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What do you think the combat in ME:A can do to stand out from the boring 3rd person shooter genre?


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#51
Mechler

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I think the combat is perfectly fine the way it was in ME3.

If I absolutely had to say something I could think of three things I miss.

  1. Squadmates that are there to heal or support instead of just shoot like you.
  2. Destructible environment. Or at  least a bit more destructible.
  3. If things come to it I want more melee choices besides totally ineffective seizure and animation locked one hit kill on a single enemy. Kai Leng had a sword. I want a sword as well.


#52
Lucca_de_Neon

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I think OP confused "FPS" and "TPS."

At least it's not STD


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#53
KaiserShep

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At least it's not STD


As far as we know.

#54
Lucca_de_Neon

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As far as we know.

Give the OP the benefit of the doubt, girl!



#55
Enigmatick

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3rd person shooters are a dime a dozen, they make up the majority of the action genre & they all copy each others mechanics right down to the control scheme.

Name 5 third person shooters on PS4.


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#56
Seraphim24

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Everytime people mention jetpacks I think of

 

 

Featuring Jennifer Connelly set to maximum cuteness.

 

For me, there was some Star Wars game on N64, Return of the Jedi something.. that was fun! Mostly because it just had jetpacks though I don't know if it worked any better or worse than most games.


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#57
Oni Changas

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As opposed to the boring, overdone Tunnel Vision FPS genre? I don't know... exist?

 

To further expand, it should try to avoid the monotony of other shooting games in general such as turret sections, forced vehicular sections (this is assuming the new Mako doesn't feel like a coffin on wheels ala ME1 and 2's ground vehicles) and keep the movement as slick and fast as ME3. They can easily deepen the offensive and defensive options with more melee based attacks such as upgrading/learning more moves and the like. ME3 was great in that while it was a cover based shooter, you didn't need to sit behind it during combat whereas in ME2 being out in the open was a death sentence if you weren't a Vanguard or a Sentinel.



#58
KaiserShep

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Everytime people mention jetpacks I think of
 
https://www.youtube....h?v=Gi0Et31E7s4
 
Featuring Jennifer Jason set to maximum cuteness.
 
For me, there was some Star Wars game on N64, Return of the Jedi something.. that was fun! Mostly because it just had jetpacks though I don't know if it worked any better or worse than most games.


One of the companions should look like Jennifer Connoly. If not, I hope that the CC is good enough to make my PC look like her.

#59
The Hierophant

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Name 5 third person shooters on PS4.

**** that, i'll name a kajillion...



#60
Seraphim24

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One of the companions should look like Jennifer Connoly. If not, I hope that the CC is good enough to make my PC look like her.

 

It's not so much a TPS mechanic but sure!

Spoiler

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#61
Nitrocuban

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I think OP confused "FPS" and "TPS."

Well, to be honest some people say the core Mass Effect ™ gameplay is closer to STD than TPS.

...



#62
Deebo305

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I think Andromeda should take cues from recent XCOM games with destructible cover. Letting both enemies and allies destroy cover would definitely keep you on your toes
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#63
HSomCokeSniper

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Only, TPS genre isn't boring and ME:A doesn't even need to stand out with it's mechanics.

Hell... Only it needs to do is shamelessly copy the better ones like (dare I even hope) Gears Of War and I would be happy.

 

And as Cyonan mentioned; the ME3's strong point was the very well implemented combination of powers, shooting and class synergy.

Just build from there and C'est bon, oui, oui!



#64
Seraphim24

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Max Payne bullet time would be fun.

 

And not going to happen.



#65
SNascimento

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Max Payne bullet time would be fun.

 

And not going to happen.

Soldier class in ME2 and ME3 have that. 



#66
Seraphim24

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Soldier class in ME2 and ME3 have that. 

 

They have a very very limited/micro version of that, true.

 

Bullet time in Max Payne was like the central mechanic, the gauge refilled if you downed enemies which meant you could go through. On New York Minute difficultly you basically had to always be in bullet time to win most fights.

 

Also there wasn't a damage bonus, but yeah I don't think rebuilding the entire game around some other game really makes sense anyway.


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#67
SNascimento

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 I don't think rebuilding the entire game around some other game really makes sense anyway.

Agreed. 



#68
Seraphim24

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Agreed. 

 

Not to say there isn't a point in between either extreme...



#69
rocklikeafool

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Technically, it already does stand out. The idea of using Biotics/Tech to gain a tactical advantage is a HUGE part of ME gameplay.


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#70
N7recruit

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I think OP confused "FPS" and "TPS."

? TPS means Third person shooter



#71
Seboist

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Technically, it already does stand out. The idea of using Biotics/Tech to gain a tactical advantage is a HUGE part of ME gameplay.

 

Yes, ME's biggest draw is it's TPS  gunplay and spellcasting hybrid gameplay, that's what makes it standout. The only other game that has shooting w/ casting that  I can think of at the top of my head is CoD: Black Ops III.

 

That's obviously what they should continue to focus on and enhance to further standout.



#72
goishen

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I never played a game that lets you fly around in a jet pack, it usually just extends your jumping... I can already picture floating rocks -_-

 

 

I bet you hated the last level of Half Life.   Hell, I almost hated it.



#73
N7recruit

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As a shooter fan, I've never seen anybody else who can merge powers and shooting in a way that Mass Effect does it. Mass Effect 3 has very solid core gameplay, and all they need to do in ME:A is continue to refine that and make it better at what it does.

 

It's also strange that you ask what Mass Effect can do to separate itself and recommend that it just flat out copies another game's mechanic in the same post.

I used Vanquish as an example because it was the most Science fictionie shooter that is mechanically distinctive from other games in the genre, based on my experience anyway. Level traversal is something not many TPS's have experimented with, I'm no creative director but I feel this would be the easiest avenue to experiment with to hopefully give ME:A's combat a unique feel. 

 

As for ME merging powers & shooting, apart from sending peps flying with biotics I didn't find it particularly note worthy. The rest of the talent trees mainly consist of stuns & temp character buffs. Infiltrators can turn invisible but ME's stealth is non existent so it never felt satisfying for me to use.

 

IDK, ME3's combat focused more on moment to moment action than strategic planing before or during engagement. In ME2 & 3 even on insanity all you use your companions for is spamming abilities seeing as they are useless at anything else. Positioning them means jack & their guns do Fu*k all damage, that was the extent of squad tactics in my playthroughs anyway. 

 

Fu*k it just steal squad control from Rainbow 6 Vegas, slap some rocket boots/ jet pack on everyone & call it a day



#74
TruthSerum

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Wanting Bioware to show creativity & add something new to ME's historically average cover based TPS combat is not asking for a new ip. ME3 was a competent shooter at best 3 years ago & the bar has been raised since then, I'm hoping that ME:A will offer a little more that slightly improved shooting mechanics.    

 

Turning ME into another Batman/Arkham-Assassins Creed clone is not showing creativity. 


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#75
Seraphim24

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The bar is being raised? Honestly most of the fun FPS played were back in the Doom/Unreal and yes even early CoD days.

 

Except Medal of Honor, that wasn't as fun, sorry Medal of Honor. :lol: