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#101
czeuch

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I've been grinding on the latest go-'round of Bloodpack Mastery - thus playing lotsa Krogans - and then this thread got me thinking so I geared up my Kroguard for a gold solo vs Geth on Giant, as conventional wisdom recommends. I gave some thought (not much, as it turns out...more on that below) to the whole early manifest thing and limited myself to level III CM/Disruptor/Shotgun amp and used a non- UR weapon (Piranha).

http://kalence.drupa...23Q53333!E.FEGL

I don't solo often, as I don't enjoy it that much, but it ended up being my fastest Gold solo so far at 35:32 - no great shakes, I know (but I haven't soloed more than a few since grinding out my BotB). I did come away wishing that I'd done my BotB gold solos that way, but back then my general dislike for Vanguards (still prefer any other class) AND Krogans (I've changed my mind completely about KSol & KSent) was too strong. It really was a total cakewalk compared to the ones I'd done before and I completed it rather easily in a single attempt (ahhh, if only I could say anything remotely like that about my first successful solos).

Only then did I go look at the OP's manifest...and realized that my "concessions" to some imaginary, theoretical light manifest did not "concess" very much at all. I s'pose I've really forgotten what it's like...even though I have dallied occasionally with my alt account....

All that to say, OP, buddy, just keep playing and buying those Veteran Packs because, first things first, you have not a single Piercing mod for any kind of weapon - and those aren't hard to come by as every one of them is only an Uncommon item. I don't think you need a bunch of big guns to make Gold solos do-able, but maybe put the idea on the back burner until you flesh out those Uncommon mods. And re: consumables, though I could've been much more careful and conservative with ops/gels, I'd have been very anxious if I could only have carried 2-3 of them.

So, kudos to you, OP for setting big goals -- and maybe you'll turn out to be someone who both enjoys and excels at the solo thing -- but if I were you I would just play more regular games (they're faster and therefore more economically efficient) and buy more packs so you can pierce more armor and use elemental ammo instead of AP/Drill. Disruptor ammo's stunning powers sure kept fewer bullets from smacking my big, preppie pink & green Krogan arse (and the occasional Tech Burst kills are nice, too).

 

I already maxed out the Uncommon and I've read that many uncommons still end up coming in SP and PSP. I've been buying these, lately.

But indeed, with 3 cobras, 2 ops, 4 gels and 2 ammos it's quite hard to finish a Gold. It also takes a huge amount of time to get 6 of each so it's a deadlock :P

 

Lots of great advice in the thread already! As my name might suggest, I went into my first solo thinking "slow and steady wins the race". As such, I pretty much only used charge and heavy melee, since they both grant some damage resistance. I used the Reegar only to help with Primes. I went to Giant, and it is a great map because its long sightlines allow you to often escape bad situations by charging enemies that are still only approaching you.

It took a while, but I got it done first try. Nowadays, when I feel the need to go headbutt some toasters, I make a lot more use of the Reegar, and while it does speed things up, I find it makes me use more of my consumables: more shooting means less heavy meleeing, which in turn means less DR and less Rage. In this spirit, I would suggest maybe trying the Disciple (Graal is definitely better, but you don't have it yet)? You would actually shoot the thing for three reasons: prime the last Prime of the wave for FEs, stagger pyros with a headshot before they down you, and shoot cloaked hunters to help locking HM on them (the DoT of inc ammo makes them easier to lock on to, I find). The disciple does all of these things, and since it does not really do enough damage, it ensures that you take care of enemies the Krogan way :). Something to think about ;)

 

Better advice is probably to come back to this when you have 6 of all consumables, and better gear, though. And the Kroguard can actually help you get another banner: Dog of War, coming in three nice varieties :) Completing the melee challenge should be really easy for you now, and there was a great thread recently detailing a number of farming strategies for grabs. The kroguard is basically immortal on bronze, and with the right strategy, that challenge wouldn't take very long at all to finish ;)

 

That is true: Bronze is so freaking easy with that Kroguard. It's not even fun. It's ridiculous.

i'll give the Disciple a try... I don't think I used it much with the Kroguard.

 

Tks you all again :)



#102
LoonySpectre

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Silver is also trivial with some kits, most especially Juggernaut with some Cyclonics thrown on.



#103
Sinful Force

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I wouldn't take recharge speed on Barrier for Kroguard over dmg reduction. Dmg redcution goes further. On other kits if I max these armour type powers, I do take recharge speeds.



#104
DaemionMoadrin

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I wouldn't take recharge speed on Barrier for Kroguard over dmg reduction. Dmg redcution goes further. On other kits if I max these armour type powers, I do take recharge speeds.

