Bring back the humorous Renegade of Mass Effect 2
#2
Posté 10 janvier 2016 - 07:26
Yess!
#3
Posté 10 janvier 2016 - 08:02
#4
Posté 10 janvier 2016 - 08:24
I don't see how that is humorous in the slightest.
#7
Posté 10 janvier 2016 - 08:44
That guy always goes out the window, even on my paragon.
Indeed, pushing that guy out the window is too good to resist, even on a paragon run.
#8
Posté 10 janvier 2016 - 08:48
That guy always goes out the window, even on my paragon.
Mark Meer nailed it so did the writers and the animators.
GOLD.
- JoeTheQuarian aime ceci
#11
Posté 10 janvier 2016 - 09:13
- Do you have any idea how many species will go extinct because you unleashed the rachni???
- Three.......no, FOUR!!!
- Hammerstorm et mat_mark aiment ceci
#13
Posté 10 janvier 2016 - 10:51
There's nothing like playing another run of ME or DA, being a little sick of the quests as you've done them a couple times already, so deciding to be a full on sarcastic arse. Makes a second or third run of a game SO much more fun for me.
Mind you, perhaps it should be a little more relaxed so that a good guy can still be funny. Why the sarcastic moments are so often linked to the mean choices baffles me. I'm super sarcastic but also absolutely delightful and lovely in every way so.......yeah. ![]()
Anyway as to the topic, yes yes yes yes yes yes and yes.
- Annos Basin aime ceci
#14
Posté 10 janvier 2016 - 10:56
meh...throughout the entire trilogy, renegade was always more of villain rather than an anti-hero. Often times it was quite extreme. I'd prefer they do it right this time. I.e. making renegade choices more akin to an anti-hero. We're not the villains of the story.
All that being said, the renegade interrupt dealing with the merc, was enjoyable.
- Drone223 et ArcadiaGrey aiment ceci
#15
Posté 10 janvier 2016 - 05:36
#16
Posté 10 janvier 2016 - 05:39
meh...throughout the entire trilogy, renegade was always more of villain rather than an anti-hero. Often times it was quite extreme. I'd prefer they do it right this time. I.e. making renegade choices more akin to an anti-hero. We're not the villains of the story.
All that being said, the renegade interrupt dealing with the merc, was enjoyable.
The problem is that most renegade "choices" are absurd. Bioware needs to rework their plot first.
- vbibbi aime ceci
#17
Posté 10 janvier 2016 - 06:14
The problem is that most renegade "choices" are absurd. Bioware needs to rework their plot first.
I liked most renegade options in ME1
#18
Posté 10 janvier 2016 - 06:22
#19
Posté 10 janvier 2016 - 06:24
I liked most renegade options in ME1
Are we talking dialogue or choices - by which I mean the story options. I think the small scale stuff is generally good, rarely totally psychotic. But the choices are often silly. Like letting the Council die. The neutral option is sane and pragmatic. The renegade explanation is just racist. Otherwise, you only have the option to massacre the colonists, or executing the rachni, are short-sighted and not pragmatic in the least. They're just "EXTREME".
- vbibbi et PCThug aiment ceci
#20
Posté 10 janvier 2016 - 07:06
The Renegade/Dark Side in Bioware might seem pretty crazy but it's often (not always, necessarily) meted out against equally cartoon evil. Like that mercenary you push out the window was basically supporting and protecting a total sociopath who just killed whoever got in the way, that's pretty vicious.
Or like, that punch against the reporter, it's pretty crass and bad, and yet she was basically just inventing things that weren't true.
In other words, they let you do some crass things but they have a habit of setting up the targets to be pretty blanket evil before that point.
And then sometimes you are just greedy randomly.
