I would like fewer romance options with deeper story relevance.
#126
Posté 11 janvier 2016 - 04:41
- prosthetic soul aime ceci
#127
Posté 11 janvier 2016 - 04:47
I've said over & over again B-Ware needs to decide if Mass Effect Andromeda will be the start of a new Trilogy or will it be a one-off then they should write the LI's accordingly.
If its a trilogy they need to have a small # of LIs maybe 4 or 5 that can be built on over the games the simple fact is the Shepard Trilogy had too many LI's and B-Ware struggled using them in both ME2&3.
Or if its a one-off they can have as many LIs as they want because they wont be bringing back any of the games Characters in the next Mass Effect.
So I'll say it again pick a lane B-Ware pick a ****** Lane.
TBQH though, I think at the end of the day I was fine with how romances were handled in the trilogy... I just wish certain ones were better written in their romance subplot, like Jacob for example and the reason I've become so hesitant lately regarding romances is because Bioware has devled into sort of a fanfiction territory since they made the Citadel DLC (which I loved but stop while you're having fun). In DA:I that style snailed its way into the main game and in the Trespasser DLC there was the biggest disconnect in tone I have seen so far in a Bioware game, between the critical path and the optional content. It was just downright pathetic how every companion dialogue degraded into sitcom dialogue and slap-stick comedies.
#128
Posté 11 janvier 2016 - 05:40
I would rather have fewer options with deeper meaning than more options and shallow relationships for the sake of "******". Budgets: Can only do so much with a finite amount of money.
Also, there are dating sims out there.
You know...maybe EA should just make a Mass Effect mobile dating simulator. Want more options? Microtransaction! They could also make a Hatoful Boyfriend type PC/Console version. DLC packs with more options!
Yeah...that's the ticket.
#129
Posté 11 janvier 2016 - 06:14
If that were true Bioware would just ditch games altogether and create interactive hentai instead.
I don't know. However much discussion about romances these forums generate, I don't notice a lack of interest in combat. There's just more to say about romances because the content is emotion driven.
- prosthetic soul, Shechinah, PCThug et 1 autre aiment ceci
#130
Posté 11 janvier 2016 - 06:21
I don't know. However much discussion about romances these forums generate, I don't notice a lack of interest in combat. There's just more to say about romances because the content is emotion driven.
I don't have much to say about combat in Mass Effect because minor things aside, I do not really have anything I'd like for them to change. I still play the multiplayer of Mass Effect 3 occasionally because I consider the combat fun. Beyond a few notes here and there, I do not have much to add to combat discussions.
The story and characters also tend to be why I primarily play games so I have more of an investment and interest in how elements related to them may be. Because of this and because the story were what I did have more than a few issues with I tend to participate in discussions regarding them.
Romance is an element of story and characters because it can compliment a story and show an insight into a character so that is why I like to partake in discussions about romance especially since it is an element that I feel could be improved upon and refined.
TL:DR: A lack of conversation about combat does not necessarily mean a lack of interest in combat. It may be as simple as someone simply not having anything to say or add to a conversation and therefore seeing no reason to participate.
- prosthetic soul, Dirthamen, BraveVesperia et 3 autres aiment ceci
#131
Posté 11 janvier 2016 - 06:25
I would rather have fewer options with deeper meaning than more options and shallow relationships for the sake of "******". Budgets: Can only do so much with a finite amount of money.
Also, there are dating sims out there.
You know...maybe EA should just make a Mass Effect mobile dating simulator. Want more options? Microtransaction! They could also make a Hatoful Boyfriend type PC/Console version. DLC packs with more options!
Yeah...that's the ticket.
The evolution within this comment is fascinating. It begins by agreeing with the premise of the thread, and then quickly develops into a sarcastic response to a hypothetical request for more options that the thread isn't asking for.
I wonder at the concept that fewer, deeper romances would equate to less strain on the budget than more varied, but less deep ones. If they were to reduce the number of options but add more content to the ones they do have, does it automatically follow that it would use less of those finite resources?
#132
Posté 11 janvier 2016 - 06:26
TBQH though, I think at the end of the day I was fine with how romances were handled in the trilogy... I just wish certain ones were better written in their romance subplot, like Jacob for example and the reason I've become so hesitant lately regarding romances is because Bioware has devled into sort of a fanfiction territory since they made the Citadel DLC (which I loved but stop while you're having fun). In DA:I that style snailed its way into the main game and in the Trespasser DLC there was the biggest disconnect in tone I have seen so far in a Bioware game, between the critical path and the optional content. It was just downright pathetic how every companion dialogue degraded into sitcom dialogue and slap-stick comedies.
I'm not sure how anything can measure up to Citadel in terms of tonal disconnect. It's the end of the universe, and we're having a comedic adventure regarding a clone and have a big party and play games in the arcade and casino.
