3rd person shooters are a dime a dozen, they make up the majority of the action genre & they all copy each others mechanics right down to the control scheme.
The blue print of the typical TPS is a Linear-ish cover based shooter with light stealth, crafting & customisation/levelling. This sentence describes the majority of TPS of the last decade.
I know design trends have always existed in games, but I feel that TPS games in particular needs a new trail blazing title to breed new life into what feels like a worn out genre.
The safe money is on ME:A being a slightly improved version of ME3's cover based shooting with better animations & flashier biotics/ tech powers + a new mako for planet exploration.
What I would like to discuss is what mechanics/ features do you guys think Bio can implement into ME:A to make it play & feel different from the competition.
Personally I would advocate for something like a less over the top version of Vanquish by platinum games. The defining mechanic in that game is the rocket slide that enables insanely fast mobility around the battlefield. Also jet packs to engage with enemies on different levels to add some verticality to the combat, break the feeling each level is a linear shooting gallery.
Another thing I would advocate for is the abolishment of chest high walls being a necessity for player survival, even on higher difficulties.
With a setting as technologically advanced as Mass Effect, it just seems stupid that a regular wall is more effective at stopping bullets, rockets & lasers than top of the range space marine armour, tech shielding & biotic barriers.
Anyway, what do you guys think? Ways in which ME can feel & play like a sci fi shooter & not some mundane dime a dozen whack a mole cover based shooter with a shiny coat of paint.





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