Basically the only thing creuller than Renegade options are the Joffre like characters Bioware invents in the first place
#21
Posté 10 janvier 2016 - 07:10
The Renegade/Dark Side in Bioware might seem pretty crazy but it's often (not always, necessarily) meted out against equally cartoon evil. Like that mercenary you push out the window was basically supporting and protecting a total sociopath who just killed whoever got in the way, that's pretty cartoon evil.
Or like, that punch against the reporter, it's pretty crass and bad, and yet she was basically just inventing things that weren't true.
In other words, they let you do some crass things but they have a habit of setting up the targets to be pretty blanket evil.
Well, his boss is cartoon evil perhaps, but not the merc himself. He was just hired to do a job: serve as security. There's nothing cartoony about that.
I don't see what was cartoony about Khalisah. She was just representing her viewer base when asking those questions and makes some good points, particularly in ME3. We have reporters who are much worse than her in real life.
#22
Posté 10 janvier 2016 - 07:11
Well, his boss is cartoon evil perhaps, but not the merc himself. He was just hired to do a job: serve as security for her. There's nothing cartoony about that.
I don't see what was cartoony about Khalisah. She was just representing her viewer base when asking those questions and makes some good points, particularly in ME3. We have reporters who are much worse than her in real life.
He was protecting/defending someone who killed basically anyone she didn't like, what you call "hired to do a job" was really just that. When you are protecting terrible people that's pretty bad.
I watched the scene again and the reality is you can't know how much he knew about the people based on the conversation with him about who does what, I thought maybe that was a problem, but then you think about how the organization as a whole is known for taking on those kinds of jobs and defending those people in general, it's probably pretty hard to not assume some knowledge that he's basically in the business of protecting people who just kill people for no other reason than that they dislike them.
I'm not saying it was correct, I'm saying Bioware creates some pretty terrible people, organizations, etc, and the renegade is often concocted as a reaction to that.
Not always though, plus, it's hard to believe death was really the sensible idea for that mercenary, in fact I think some people find it kind of "funny" precisely because it seems so disproportionate, it's almost like a joke, I don't think people seriously consider that level of punishment fitting for his actions.
It's somewhat like a post I made on DA2, all the final choices you make are kind of volatile over-reactions, Meredith wants to wipe out the entire Circle for Ander's actions, Ander's wants to wipe out the entire Chantry for some Templar's actions,
However, Meredith's "Kill all Mages" is pretty mega blanket evil on some level...
I guess what I'm saying is Bioware is often inventing really terrible people that should probably require pretty severe censure, but the way to meet that is often a an equally blanket thing.
#23
Posté 10 janvier 2016 - 07:17
He was protecting/defending someone who killed basically anyone she didn't like, what you call "hired to do a job" was really just that. When you are protecting terrible people that's pretty bad.
I watched the scene again and the reality is you can't know how much he knew about the people based on the conversation with him about who does what, I thought maybe that was a problem, but then you think about how the organization as a whole is known for taking on those kinds of jobs and defending those people in general, it's probably pretty hard to not assume some knowledge that he's basically in the business of protecting people who just kill people for no other reason than that they dislike them.
I'm not saying it was correct, per se, I'm saying Bioware creates some pretty terrible people, organizations, etc.
Considering millions of people on Earth have that job, it's not cartoony but realistic. I never said it wasn't bad, I said it wasn't cartoonishly bad.
#24
Posté 10 janvier 2016 - 07:20
Considering millions of people on Earth have that job, it's not cartoony but realistic. I never said it wasn't bad, I said it wasn't cartoonishly bad.
I don't understand, who on Earth is like Nassana "kill anyone who threatens reputation?"
Anyway, if that mercenary knew who Nassana was, what she did, why she did it, he's basically cartoon mega evil, based on what players see in the game, it's kind of ambiguous. Considering Nassana ordered all the Salarians killed right before you get there, it's hard to say that mercenary doesn't know something is kind of rotten in this situation.
#25
Posté 10 janvier 2016 - 07:21
That guy always goes out the window, even on my paragon.
The same here.





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