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[Trespasser Spoilers] The Inquisition


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#26
OMTING52601

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Sure, making choices throughout the game, absolutely. Having one choice a player may or may not have actually made, with/out all the info (like if they didn't play DAI)... No, that isn't good gaming and it's even less good business.

 

Truthfully though, the Inquisitor doesn't make the choice of path Solas will take. He chose, long before the Breach and the IQ. And the IQ has no opportunity to change his mind - even if you're super friends or even quasi-more, Solas (at least at the end of Trespasser) won't be swayed from his course. Even if the player attacks him, he doesn't fight back, and he specifically states there's no need for unnecessary blood shed and chaos, and he tells the IQ to live well, what time remains. So even if Solas loathes the IQ and the IQ attacks... He still has mass empathy/sympathy, showing while he's committed, he still actually cares, which means he could be guided or moved to another decision. This, of course, makes sense, because it leaves all options open for a future installment. Maybe the next hero starts out like a Qunari in Halamshiral (a little low on the approval scale) but that can be overcome.

 

Fixing the outcome of a future game, with no opportunity for change, is highly unlikely. 

 

Also, I don't think anyone was complaining... at least I wasn't. I was only pointing out, rather objectively, that having some 'decision' at game's end was really only there to make it 'feel' like there was some weight in what was otherwise a pre-determined story path wherein the player had no agency. It was there to create the illusion of agency, but for me at least, that didn't happen because I understand how games and business work. Not a complaint, an unemotional observation. It's not like I got all mad or whatever, lol, it tickled me but it also didn't have any effect on whether I liked or disliked the DLC.


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#27
Dai Grepher

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@ omting52601

think the "redeem" or "eradicate" choice with Solas decides whether or not he's willing to change his mind about going through with his latest catastrophic plot the next time you see him.

"You know what, [insert DA4 protaginist name or title here] what you've suggested does sound like a better idea then once again messing with the fabric of reality. - chose to redeem

"You understand nothing, [insert DA4 protaginist name or title here]. I did so much damage to the world by messing with the fabric of reality. Just look at how the elves live in squaller! The solution is clearly to once against messing with the fabric of reality! Don't try to tell me otherwise! - chose to eradicate

 

I think there's only one way for BioWare to go with Solas. If you chose to redeem him, he realizes the folly of his plans and his actions and chooses to sacrifice himself to save his friends and the people of this world. If you chose to stop him by any means necessary, the (ex)Inquisitor kills him. Weekes has said that DA4 will conclude Solas' story.

 

I personally just would've liked more to do with the actual Council rather then running off on some adventure. Playing ambassador was a new aspect and I wasn't allowed to represent myself :(

I also would've spoken to the Council immediately after finding the Qunari in the house >.>, in fact I would've liked Leliana's agent to announce the news to the whole Council. That surely would present a massive surprise to the Qunari in the end and would've been most hilarious XD. 

 

I don't mind about disbanding the Inquisition, it really did not need to be around any longer. The speech my Inquisitor said at the end represented my feelings on the subject, but the rail-roading on going solo on a dangerous mission instead of asking Ferelden or Orlais for help is what gets at me ><. It would've gone better if there were more people killing those Qunari :P.

 

I agree. This seemed like an interesting concept, to be able to go through all the choices you made in the main game and have them judged, then you can defend those choices and present witnesses and evidence that will back you up. But as most of us immediately found out, BioWare couldn't even make Teagan recognize our choice of who would rule Orlais! Proving once again that the customers are the beta testers for BioWare. I was hoping to be confronted on a number of things, both legitimate and absurd, and I wanted to be able to justify all actions. I wanted to be able to point to all the good things that were done, and how Ferelden and Orlais are at much greater fault in a number of ways. And Teagan's grievances are nonsense. Caer Bronach I can understand Ferelden wanting given back to them, which my Inquisitor would have done. But the paranoia of taking over is baseless. This is even worse if you don't claim the keep. Teagan's grievance in that case is that you established an armed presence in the Hinterlands outside of Redcliffe, and your response is exactly the same as for Bronach. Protecting the people from bandits, even though the Hinterlands were being attacked by mages and templars, in part because Ferelden granted asylum to the mages! And the crossroads can hardly be called an armed presence. There were more townspeople there than Inquisition soldiers. And Cyril has a problem with exiling the Wardens, even though Thom stated in the main game that Orlesians hate Wardens because they have the power of conscription.

 

As for the servant, I get why she couldn't announce it, but I agree that there should have been an option to inform the Council of the Qunari body right away. There is no reason to hide the body, and every reason to reveal it.

 

I'm fine with having the option to disband, but there should have been an option to keep the Inquisition as is, and define what that Inquisition would do.

 

I was fine with it. What are you going to do with a paramilitary organization that's beholden to no one and riddled with Qunari and ancient elven god spies? If you didn't disband or reform, somebody was going to have the Inquisitor's head on a silver platter.

 

Clean out all the spies, and then continue to defend the innocent and protect the world from dangerous magic. Ya know, what the Divine does if you merge with the Chantry. No one had the power to take down the Inquisitor. Not even Solas.


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#28
Dai Grepher

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Sure, making choices throughout the game, absolutely. Having one choice a player may or may not have actually made, with/out all the info (like if they didn't play DAI)... No, that isn't good gaming and it's even less good business.

 

I agree. DA4 will likely use the "redeem or die" choice to define the Inquisitor's attitude. But the actual choice to kill Solas or not will be made available in DA4 so that new players can choose what happens, and returning players can recommit to their original choice or change it.


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#29
Patient.Zero

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Even if the player attacks him, he doesn't fight back, and he specifically states there's no need for unnecessary blood shed and chaos, and he tells the IQ to live well, what time remains.

 

First of all I thought that interaction was hilarious given what he's setting off to do. 

