Here's the problem... those shows, books and comics you all watch/read have scenes about the villain. Entire episodes sometimes devoted to the "why" of what they're doing. Entire seasons, novels, story arcs devoted to their development.
Here's what I propose.
- Play the main protagonist and have you work toward something for the first quarter of the game.
THEN
- Play the main antagonist and destroy what the main protagonist worked toward for the first quarter of the game.
THEN
- Play that main protagonist again for the last have the game.
I don't know about this as a long section, especially undermining your own progress, but taking control of the villain in a fight that the protagonist is supposed to lose would still allow the player to win. How often do we complain about an enemy either cheating through BS or winning in a cutscene after being trashed in gameplay?





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