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What do you think the combat in ME:A can do to stand out from the boring 3rd person shooter genre?


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#1
N7recruit

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3rd person shooters are a dime a dozen, they make up the majority of the action genre & they all copy each others mechanics right down to the control scheme.

 

The blue print of the typical TPS is a Linear-ish cover based shooter with light stealth, crafting & customisation/levelling. This sentence describes the majority of TPS of the last decade. 

 

I know design trends have always existed in games, but I feel that TPS games in particular needs a new trail blazing title to breed new life into what feels like a worn out genre. 

 

The safe money is on ME:A being a slightly improved version of ME3's cover based shooting with better animations & flashier biotics/ tech powers + a new mako for planet exploration. 

 

What I would like to discuss is what mechanics/ features do you guys think Bio can implement into ME:A to make it play & feel different from the competition. 

 

Personally I would advocate for something like a less over the top version of Vanquish by platinum games. The defining mechanic in that game is the rocket slide that enables insanely fast mobility around the battlefield. Also jet packs to engage with enemies on different levels to add some verticality to the combat, break the feeling each level is a linear shooting gallery.  

 

Another thing I would advocate for is the abolishment of chest high walls being a necessity for player survival, even on higher difficulties. 

 

With a setting as technologically advanced as Mass Effect, it just seems stupid that a regular wall is more effective at stopping bullets, rockets & lasers than top of the range space marine armour, tech shielding & biotic barriers. 

 

Anyway, what do you guys think? Ways in which ME can feel & play like a sci fi shooter & not some mundane dime a dozen whack a mole cover based shooter with a shiny coat of paint. 

 

 


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#2
Jedi Comedian

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Being able to sheath weapons like in ME1 would be nice, instead of having exploration and combat as separate things (the only one thing I really hate about the sequels).
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#3
Killroy

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Maybe not presuppose that an entire genre of games is boring?
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#4
Larry-3

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Can the combat include awesome melee fights?

vUmBXzA.jpg
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#5
BaaBaaBlacksheep

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Well I think that they should be versatile like introducing combo based melee/hand to hand combat-styles (something like Assassin's Creed, Heavenly Sword, and God of War) for different classes like I play a vanguard and if I just want to defeat my enemies with just my melee abilities, I want to use my biotic lashes combo-based style instead of a 1-hit slow attack. Make melee attacks more fluid and dynamic, don't make the animations stiff and primitive like on the Dragon Age series. Also if they want to introduce TPS, introduce realistic tactical shooter mechanics to engage players how they can carry out combat missions, and make enemies smarter and tougher to have players to use tactics instead of direct attacks to defeat your enemies (Ghost Recon- Wildlands and SOCCOM series) And have destructable cover, structures, and pieces of armor. Lastly make them more realistic and fun for TPS to be enjoyable again.
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#6
goofyomnivore

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I hope the spells/guns have character everything felt so similar in ME3, or maybe it was fatigue from three games of the same spell pool.

 

Mechanics wise destructible and grab able terrain would be awesome. If you have a biotic and they see a damaged wall they should be able to pull it apart/bring it down on someone. Likewise if your terrain has been damaged they should be able to throw two damaged pieces to create a pseudobarrier. Enemies should be able to do this as well. 


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#7
ZipZap2000

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It needs to be said.

If you like another game play that game

Vanquish

Star Citizen

The Witcher

Fallout

None of those things spell Mass Effect if you like those games great; play them.

But stop trying to turn every other video game on earth into the one you played last month.

I like ME I didn't enjoy TW1 TW2 or TW3. Never played Vanquish and Fallout 3 was the most dead set boring experience I've had in gaming. I don't want KOTOR SWTOR or BG.

I want to play Mass Effect.

A 3rd person cover shooter/action rpg which uses concepts like biotic detonations and tech bursts to whittle down what would otherwise be labelled a bullet sponge, in an enjoyable manner.

This is well within the tradition of all three games. If you don't enjoy playing 3rd person shooters don't play Mass Effect because that's exactly how the combat works.

Don't want a dialogue wheel? Suck it.

Don't like cheesy romance? Too bad.

Hate the fact they put gays in? Go away.

You're asking for a new IP not a new ME.
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#8
Guanxii

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Mass Effect's gameplay is already highly differentiated from the various forms of competition at this stage however you wouldn't really know that from following the series depiction in marketing and that's quite intentional. They've spent years and millions of dollars trying to convince general audiences that it's a gears of war clone. I bet 8/10 gamers wouldn't know Mass Effect has magic powers, aliens, classes, squad/tactical combat elements, level progression or contains RPG features, etc. There's so much more to gameplay in this series that has never been depicted in marketing once.