 

Secondly, I didn't intend to take a jab at you with the use of the word "complaining". I just meant to say that I was fine with the fact that there were things included and excluded from my run throughs based on choices the pervious protagonist made in my game. Putting aside that default world settings are easy enough to change, I'll reiterate that I don't think newer players will mind having a game where Solas's disposition depends on previous choices. As another player would say, that adds weight to those choices. Plus I imagine the whole Solas situation will probably play out similarly to Leiana's personal quest. 


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#30
vertigomez

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Clean out all the spies, and then continue to defend the innocent and protect the world from dangerous magic. Ya know, what the Divine does if you merge with the Chantry. No one had the power to take down the Inquisitor. Not even Solas.


You think Solas couldn't have pulled a Medusa on the Inquisitor if he wanted to?

And again, this doesn't explain how you're just going to mosey on forever, beholden to no one. What's your objective? The Wardens fight darkspawn, so they get some kind of pass, and even then Ferelden sent them packing for overstepping their bounds. The Inquisition can't just claim to be The Police of Every Nation Ever without consequences.
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#31
Dai Grepher

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You think Solas couldn't have pulled a Medusa on the Inquisitor if he wanted to?

And again, this doesn't explain how you're just going to mosey on forever, beholden to no one. What's your objective? The Wardens fight darkspawn, so they get some kind of pass, and even then Ferelden sent them packing for overstepping their bounds. The Inquisition can't just claim to be The Police of Every Nation Ever without consequences.

 

It's unknown if that power works on non-qunari, as they are the only ones we see turned to stone. But even if he could have petrified the Inquisitor, he specifically said that his death would only cause more chaos and unnecessary suffering. The same thought would be running through the minds of political powers as well.

 

What's your objective? That would have been a great question for the DLC to ask. Too bad BioWare went back on their promise of player choice. I think my Inquisitor's plan would have been accepted and favored by everyone. Clean house, reduce troop numbers starting with those who want to return home, and then dedicate the Inquisition to seeking out the truth, researching various magics and technologies, and providing basic aid where it is needed most. Have a policy of respect for the sovereignty of nations. Like how my Inquisitor turned the ex-Crestwood mayor over to the Ferelden crown to judge. Or how he approached Arl Wulff with friendly warning about the Venatori instead of using him or pressuring the crown to take his head. Or how he let Ferelden deal with its own problems at Redcliffe while he dealt with the Chantry's problems at Therinfal Redubt. Or how he worked with the Denerim guard and informed them of the Qunari investigation into the Venatori activities and saved Denerim from being blown halfway to the Fade.

 

Do the Wardens only fight Darkspawn? Or do some Wardens rule over certain areas, such as Amaranthine, possibly Gwaren, or possibly ALL of Ferelden? And do they also fight bandits around Amaranthine, or not?

 

Well, Ferelden sent the Wardens packing because Arland was a tyrant, and his vengeance spread widely to all those connected to Sophia, including the Couslands, including the entire Warden Order even though the Wardens officially denounced Sophia. So let's address what actually happened and why. Something I wish we could have done in the DLC.

 

I don't think the Inquisition was playing world police. It was combating specific problems that only it and the Inquisitor could solve, such as closing rifts, hunting down any remaining Venatori loyal to the memory of Corypheus, killing any remaining Red Templars, cleaning up red lyrium as best as possible, and helping the poor people recover and get back on their feet.

 

Oh, and in my playthrough, my Inquisitor was uncovering history for all the world to know, killing a spirit possessed dragon that could have destroyed much of Ferelden and killed many people, and stopping terrible earth quakes that would have also destroyed much of Ferelden. Quakes caused by an ancient and monolithic lyrium creature BTW. The only Fereldan who was capable of solving those problems was still off on his own quest to find a cure for the taint.


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#32
Patient.Zero

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@dai-grepher

I think the point is that be Inquisition and the Wardens are organizations that were created for very specific reasons. The Inquisition was suppose to close the breach and stop Corypheus. The wardens are there to end blights and fight darkspawn. However, unlike the wardens the Inquisition was never meant to last. It completed its goal and now it's time to move on. The Inquisitions was not created to become a charity or a library or a museum.

And then there is the fact that your inquisitor is not everyone's inquisitor, Bioware can't tailer their games to each individual. Disbanding or continuing under the reign of the Divine is what makes sense in my opinion. It's like that TV series that got to run for too long, eventually the plot gets lost. Either way we are stepping away from the DA3 story and into a new one.

 

*EDIT: spelling mistakes


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#33
Heimdall

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I don't think the whole issue was portrayed very well, but the rationale for the situation is solid.

Any established power gets antsy about a new independent power answerable to no one, especially one with such a vague and ill defined mandate. The Grey Wardens get away with it because they have a clear mandate and besides the Anderfels they support the established authority. When they don't, well, we all know what happened with Sophia Dryden. Since the large part of the Inquisition's resources come from alliances with these established powers, they need to either sever that dependence, fold into the existing power structure, or cease to exist.

I wish there were more choices, but the premise makes sense.
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#34
Dai Grepher

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I think the point is that be Inquisition and the Wardens are organizations that were created for very specific reasons. The Inquisition was suppose to close the breach and stop Corypheus. The wardens are there to end blights and fight darkspawn. However, unlike the wardens the Inquisition was never meant to last. It completed its goal and now it's time to move on. The Inquistuons was not created to become a charity or a library or a museum.

And then there is the fact that your inquisitor is not everyone's inquisitor, Bioware can't trailer their games to each individual. Disbanding or continuing under the regin of the Divine is what makes sense in my opinion. It's like that TV series that got to run for too long, eventually the plot lost get lost. Either way we are stepping away from the DA3 story and into a new one.

