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In your Heart shall burn feel poor written


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#1
Arshei

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The quest was awesome, the music, ilumination, ambient, but it should be one of the most important quest of the game, and it feels like it was poorly written.

 

You closed the breach, no one apart of Cassandra says something about it, I dont know, our charcater could have died only Cassandra run to see the Inquisitor

Then the celebration... really?, just 6 NPCs dancing around the fire?

 

Oh, some random people is atacking us, why we should be surprised or confused?, we closed the breach who could be angry with us?, no, just Cullen appear and start to sending soldiers.

I can not laugh at the part when Josephine surprises because the templars/mages don't wear a flag, sweety, you are going to get killed and you care about the flag?

 

In the part when you save people I haven't a complain, maybe the dead of Chanciller Roderick was totally unnecessary, and I think they just make him die to win the love of the player.

 

And here is the worst part:

Herald - Oh, I am going to sacrifice

Cullen - K, see ya.

I was expecting a "was a pleasure working with you" or something!

 

 

Really?, my character is going to give her life for the people in Heaven and they don't worry?

I know they just know the inquisitor less than a month but no one at least thank you for sacrifice?

I was flirting with Cullen all the time, I wanted to romance him, so, I can't give him a kiss before die?, I can't punch Vivienne?, just "Ok, I'm going to sacrifice, don't miss me then we get together and hear Cullen imitating Ricky Martin.

 

And Corypheous enter to the scene, where are my companion?

Cassandra: come on, leave this motherfu**ing herald alone, just run, we don't care.

 

Then the part when the villain told you his plan before kill you... And that's it?

No one worrys about you?

Even Mother Gisselle worry about you more than your companions/advisors?

 

Anyone else feel this quest poorly written?

Or maybe is a great quest but I didn't understood this points.

(Yep, I arrived a year later to criticize the game)


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#2
thats1evildude

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I think the implication is that all of Haven is celebrating, you just see the NPCs you'll have to save later.

Also, had your party members not left, Corypheus would surely have killed them. He only wanted you specifically.
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#3
SomberXIII

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Well. Aren't you having fun criticizing everything about the game?

 

EQH2gM6.gif


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#4
Marshal Moriarty

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You're right - the quest does feel poorly written, but my views on this game's writing are well documented by now :D

 

Specifically though, I think the Inquisitor going out to buy the others time to flee is the silliest moment in a quest that full of ridiculous and foolish moments (I don't include the singing scene, because its so hokey I've never actually listened to all of it). I just don't see why they would send the least expendable person, not just in the organization, but in the whole world out to certain death. The plan is to fire that Trebuchet, but how is the Inquisitor even qualified to do that? Firing artillery (especially if it needs to be aimed and ranged), is no simple matter.

 

And even if it were to succeed, if the Inquisitor dies (as Cullen and your character seem to agree you probably will), would that not be the most utterly pointless pyrrhic victory? You'd save an army that would then be completely unable to do anything about the Fade Rifts, thus dooming the world to at the very least constant demonic attack (and that's assuming the Rifts don't get larger or start to exert more destructive effects on the area around them). All for absolutely no purpose, because the job you are doing (slowing the enemy advance, firing a war machine etc) could be done by any number of people in the Inquisition's army. Hell, Bull and the Chargers could probably do it by themselves, and with the likes of Rocky around, they'd be more qualified to fire that Trebuchet than you are! Or is Trebuchet 101 standard teaching in the Circle nowadays? Do the Dalish practice artillery drills, do you think?

 

Its a naked case of 'We'll go out and save the day, because we're the heroes!' even though it makes absolutely no sense for you to be the one doing this (especially as you've been told that the enemy is here for you, and thus heading out in such small numbers straight towards him is hardly a wise move). And indeed, this 'plan' goes about as well as you'd expect. Right up until the villain suffers a last second attack of idiocy, he had things well in hand. He'd taken out your squad, used his magic to neutralise you, and instead of just shouting 'Cop this!' and obliterating you, he decides to go all Mr T and throws you instead - straight next to the Trebuchet he hasn't destroyed with his Dragon or magic because... er... Well anyway, he decides that instead of crushing you like a grape, he'll throw you next to the firing lever. Because its not like you've already used a Trebuchet on the mountain to tip off what your intentions are... oh no wait, yes you have...