 

Now that RPGs are in again i'm hopeful that the marketing this time will be more reflective of the actual content of the game.



#9
Donk

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They already said combat would be like ME3 and I'm cool with that.
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#10
The Real Pearl #2

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Can the combat include awesome melee fights?
 

Put it in a spoiler FFS, thanks to you i now know that kierro is a jonas brother. @op, the MP for ME3 is already unique they just need to build upon it, Stop trying to make Andromeda conform to your steam library. 



#11
N7recruit

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It needs to be said.

If you like another game play that game

Vanquish

Star Citizen

The Witcher

Fallout

None of those things spell Mass Effect if you like those games great; play them.

But stop trying to turn every other video game on earth into the one you played last month.

I like ME I didn't enjoy TW1 TW2 or TW3. Never played Vanquish and Fallout 3 was the most dead set boring experience I've had in gaming. I don't want KOTOR SWTOR or BG.

I want to play Mass Effect.

A 3rd person cover shooter/action rpg which uses concepts like biotic detonations and tech bursts to whittle down what would otherwise be labelled a bullet sponge, in an enjoyable manner.

This is well within the tradition of all three games. If you don't enjoy playing 3rd person shooters don't play Mass Effect because that's exactly how the combat works.

Don't want a dialogue wheel? Suck it.

Don't like cheesy romance? Too bad.

Hate the fact they put gays in? Go away.

You're asking for a new IP not a new ME.

Wanting Bioware to show creativity & add something new to ME's historically average cover based TPS combat is not asking for a new ip. ME3 was a competent shooter at best 3 years ago & the bar has been raised since then, I'm hoping that ME:A will offer a little more that slightly improved shooting mechanics.    


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#12
Donk

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Put it in a spoiler FFS, thanks to you i now know that kierro is a jonas brother. @op, the MP for ME3 is already unique they just need to build upon it, Stop trying to make Andromeda conform to your steam library.


Ew

#13
ZipZap2000

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Wanting Bioware to show creativity & add something new to ME's historically average cover based TPS combat is not asking for a new ip. ME3 was a competent shooter at best 3 years ago & the bar has been raised since then, I'm hoping that ME:A will offer a little more that slightly improved shooting mechanics.


Probably should have been clearer but when I phrased it as "You people who keep asking for concepts from other games." It just sounded really wrong.

Be clear you have a right to ask but this is the kind of thing that had them considering an FPS ME3 MP. Removing cover entirely it looked like they were aiming for what Destiny became.

The last thing I want is to get to Andromeda and find they've taken these posts seriously, ditched the games staples and thrown in a Mako for good looks.

They have a history of ripping out entire concepts because of minor complaints rather than improving upon flaws.
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#14
aoibhealfae

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ME is the only trilogy I willing play and enjoy as a shooter game... where else I can play FPS as a female space marine and romance a hot male space marine.

 

You're asking MEA to be 'groundbreaking'... alas, I remember how people rave about Battlefront merely a few months ago and even with a nice overall polish, people still got bored easily...


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#15
BaaBaaBlacksheep

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Probably should have been clearer but when I phrased it as "You people who keep asking for concepts from other games." It just sounded really wrong.

Be clear you have a right to ask but this is the kind of thing that had them considering an FPS ME3 MP. Removing cover entirely it looked like they were aiming for what Destiny became.

The last thing I want is to get to Andromeda and find they've taken these posts seriously, ditched the games staples and thrown in a Mako for good looks.

They have a history of ripping out entire concepts because of minor complaints rather than improving upon flaws.


Well I agree that they shouldn't be like games and try to copy and ended up like trash, instead learn from games to see what they're strengths and weaknesess to make their franchise better than other games, not copying and paste from other games like on DA:I trying to be like Skyrim. And they should look at different games of different gameplay elements to see what they can use for making TPS genre more fresh.

#16
ZipZap2000

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Well I agree that they shouldn't be like games and try to copy and ended up like trash, instead learn from games to see what they're strengths and weaknesess to make their franchise better than other games, not copying and paste from other games like on DA:I trying to be like Skyrim. And they should look at different games of different gameplay elements to see what they can use for making TPS genre more fresh.

DA:I was nothing like Skyrim.

In any way at all.

Dragon Age equals Dragons.