 

Well, it was to close the Breach, find those responsible, bring them to justice, and restore order. The one responsible is still on the loose, and the world is falling quickly out of order again. The Inquisition is the only organization capable of keeping peace. Seeking the truth and documenting new discoveries is all part of combating threats and protecting lives. Receiving funds and helping the poor is part of restoring what was destroyed by the Mage/Templar War and Corypheus. And even leaving all this aside, the Inquisition is free to do as it pleases. Justinia may have reestablished the Inquisition, but the Inquisition itself began as its own organization. It kept the peace in the world and hunted down dangerous mages, demons, and monsters. It even would have fought the 2nd Blight had Ameridan not been forced to hold back the dragon for ages. And Ameridan had every intention of using his position to establish an elven nation that would be allied with Orlais. So the Inquisition was under no legal or contractual obligation to merge back into the Chantry.

 

BioWare could have put the options in, and let people pick as desired. BioWare is just lazy.

 

I don't think the whole issue was portrayed very well, but the rationale for the situation is solid.

Any established power gets antsy about a new independent power answerable to no one, especially one with such a vague and ill defined mandate. The Grey Wardens get away with it because they have a clear mandate and besides the Anderfels they support the established authority. When they don't, well, we all know what happened with Sophia Dryden. Since the large part of the Inquisition's resources come from alliances with these established powers, they need to either sever that dependence, fold into the existing power structure, or cease to exist.

I wish there were more choices, but the premise makes sense.

 

They can get antsy all they want, but if the game history shows a good track record, then they have no reason to demand they change. If the mandate is vague then let the Inquisitor define it.

 

Sophia Dryden staged a coup because she felt entitled to the throne of Ferelden, and Arland punished her and the Wardens because he was a tyrant. It had nothing to do with the Grey Wardens as an order, except when it came to Arland's wrath. He exiled all the Grey Wardens out of spite. The Inquisition is self-sufficient. It doesn't need the other nations, but the other nations need the Inquisition. And if not the nations, then the people themselves.

 

I don't think the premise makes sense. The concerns raised by Cyril and especially Teagan are mainly baseless and paranoid, and at times contradictory.


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#35
Heimdall

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They can get antsy all they want, but if the game history shows a good track record, then they have no reason to demand they change. If the mandate is vague then let the Inquisitor define it.

That would have been a good option to have, but if they believe the Inquisition has outlived their need for it they only require as much justification as they need to get the nobles to support reclaiming territory now claimed by the Inquisition, which probably wouldn't be a lot, nobles love more land.

Sophia Dryden staged a coup because she felt entitled to the throne of Ferelden, and Arland punished her and the Wardens because he was a tyrant. It had nothing to do with the Grey Wardens as an order, except when it came to Arland's wrath. He exiled all the Grey Wardens out of spite. The Inquisition is self-sufficient. It doesn't need the other nations, but the other nations need the Inquisition. And if not the nations, then the people themselves.

Sophia's aid was solicited by Ferelden nobles and she led the Wardens in an attempt to depose a monarch. She didn't leave the order, she was Warden Commander and led the Grey Wardens of Ferelden against a king. Arland may have been a tyrant, but he exiled the wardens because they led a rebellion aiming to unseat him and install one of their own on the throne. The order was exiled because the order failed to live up to its promise of political neutrality.

The Inquisition is not self sufficient, it is reliant on alliances with nobles and the thrones of Ferelden and Orlais for resources and the legitimacy of its authority. Without political allies, it has no authority, no resources, and it would start to lose more and more of its army. Without patronage, they would be in serious trouble.

I don't think the premise makes sense. The concerns raised by Cyril and especially Teagan are mainly baseless and paranoid, and at times contradictory.

Wars have been started over less than a refusal to return occupied territory.
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#36
CoM Solaufein

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I wish there was a quest to assassinate Teagan. Can't stand that ungrateful ******.


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#37
OMTING52601

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Maybe not a quest, but... Did anyone else feel like Teagan's character kind of did a 180? I mean, he wasn't all "the warden is gonna take over redcliffe" and when Hawke meets him in whatever DLC that was for 2, he seemed rather beleaguered by Isolde and the trappings of Arl-dom (or near Arl-dom). 

 

So the way he was all like, GTFO Inquisition... I dunno, I guess I wondered why he would have been the Ferelden Rep for the council thingy, you know, instead of the King/Queen or I don't know, any number of other possible choices? The way the map is laid out, Crestwood is no where near Redcliffe and considering the mess the war supposedly ravaged upon the Hinterlands, wouldn't he maybe be a bit too busy trying to get his arling back in order to worry about the Inquisition?

 

Meh, maybe it was just me.



#38
In Exile

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Ah ah, it's possible to have your Cousland rule as a joint-ruling monarch. ;)

 

The duel was held to prevent the entire country from crumbling into oblivion. Neither side could afford to let the civil war deplete the number of Ferelden troops any further.

 

The Exalted Council was forced exposition made to accomplish a hamfisted funneling of worldstates. Nothing more. The Inquisition had more than enough to dismiss Orlais and Ferelden both. Vivienne as Victoria clearly identifies both nations as paper tigers.

 

The duel is beyond moronic. It's like having some fringe candidate in a presidential election challenge the sitting president to a duel, shoot him in the head, and then declare that he's the president now because he killed the last one. There's no sane universe in which this completely illegitimate candidate, with absolutely no political support, will be allowed to replace the ruler who has a broad political base of power because of murdering them publicly. It's hard to even articulate how mind-blowingly stupid the very concept of a duel for leadership is in any society that isn't basically Proud Warrior Race ™. 

 

At least the Landsmeet allows the player to have meaningful input in the central debate. At least you can actually debate Loghain and demonstrate that he's not fit to lead. You even had a choice as to kill Loghain or not, the game didn't brow-beat you into nonsense about how Loghain had to live. You still retained agency as to act as you saw fit. Again, having Anora and Alistair as the only options was dumb. But it did make some sense since Anora was respected and Alistair was Maric's son. If it seemed Anti-Loghain then that was because Loghain was digging the ditch deeper for himself, as you can frankly demonstrate. Though the option to convince Loghain that GWs are needed to save Ferelden and then join him would have been an interesting one.