 

The whole quest is utterly ridiculous. Its particularly insulting when the artillery crew range and prepare the first Trebuchet, set everything up and then stand there like lemons shouting 'Pull the lever!' or whatever to you. Then everyone cheers and showers you with praise and bodily fluids over 'your' glorious tactics... Bioware games are full of this player pampering nonsense, with your character being praised for actions that other people took.


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#5
Arshei

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You're right - the quest does feel poorly written, but my views on this game's writing are well documented by now :D

 

Specifically though, I think the Inquisitor going out to buy the others time to flee is the silliest moment in a quest that full of ridiculous and foolish moments (I don't include the singing scene, because its so hokey I've never actually listened to all of it). I just don't see why they would send the least expendable person, not just in the organization, but in the whole world out to certain death. The plan is to fire that Trebuchet, but how is the Inquisitor even qualified to do that? Firing artillery (especially if it needs to be aimed and ranged), is no simple matter.

 

And even if it were to succeed, if the Inquisitor dies (as Cullen and your character seem to agree you probably will), would that not be the most utterly pointless pyrrhic victory? You'd save an army that would then be completely unable to do anything about the Fade Rifts, thus dooming the world to at the very least constant demonic attack (and that's assuming the Rifts don't get larger or start to exert more destructive effects on the area around them). All for absolutely no purpose, because the job you are doing (slowing the enemy advance, firing a war machine etc) could be done by any number of people in the Inquisition's army. Hell, Bull and the Chargers could probably do it by themselves, and with the likes of Rocky around, they'd be more qualified to fire that Trebuchet than you are! Or is Trebuchet 101 standard teaching in the Circle nowadays? Do the Dalish practice artillery drills, do you think?

 

Its a naked case of 'We'll go out and save the day, because we're the heroes!' even though it makes absolutely no sense for you to be the one doing this (especially as you've been told that the enemy is here for you, and thus heading out in such small numbers straight towards him is hardly a wise move). And indeed, this 'plan' goes about as well as you'd expect. Right up until the villain suffers a last second attack of idiocy, he had things well in hand. He'd taken out your squad, used his magic to neutralise you, and instead of just shouting 'Cop this!' and obliterating you, he decides to go all Mr T and throws you instead - straight next to the Trebuchet he hasn't destroyed with his Dragon or magic because... er... Well anyway, he decides that instead of crushing you like a grape, he'll throw you next to the firing lever. Because its not like you've already used a Trebuchet on the mountain to tip off what your intentions are... oh no wait, yes you have...

 

The whole quest is utterly ridiculous. Its particularly insulting when the artillery crew range and prepare the first Trebuchet, set everything up and then stand there like lemons shouting 'Pull the lever!' or whatever to you. Then everyone cheers and showers you with praise and bodily fluids over 'your' glorious tactics... Bioware games are full of this player pampering nonsense, with your character being praised for actions that other people took.

 

We have to add to this...

WHERE ARE THE FU**ING LELIANA'S SPIES!?

 

They should alert us at least 1 hour ago that there was an army approaching to Heaven

I know they were celebrating but if that is the excuse of Leliana, such a master spy we have.



#6
Andrew Lucas

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Edit - mistook for another quest.

#7
OMTING52601

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*snip*

 

omfg, lmfao, holy smack, I need to breathe... BREATHE

 

Ahh, that was so good, so spot on, and I ain't messin' you 'round. God, why is there still not a "bajillion likes cause AMEN" button on this board?

 

Suspension of disbelief - not really a BW strong suit (at least not in the last couple of games... Sigh, poor Leandra, the one time Aveline doesn't jump to when I/Hawke say, "I see smoke, let's go put out the fire.")

 

Thanks :)


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#8
OMTING52601

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We have to add to this...

WHERE ARE THE FU**ING LELIANA'S SPIES!?

 

They should alert us at least 1 hour ago that there was an army approaching to Heaven

I know they were celebrating but if that is the excuse of Leliana, such a master spy we have.

 

Or, how about, Leli pulls them back cause a couple didn't report in - our hard as nails spymaster didn't think she oughta point that out?!? Riiiiiiight...


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#9
Elhanan

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Disagree about the quest, but it may apply to the thread title, if one is to complain about writing....
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#10
Abyss108

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...I liked it.



#11
AlanC9

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Sure, it makes no sense for the Inquisitor--- um, Herald -- to be the one at risk. But Bio does this all the time. Shepard shouldn't have been let off the ship in ME1.
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#12
BraveVesperia

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I really liked this quest. I was a bit surprised that sealing the Breach happened so quickly, but other than that...

