and meaning to the gameplay, they should not be treated as 2 entirely separate entities and there is nothing that says a game where you control a solo character can't have a strong story and supporting characters.





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