 

You don't retain any agency. What a Cousland to rule alone? You can go **** yourself. The debate is interesting, but it's as contrived as anything else - it turns out Loghain is super evil, and did things like sell the elves into slavery or actively torture the children of his supporters. That's as contrived as the Exalted Council, except it all goes in your favour. That's not better. That's as bad.

 

 

United Front? Ferelden and Orlais? That's yet another lost opportunity since these nations hate each other. Do you know how cool it would have been to diplomatic turn these bitter rivals/enemies against each other and have them independently decide that keeping the Inquisition around as an independent entity is better than letting their sworn enemy get what they want? I'm even surprised that they're willing to sit on the same Council together.

 

 

 

But no, the EC doesn't even let players interact with this kangaroo court and yet tries to paint it as though the Inquisition is the problem. Worst is that we have to sit through bad argumentation and politics just to have that nonsense beaten into our heads. And why do only Ferelden and Orlais have representation at this Council? Why weren't Varric and Dorian in that chamber presenting a defense for the Inquisition? Where's the representative from Nevarra or Antiva?

 

 

There's absolutely nothing unrealistic about bitter enemies - through sheer circumstance - finding themselves supporting the same outcome. Ferelden and Orlais are bitter enemies at the Exalted Council. They want the exact opposite thing. But if you tell them both to go **** themselves, and insist on running an independent military and political organization within their own territory while annexing their land, stealing tax payments that (they allege) rightfully belong to them, and effectively carve yourself a fiefdom where people worship you as its divine ruler, they'd have to be stupid not to attack you.

Allowing the Inquisition to exist as an independent is beyond stupid. It's an active threat to both nations. 

 

 
 

But no, the EC doesn't even let players interact with this kangaroo court and yet tries to paint it as though the Inquisition is the problem. Worst is that we have to sit through bad argumentation and politics just to have that nonsense beaten into our heads. And why do only Ferelden and Orlais have representation at this Council? Why weren't Varric and Dorian in that chamber presenting a defense for the Inquisition? Where's the representative from Nevarra or Antiva?

 

This isn't the United Nations. Neverra and Antiva are irrelevant, because the Inquisition isn't currently annexing their land or active within their territory. No one is about to start a pointless war with Ferelden and Orlais over an organization that, ultimately, has no benefit to them because of the very fact it refuses to be controlled by any sovereign state. 

 

The Exalted Council is the first time Bioware's come close to understanding how IRL power politics work. People don't get basically persuaded by the uber charisma of the protagonist to do stupid things contrary to their own interest. They carry out show trials to advance their own power and pragmatic goals. That's the EC. It's as badly written as any other instance of politics in a Bioware game, but for once it's less stupid as a concept. 


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#39
In Exile

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What's your objective? That would have been a great question for the DLC to ask. Too bad BioWare went back on their promise of player choice. I think my Inquisitor's plan would have been accepted and favored by everyone. Clean house, reduce troop numbers starting with those who want to return home, and then dedicate the Inquisition to seeking out the truth, researching various magics and technologies, and providing basic aid where it is needed most. Have a policy of respect for the sovereignty of nations. Like how my Inquisitor turned the ex-Crestwood mayor over to the Ferelden crown to judge. Or how he approached Arl Wulff with friendly warning about the Venatori instead of using him or pressuring the crown to take his head. Or how he let Ferelden deal with its own problems at Redcliffe while he dealt with the Chantry's problems at Therinfal Redubt. Or how he worked with the Denerim guard and informed them of the Qunari investigation into the Venatori activities and saved Denerim from being blown halfway to the Fade.

 

That's not acceptable to anyone. You have a fiefdom. Just because you recall your levy's doesn't mean you don't have power. And you're actively asking to become the greatest arcane repository in Thedas! After they just dealt with an open rebellion by mages that was defeated solely through the fact that mages had no real political or economic power base, your counter-argument is for them to allow you to fix that by removing the very reason the rebellion failed.

The Inquisition, by default, gives no shits (to quote Spartacus) about sovereignty. We always annex territory in Orlais and Ferelden. We do not give it back. We always divert the taxes that go toward the feudal lords. That's it - the declaration of war, full stop. And that's ignoring the incredible political power the Inquisitor has collected as a divine figure.

Again, it's complete and utter rank insanity for any nation to allow the Inquisition to exist independently. 

 

 

Do the Wardens only fight Darkspawn? Or do some Wardens rule over certain areas, such as Amaranthine, possibly Gwaren, or possibly ALL of Ferelden? And do they also fight bandits around Amaranthine, or not?

 

"Hey, look at the Wardens! We want to be like them. They turned the Anderfells into a puppet state, and have a fiefdom in Ferelden granted to them by the Crown. We also want a fiefdom! But it's cool, because we'll answer to absolutely no one and our mandate extends to whatever we want. We cool?" is an argument that will work with exactly no one.

 

 

I don't think the Inquisition was playing world police. It was combating specific problems that only it and the Inquisitor could solve, such as closing rifts, hunting down any remaining Venatori loyal to the memory of Corypheus, killing any remaining Red Templars, cleaning up red lyrium as best as possible, and helping the poor people recover and get back on their feet.

 

Those people are all dead, and the world isn't under threat. If darkspawn stop existing, you'll find people running to disband the Wardens. And a fiefdom in Amaranthine was dumb, for all of the reasons enumerated above. 


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#40
alteray

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Lol I wish I realized Solas leaves at the last stage of the inquisition. I had made myself a very pretty antaam Saar with lavender and baby pink for my girlie inquisitor. I was rather sure that was the last upgraded armor my inquisitor would get. Then I end up receiving a more power armor from a quest so I figured I wear that for the final battle and give my at Antaam sat to Solas. Frak, he made off with my bikini outfit! I want it back! Should have an ability to get Solas back in the party, strip his armor that he took from me. He looked ridiculous in it anyway. XD

#41
ModernAcademic

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I wish there was a quest to assassinate Teagan. Can't stand that ungrateful ******.