 

The only thing I really noticed was that it feels like it was supposed to be a solo quest. Our companions don't have anything to say when we volunteer them for a suicide run against 'the Elder One', and then they just disappear for the confrontation with him, so that our protag can end up avoiding the avalanche alone. I would've prefered something stronger from the companions there. Or even the game forcing us to do that bit alone (but preferably not).


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#13
Nimlowyn

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I think it is a great quest, and well written. These complaints come down to technical restraints (6 people dancing around the fire) or creative differences, I suppose, (roleplay that you want to kiss Cullen but are restrained...you haven't had a lot of personal time to get to know each other and the world's on fire) that do not indicate poor writing.

Also, Josie's concern about the flag makes complete sense. She's a diplomat. She thinks in terms of groups, organizations, and nations. The Inquisition is trying to assess their situation and figure out who is attacking them. A flag is not just a piece of cloth, it is a face, an identity, a declaration. Identifying it is essential to understanding what is happening to them and what they're up against. My blood ran cold when Josie said, "None?!" That must be terrifying, not knowing who this enemy is that comes in the night to kill you.

Lastly, Leliana will explain the position of her spies prior to the attack in a cut scene at Skyhold.


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#14
Aren

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The whole quest is utterly ridiculous. Its particularly insulting when the artillery crew range and prepare the first Trebuchet, set everything up and then stand there like lemons shouting 'Pull the lever!' or whatever to you. Then everyone cheers and showers you with praise and bodily fluids over 'your' glorious tactics... Bioware games are full of this player pampering nonsense, with your character being praised for actions that other people took.

Average consumer love this sort of thing despite at how little sense it has



#15
SomberXIII

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Average consumer love this sort of thing despite at how little sense it has

Average consumers don't have time to enjoy perfect products.


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#16
Shizukai

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The quest was awesome, the music, ilumination, ambient, but it should be one of the most important quest of the game, and it feels like it was poorly written.

 

You closed the breach, no one apart of Cassandra says something about it, I dont know, our charcater could have died only Cassandra run to see the Inquisitor

Then the celebration... really?, just 6 NPCs dancing around the fire?

 

Oh, some random people is atacking us, why we should be surprised or confused?, we closed the breach who could be angry with us?, no, just Cullen appear and start to sending soldiers.

I can not laugh at the part when Josephine surprises because the templars/mages don't wear a flag, sweety, you are going to get killed and you care about the flag?

 

In the part when you save people I haven't a complain, maybe the dead of Chanciller Roderick was totally unnecessary, and I think they just make him die to win the love of the player.

 

And here is the worst part:

Herald - Oh, I am going to sacrifice

Cullen - K, see ya.

I was expecting a "was a pleasure working with you" or something!

 

 

Really?, my character is going to give her life for the people in Heaven and they don't worry?

I know they just know the inquisitor less than a month but no one at least thank you for sacrifice?

I was flirting with Cullen all the time, I wanted to romance him, so, I can't give him a kiss before die?, I can't punch Vivienne?, just "Ok, I'm going to sacrifice, don't miss me then we get together and hear Cullen imitating Ricky Martin.

 

And Corypheous enter to the scene, where are my companion?

Cassandra: come on, leave this motherfu**ing herald alone, just run, we don't care.

 

Then the part when the villain told you his plan before kill you... And that's it?

No one worrys about you?

Even Mother Gisselle worry about you more than your companions/advisors?

 

Anyone else feel this quest poorly written?

Or maybe is a great quest but I didn't understood this points.

(Yep, I arrived a year later to criticize the game)

 

I really like the quest and I enjoy playing it for its atmosphere is a nice one. It's not perfect, but for me

- as someone who can enjoy a great setting - it was (and is) nice to play.

 

The Inquisitor.. is no official Inquisitor at this very moment. Yes, she/he closed the breach and is 

considered as a hero (Herald of Andraste). But just a few moments ago she/he was accused of being

a murderous monster, causing the explosion at the conclave. There are some bonds of friendships and

respect... but that's it. Her/his unique power has been used to close the breach. At this very moment,

nobody knows that it will be of great use later (except regarding the small fade cracks maybe).

 

To sacrifice  the very own life to save others is a heroic act.

