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So... we have a teleport system or what?


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#1
Arshei

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I can't simply believe the fact that we can travel whenever we want to every location and there isn't any trouble

We can travel from Heaven to the Black Emporium in Kirkwall and the time didn't really passed?

There is a really long distance from Orlais to Heaven/Skyhold, how exactly Corypheous didn't attack us and killed everyone in the time we were in Orlais?

 

If there was a real time travel defeat Corypheous took us more than 3 years, and he was just waiting for us drinking tea during our adventures in Emprise du Lion collecting elfroot?

 

The only logical idea I get when I think about it is..


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#2
Cute Nug

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We can also stop the sun(s) and moon(s) in the sky since it's always night or day. Might have lost these cool powers when we lost the glowing hand thing.

 

Might also be all the elfroot smoking that messes up perception of time and space in Thedas. 


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#3
Cute Nug

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This is why the hero Solas is going to fix the Veil and sort of save Thedas. The poor Dread Wolf is just a misunderstood hero.


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#4
vertigomez

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Same reason we could travel from Orzammar to the Korcari Wilds in about five seconds.
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#5
ModernAcademic

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And then you talk to Wynne in camp and she states 1 year has passed since the Warden began his/her adventures, even though you saved the Circle just yesterday.

 

Odd how time works in Thedas.


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#6
GoldenGail3

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Plot armor! So much plot armor!
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#7
vertigomez

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And then you talk to Wynne in camp and she states 1 year has passed since the Warden began his/her adventures, even though you saved the Circle just yesterday.
 
Odd how time works in Thedas.


Well... at least now we can blame Time Magic? :P
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#8
bEVEsthda

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I can't simply believe the fact that we can travel whenever we want to every location and there isn't any trouble

We can travel from Heaven to the Black Emporium in Kirkwall and the time didn't really passed?

There is a really long distance from Orlais to Heaven/Skyhold, how exactly Corypheous didn't attack us and killed everyone in the time we were in Orlais?

 

If there was a real time travel defeat Corypheous took us more than 3 years, and he was just waiting for us drinking tea during our adventures in Emprise du Lion collecting elf root?

 

Reality update: It's a video game.

 

There is a requirement for a design that will both accommodate the desired gameplay experiences, be possible to implement (and in this case also fit into a XB360), and also have people accepting to play it, rather than throwing the case at the wall in vehement disgust.

 

While it isn't the only way to do it, I can't simply believe the fact that this is the only thing you'd choose to complain about? I.e. if this(!) is a problem... And this is of course suggestive of where we'd end up, should someone listen to you, so why should anyone?


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#9
Donk

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Reality update: It's a video game.

 

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#10
Wulfram

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I don't mind accepting abstraction in the passage of time, but I do think DAI is much too casual about travel. The most blatant example for me being when the Inquisitor just casually pops down to Val Royeaux to have lunch with Cole
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#11
Arshei

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Reality update: It's a video game.

 

There is a requirement for a design that will both accommodate the desired gameplay experiences, be possible to implement (and in this case also fit into a XB360), and also have people accepting to play it, rather than throwing the case at the wall in vehement disgust.

 

While it isn't the only way to do it, I can't simply believe the fact that this is the only thing you'd choose to complain about? I.e. if this(!) is a problem... And this is of course suggestive of where we'd end up, should someone listen to you, so why should anyone?

 

But all the games must have his logic, how exactly at the end of DA:O take us 1 week go from Redcliff to Denerim and here we can go in 1 second from Skyhold to Val Val Royeaux.

They changes they our story many times and this is why I complained, they throw to the trash the epilogue of DA:O, they add a teleport ability when in DA:O there is a codex saying this magic is not possible (just the eluvians can) and now we can travel at the beginning of the game from Heaven to Kirkwall just to change our nose without consequences?


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#12
AlanC9

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But all the games must have his logic, how exactly at the end of DA:O take us 1 week go from Redcliff to Denerim and here we can go in 1 second from Skyhold to Val Val Royeaux.

That's incredibly silly. You're comparing the in-universe travel time in DA:O to the out-of-universe time in DAI.

And I don't know what kind of rig you're playing on, but my rig doesn't load Val Royeaux in anything like one second.
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#13
Arshei

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That's incredibly silly. You're comparing the in-universe travel time in DA:O to the out-of-universe time in DAI.

And I don't know what kind of rig you're playing on, but my rig doesn't load Val Royeaux in anything like one second.

 

It took you a real month your loading screen from Skyhold to Val Royeaux?

Or at least you noticed in the game there is time have passed in the travel?



#14
AlanC9

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So you're talking in-universe time in both cases?

OK. Your point is still silly, though. Who ever said it takes one second to get to Val Royeaux?

If your rule is that it takes one second unless someone tells you otherwise, then going from Denerim to Redcliffe takes one second for most of the game, until the endgame when it suddenly takes a week.
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#15
Arshei

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So you're talking in-universe time in both cases?

OK. Your point is still silly, though. Who ever said it takes one second to get to Val Royeaux?

 

Ammm pretty much the game?