 

michael-scott-no.gif


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#42
nightscrawl

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The Inquisition is not self sufficient, it is reliant on alliances with nobles and the thrones of Ferelden and Orlais for resources and the legitimacy of its authority. Without political allies, it has no authority, no resources, and it would start to lose more and more of its army. Without patronage, they would be in serious trouble.


I think this is a key point that is missed in a lot of these discussions. I think the game (DAI) tried to get it across with some of the war table missions and Josephine dialogues, but it didn't come across very well, or only as part of the irksome Game that the Inquisition was forced to play.


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#43
ShadowLordXII

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Snip

 

Cousland can't rule alone, which sucks. As I've said before.

 

But the fact that you can even make the offer to rule with Anora and convince her to agree with the marriage proves you wrong on that front. It's not as far as it should be, but at least the player has real agency here and in other ways.

 

The fates of Alistair and Loghain literally hang in the balance, dependent on your character's personality and morality. How is that not player agency? The situation with Loghain's recruitment has issues, but you can actually kill Loghain regardless. That sounds like agency to me.

 

Also, there's the Antivan crow optional quest line; getting nobles to vouch for you once they're indebted to you; and using Howe and Loghain's actions against them. You also have the option to not do those things and you don't do as well in the debate.

 

Again, the Landsmeet is far from perfect. But at least its something. More than something. Which is better than Nothing.

 

The concept of the Exalted Council is interesting, but it backfires both in premise and execution. It's cynical and pessimistic outlook doesn't reflect a better understanding of politics, but rather transparent nonsense meant to pull the rug out from the player and de-power them for no reason than that they can. This is painfully obvious since unlike with the Landsmeet, the player can't fight back.

 

At least BW outright admitted that the EC was an experiment. Hopefully they'll learn from it and next time pull off a political sequence that's better than both the EC and the LM. Because the EC was clearly a step back from the LM in terms of writing and role-playing.


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#44
Dai Grepher

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That would have been a good option to have, but if they believe the Inquisition has outlived their need for it they only require as much justification as they need to get the nobles to support reclaiming territory now claimed by the Inquisition, which probably wouldn't be a lot, nobles love more land.

Sophia's aid was solicited by Ferelden nobles and she led the Wardens in an attempt to depose a monarch. She didn't leave the order, she was Warden Commander and led the Grey Wardens of Ferelden against a king. Arland may have been a tyrant, but he exiled the wardens because they led a rebellion aiming to unseat him and install one of their own on the throne. The order was exiled because the order failed to live up to its promise of political neutrality.

The Inquisition is not self sufficient, it is reliant on alliances with nobles and the thrones of Ferelden and Orlais for resources and the legitimacy of its authority. Without political allies, it has no authority, no resources, and it would start to lose more and more of its army. Without patronage, they would be in serious trouble.
Wars have been started over less than a refusal to return occupied territory.

 

Well the way this was presented (at first anyway) was that the Council was only there to raise some concerns and pose some sensible requests. Things only went south when the elven servant and the qunari showed up and the Inquisition was handed the idiot ball for the rest of the DLC. If Cyril and Teagan had hidden agendas from the beginning, then the Council was nothing but a farce, and not worthy of consideration at all.

 

Is Ferelden in the habit of calling for the destruction of organizations that don't serve their needs? Do they call for the Free Marches to disband? Do they call on Orlais to move away from their border? Have they begun any wars to drive out the Dalish? Have they issued ultimatums to the dwarves of Orzammar to seal up their caves and go deeper toward the Darkspawn so Ferelden can have some "rest"?

 

Does Orlais really think it's capable of guiding the Inquisition when they couldn't even spot servitude to Corypheus in Celene's own cousin?

 

If there was ever a time for the Willy Wonka meme, it would have been at the Council, and the quote would be, "Tell me again how you saved the world."

 

As for reclaiming land. What land? Caer Bronach and some camp sites? Give them back to them. Sulidin Keep and still more camp sites? Fine. Take them. Would anyone in Orlais want some old Tevinter outpost in the desert? I doubt it.

 

Sophia was denounced by the Order. That means she was no longer Warden-Commander. And the fact that Fereldan nobles approached her shows that Ferelden was to blame for what happened just as much as she was. Were the Couslands exiled from Ferelden? No. Arland exiled the Wardens to spite Sophia. It was personal, not political.

 

If the Inquisition is not self-sufficient then why does Orlais want them? So they can waste resources on them? And why is Ferelden afraid of the Inquisition existing if they can just cut their funding? And how is the Inquisition merging back into the Chantry any better? That just means your tithes fund the Inquisition instead of the Chantry. The Inquisition has soldiers, merchants, donations from commoners, it offers special services such as closing rifts or mage/templar specific activities, and it also has political connections of its own from noble houses all the way down to Avvar tribes, as well as many secrets. And lets not forget the most important ally and political connection of all, which is Orzammar. Yeah, the Inquisition would do just fine.

 

But even putting all of this aside, there is one aspect of the game that I think all of us forget about even if only briefly. It's that some Inquisitors genuinely did believe that they were the Herald of Andraste. So what about those Inquisitors? Why is it never an option to pull the holy roller card on these tiny mortal lords? They dare question the Herald of our Blessed Lady? Are they heretics?

 

I wish there was a quest to assassinate Teagan. Can't stand that ungrateful ******.

 

I wish there were an option to embarrass his soul out of him. Like if you saved Redcliffe you could say, "I'm the one who brought peace and safety to the people of Redcliffe. I closed the hole in the sky. I fed and clothed your people. I stopped the Mage/Templar War. I defeated the Venatori and saved your castle, all while you scurried AWAY LIKE A RAT AND COWERED UNDER QUEEN ANORA'S SKIRT!!!"

 

That would make In Hushed Whispers worth it.