- Dirthamen, Il Divo, ZipZap2000 et 2 autres aiment ceci
#133
Posté 11 janvier 2016 - 07:01
I don't know. However much discussion about romances these forums generate, I don't notice a lack of interest in combat. There's just more to say about romances because the content is emotion driven.
The "combat elements" should be emotionally driven though, if it really existed or was substantially supported games are supposed to generate emotions because it feels like a tense situation.
I think a lot of fictional Romance is sort of styled the opposite, it's kind of a chosen one as applied to romance, all the fear of the person leaving or whatever else washed away..
For instance a long time ago people used to worry about not making in progress in a game, after losing against a boss or something, back before games gave a super casual non-difficultly to everything, the Rannoch Reaper fight likely would have generated fairly substantial emotions for everyone.
#134
Posté 11 janvier 2016 - 07:12
The evolution within this comment is fascinating. It begins by agreeing with the premise of the thread, and then quickly develops into a sarcastic response to a hypothetical request for more options that the thread isn't asking for.
I wonder at the concept that fewer, deeper romances would equate to less strain on the budget than more varied, but less deep ones. If they were to reduce the number of options but add more content to the ones they do have, does it automatically follow that it would use less of those finite resources?
I personally think that deep romances are more costly. That's probably why they aren't done. I mean you don't even have an influence system. You just talk to them after every main quest and that's it. One cutscene where you have sex. Of cours eyou have to reject all the other potential partners early on, but that's all there is to it. And since you have sex right before the final battle there is no chance to interact more with them.
#135
Posté 11 janvier 2016 - 07:16
I'm not sure how anything can measure up to Citadel in terms of tonal disconnect. It's the end of the universe, and we're having a comedic adventure regarding a clone and have a big party and play games in the arcade and casino.
If I can't party at the end of the universe then when can I party? It was a fun celebration of the Mass Effect triology and tied up some lose ends and let players say goodbye in a fun way then dark and dour way.
#136
Posté 11 janvier 2016 - 07:18
For instance a long time ago people used to worry about not making in progress in a game, after losing against a boss or something, back before games gave a super casual non-difficultly to everything, the Rannoch Reaper fight likely would have generated fairly substantial emotions for everyone.
It's called frustration, annoyance, or anger.
#137
Posté 11 janvier 2016 - 07:22
It's called frustration, annoyance, or anger.
Right, so, emotions. ![]()
#138
Posté 11 janvier 2016 - 09:23
I believe the romances should reflect the ideal RPG to begin with. They should involve branching paths, different choices, and feature consequences. The problem with the Mass Effect 3 romances were that they were too straightforward. You literally couldn't fail the arc. Just pick the top right option every time and you will gain affection with them. Don't even get me started on DA: Inquisition. Press this option if you wish to romance this person. GODDAMN DO NOT SPELL IT OUT.
The fact is the romances in previous games were 100x better because the romance path wasn't just a matter of walking up a flight of stairs, with one step leading to the next available step. Instead of a staircase, romances should be more like a large room with multiple doors. Hell, in Jade Empire you could go full evil and betray your love interests. When are we going to get more of that Bioware? I'd have cut my right leg off if I could have denied Liara's request to go with the shore party on Thessia, just to ****** her plot-armor wearing self off.
If it had been KoTOR 1, there would have been these options:
A. "No Liara, I love you too much. Something may happen to you! I couldn't live with myself if Kai Leng suddenly jumped off a helicopter and smacked you so hard you were actually thrown in the air."
B."I deny your request. This is my ship and I say who comes with me on missions. Deal. With. it."
C. "Sure you can Liara. Just make sure not to get all angsty and definitely don't keep spouting 'MY PEOPLE' like a broken record."
D. "Not a chance in hell. You're obviously an author's pet and I'm tired of you getting hamfisted into every scene without me having a say! Also, here's a puppy dog. I want you to throw it out the airlock mid FTL. Mwahahahaha"
#139
Posté 11 janvier 2016 - 09:26
I'm disinteresting in debating the sematics of how much emotion can be invested in each aspect of the game.
Instead, I'll just amend my point to something more precise: Romance content is emotion driven and increases rp potential, which means that plenty of people have plenty to say about it, but it does not follow that it is all they care about.
I spend more time talking about food than I do breathing, but it does not follow that breathing is unimportant to me. Likewise, I spend more time talking about the romances and characters in general than I do combat, and yet combat is still the first thing I look for.
- Akrabra, Sarayne, prosthetic soul et 5 autres aiment ceci
#140
Posté 11 janvier 2016 - 09:31
I'm disinteresting in debating the sematics of how much emotion can be invested in each aspect of the game.
Instead, I'll just amend my point to something more precise: Romance content is emotion driven and increases rp potential, which means that plenty of people have plenty to say about it, but it does not follow that it is all they care about.
I spend more time talking about food than I do breathing, but it does not follow that breathing is unimportant to me. Likewise, I spend more time talking about the romances and characters in general than I do combat, and yet combat is still the first thing I look for.
