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What do you think the combat in ME:A can do to stand out from the boring 3rd person shooter genre?


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#76
Zekka

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Third person shooters aren't bad, it's just that a lot of them started copying the trend that Gears of War popularized. TPS's before Gears had a sticky cover mechanic but they didn't usually have health regen nor did they expect the player to stay in cover for a full battle.

 

I would also like the removal of chest high walls and i would like the destruction of Frostbite 3.0 to be used for this game. Bio really needs to fully utilize this engine, it would definitely help increase tension in fights and make things more exciting and force the player to stick less to cover.

 

Removing Health regeneration for all classes (except soldier, they can have slow health regen) would be a good first step. Next would be to have more visceral combat in which weapons are powerful and hit the player hard.

 

Bioware should stop copying Gears of War and start copying a mixture of Max Payne + Splinter Cell + MGSV + Ghost Recon. That should work.


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#77
Cyonan

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I used Vanquish as an example because it was the most Science fictionie shooter that is mechanically distinctive from other games in the genre, based on my experience anyway. Level traversal is something not many TPS's have experimented with, I'm no creative director but I feel this would be the easiest avenue to experiment with to hopefully give ME:A's combat a unique feel. 

 

As for ME merging powers & shooting, apart from sending peps flying with biotics I didn't find it particularly note worthy. The rest of the talent trees mainly consist of stuns & temp character buffs. Infiltrators can turn invisible but ME's stealth is non existent so it never felt satisfying for me to use.

 

IDK, ME3's combat focused more on moment to moment action than strategic planing before or during engagement. In ME2 & 3 even on insanity all you use your companions for is spamming abilities seeing as they are useless at anything else. Positioning them means jack & their guns do Fu*k all damage, that was the extent of squad tactics in my playthroughs anyway. 

 

Fu*k it just steal squad control from Rainbow 6 Vegas, slap some rocket boots/ jet pack on everyone & call it a day

 

Powers allow you to mix up the gameplay beyond just gunning down everything in sight. They especially shined in MP where we got new abilities on characters that could heavily rely on power combos, melee, or grenades.

 

Personally, I find that much more note worthy than giving me a jet pack and letting me jump jet around the level.

 

It's also worth noting that Mass Effect doesn't really need to revamp its combat to try and stand out because it already stands out. If not for the unique blend of powers and gunplay, then for the story and characters. Even considering ME3's ending, it's still leagues ahead of your average shooter. That and it's a well established IP being developed by a well known developer.

 

Though your posts honestly sound less like "What can Mass Effect do to stand out?" and more like "Mass Effect should act like these other games I really like".



#78
BaaBaaBlacksheep

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Turning ME into another Batman/Arkham-Assassins Creed clone is not showing creativity.


He meant that what elements of different games what they can put to improve their games not copying them. They can still learn from games but they need to change their formula and revamp their methods of creating games.

#79
Ahriman

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Ways in which ME can feel & play like a sci fi shooter & not some mundane dime a dozen whack a mole cover based shooter with a shiny coat of paint.

As people above said - a lot of potential is hidden in combat skills. Make them less of colored damage balls and more of a tactic device. Suppression, shielding, flanking, getting combat initiative and all that stuff.


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#80
Luke Pearce

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Just upgrade ME3's gameplay. ME3 was unique on its own and I greatly enjoyed it. Give the characters some more flexibility by making the animations more fluid (which is what it looks like it's doing based on that first trailer). Jetpacks will add some more verticality to the game maps and add more to the combat.


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#81
Mdizzletr0n

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Powers allow you to mix up the gameplay beyond just gunning down everything in sight. They especially shined in MP where we got new abilities on characters that could heavily rely on power combos, melee, or grenades.
 
Personally, I find that much more note worthy than giving me a jet pack and letting me jump jet around the level.
 
It's also worth noting that Mass Effect doesn't really need to revamp its combat to try and stand out because it already stands out. If not for the unique blend of powers and gunplay, then for the story and characters. Even considering ME3's ending, it's still leagues ahead of your average shooter. That and it's a well established IP being developed by a well known developer.
 
Though your posts honestly sound less like "What can Mass Effect do to stand out?" and more like "Mass Effect should act like these other games I really like".


In single player they didn't really stand out much.

That said, I'd personally like it to be less twitchy or at least not so for every single encounter.

#82
BaaBaaBlacksheep

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Third person shooters aren't bad, it's just that a lot of them started copying the trend that Gears of War popularized. TPS's before Gears had a sticky cover mechanic but they didn't usually have health regen nor did they expect the player to stay in cover for a full battle.
 