 

Maybe not a quest, but... Did anyone else feel like Teagan's character kind of did a 180? I mean, he wasn't all "the warden is gonna take over redcliffe" and when Hawke meets him in whatever DLC that was for 2, he seemed rather beleaguered by Isolde and the trappings of Arl-dom (or near Arl-dom). 

 

So the way he was all like, GTFO Inquisition... I dunno, I guess I wondered why he would have been the Ferelden Rep for the council thingy, you know, instead of the King/Queen or I don't know, any number of other possible choices? The way the map is laid out, Crestwood is no where near Redcliffe and considering the mess the war supposedly ravaged upon the Hinterlands, wouldn't he maybe be a bit too busy trying to get his arling back in order to worry about the Inquisition?

 

Meh, maybe it was just me.

 

It didn't look or act like Teagan. I think they should have used Seneschal Garevel from Awakening. They have the same voice actor. Although him distrusting the Wardens also wouldn't make sense, but that gripe needed to be left out no matter who the rep had been. In four out of the five possible endings for who rules Ferelden, either one or two Grey Wardens rule. So no Fereldan should have a problem with this. I think I also would have liked to have seen Bann Alfstanna as well. But I think the Council should have been more balanced. Like Garevel plays the role of the hard-ass who wants the Inquisition gone, and Alfstanna is the gentle voice of understanding that seems to be open to the Inquisition staying... if certain compromises beneficial to all parties can be made. ;)

 

The duel is beyond moronic. It's like having some fringe candidate in a presidential election challenge the sitting president to a duel, shoot him in the head, and then declare that he's the president now because he killed the last one. There's no sane universe in which this completely illegitimate candidate, with absolutely no political support, will be allowed to replace the ruler who has a broad political base of power because of murdering them publicly. It's hard to even articulate how mind-blowingly stupid the very concept of a duel for leadership is in any society that isn't basically Proud Warrior Race ™. 

 

 

You don't retain any agency. What a Cousland to rule alone? You can go **** yourself. The debate is interesting, but it's as contrived as anything else - it turns out Loghain is super evil, and did things like sell the elves into slavery or actively torture the children of his supporters. That's as contrived as the Exalted Council, except it all goes in your favour. That's not better. That's as bad.

 

 
 

 

There's absolutely nothing unrealistic about bitter enemies - through sheer circumstance - finding themselves supporting the same outcome. Ferelden and Orlais are bitter enemies at the Exalted Council. They want the exact opposite thing. But if you tell them both to go **** themselves, and insist on running an independent military and political organization within their own territory while annexing their land, stealing tax payments that (they allege) rightfully belong to them, and effectively carve yourself a fiefdom where people worship you as its divine ruler, they'd have to be stupid not to attack you.

Allowing the Inquisition to exist as an independent is beyond stupid. It's an active threat to both nations. 

 

 
 
 

 

This isn't the United Nations. Neverra and Antiva are irrelevant, because the Inquisition isn't currently annexing their land or active within their territory. No one is about to start a pointless war with Ferelden and Orlais over an organization that, ultimately, has no benefit to them because of the very fact it refuses to be controlled by any sovereign state. 

 

The Exalted Council is the first time Bioware's come close to understanding how IRL power politics work. People don't get basically persuaded by the uber charisma of the protagonist to do stupid things contrary to their own interest. They carry out show trials to advance their own power and pragmatic goals. That's the EC. It's as badly written as any other instance of politics in a Bioware game, but for once it's less stupid as a concept. 

 

"Might makes right" has been the general rule of the world ever since... ever since. Wulff can explain that brute force is how Calanhad became king. So why wouldn't it be any different in the Landsmeet at that time?

 

Ruling alone is not a gameplay option. That doesn't mean it isn't a lore option. Loghain did plenty of bad things to increase his own power, and you can either fail to win over the nobles or succeed. In Gaspasser all you can do is either lose completely or lose somewhat, and you simply make the choice to do either one. You can't make preparations beforehand, or present anything that increases your score toward winning. The Landsmeet was worlds ahead of the Council.

 

No, he has a point. Ferelden and Orlais distrust each other more. The Inquisition could just as easily play them against each other and emerge victorious. What happened to all the diplomatic skills and cunning ability to find secrets (that allegedly existed)? You're telling me the Inquisitor can't talk his way out of a Council that doesn't even have logical points to make?

 

In any case, attacking an organization that is loved by the people and supported by the Divine is the most foolish idea. A better method would be to try and cut off the Inquisition's funding.

 

You're mistaken. Antiva and Nevarra are relevant if the Divine deems them relevant, and she would since the Inquisition helps the whole of Thedas against the rifts and other dangers. The Free Marches would also join in, as the Inquisition is active there as well, and the Inquisitor could be a Trevelyan. Didn't Varric say or write that the Inquisitor helped him with rifts in Kirkwall? Oh, and can't the Inquisitor be an ally with Sebastian? Couldn't he save a female Hawke who is married to Sebastian from the Fade? Oh look at all those allies.

 

Speaking of allies, what happened to Briala? My female elf mage helped her. Shouldn't Briala be pulling some strings here?

 

There is nothing realistic about the Exalted Council. No way to present evidence or even arguments in favor of the Inquisition. It was nothing but a poorly written excuse to force all worldstates in one direction because BioWare is too lazy to account for more than one.

 

That's not acceptable to anyone. You have a fiefdom. Just because you recall your levy's doesn't mean you don't have power. And you're actively asking to become the greatest arcane repository in Thedas! After they just dealt with an open rebellion by mages that was defeated solely through the fact that mages had no real political or economic power base, your counter-argument is for them to allow you to fix that by removing the very reason the rebellion failed.

The Inquisition, by default, gives no shits (to quote Spartacus) about sovereignty. We always annex territory in Orlais and Ferelden. We do not give it back. We always divert the taxes that go toward the feudal lords. That's it - the declaration of war, full stop. And that's ignoring the incredible political power the Inquisitor has collected as a divine figure.