And necessary one sometimes. A soldier (or experienced warrior, or commander) like Cullen knows that

one dead person is better than a hundred. Simple mathematics. And he also knows the heroism

connected to this. I don't see a wrong thing here.

 

I also think that Josephines confusion about not seeing a banner is plausible. She is an ambassdor,

a  tactician. Her world operates in banners and symbolism, coat of arms and so on. She has never

been in a situation like this and only tries to define it with all the knowledge she got.

 

Your followers are not superior human beings. Their knowledge and their skills are limited but

they try their very best and I felt this whilst playing the Quest.

 

Please don't get me wrong, but I got the feeling that a part of the criticism is caused by the anger

about having the very own character left behind. I can understand this, really. But the universe,

the NPCs, the world itself happen to exist - with or without your character. Every NPCs (especially

the followers) got their own mind and instinct. From their point of view, there was no need to stop

the Inquisitor in his plan to face Corypheus her/himself (and to sacrifice her/himself in order to keep

everyone else safe). Your followers respect your decision. There was no time for discussions or

arguments. In this really really bad situation it was the best they can do.

 

And maybe they trusted your because they know you would prevail.
They had faith in you. Otherwise, there would not have been any need to search for you, out there in 

the snowstorm. 


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#17
BSpud

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This is like Dunning-Kruger criticism, where the complainer suffers from the delusion that their complaints are good.


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#18
Arshei

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This is like Dunning-Kruger criticism, where the complainer suffers from the delusion that their complaints are good.

 

Excuse for complain about a game that cost me 50 dollars just because I can't found it pirate.


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#19
Nimlowyn

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This is like Dunning-Kruger criticism, where the complainer suffers from the delusion that their complaints are good.


Thank you for introducing this concept. I wasn't aware of the Dunning-Kruger effect. Seems handy.
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#20
Vit246

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This is like Dunning-Kruger criticism, where the complainer suffers from the delusion that their complaints are good.

 

My my, so there is no such thing as a legitimate complaint. The customer is always wrong and the company is always right. Gotcha.

 

OP, if you wish to feel validated about this, I suggest looking up smudboy. He nitpicks every single damn thing but at least that means all the actual bad stuff gets brought to light no matter what they are.



#21
Vit246

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delete


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#22
Dancing_Dolphin

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Or maybe is a great quest but I didn't understood this points.

Pretty much.
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#23
Arshei

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Pretty much.

 

Well... any tip to understand the terrible voice acting, the terrible scene when Corypheous told you his plan, or how nobody cares about losing the only person that can close rifts?



#24
Madmoe77

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Dear poster: BSN etiquette is to mock and attack new complaints as old complaints. They will insist you head-canon anything they have discussed in length before you arrived that was confusing. Head-canon is the chosen solution to assessing the quality of literary components, artistic choices and practical functionality of the game mechanics. Whatever frustration, however you came to this is only aggravated by the pursuit of supporting opinions. BSN will find, by it's very function, an intensely opposite opinion and refer you to the search function to discover this alone.   

 

Learn this. Know this. An entire forum is committed to the drinking it causes. Please refrain from engaging innocently in open criticism. Ask for other head-canons or fan fictions that have helped or furthered their own acceptance of this point of view.

 

You are welcome-but also not. :blink:

 

See the link below for coping with these issues. 

 

http://forum.bioware...assuredly-nsfw/


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#25
Abyss108

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I don't understand most of your points...

 

There aren't six people dancing, there on six people on screen dancing. You can hear the rest. You really want an individual shot of every single person there?

 

People are confused as to why you are being attacked. You seem to be saying that Cullan should not have sent soldiers out when you were under attack? So, he should have waited for them to arrive and kill you?

 

Why is Josephine looking for a flag confusing? Most armies carry one, and it's hard to counter an army when you don't even know who they are. I would think looking for something that identifies them would be step number one for anyone.

 

You don't have time to go get some sad farewells from everyone before leaving, and they haven't known you that long at this point even if you did.

 

It is kinda strange that you companions disappear, but the plan was that you distract Cory, not them. He doesn't care about them, so they can all escape. You do get blown away before the scene, so I guess they all flew off in the opposite direction.

 

The voice acting is great, dunno why anyone would have a problem with this.

 

People aren't worried about losing the only person who can close rifts because they are about to die. It might be logical to think about how there is no way to save the world tomorrow, but most people aren't going to care about that when they believe they are going to die today.


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