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Evil inquisition track


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#1
Nerak

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Hi All

 

I have recently bought the Inquisition game, and I am a HUGE fan of the other 2 Dragon Age games. However I must say I was a little dissapointed that there doesn't seem to be an option to play an "evil" track of the game. I am not far through the game but I can see great possibilities. I like to try and play the games through with different personas. Would it not be difficult to have a path where the inquisitor studied the effects of Red Lyrium, convinced Cullen to take it, imprisoned the members of the inquisition who do not agree with new tactics, and then explore the fade with the intention of stopping Corypheus not to save the world but to use the anchor as a way to enter the Black City and to ascend to evil god? It is suggested in the game by Morrigan. Maybe this is part of the main plot, but it would be cool. Solas could be subverted to raise spirits which would then be trapped into inquisition members and Cole would be used to kill people to provide the blood for the magic AKA black warden style. Why not have an alliance with the elves to find artifacts, there would be a "crunch point" where the elves would realize what you are doing and rebel, but hey what a good battle that would be, until they could be turned to excavation slaves. If you look at each character there are ways to manipulate each one down an "evil" path to attain the goal of power and glory.

 

Has this ever been thought of or do I just have a really vivid imagination? Maybe this would be a good future add on?? 

 

Looking at other discussions on different sites there is a big demand for this alternate take on the game. players like the freedom to alter the outcome of games, games where this is possible have a huge following. 


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#2
nightscrawl

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There are no more "add on" DLC for DAI. We have the three story DLC and those are it. Development for DAI is done.

 

To your other points, I think you got way too carried away with your various examples, and I don't think that any of those are reasonable expectations for the kind of choices we will ever be allowed. I don't know that Bioware is interested in allowing players to make those particular kind of choices. They probably could, particularly if they were to focus on a game in a singular sense and not worry as much about the impact on future games, but that doesn't mean they want to. They do have a particular story of Thedas that they want to tell and haven't been shy about leading the player along particular paths in order to tell it. Oh sure, you can choose to response like an a-hole in certain dialogues, and RP however you want as to your character's motivations, but the end goal is usually the same.

 

That said, we do have a new head writer who might have his own way of thinking about such things. True, he doesn't have the final say for such developer choices, but he will be a big voice. I don't know how, or if, Patrick Weekes feels very differently than David Gaider about such matters.

 

Even in DAO, the chance that the player had to make a truly gut-wrenching decision (regarding Connor) is watered down by the existence of the "perfect" solution. The same can be said for the elf/werewolf one as well, but I find that more plausible than the other.



#3
YourFunnyUncle

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The most you can hope for from a BioWare game that is being set up for a sequel is to achieve a broadly similar outcome by different means. Such a radically divergent path as you are suggesting is very unlikely ever to happen. It would require huge amounts of extra development time and leave an irreconcilably different world state.

That said, I wouldn't have been averse to the game having a few more "dark" options at times...
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#4
ArcadiaGrey

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Inquisition is a game where you play the unlikely hero that Thedas needs.  If you were evil then no one would follow you, invest money in the Inquisition, or die for your cause.

 

Being selfish as Hawke works because DA2 is about the story he's a part of, not Hawke himself.  But DA:I is about being a hero, like Super Mario or Adam Jensen you have a defined role.  It just wouldn't work.


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#5
nightscrawl

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The most you can hope for from a BioWare game that is being set up for a sequel is to achieve a broadly similar outcome by different means. Such a radically divergent path as you are suggesting is very unlikely ever to happen. It would require huge amounts of extra development time and leave an irreconcilably different world state.

That said, I wouldn't have been averse to the game having a few more "dark" options at times...

 
This is one reason I doubt we will ever see the Warden again in any significant role, because there is a real chance they could be dead. So you have to have it that the person can be switched out with someone else, like was done with Alistair/Loghain/Stroud in DAI. We got Hawke, but Hawke is always alive at the end of DA2.


But DA:I is about being a hero, like Super Mario or Adam Jensen you have a defined role. It just wouldn't work.


Well, I did feel like Mario while trying to get some of those shards... :P
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#6
Gervaise

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The nearest you can get to playing an evil path is to ignore certain quests.   For example, you are not obliged to save Crestwood from the undead, close the rift there or take the stronghold from the bandits.  You could just go straight to finding the contact you are looking for in that location.    This is reflected in the Keep.    However, if you did this you would miss out on a lot of experience points and be at a lower level when you get to the next plot point in the main story.



#7
nightscrawl

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The nearest you can get to playing an evil path is to ignore certain quests.   For example, you are not obliged to save Crestwood from the undead, close the rift there or take the stronghold from the bandits.  You could just go straight to finding the contact you are looking for in that location.    This is reflected in the Keep.    However, if you did this you would miss out on a lot of experience points and be at a lower level when you get to the next plot point in the main story.

