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How should Bioware handle weapon mechanics for ME:A multiplayer?


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101 réponses à ce sujet

#1
BiggyDX

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Currently, the way the Multiplayer (and Singleplayer) mechanics work for weapons is that you have a select number, and you simply upgrade it to maximum effect; along with modifiers granting said weapon different bonuses. This obviously simplifies things, but if such a system were to stay in place for ME:A, those who want more customization out of both SP and MP will be disappointed due to low weapon variety. On the other end (Dragon Age Multiplayer), if you have a hundreds of weapons based within an RNG system you run the risk of players feeling like they aren't being rewarded for all the time they've put in due to RNG. Part of what kept players going towards a max manifest was because their WAS a maximum. Reaching that point gives one a sense of accomplishment.

 

So how do you strike a proper balance between the two, while also appealing to both the multiplayer - and singleplayer - audience? I've put in more than 1400's with both Mass Effect Multiplayer and Dragon Age Multiplayer to know how both systems work. Maybe the weapon mechanics for multiplayer need to be different than that of singleplayer?

 

Ultimately, I mostly default to keeping things the way they are know; from a multiplayer standpoint.



#2
inert14

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The Claymore mechanic should be unlock Claymore -> more Claymore.

 

Seriously though, it'll be whatever allows for more micro-transactions. I don't have enough experience with DA:I's multiplayer to know how weapons work, but if there's a feasible way to con people out of real money, then that's the direction it will head.


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#3
Deerber

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I don't really care, so long as they make me dual wield Claymores.
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#4
Caineghis2500

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So long as the Claymore comes back with the same sound and reload cancel mechanics then I'll be happy


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#5
Sinful Force

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I don't know anything about DA:I.



#6
Abramsrunner

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So long as the Claymore comes back with the same sound and reload cancel mechanics then I'll be happy

& if it doesn't we can call it the Clayless  :P


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#7
BiggyDX

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I havent been in this board in years, so I'm guessing this is the new trend. Personally, I feel kit diversity is the most important thing. The weapon mechanics/customization will undoubtedly change. 


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#8
Salarian Jesus

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I don't really care, so long as they make me dual wield Claymores Venoms.

Fixed. Although one would be just enough to wreck everything. Let's not be too demanding. ;)


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#9
Beerfish

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The most important things in order from 1 to 100 for MEA mp is' from 1 to 99 stability and then anything else.  I've played a lot of DAIMP but that is the buggiest most unreliable crap fest of any game that I have played for any length of time.

 

As for the Claymore, get rid of all reloading times for all weapons and just don't let the gun fire for a set length of time.  Reload cancelling is a crutch for bums.


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#10
Abramsrunner

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Fixed. Although one would be just enough to wreck everything. Let's not be too demanding. ;)

Why stop there? We need playable Hanar so we can have a Venom per tentacle.


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#11
Salarian Jesus

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Why stop there? We need playable Hanar so we can have a Venom per tentacle.

Let me show you some raw footage from the last time that happened.

 

giphy.gif


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#12
Teabaggin Krogan

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Let's hope we don't have to keep making sacrifices to the Rng gods to get decent gear. 

Also, all praise to the High lord!


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#13
Kenny Bania

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Nothing Like DAI. Never anything like DAI.


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#14
Teh_Ocelot

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I want to be able to equip a weapon per hand, so if I'm a Hanar, I can Claymoar/Raider/Talon/CSMG/Valiant/Widow your ass, even if my cooldowns are in the millions of seconds.

 

If I'm a human, or other 2-armed character, I still want to be able to wield my Claymoar/Raider in tandem, b/c then I've got sniping and CQB all squared away 


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#15
Deerber

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Let me show you some raw footage from the last time that happened.

 

giphy.gif

 

Nice! I guess it's kinda comparable to when you shoot two claymores at the same target at the same time:

 

giphy.gif


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#16
Salarian Jesus

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^Clearly hax


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#17
Malaclypse The Younger

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If I'm honest, what I want out of ME:A MP is very, very simple...

...I want a MP that is basically the same and structurally just what we have now, but with

- more robust connectivity
- fewer play-interrupting janks
- all the improved performance/ graphics that new consoles allow
- Interesting new weapons/kits/enemies *in addition* to my old faves
- many more, varied maps
- a lengthier commitment to development and interactive involvement (weekend challenges from day 1 thru ME5)

Re: the store...every time I think about this I'm more convinced that the store is (even as it enrages me) the best solution among lotsa craptastic alternatives.

I have never felt a desire for "more customization options" so I'd have to leave that notion up to others, but do feel that customization should always be a secondary or tertiary feature in MP. Dreamy, hippy-dippy, emotional "RPG feelz" and whatnot are primarily for SP -- whereas MP should concentrate on what it does best: high-output, straight in to the cranium DOPAMINE FREEBASING. Even with all of its faults, I have NEVER found as perfect a delivery system for the buzz I like than ME3MP. That is why I still sacrifice way too much of my "Real Life" to this game and this forum.
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#18
Sinful Force

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^ Hmm. I ran out of likes and too lazy to sign out for more. Hope this post cheers you up instead.


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#19
DaemionMoadrin

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I wish they'd abolish the stupid weapon upgrade system. If I get a gun, then that's it. There don't have to be 9 better versions of it out there. Same goes for the weapon mods.

 

It would be much better if there were more guns and more mods with more variety instead of all those pointless evolutions. Of course these items need to be pre-defined and not the result of a RNG. Let's say 20 weapons for each category with a dozen mods each. That's still 160 items, plus consumables evolutions. More than enough to keep players interested. If the game is as good as ME3MP, then they'll continue playing even with maxed manifests.

 

Something I wanted since ME2: Allow us to config the weapon slots individually. If I want to carry two pistols, then I should be able to do so. I only get to use one weapon at a time though. This would allow for more flexibility, too.


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#20
Abramsrunner

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If I'm honest, what I want out of ME:A MP is very, very simple...
 

I too would be very happy with all of those, plus extra build slots for each character so we can change skill sets without using reset cards.


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#21
TheBunz

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There are plenty of weapons. The balance is off.
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#22
SethGecko

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Because of ME3 I think I have developed a perverse fetish for gameplay sounds.

Sabre, Claymoar, the list goes on....

And the resulting sound of a headshot is a definite keeper. No debate on that one.
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#23
Abramsrunner

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Because of ME3 I think I have developed a perverse fetish for gameplay sounds.

Sabre, Claymoar, the list goes on....

And the resulting sound of a headshot is a definite keeper. No debate on that one.

Dat Javelin sound  B)


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#24
SethGecko

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Dat Javelin sound B)


Now I need a cold shower....
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#25
Deerber

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Because of ME3 I think I have developed a perverse fetish for gameplay sounds.

Sabre, Claymoar, the list goes on....

And the resulting sound of a headshot is a definite keeper. No debate on that one.

 

Now, I don't wanna get into a debate about Jay and all that... But...

 

 

Watch at 4:00. Dat sound... And dat feed...

 

Perfection  :wub:  :wub:  :wub:


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