What's the Cole trip?
This is a reference to the cinematic following Cole's quest. I'm pretty sure this happens with both human and spirit, but he reacts differently in each version. You can ask if he wants to go out and do something, he agrees, and then you're seen walking up to the outdoor cafe in VR. There is a nice little chat scene, and then you load back into Skyhold.
Well, the Cole trip makes it seem like you can get there in time for lunch. And the Josephine duel scene also feels very much like Val Royeaux is a day trip.
Even with the Imperial Highway enabling safer/better travel, you are still coming down from a mountainous region and are limited by the speed of horse travel. I agree that the game makes it seem that way with those cinematics, but I really don't think it would take just a few hours. Even looking at the map, VR and Skyhold are some distance apart. If it did only take that amount of time, then Thedas is very small indeed.
So Dragon Age (and Bioware in general) uses time skips between scenes for dramatic impact.
This is old news. I'm more confused about how or why this is bad. Do we want extreme amounts of tedium time between events?
Yes, I agree. This is something that has been in place since DAO, and is something that we just have to live with.
If the game had day/night cycles and a working calendar I could see them telling us how much time has passed on a loading screen or something, but it doesn't. Bioware has tended to be rather vague when it comes to those sorts of measurements. I was actually quite surprised that they had a specific date for Trespasser as it allows one to really narrow down the window of time for the events of the main game, although that window is still quite large.