Again, it's complete and utter rank insanity for any nation to allow the Inquisition to exist independently. 

 

 
 

 

"Hey, look at the Wardens! We want to be like them. They turned the Anderfells into a puppet state, and have a fiefdom in Ferelden granted to them by the Crown. We also want a fiefdom! But it's cool, because we'll answer to absolutely no one and our mandate extends to whatever we want. We cool?" is an argument that will work with exactly no one.

 

 
 

 

Those people are all dead, and the world isn't under threat. If darkspawn stop existing, you'll find people running to disband the Wardens. And a fiefdom in Amaranthine was dumb, for all of the reasons enumerated above. 

 

They are free to reject knowledge and help. But as far as doing anything to end the Inquisition, they can't. They aren't powerful enough to do it. They would only throw their own countries into chaos.

 

No, in my worldstate we sided with the templars. And the Chantry still has templars of its own. Besides, I explained that my Inquisition would have been open with the nations of Thedas as well as with the Divine. Besides, if you think this is a concern of theirs, then why would they accept the Inquisition merging with the Chantry? The "problem" doesn't go away in that case, it just changes names. The Divine, no matter who she is, will favor the Inquisition that bows to her.

 

An abandoned castle on top of a mountain in the Frostback Mountain range is no annexation. And I don't know where you're getting taxation from. I never saw anything in Inquisition about you taxing anyone. It was always fundraising, selling secrets (with no trace back to you), or rent-a-soldier. At best, there might have been some kind of tax or cover charge on merchants if they used one of your keeps, but that doesn't mean they would not have to pay tax to the nation as well. You write "allow" as if any nation can end the Inquisition.

 

Um... the argument I posted to YOU about the Wardens is that Ferelden is already known to allow Grey Wardens to operate in their country, and has even granted an arling and possibly a teyrnir to them. Why? Because they saved Ferelden from the Blight. Well, the Inquisition saved Ferelden from something worse, and the Inquisition only wants its mountaintop castle that Ferelden completely forgot about. So this proves Ferelden doesn't care about territory, and logically would not find the Inquisition to be any threat to them so long as the troop numbers stay low enough.

 

Call it dumb all you want. It happened. The Wardens own Amaranthine. What the Inquisition has is nothing by comparison.


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#45
TK514

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Tresspasser ended exactly how I hoped it would, and how I thought the vanilla game should have. There was a zero percent chance that Ferelden and Orlais were going to allow an independent organization not named "The Grey Wardens" to maintain an army and hold major fortifications within their borders. And, as has been exhaustively discussed in other threads, there was nothing the Inquisition could do to stop them if it came to war.

I suppose it might have been nice to personally defend your case to the Council, but the end would have remained exactly the same because the Council doesn't care what you have to say. The end of the Inquisition as an independent organization was the only outcome that the major powers would accept, and was likely decided before the Inquisitor got their invitation to attend.
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#46
GoldenGail3

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I wish there was a quest to assassinate Teagan. Can't stand that ungrateful ******.


No; he was awesome in Origins...

#47
Mistic

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The duel is beyond moronic. It's like having some fringe candidate in a presidential election challenge the sitting president to a duel, shoot him in the head, and then declare that he's the president now because he killed the last one. There's no sane universe in which this completely illegitimate candidate, with absolutely no political support, will be allowed to replace the ruler who has a broad political base of power because of murdering them publicly. It's hard to even articulate how mind-blowingly stupid the very concept of a duel for leadership is in any society that isn't basically Proud Warrior Race ™. 

 

Although I agree with the rest of your points, I regret to inform you that we live in such a moronic universe. Behold Henry of Trastamara, bastard son of Alfonso XI of Castile (what a coincidence). That guy staged rebellion after rebellion against his half-brother, King Peter of Castille, with some periods of truce in-between. In the last rebellion, everything was decided when Peter was brought before Henry and the two siblings started fighting.

 

Henry was losing and it seemed the duel (and the succession crisis) was going to end in King Peter's victory, but then Bertrand du Guesclin, a French knight and mercenary in the service of Henry, grabbed Peter's ankle and turned him belly-up, thus allowing Henry to stab Peter at his leisure. When criticized for such a dishonorable action in the middle of the fight, Du Guesclin said: "I neither put nor remove a King, but I help my Master".

 

So not only has it happened in real history, but it has happened with blatant and publicly known cheating. In the end, nobody cared. And before you mention that Henry did have allies both inside and outside Castille, it's not as if the Warden is going alone and without invitation to the Landsmeet. The same for Loghain if he ends up being the one who forces the duel.


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#48
Heimdall

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Well the way this was presented (at first anyway) was that the Council was only there to raise some concerns and pose some sensible requests. Things only went south when the elven servant and the qunari showed up and the Inquisition was handed the idiot ball for the rest of the DLC. If Cyril and Teagan had hidden agendas from the beginning, then the Council was nothing but a farce, and not worthy of consideration at all.

It was certainly a farce, the council was nothing less than a kangaroo court, but that doesn't mean it can be ignored when it has the authority of two sovereign militant nations behind it. Politics.

Is Ferelden in the habit of calling for the destruction of organizations that don't serve their needs? Do they call for the Free Marches to disband? Do they call on Orlais to move away from their border? Have they begun any wars to drive out the Dalish? Have they issued ultimatums to the dwarves of Orzammar to seal up their caves and go deeper toward the Darkspawn so Ferelden can have some "rest"?

Does Orlais really think it's capable of guiding the Inquisition when they couldn't even spot servitude to Corypheus in Celene's own cousin?

If there was ever a time for the Willy Wonka meme, it would have been at the Council, and the quote would be, "Tell me again how you saved the world."

When Orlais took Ferelden, the Fereldens drove them out. If the marcher states or Orzammar started seizing Ferelden land, they would do the same. The Inquisition has seized lands in Ferelden and failed to relinquish them once the crisis had passed. As far as Ferelden is concerned, the Inquisition has outlived its usefulness and has started thwarting Ferelden sovereignty.

