Why do many people here want to make the game worse?
Renegade in ME2 was TERRIBLE. Shepard acts so out of character and goes out of his way to do these actions. It was the "rule of cool" instead of character consistency.
In fact ME3 did it far better than the first two games in that Renegade was practical but at times heartbreaking, and for the most part, made realistic and consistent to a paragon who may want to choose some Renegade options. And who needs the neutral option when the dialogue itself for the two choices are dialed down towards neutral. ME3 Shepard is FAR from bipolar.
What happens when a Paragon wants to make a Renegade decision in ME2, he leaves character.
Seriously, ME3 Shepard is better...he has more of a consistent character than the first two games, which was stuck in uncanny valley. ME3 Shepard is more like your Adam Jansens, your Geralts, your Max Caulfields....and its those kinds of characters that a dialogue wheel is needed. ME2's Shepard is not quite Fallout 4 bad, but its bad.
regardless of anything, we're not "making" the game. our chatter here wont affect me:a in any way, so don't cry.
in me2 shep was abandoned by the alliance, councel etc, why would they act all paragon? what if the character we're trying to play doesn't have any noble feelings? it still is in a way a role-playing game. what if i wanna play a badass angry on the whole world rogue spectre? what if i suceed? awesome then! there's nothing worse than an illusion of choice - which similar dialogue options often provide. you can play your game paragon all the way, no one's forcing your hand you know? and that's the beauty of it - to have variety





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