In the REAL TIME in Dragon age it must took you at least 3 weeks travel to Val Royeaux, are you saying nothing interesting happened in Skyhold, your romance didn't miss you or something like that?



#16
AlanC9

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That's exactly how it worked in DA:O too. You can go back and forth between Denerim, Orzammar, Redcliffe, and the Brecilian forever, and nothing happens.

It's OK to dislike how both games handled time, but it's stupid to pretend that they're different.
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#17
Wulfram

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So you're talking in-universe time in both cases?

OK. Your point is still silly, though. Who ever said it takes one second to get to Val Royeaux?


Well, the Cole trip makes it seem like you can get there in time for lunch. And the Josephine duel scene also feels very much like Val Royeaux is a day trip.

Of course DAO isn't great with this either. For example, Morrigan's ritual takes place on the "eve" of battle, but the distance from Redcliffe to Denerim is pretty far.

#18
Dean_the_Young

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Well, the Cole trip makes it seem like you can get there in time for lunch. And the Josephine duel scene also feels very much like Val Royeaux is a day trip.

Of course DAO isn't great with this either. For example, Morrigan's ritual takes place on the "eve" of battle, but the distance from Redcliffe to Denerim is pretty far.

 

So Dragon Age (and Bioware in general) uses time skips between scenes for dramatic impact.

 

This is old news. I'm more confused about how or why this is bad. Do we want extreme amounts of tedium time between events?


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#19
thats1evildude

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The duel scene would have made more sense if it occurred at Skyhold, admittedly.

#20
In Exile

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The duel scene would have made more sense if it occurred at Skyhold, admittedly.

 

I don't think it works. The whole thing is a play on the Disney romance. Skyhold isn't the right setting. 



#21
AlanC9

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Well, the Cole trip makes it seem like you can get there in time for lunch. And the Josephine duel scene also feels very much like Val Royeaux is a day trip.


Haven't played the Josie romance. What's the Cole trip?

Of course DAO isn't great with this either. For example, Morrigan's ritual takes place on the "eve" of battle, but the distance from Redcliffe to Denerim is pretty far.


Wasn't it a week's trip? It's actually kind ofsilly that we march to Redcliffe only to immediately march back, come to think of it.

#22
Beren Von Ostwick

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So Dragon Age (and Bioware in general) uses time skips between scenes for dramatic impact.

 

This is old news. I'm more confused about how or why this is bad. Do we want extreme amounts of tedium time between events?

 

:lol:  I cannot help but think of that Salarian game merchant on level 28 of the citadel in ME2.  He goes on about how he loved old style RPGs that were realistic about travel time.



#23
Dean_the_Young

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:lol:  I cannot help but think of that Salarian game merchant on level 28 of the citadel in ME2.  He goes on about how he loved old style RPGs that were realistic about travel time.

 

You know the game that gets me most about fast travel mechanics?

 

Fallout.

 

Great big huge wasteland- and the clock even passes when you travel- and yet I travel all the way across the map for the most triveal of things. Individual quests, item drop-offs, even because I left something behind.

 

Sometimes I imagine I take a week's trip just to drop off a mission... and then treck back a week because I accidentally left my lucky piece of power armor, or because I wanted this companion for that one conversation trigger.

 

If/when they mod-in a proper hard-core mode, I'm going to have to play a no-fast travel playthrough of Fallout 4. At least, no fast travel until the Institute.

 

 

It'd probably be the biggest reason to side with them, honestly. That and hot showers and clean beds.



#24
nightscrawl

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What's the Cole trip?


This is a reference to the cinematic following Cole's quest. I'm pretty sure this happens with both human and spirit, but he reacts differently in each version. You can ask if he wants to go out and do something, he agrees, and then you're seen walking up to the outdoor cafe in VR. There is a nice little chat scene, and then you load back into Skyhold.

 

Well, the Cole trip makes it seem like you can get there in time for lunch. And the Josephine duel scene also feels very much like Val Royeaux is a day trip.


Even with the Imperial Highway enabling safer/better travel, you are still coming down from a mountainous region and are limited by the speed of horse travel. I agree that the game makes it seem that way with those cinematics, but I really don't think it would take just a few hours. Even looking at the map, VR and Skyhold are some distance apart. If it did only take that amount of time, then Thedas is very small indeed.

 

So Dragon Age (and Bioware in general) uses time skips between scenes for dramatic impact.
 
This is old news. I'm more confused about how or why this is bad. Do we want extreme amounts of tedium time between events?


Yes, I agree. This is something that has been in place since DAO, and is something that we just have to live with.

If the game had day/night cycles and a working calendar I could see them telling us how much time has passed on a loading screen or something, but it doesn't. Bioware has tended to be rather vague when it comes to those sorts of measurements. I was actually quite surprised that they had a specific date for Trespasser as it allows one to really narrow down the window of time for the events of the main game, although that window is still quite large.



#25
Tidus

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I like the instant travel mode since there is no need to fight every 2-3" of the screen just to get from point A to Point B like most RPGs.

 

There's more then enough fighting doing the quest like "hunger pains" or finding the wardens or closing the rifts.