 

Also, not taking the Keep is a hit to the Inquisition. Lol... I bet Teagan still complains in Trespasser even if you have not taken it.

 

Some of the companion quests have "good" evil choices as well. You can attack the guy in Dorian's amulet quest, and in the Josephine family quest, you can give Vivienne a false heart and lie about it. You can also just be a general a-hole, but I suppose that is not enough for those who want to actually be "evil."



#8
Bad King

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Would have been awesome if BioWare had allowed this to happen:

 

Dragon-Age-Inquisition-Allowed-Players-t

 

Yeah, I agree that there are too few evil options in this game, particularly when we compare it to Origins in which the warden could commit various crimes against humanity.

 

Inquisition is a game where you play the unlikely hero that Thedas needs.  If you were evil then no one would follow you, invest money in the Inquisition, or die for your cause.

 

Not necessarily. When people are afraid, violent dictators often come to power. With the breach consuming the world and demons flooding the land, it would actually make more sense if the Inquisitor was a brutal despot as people are more likely to rally around an efficient extremist than a reasonable, cool-headed gentleman in such circumstances, particularly when those people are the fearful, superstitious peasantry of Thedas.


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#9
ArcadiaGrey

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Not necessarily. When people are afraid, violent dictators often come to power. With the breach consuming the world and demons flooding the land, it would actually make more sense if the Inquisitor was a brutal despot as people are more likely to rally around an efficient extremist than a reasonable, cool-headed gentleman in such circumstances, particularly when those people are the fearful, superstitious peasantry of Thedas.

 

I guess, you have a point.  But would Cass, Cullen and Leliana still support you if you were horrendous?  Or go grab that sword out of your hand and kick you out of Skyhold....



#10
Bad King

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I guess, you have a point.  But would Cass, Cullen and Leliana still support you if you were horrendous?  Or go grab that sword out of your hand and kick you out of Skyhold....

 

Due to the Inquisitor's unique ability in closing rifts coupled with the support of the people, your advisors would have no choice but to serve you, albeit reluctantly. They could have been like they are in the concept art that I posted above: mortified but unable to do anything about it.



#11
vbibbi

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I guess, you have a point. But would Cass, Cullen and Leliana still support you if you were horrendous? Or go grab that sword out of your hand and kick you out of Skyhold....


Hardened Leliana certainly would, I think. And hypothetically, if evil options were open, we could force Cullen to take lyrium and prey upon his addiction. Cass would be the toughest opponent but she does stay in the vanilla game even if she hates the Inquisitor. She wants the Inquisition to succeed, even if she doesn't agree with method.

#12
ArcadiaGrey

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Due to the Inquisitor's unique ability in closing rifts coupled with the support of the people, your advisors would have no choice but to serve you, albeit reluctantly. They could have been like they are in the concept art that I posted above: mortified but unable to do anything about it.

  

Hardened Leliana certainly would, I think. And hypothetically, if evil options were open, we could force Cullen to take lyrium and prey upon his addiction. Cass would be the toughest opponent but she does stay in the vanilla game even if she hates the Inquisitor. She wants the Inquisition to succeed, even if she doesn't agree with method.


Yeah, you guys have a point. Ya'll are monsters tho, just sayin ;)

I remember when I looked up ppl being evil in DAO. They said that it felt weird cause at the end everyone treats you like such a hero, when in reality they only had 2 companions left cause they'd killed the rest and had done one terrible thing after another. The consensus was that it was odd and didn’t quite work because the story revolves around you being a hero, so some part of your character needs to have good intentions for relationships with others to work. For Alistair to continue to follow you for example.

I think it's the same in DAI, the story of a hero, for me at least. Not that I don’t do terrible things, I try and do most of them at some point :D
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#13
In Exile

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Would have been awesome if BioWare had allowed this to happen:

 

Dragon-Age-Inquisition-Allowed-Players-t

 

 

Is that Corypheus's head on a pike? Holy ****. 


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#14
Tidus

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After seeing Leliana  fight as a rogue in DA:O I don't think I would want to cross blades with her. In my current game she has over 200 kills. Alistair doesn't have that many. As far as evil whatever floats your boat but,I would never chose that game style.



#15
BansheeOwnage

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Is that Corypheus's head on a pike? Holy ****. 

Yeah, took me a minute to notice that. I guess that means you didn't disintegrate him originally? Also, it looks like Cassandra is about to stab herself.

 

On-topic: I wonder if not letting you be very evil/ruthless had anything to do with the word "Inquisition" already having such a negative connotation.



#16
Bad King

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Is that Corypheus's head on a pike? Holy ****. 

 

Good call, I'd never noticed that before: mind = blown.