I would also like the removal of chest high walls and i would like the destruction of Frostbite 3.0 to be used for this game. Bio really needs to fully utilize this engine, it would definitely help increase tension in fights and make things more exciting and force the player to stick less to cover.
 
Removing Health regeneration for all classes (except soldier, they can have slow health regen) would be a good first step. Next would be to have more visceral combat in which weapons are powerful and hit the player hard.
 
Bioware should stop copying Gears of War and start copying a mixture of Max Payne + Splinter Cell + MGSV + Ghost Recon. That should work.


That is a good idea and profound. I think they should he more realistic and make their combat gameplay more fluid than ME3 gameplay, but we'll see what they can offer when they make the demo of the game.

#83
Neon Rising Winter

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More destructible and harmful environments, more indirect fire, more smart weapons, more defensive options, more crowd control, more melee options, more stealth, more complex environments that are better developed in the vertical, AI that panics and runs, reduced performance on injury. Basically start adding anything that isn't yet another flavour of shooty shooty.



#84
Joseph Warrick

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I don't think ME3 combat was boring at all. Also, do powers not count? I haven't seen that many shooters with powers like Charge that justifies calling ME3 a "whack a mole dime a dozen" shooter.

 

ME3 had problems, but combat was a strong aspect in that game imo.


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#85
creeptool

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It needs to be said.

If you like another game play that game

Vanquish

Star Citizen

The Witcher

Fallout

None of those things spell Mass Effect if you like those games great; play them.

But stop trying to turn every other video game on earth into the one you played last month.

I like ME I didn't enjoy TW1 TW2 or TW3. Never played Vanquish and Fallout 3 was the most dead set boring experience I've had in gaming. I don't want KOTOR SWTOR or BG.

I want to play Mass Effect.

A 3rd person cover shooter/action rpg which uses concepts like biotic detonations and tech bursts to whittle down what would otherwise be labelled a bullet sponge, in an enjoyable manner.

This is well within the tradition of all three games. If you don't enjoy playing 3rd person shooters don't play Mass Effect because that's exactly how the combat works.

Don't want a dialogue wheel? Suck it.

Don't like cheesy romance? Too bad.

Hate the fact they put gays in? Go away.

You're asking for a new IP not a new ME.

i agree 100 percent i'm getting tired of reading how every one wants this game to be anything but a mass effect game please people try to change any other game developers games but please stay away from bioware games you're just going to make the games into below average games i blame bioware for all the multiplayer mmo don't like story don't like party members want to change everything  fans.... sometimes i think most of this type of people are trolls trying to ruin bioware reputation games


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#86
BaaBaaBlacksheep

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i agree 100 percent i'm getting tired of reading how every one wants this game to be anything but a mass effect game please people try to change any other game developers games but please stay away from bioware games you're just going to make the games into below average games i blame bioware for all the multiplayer mmo don't like story don't like party members want to change everything fans.... sometimes i think most of this type of people are trolls trying to ruin bioware reputation games


Hey it's nothing wrong for people to implement ideas and elements from different games that BioWare can learn from to make Mass Effect a better game. Look at CDPR of what they learned from Skyrim to see what they can make Witcher 3 better than Skyrim, if I were BioWare I would do the same thing to look at other games what people liked about them and what elements from different games (not to mimic games) they can use to improve Mass Effect such as gameplay mechanics, world design, navigation, and combat design. The problem with BioWare is nowadays is that they stay the same of every game they make and expect different results, but now it is not going to happen. And they should pay attention to critics rather than listening to praises for them to do better at making games, and not being stagnant all the time.
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#87
SlottsMachine

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People want the same thing over and over again. I like BioWare as much as the next person but it wouldn't bother me if they tried to change things up as long as there core goals remained the same. Vanguard charge da best tho, don't change that. Mass Effect did that way better than Vanquish.


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#88
SofaJockey

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I rather liked the 3rd person combat in ME3

I played enough of it in meMP.



#89
BaaBaaBlacksheep

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People want the same thing over and over again. I like BioWare as much as the next person but it wouldn't bother me if they tried to change things up as long as there core goals remained the same. Vanguard charge da best tho, don't change that. Mass Effect did that way better than Vanquish.


Hey I love the Vanguard biotic charge, DON'T change that ****!! I kicked so much ass with it !!! But any way you have a very valid point that they can change their formula to make their games better, but keep their core goals the same. It's nothing wrong with change.

#90
creeptool

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Hey it's nothing wrong for people to implement ideas and elements from different games that BioWare can learn from to make Mass Effect a better game. Look at CDPR of what they learned from Skyrim to see what they can make Witcher 3 better than Skyrim, if I were BioWare I would do the same thing to look at other games what people liked about them and what elements from different games (not to mimic games) they can use to improve Mass Effect such as gameplay mechanics, world design, navigation, and combat design. The problem with BioWare is nowadays is that they stay the same of every game they make and expect the same results, but now it is not going to happen. And they should pay attention to critics rather than listening to praises for them to do better at making games, and not being stagnant all the time.

  mass effect 1 release date November 20, 2007 its been 8 years since its release and people talk about it everyday like it just release today..there's not  another game or game developer that can say that about their game...bioware is the best of the best so why would you bring in inferior influences its just going to make mass effect andromeda into a below average game for bioware they all ready made that mistake with mass effect 3.



#91
sjsharp2011

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I know first person shooters are a dime a dozen but third person shooters are a dime a dozen? Really?

 

Frankly I don't play Bioware games for their combat or shooter mechanics. I play them for their RPG elements. I honestly don't think Bioware should be spending resources trying to push the envelope of the shooter genre. That isn't where they will get the best return on their investment. Bioware is foremost a RPG studio and they lack the experience and the skill set to create the next big breakthrough in shooter technology. Trying to do so will just waste money. They are better off creating a shooter that is solid and enjoyable even if player have seen it all before. Refine what they have in the shooter category try to innovate in the RPG category.

 

The above said innovation isn't something you can just sit at a development meeting and say "put innovations into this game," it doesn't work like that and frankly gamers shouldn't expect every game to innovate. You can't force inspiration.

Same here really I play them for their RPG elements and their stories and characters because compared with a lot of other game studios they're on another level as I would put the stories written in their games right up there with some of the best Sci fi/Fantasy stories in any form and by that I mean books and TV/movies as well. Admittedly there have been a few mistakes with ME3's ending and all that went with it. But aside from that I'd say Bioware have got moer things right than they have wrong


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#92
Scofield

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No idea since i dont find the TPS genre boring at all, well apart fae gears tbh



#93
BaaBaaBlacksheep

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I think the combat system should be like this.

#94
Original Mako

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Branching level design (not open world, but a choice of shooting alley).

 

Assigning all crew to a task during a mission (have the others provide a diversion somewhere, etc. Like the Collector Base assault in ME2).

 

Smoke grenades and other utility abilities/consumables/equipables (many abilities, like the ammos, were just damage flavours).

 

Better enemy variety (no 3 flavours of mercenary for almost the whole game like in ME2).

 

And controversially: squad mates that can die in combat. 



#95
Hadeedak

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Biotics biotics biotics.

 

The flexibility of 'builds' and the fluidity of combat makes this a much more rewarding game for me than most of the competition.

 

So honestly, ME3 combat, but BETTER.



#96
Bowlcuts

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Easy.

 

Have Mass Effect 1's enemy variety and diversity.

Have Mass Effect 2's combat difficulty.

Have Mass Effect 3's gameplay and combat mechanics.


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#97
Il Divo

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Easy.

 

Have Dark Souls' enemy variety and diversity.

Have Dark Souls' combat difficulty.

Have Dark Souls' gameplay and combat mechanics.

 

Agreed.  :P


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#98
Il Divo

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As a shooter fan, I've never seen anybody else who can merge powers and shooting in a way that Mass Effect does it. Mass Effect 3 has very solid core gameplay, and all they need to do in ME:A is continue to refine that and make it better at what it does.

 

It's also strange that you ask what Mass Effect can do to separate itself and recommend that it just flat out copies another game's mechanic in the same post.

 

^Exactly this. 



#99
Chealec

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I hope the spells/guns have character everything felt so similar in ME3, or maybe it was fatigue from three games of the same spell pool.

 

Mechanics wise destructible and grab able terrain would be awesome. If you have a biotic and they see a damaged wall they should be able to pull it apart/bring it down on someone. Likewise if your terrain has been damaged they should be able to throw two damaged pieces to create a pseudobarrier. Enemies should be able to do this as well. 

 

I really hate the Cabal Shadow Priest...

 

 

 

(regarding the Avatar)



#100
Chealec

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I never played a game that lets you fly around in a jet pack, it usually just extends your jumping... I can already picture floating rocks -_-

 

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