What? ![]()
#141
Posté 11 janvier 2016 - 09:35
I'm disinteresting in debating the sematics of how much emotion can be invested in each aspect of the game.
Instead, I'll just amend my point to something more precise: Romance content is emotion driven and increases rp potential, which means that plenty of people have plenty to say about it, but it does not follow that it is all they care about.
I spend more time talking about food than I do breathing, but it does not follow that breathing is unimportant to me. Likewise, I spend more time talking about the romances and characters in general than I do combat, and yet combat is still the first thing I look for.
You even talked about food...

- Sarayne, Lady Artifice et Malthier aiment ceci
#142
Posté 11 janvier 2016 - 09:37
I'm disinteresting in debating the sematics of how much emotion can be invested in each aspect of the game.
Instead, I'll just amend my point to something more precise: Romance content is emotion driven and increases rp potential, which means that plenty of people have plenty to say about it, but it does not follow that it is all they care about.
I spend more time talking about food than I do breathing, but it does not follow that breathing is unimportant to me. Likewise, I spend more time talking about the romances and characters in general than I do combat, and yet combat is still the first thing I look for.
People talk most about what they care about most.
#143
Posté 11 janvier 2016 - 09:41
Incorrect. For example, people who complain about something. They are talking a lot about that thing, yet they clearly don't care about that thing.
Wha-?
All I'm saying is that when people talk about romance all the time, it's because it clearly matters a lot to them.
Saying "But I think about the combat first" isn't even inconsistent with that, it might as well be marketing "Here we think about combat first, and then proceed to spend all the second, third, fourth, and fifth times dealing with Romance"
Which to be clear is a lot of game companies and stuff in general... it's not a big deal or something, I mean at Blizzard they say "gameplay" first and proceed to pour tons of money into cinematics and all that. In their sense, I think it is viewed as an "aspiration" of kinds... or a mantra.. or maybe something I don't even personally totally understand.
But seriously, I don't even really care that much, I'm not saying don't talk about romance or even focus on it, but it's definitely true there is a relationship between talking and caring.
Honestly you can listen to Bioware interviews they'll just say that's what they spend a lot of their time on just so it's clear.
#144
Posté 11 janvier 2016 - 09:42
Wha-?
To use a real world example, people can talk a lot about taxes. However that doesn't mean they care for taxes a lot, and in fact in most cases could care less about taxes and would rather they didn't exist.
All I'm saying is that when people talk about romance all the time, it's because it clearly matters a lot to them.
Saying "But I think about the combat first" isn't even inconsistent with that, it might as well be marketing "Here we think about combat first, and then proceed to spend all the second, third, fourth, and fifth times dealing with Romance"
Honestly you can listen to Bioware interviews they'll just say that's what they spend a lot of their time on just so it's clear.
Quite a few people who talk a lot about romance here don't care for it, want less of it, or even want it gone. How does that translate to it matters a lot to them?
Bioware doesn't talk much about romance compared to other aspects of the game. The only time I can think of where Bioware had romance be the central thing discussed was during GaymerX, and that's because its a convention about LGBT+ stuff in games.
- Dirthamen, BraveVesperia, Lady Artifice et 1 autre aiment ceci
#146
Posté 11 janvier 2016 - 09:46
To use a real world example, people can talk a lot about taxes. However that doesn't mean they care for taxes the most, and in fact in most cases could care less about taxes and would rather they didn't exist.
Why does it even matter if you guys do care about Romances the most anyway? I don't care that you care about romances the most.
#147
Posté 11 janvier 2016 - 09:47
The degree to which a thing is held in importance is not necessarily indicated by the frequency with which it is discussed.
Almost exactly my previous point, the notion of something being discussed "first" is also not necessarily indicated the degree to which it is held in importance.
It's not controversial or even non-obvious to state that lots of Bioware and players characters care about romance, my question is, why is it like this thing that must be hidden for fear of retribution?
#148
Posté 11 janvier 2016 - 09:49
Why does it even matter if you guys do care about Romances the most anyway? I don't care that you care about romances the most.
It doesn't matter. Which is why the common tendency to confuse the frequency of romance discussion on the forums with the importance it is given by Devs is so very silly.
#149
Posté 11 janvier 2016 - 09:53
It doesn't matter. Which is why the common tendency to confuse the frequency of romance discussion on the forums with the importance it is given by Devs is so very silly.
The fact that it doesn't matter to me is why the common tendency to confuse my continued assertion of the obvious fact that most players/developers care a lot about romances with some kind of driving attempt to care about it or state that it matters is so very silly.
#150
Posté 11 janvier 2016 - 09:56
I mean if you listen to Bioware developer interviews they'll talk extensively about characters and relationships and get excited about it, it's no secret they really care about it.
So my question is just why do they care what people know them as?





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