And frankly they seem to have reverted to their usual suspicion of Orlais. My impression is that they fear the Inquisition will yield to Orlais' "guidance" (Read: Control) and become another arm of the empire. Ferelden alone cutting funding wouldn't be enough, it could just drive the Inquisition to the Orlesians for support.

As for reclaiming land. What land? Caer Bronach and some camp sites? Give them back to them. Sulidin Keep and still more camp sites? Fine. Take them. Would anyone in Orlais want some old Tevinter outpost in the desert? I doubt it.

It's land and territory with associated incomes, with the exception of the Western Approach they all have value and neither nation likes seeing them controlled by an independent military force with no fealty owed to the crown. I agree though, there should have been some way to negotiate a settlement on this issue.

Sophia was denounced by the Order. That means she was no longer Warden-Commander. And the fact that Fereldan nobles approached her shows that Ferelden was to blame for what happened just as much as she was. Were the Couslands exiled from Ferelden? No. Arland exiled the Wardens to spite Sophia. It was personal, not political.

The Wardens in Weisshaupt denouncing her after the fact would have been far more compelling if virtually all the Grey Wardens in Ferelden had not followed her and continued to call themselves Wardens, then continued to use the Warden fortress and resources as their base of operations in deposing a reigning monarch. Political neutrality is a key promise in the Grey Warden's relationship with the kingdoms and it was violated, trust was lost so the order was banished.

Actually Arland executed many Couslands for their support of the rebellion and completely dispossessed the Drydens of their lands and titles, they hardly went unpunished.

If the Inquisition is not self-sufficient then why does Orlais want them? So they can waste resources on them? And why is Ferelden afraid of the Inquisition existing if they can just cut their funding? And how is the Inquisition merging back into the Chantry any better? That just means your tithes fund the Inquisition instead of the Chantry. The Inquisition has soldiers, merchants, donations from commoners, it offers special services such as closing rifts or mage/templar specific activities, and it also has political connections of its own from noble houses all the way down to Avvar tribes, as well as many secrets. And lets not forget the most important ally and political connection of all, which is Orzammar. Yeah, the Inquisition would do just fine.

Most of those political connections would vanish if Orlais and Ferelden really started to throw their weight around. They would impose penalties on nobles and merchants that funded the Inquisition, Orzammar might not change its stance but they won't stick their neck out for the Inquisition either. Remember that most of those nobles pledged support either in hopes of furthering their own advancement and/or ending the current crisis. They'll flee like rats from a sinking ship now that the crisis has ended and association with the Inquisition has become a hindrance rather than a boon. Without those resources, the Inquisition won't be able to maintain its army or outposts on donations alone.

Merging with the Chantry is coupled with a downsizing of forces, by doing so they assuage fears of them acting as a rogue agent and they become less of a threat. They would be allowed to maintain many of their political alliances and noble connections, they wouldn't lose their patronage and would still have influence the Orlesians could potentially use.

But even putting all of this aside, there is one aspect of the game that I think all of us forget about even if only briefly. It's that some Inquisitors genuinely did believe that they were the Herald of Andraste. So what about those Inquisitors? Why is it never an option to pull the holy roller card on these tiny mortal lords? They dare question the Herald of our Blessed Lady? Are they heretics?

That's something they should have explored, I agree.
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#49
Dai Grepher

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Tresspasser ended exactly how I hoped it would, and how I thought the vanilla game should have. There was a zero percent chance that Ferelden and Orlais were going to allow an independent organization not named "The Grey Wardens" to maintain an army and hold major fortifications within their borders. And, as has been exhaustively discussed in other threads, there was nothing the Inquisition could do to stop them if it came to war.

I suppose it might have been nice to personally defend your case to the Council, but the end would have remained exactly the same because the Council doesn't care what you have to say. The end of the Inquisition as an independent organization was the only outcome that the major powers would accept, and was likely decided before the Inquisitor got their invitation to attend.

 

There was no way BIOWARE was going to allow the Inquisition to remain independent. Let's not forget the real culprit here. The premise of Gaspasser was poorly conceived.

 

No one could go to war with the Inquisition and win, unless that Inquisition was minimalist, in which case no one would fear them or care to control them. Close the Breach, kills some mages and templars at the crossroads to get Mother Giselle, go to Val Royeaux to quiet the Chantry, go get the Templars and recruit them as allies, seal the Breach, lose as many people at Haven as possible, go to Skyhold, meet Hawke and the Warden, go to the desert, stop the Wardens and exile them, go to the ball and get low court approval, save Celene and let her decide on what to do with Gaspard and Briala, go to the Temple of Mythal, let Morrigan drink, defeat Corypheus. Do nothing else. Recruit no one. Judge no one. You'll have a few troops at the crossroads, a few at one camp in the Hinterlands, two people and a camp at Crestwood, a camp in the Western Approach, and a few people at Skyhold. That's it. The problem is that Gaspasser makes it sound like you have been actively growing the military arm of the Inquisition for the past two years.
 

But what Orlais wants is the opposite of what Ferelden wants. So why would Ferelden be okay with the Inquisition being part of Orlais? This could have even been used as a threat against Ferelden. You don't want to respect our independence? Fine. We'll join Orlais then. That prospect is far worse than the Inquisition remaining independent.

 

And it isn't like Orlais and Ferelden could do anything about it. Both nations were still weakened after the chaos caused by Corypheus.



#50
Beerfish

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I wish there was a quest to assassinate Teagan. Can't stand that ungrateful ******.

The years were not good to him that is for sure.  They totally changed his look and his personality was changed 100%.  Now people do change so I would not be opposed to this type of thing if there was a rational in game explanation such as him marrying widow Isolde and being nagged to death.  'TEAGHANNNNNNNNNNNNNNNNNNN  take out zeeee trash!'