 

I completely disagree with you. (I know, big surprise.)

 

Those 10% DR aren't worth the longer cooldown on Biotic Charge (which can be a difference up to 2sec depending on your weapon/mods) and you also get 20-30% DR from Rage. 50-60% DR on top of massive shields and health are more than enough defense.


  • capn233, Jeremiah12LGeek, MaxCrushmore et 1 autre aiment ceci

#105
capn233

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I completely disagree with you. (I know, big surprise.)

 

Those 10% DR aren't worth the longer cooldown on Biotic Charge (which can be a difference up to 2sec depending on your weapon/mods) and you also get 20-30% DR from Rage. 50-60% DR on top of massive shields and health are more than enough defense.

 

Yes


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#106
MaxCrushmore

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^Double yes

 

taking a %50 slow power useage to %20 slow power useage is quite significant with any caster. Far more in game effect than an extra %10 DR


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#107
Sinful Force

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The change in cooldown for Biotic charge does not look to exceed extra dmg reduction worth. Especially off host were relying more of Biotic charge working is iffy to begin with. You're better off lasting in there longer with more Krogan backhands, since that does offer dmg reduction too + stacks with Barrier dmg reduction + you've got rage mode stacking with it in there too + cyclonics if going that route. So I really don't see what you guys are seeing saving half a second on an already quit long 5 second biotic charge, over extra 10% dmg reduction stacking across all those things I mentioned.



#108
Malaclypse The Younger

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The change in cooldown for Biotic charge does not look to exceed extra dmg reduction worth. Especially off host were relying more of Biotic charge working is iffy to begin with. You're better off lasting in there longer with more Krogan backhands, since that does offer dmg reduction too + stacks with Barrier dmg reduction + you've got rage mode stacking with it in there too + cyclonics if going that route. So I really don't see what you guys are seeing saving half a second on an already quit long 5 second biotic charge, over extra 10% dmg reduction stacking across all those things I mentioned.


'Cause when you're going head-to-head with a pair of Primes, damage reduction isn't what you're lacking...what you really want in those moments is for BC to get off cooldown as soon as possible after your Piranha is reloaded so that you can start the Charge>HM>Shoot>Reload cycle again. It's the inevitability of the cycle that lets you take the two Primes, not a few extra percent of DR...
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#109
Sinful Force

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4.59 VS 5.09 is what Kalance says the difference on 200% weapon cooldown is. I can't see the 0.50 seconds being worth more then the extra dmg 10% reduction stacking against cyclonic III, rage mode & heavy melee dmg reduction.

 

Heavy melee is also where your major dmg comes from when playing melee focus Kroguard. Not his biotic charge. BC is only there to re-shield you as needed, faster travel, and to give some extra buff to your melee. If you really want more BC'ing, go bonus power instead.



#110
capn233

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It doesn't make sense to take bonus power over 1000 shields restored.

 

Also the ability to stack a bunch of DR from a variety of sources is exactly why another 10% isn't as valuable.



#111
Sinful Force

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^ I can say the same thing about saving 0.5 seconds out of 5 seconds.



#112
DaemionMoadrin

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^ I can say the same thing about saving 0.5 seconds out of 5 seconds.

 

Ok, try that setup with a proper weapon then. Something that does actual damage. 0.5sec doesn't sound like a lot, but it makes a difference. Now switch to Claymore or use an Omni-Blade on your shotgun, suddendly the difference is at more than one second.

 

If you truly believe 10% more DR would make any significant difference, then you failed math.


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#113
Sinful Force

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^ I don't play with weapons that do dmg.



#114
capn233

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Even with a light weapon you see the benefit.

 

Post-charge 50% DR lasts for 4 seconds.  Your window without post-charge DR is 0.59s in the 200% PRS example vs 1.09s with the extra DR.

 

With either Barrier spec you can hit greater than 140% stat DR as long as you are within post-charge damage reduction and stack all your DR.



#115
Sinful Force

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^ There's post charge dmg reduction that lasts 4 seconds?

 

And what DR stat was it again where you take no dmg? I thought it was something like 140 or so? It was in that topic with that vid with the Justicar bubble and heavy melee Batarian.



#116
capn233

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140% out of cover

 

The small advantage of the full DR spec on Barrier is that post-charge DR + barrier + HM is 140% without needing to be in Rage, but that is counterbalanced by the fact that you are in post-charge DR less frequently and are restoring barrier less frequently.



#117
Catastrophy

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0.5 is a lot of time on Gold. Just saying.


