No, I was merely pointing out that despite the fact that both games made the switch to open world gameplay one was well received while the other wasn't suggesting that just maybe Bioware trying something slightly (and I mean as slight as slight gets) different is not the reason the latest Dragon Age games have not been as well received. I am getting a little sick of people using Inquisition and Dragon Age 2 as an excuse as to why Bioware should not do anything different as if putting less effort into your games is somehow this edgy and experimental new game design philosophy.
Perhaps you should read the entire thread and then re-read it again to ensure that you have a somewhat informed idea of the subject being discussed before posting knee jerk reactions.
People are always bringing up DAI and DA2 because other people continue to bring up the Witcher in every possible scenario. Witcher was designed from the start as a solo game, the same way Halo was designed as a solo game. I wonder, how would feel if CDPR decided to remove a feature that was part of the Witcher franchise since the beginning for no obvious reason other than change. Would you feel the same way about the Witcher? Would it even be Witcher to you? If something that people actually like works, why would you take a huge risk by changing it? Because the new feature might work better?
Also let's say that Bioware actually get's rid of the companion system. What would happen then? people would just say that Bioware is copying Halo or the Witcher, just like they did when Bioware decided to branch out into open world model. People were saying DAI was a poor copy of Bethesda's Skyrim and with good cause. Companion interactions are vital to any Bioware game and it's actually something Bioware is really really great at. Party banter while in the field might not mean much to you, but it means a great deal to a lot of other people.
I still fail to understand why having companions around is bothering you. As I understand it, your argument is that Bioware should use the resources spared from that removal into various gameplay improvements. Except gameplay was never a priority for Bioware and most of their fans like the fact that they focus more on the story. Part of that story is companion interactions. Take the original Mass Effect as an example of that, it has the crappiest gameplay mechanics however it is still considered the greatest game in the trilogy and quite possibly one of the best RPGs of all time.
So to answer your original question since you apparently think that I didn't read your post, no I would definitely NOT sacrifice companions for gameplay purposes. There are tons of other solo games out there that you might enjoy if that's your thing, you mentioned quite a few yourself, but I would like to keep the few party based games that are actually decent as they are. And let me tell you, the party banter in DAI was some of the most amusing dialogue I ever heard in any video game ever.
Modifié par Fullmetall21, 14 janvier 2016 - 03:35 .





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