I feel like there needs to be an invested interest into developing villains. This is something that is often lacking in Western RPG in general, it's mostly just doing a bunch of sidequests then suddenly fight the big bad, but the big bad is just appeared so suddenly and has no real tie to the protagonist that it doesn't really make me feel anything when fighting them. It would be cool to have some ties or personal reasons for why the protagonist wants to stop the villain asides from plunging the world into 1000 years of darkness. Maybe the villain kicked the protagonist's puppy or something, I want more interactions with the villains and more developing arc and story of some sort related to the protagonist and the villain.
Why should we care about the villain?
#3
Posté 12 janvier 2016 - 07:44
100% agree, I'm so tired of the "I'm taking the world and kinda end it at the same time for no other reason than because I can" villain BS. I want a villain that has set motives and good reasons for the things he/she does. Reasons that make you question your own actions and morals. Instead they dish out ye ole trusty monster bad guy you feel nothing for.
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#4
Posté 12 janvier 2016 - 07:47
fun fact, we had this newspaper dude and he kept smacking my cousins pup over the head every time he came by, first we didn't know why the pup hated that dude until we watched him and then my grandpa threatened him with a pitchfork. It was glorious. He never came back. He had the nerve to call the pup aggressive like dude, you hit him and he barks at you ... YOU are the bad guy, stfu.
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#7
Posté 12 janvier 2016 - 07:59
I care for these villains!!!
Say whatever you want about Swtor but I do really love their trailers.(Also Kofe is amazing everyone should play it)
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#8
Posté 12 janvier 2016 - 08:01

"Without us synthetics would destroy all organics."
***************
But seriously the way out of this is to not make the enemy a threat to the entire galaxy where only YOU can save it. Then again you end up with a protagonist like Hawke and a plot like DA2 where people will ***** moan and complain that they didn't get their power trip and didn't feel like they were the godlike hero in the end. Because dammit, that's why they play these games.
Although a lot of the complaints were about the reused caves and sewers, most of the complaints were about the inability Hawke had to make any real change in Kirkwall. The lesson BioWare learned from that one is that making the player a mere mortal is a bad thing.
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#9
Posté 12 janvier 2016 - 08:07
Although SWTOR does have its fair share collection of facepalm villains.... Darth Malgus, Darth Baras, Darth Thanathon, Kephess, Darth Revan...
But Valkorion.... that is one quality villain I'd love to destroy once and for all. And I want to bang his son and rule the entire universe.. mwahaha. (And I happens to be a villain too
)
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#10
Posté 12 janvier 2016 - 08:10
Kai Leng took my cereal so there is that. I'd settle for an antagonist with clearly defined motivations and goals that also isn't a complete psycho.
Well they're kind of setting Solas up to be just that kind of character in Dragon Age. I'd like to see a similar character/antagonist in ME. One who is going to do something bad, has clear, even sympathetic reasons for doing so, but is still someone you must stop or a lot of people will die.
An interesting twist they could consider is having an early encounter with this big bad and one where the big bad eats your lunch. Maybe even kills the sweetest party member you have and spanks you pretty good. That scenario then introduces a payback motivation which could be pretty immersive.
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#11
Posté 12 janvier 2016 - 08:12
I care for these villains!!!
I love that trailer: It somehow managed to make me emotionally invested in Arcann and Thexan so much that I was genuinely sad for them both by the end.
For a trailer that is less than five minutes long, I have to admire that.
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#12
Posté 12 janvier 2016 - 08:20
Say whatever you want about Swtor but I do really love their trailers.
(Also Kofe is amazing everyone should play it)
SWTOR is too straight for my taste.
Yeah, it seems like some pretty cool trailer, and I bet the game benefited from Star Wars movie being released.
#13
Posté 12 janvier 2016 - 08:54
The population on Harbinger seemed flooded around October but its been steady even after the hyped settled down, Battlefront and Fallout 4 releases. The movie helped a bit especially with bringing back returning players and 4.0 made the game less grindy even as a free-to-play. But Imperial side seemed lively and it was universally accepted that everyone is way more badass than Kylo Ren.
You can skip the initial class stories and head straight into KOTFE story with a level 60 token. KOTFE is a single-player game narrative, much to the disgruntlement of group-oriented gamers and its a proper direct successor to KOTOR 2 as it should be.
Either way, Bioware did a lot of things right with KOTFE. The villains are engaging inside every narrative, you always interact with each other at one point or another. The narrative do surprise me sometimes but overall, the brought back the Bioware magic. And no Mac Walters!
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#14
Posté 12 janvier 2016 - 10:37
How about a villain that kills your love interest halfway into the game withouth forshadowing or way to stop it? ![]()
On a serious note I think Saren was a much better villain than Sovereign. You had a reason to hate him, he was the anti shepard he was someone you can directly fight. Yeah, Saren was awesome.
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#15
Posté 12 janvier 2016 - 10:55
Idk
BW has never really been good at making a Villain that "Rivals" the Hero
Malak is moron
Saren spends most of the game not interacting and can be effectively talked into killing himself in their big confrontation
Kai Leng was the epitome of lazily adapted to give Cerberus a named Minion
TIM is probably the closest but in the end he is more a foil to Anderson then to Shepard.