It also predates Skyrim by about half a decade I think. (origins)

Elder Scrolls does not.

Skyrim does.

Open world is not a new idea translated from Dov.



Edited to avoid confusion.
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#17
Larry-3

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Put it in a spoiler FFS, thanks to you i now know that kierro is a jonas brother.


Oh, my apologies, SpectrePug. Next time it involves spoilers, I will make sure to add spoilers.
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#18
BaaBaaBlacksheep

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DA:I was nothing like Skyrim.

In any way at all

Dragon Age equals Dragons.

It also predates Skyrim by about half a decade I think.

Elder Scrolls does not.

Skyrim does.

Open world is not a new idea translated from Dov.


That doesn't make any sense....Dragon Age predates Skyrim for 5 years? Skyrim is before Inquisition, matter of fact the Elder Scrolls is way older than Dragon Age. And they did said that they're making DA:I to be similar like Skyrim one of the BioWare reps confirmed it.

#19
Lucca_de_Neon

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An epic face-off of polka dancing?


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#20
Akrabra

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DA:I was nothing like Skyrim.

In any way at all.

Dragon Age equals Dragons.

It also predates Skyrim by about half a decade I think.

Elder Scrolls does not.

Skyrim does.

Open world is not a new idea translated from Dov.

Yeah that was weirdly put. The Elder Scrolls as a franchise reaches back to the 90's, and it has always featured a open world space to explore. 

 

Dragon Age Origins comes out two years before Skyrim, almost to the date. Skyrim is a huge success, one of the most awarded and popular games ever made. And its a fantasy RPG, how about that. EA sees this, turns to the only developer they have that makes Fantasy RPG and says "Make one". That is the story of DA:I development!

 

Also the devs stated that they took inspiration from Skyrim. The game was nothing like Skyrim because it takes place in another world, but it was inspired by. This might be a misunderstanding, but the post is abit messy. 


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#21
NKnight7

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Can the combat include awesome melee fights?

vUmBXzA.jpg

 

Where do you find these gifs??? But yes, that was a good scene.


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#22
Gothfather

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I know first person shooters are a dime a dozen but third person shooters are a dime a dozen? Really?

 

Frankly I don't play Bioware games for their combat or shooter mechanics. I play them for their RPG elements. I honestly don't think Bioware should be spending resources trying to push the envelope of the shooter genre. That isn't where they will get the best return on their investment. Bioware is foremost a RPG studio and they lack the experience and the skill set to create the next big breakthrough in shooter technology. Trying to do so will just waste money. They are better off creating a shooter that is solid and enjoyable even if player have seen it all before. Refine what they have in the shooter category try to innovate in the RPG category.

 

The above said innovation isn't something you can just sit at a development meeting and say "put innovations into this game," it doesn't work like that and frankly gamers shouldn't expect every game to innovate. You can't force inspiration.


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#23
Larry-3

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Where do you find these gifs??? But yes, that was a good scene.


Ha, if I am not making my own, then around the Internet -- but usually Google+. In fact, this meme came from a Google+ Star Wars community that I follow.

#24
ZipZap2000

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Yeah that was weirdly put. The Elder Scrolls as a franchise reaches back to the 90's, and it has always featured a open world space to explore.

Dragon Age Origins comes out two years before Skyrim, almost to the date. Skyrim is a huge success, one of the most awarded and popular games ever made. And its a fantasy RPG, how about that. EA sees this, turns to the only developer they have that makes Fantasy RPG and says "Make one". That is the story of DA:I development!

Also the devs stated that they took inspiration from Skyrim. The game was nothing like Skyrim because it takes place in another world, but it was inspired by. This might be a misunderstanding, but the post is abit messy.


I notice that during this entire post not once do you state HOW DA:I is like skyrim.

Other than open world there is no connection.

Party based combat.

Character interactions.

Third person.

Limited spells.

Combat techniques that make swinging a sword look primitive.

Limited heals.

No duel wielding anything.

Building armor in combat.

Upgrades.

The entire system is completely different.

No interactions with gods talking dragons or anything even remotely similar.

Heck there's more in common with ME3 than skyrim.
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#25
Cyonan

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As a shooter fan, I've never seen anybody else who can merge powers and shooting in a way that Mass Effect does it. Mass Effect 3 has very solid core gameplay, and all they need to do in ME:A is continue to refine that and make it better at what it does.

 

It's also strange that you ask what Mass Effect can do to separate itself and recommend that it just flat out copies another game's mechanic in the same post.


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