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#118
Sinful Force

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So every time you guys play Kroguard, you guys always charge when it's available. Interesting.

 

And about bonus charge or not. I'm not sure which is more affective. But I know which is more fun and spontaneous due to extra freedom and on the spot/moment reacting and planning. Only kit vanguard I don't see bonus power working for is Slayer. But he's the most boring vanguard to me, not to mention worst off host vanguard, so I don't care.

 

 

Anyway, been playing some Krogaurd, and he sure is annoying in some pugs. He's just not a team babysit player. Pugs always going down and needing taken care of really gets in the way of maintaining rage and more strategic positions. That and I my shotgun omniblade being at lvl3 still is a pita, because I can't always use level 3 strength enhancers either, and I would rather use Geth Scanner over melee help Gear (hoping they helps with hazard maps, as you always land in them when playing the rage mode game). And nothing is more annoying then heavy meleeing a shielded mook only to see him survive with 1 hp.

 

 

Also, everytime I've been pugging Kroguard so far, always a Cerbguard pug that isn't playing him right. Why I switch to one after to show them the power of bonus charge on this Cerberus kit. Because otherwise why bother playing that kit.



#119
Sinful Force

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0.5 is a lot of time on Gold. Just saying.

 

Gold & Platinum time/game speed is speed up. Wonder is so for cooldown too.



#120
Alfonsedode

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op, i fu u try both AP III and Inci III on the reegar, i owuld be curious about your feeling about it. I wonder if inci glitch can compensate or even overun the lack of piercing



#121
czeuch

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I went for shorter cd instead of DR.

 

op, i fu u try both AP III and Inci III on the reegar, i owuld be curious about your feeling about it. I wonder if inci glitch can compensate or even overun the lack of piercing

 

So I made a test today: White + Geth without any equip aside from a Shotgun Mod IV (I could use Shield Booster II or Hydraulic Joint I, not sure which one is better).

I was using the Reegar II (without any equip ammo or amp) and I had my Rank 6 evo on Barrier unspecced.

I made it to Wave 5 where 2 Primes were left. However, without armor mods, they ended up staying together and I couldn't take pulses from 2 primes.

 

During the first waves, I was staying put too long, when I remember that I should be more mobile. This improved the situation, however I ended up being ambushed by some hunter or trooper that I didn't see. Being attacked from the back staggers the kroguard and that sucks.

 

However, I believe from Wave 7 on, things got much harder, so I don't believe that the equip will help that much. I mean, of course a Cyclonic Mod III will double my shields, which is great. However, I'm not sure that's enough.

 

In any case, I could see that it's not completely impossible to do with my current set up, only that it would require quite some tries.

I'm currently at 57 gels, so I'm almost good to go.

 

In the meantime, I'm going Bronze with the kroguard for the Dog of War trophy. I'm almost done with Melee points, then a few headshots and finally, the hardest: grabs.



#122
Alfonsedode

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for grabs u have lots of vid to trivialize the stuff in half an hour (oniganon's one for example)

 

For gear, i ll said it too, Geth scanner is by far the best choice imo too

As for the 2 primes, if u wld have had an ammo and amp, u might have tanked them with maybe just a bit of soft cover (i think i tank them on plat with maxxed consumables, provided i kill turrets first). Anyway, it s forbidden to die when only 2 primes are left. Just wait for them around a corner ;p

 

if i have time i ll try a run with junk gun and melee amp to see how it goes



#123
JRandall0308

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Double Primes (or Bashees, or Atlases, or Praetorians) are exactly why you save missiles for later waves. And/Or use Armored Compartments.

Of course if you don't have enough missile capacity available due to stingy RNG store (i.e.: the number you can carry), then oh well.



#124
czeuch

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for grabs u have lots of vid to trivialize the stuff in half an hour (oniganon's one for example)

 

For gear, i ll said it too, Geth scanner is by far the best choice imo too

As for the 2 primes, if u wld have had an ammo and amp, u might have tanked them with maybe just a bit of soft cover (i think i tank them on plat with maxxed consumables, provided i kill turrets first). Anyway, it s forbidden to die when only 2 primes are left. Just wait for them around a corner ;p

 

if i have time i ll try a run with junk gun and melee amp to see how it goes

 

Indeed it was a shame to die in that situation. I must admit that not being able to roll hinders me. I've very used to roll as a God of War fan. It would be a fun sight though, to see a krogan rolling :)


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#125
Catastrophy

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Indeed it was a shame to die in that situation. I must admit that not being able to roll hinders me. I've very used to roll as a God of War fan. It would be a fun sight though, to see a krogan rolling :)

Krogan only roll forward.


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