A good villian is one you can understand -not necessarily agree but can understand-, and is a legit threat to the Hero -not a one and done road block-
I guess if you wanted a good villain... get rid of the moral certitude of the Hero "IE the author bias that makes the Hero right just cause instead of remember a moral dilemma requires that both sides be Right and Wrong
IE
Ryder is the TrailBlazing explorer, out to dig out a piece of the Andromeda pie for the races of the milky Way problem is, Andromeda belongs to someone else.
Ryder and Co are THE INVADERs and thus the Villains are in one respect defending Their land from an outside force. Hell The villians are trying to rebuild their race they don't need competition at the moment
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#16
Posté 12 janvier 2016 - 10:56
SWTOR is too straight for my taste.
Yeah, it seems like some pretty cool trailer, and I bet the game benefited from Star Wars movie being released.
#17
Posté 12 janvier 2016 - 11:01
#18
Posté 12 janvier 2016 - 11:04
But Valkorion.... that is one quality villain I'd love to destroy once and for all. And I want to bang his son and rule the entire universe.. mwahaha. (And I happens to be a villain too
)
Man, I hope we have a chance to ally with Arcann if my theory about his sister becoming too chaotic becomes a thing because I like him. He's got a great design, a good voice and is not afraid to become personally involved in trying to adress the problem that is my characrers. I can dig that and I hope we see more of his character explored. I especially like what we've seen so far such as how he genuinely seems to want to share the rule of Zakuul with his sister and misses his brother. There's these little things that I adore about the family.
If we ally, he can come hang out with my Counsular, she's let all kinds of morally questionable people join her crew. I mean, Qyzen sees nothing wrong with skinning wookies as far as I can remember and I'm pretty sure Zenith's been moonwalking all over that line you ain't suppose to cross.
#19
Posté 12 janvier 2016 - 11:04
If only the movie was like this trailer... but no, the "white slavers" like their family-friendly crap too much.
I am so sure I understand; could you elaborate or phrase it differently?
#20
Posté 12 janvier 2016 - 11:05
But Saren was an idiot.
I agree that this time we're the invaders. There are going to be those who live in Andromeda before us. We're fighting for our survival. So we're our good guys. Those who live in Andromeda should be their good guys. Andromeda is 4X larger than the MW, so maybe we find an isolated cluster that's sort of uninhabited, but maybe it's claimed. There's not enough of us to be an established civilization so it's obvious that we're 1) refugees; 2) invaders; 3) explorers. It will depend upon how we proceed.
We'll have to learn how to live within their laws, not the other way around. But maybe there are other worlds in that cluster who do not want to be part of that empire and want to ally with us.
But you know how this is going to turn out. An ancient and deadly enemy will be discovered. One that threatens all life in the galaxy and only you can stop it from happening.
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#21
Posté 12 janvier 2016 - 11:06
I am so sure I understand; could you elaborate or phrase it differently?
#22
Posté 12 janvier 2016 - 11:14
SWTOR is too straight for my taste.
Eh, it's been trying to improve on a lot of aspects that I can appreciate including in terms of gameplay and trying to step a bit away from the standard Star Wars scenery to create something a bit different while keeping to the feel of Star Wars which I can appreciate. It helps makes the Eternal Empire seem more its own thing while still making it recognizable as a part of the Star Wars universe.
Oh and I think I may have found a male stripper in one of the bars on Zakuul. You know how there are those holographic and semi-naked twi'lek ladies doing the dance with a pole? Well, I found a holographic and semi-naked dude doing the dance with a pole. Body-type 3.
#23
Posté 12 janvier 2016 - 11:19
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#24
Posté 12 janvier 2016 - 11:20
I agree that this time we're the invaders. There are going to be those who live in Andromeda before us. We're fighting for our survival. So we're our good guys. Those who live in Andromeda should be their good guys. Andromeda is 4X larger than the MW, so maybe we find an isolated cluster that's sort of uninhabited, but maybe it's claimed. There's not enough of us to be an established civilization so it's obvious that we're 1) refugees; 2) invaders; 3) explorers. It will depend upon how we proceed.
We'll have to learn how to live within their laws, not the other way around. But maybe there are other worlds in that cluster who do not want to be part of that empire and want to ally with us.
S'why I'm hoping that the plot will not be about some ancient threat because to me, there is a far more intereting plot in you've mentioned than in that in the ancient threat plot. If we have to have a plot about an ancient threat, hopefully the focus will be on non-ancient threat plot.
#25
Posté 12 janvier 2016 - 11:20
SWTOR is too straight for my taste.
Yeah, it seems like some pretty cool trailer, and I bet the game benefited from Star Wars movie being released.
Seems backwards.
DA and ME are too vanilla for my tastes now, whereas SWTOR reminds me of a more sumptious Bioware experience, lots of worlds and storylines, etc, cool abilities and stuff.
And I bet the movie benefited from the Star Wars game already existing... ![]()
That said KOTFE content (which I haven't already gotten to) completely broke the previous game everything is a joke now with auto-heal companions and such, plus the patcher is always taking forever, load times increased, and all that, meh.





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