It sounds like a bunch of you are seeing the villain as someone from within the Expedition that later defects
Why should we care about the villain?
#51
Posté 13 janvier 2016 - 04:02
#52
Posté 13 janvier 2016 - 04:05
If only the movie was like this trailer... but no, the "white slavers" like their family-friendly crap too much.
Play Sith. Especially Sith Inquis. Most fun you'll ever have. Just make sure -- bottom right. After all, you are a Sith.
#53
Posté 13 janvier 2016 - 04:09
Have one of your companions be the main villain, but over time, i.e. not that they are a spy, but they eventually disagree with your decisions and eventually turn on you.
Better still, have it be based on your alignment.
If Paragon, have a more Renegade squadmate turn on you because "You're too nice to these savages, if we don't kill them, they'll kill us!"
If Renegade, have a more Paragon squadmate turn on you because "We could have coexisted peacefully, but instead you want to butcher them all, I won't allow it!"
I liked how companions in Inquisition could leave if their Approval was low enough, but the only effect that had on gameplay was that you had less companions to choose from.
Even Sera who sorta-threatens with "watch your breeches", if you kick her out, she never follows through with it, so it's an empty threat.
It doesn't need to be "soul-shattering", but it would add to the story to see that your companions are able and willing to do things WITHOUT the protagonist leading them.
- BraveVesperia aime ceci
#54
Posté 13 janvier 2016 - 04:12
I'm very much hoping for a partially playable origin story, and for the antagonist to be featured within that story.
If the soon to be antagonist were to begin as a peer--a coworker/comrade in arms--of the protagonist, it would contribute additional subtext and significance to their eventual conflict.
The player could still have plenty of freedom and control over their character. I'd want them to use the DAO origin stories as a premise. The player character immediately has the opportunity to set the tone for the relationship. Whether they were once best friends, fierce rivals, casual rivals, or just mutually respectful coworkers, it could add so much to the tension and weight of that dynamic.
It'd be interesting to see what route they take with the protagonist.
Personally I didn't like the Inquisitor. It was okay sometimes.. My main issue was how the VA was handled some of the lines were off but I dunno.. I miss my character having a personality. Hawke remains my favourite to this day but the downside is you have little control other than the dialogue responses. But sarcastic was the sh*t.
The best way to balance both is sadly DAO with silent protagonist and I know people don't want to see that coming back.
- Jeffonl1, Lady Artifice et tesla21 aiment ceci
#55
Posté 13 janvier 2016 - 04:13
It sounds like a bunch of you are seeing the villain as someone from within the Expedition that later defects
That's similar to what I'd like. My ideal, though, would be a former soldier (honorably discharged) turned ambitious political figure on the ark. I want to see someone who is immensely intelligent and cunning who manages to manipulate most of the people around them for a significant period of the story. I want a chess master villain with excellent publicity.
And we, the protagonist, have a prior relationship with them. The story would play out differently depending on how much affection or antagonism is established within that relationship from early on.
- SardaukarElite et MichaelN7 aiment ceci
#56
Posté 13 janvier 2016 - 04:15
Fighting a worthy adversary steels body and mind. The challenge itself is the prize.
#57
Posté 13 janvier 2016 - 04:22
It'd be interesting to see what route they take with the protagonist.
Personally I didn't like the Inquisitor. It was okay sometimes.. My main issue was how the VA was handled some of the lines were off but I dunno.. I miss my character having a personality. Hawke remains my favourite to this day but the downside is you have little control other than the dialogue responses. But sarcastic was the sh*t.
The best way to balance both is sadly DAO with silent protagonist and I know people don't want to see that coming back.
I feel exactly the same way regarding Hawke versus The Inquisitor. It helps that Wyatt and Boulton are both my favorite protagonist VAs of all time.
I also think part of it was the sheer magnitude of the story the Devs tried to tackle with Inquisition. It was an incredibly ambitious undertaking, and the something about the writing seemed somehow...thin. I'm not sure how to better describe it. But overall, I found the dialogue in DA2 to be considerably more memorable than in DAI, and that has a big effect on how attached I become to the protagonist.
- Jeffonl1 aime ceci
#58
Posté 13 janvier 2016 - 04:26
I feel exactly the same way regarding Hawke versus The Inquisitor. It helps that Wyatt and Boulton are both my favorite protagonist VAs of all time.
I also think part of it was the sheer magnitude of the story the Devs tried to tackle with Inquisition. It was an incredibly ambitious undertaking, and the something about the writing seemed somehow...thin. I'm not sure how to better describe it. But overall, I found the dialogue in DA2 to be considerably more memorable than in DAI, and that has a big effect on how attached I become to the protagonist.
My theory was they changed up a lot of things last minute. It's pretty obvious that the game was tailored for a human protagonist but then they put in race selection. And if you picked a race other than human you didn't really feel like you were playing that race if you get me. Qunari for instance was just like humans with horns
I was happy with Descent though and it helped that I had that history knowledge peak. Was great hearing my dwarf being such a pro on dwarven history.
- Lady Artifice aime ceci
#59
Posté 13 janvier 2016 - 04:37
That's similar to what I'd like. My ideal, though, would be a former soldier (honorably discharged) turned ambitious political figure on the ark. I want to see someone who is immensely intelligent and cunning who manages to manipulate most of the people around them for a significant period of the story. I want a chess master villain with excellent publicity.
And we, the protagonist, have a prior relationship with them. The story would play out differently depending on how much affection or antagonism is established within that relationship from early on.
I guess I'm thinking more a Juxtapostion of Ryder as The Explorer/Pioneer and his Rival is the Native/Soldier, Two Individuals doing what they feel is best for thier groups continued survival.
Though that might be all the Johnny Cash and I could understand not wanting to touch that aspect of History.
I guess you could fuse the ideas
You have two Major antagonists, The guy in the expedition that keeps making things complicated by either seeing Ryder's approach as "too slow" and his attempts causing major friction with the Andromeda races and The Head of the locals who is wary of your presence and intentions as his own race is trying to rebuild. -An Andromeda version of Shepard you could say-
Hell You could finally have a situation where Paragon and Renegade could be evened throughout the game... -Taken they write Renegade as something other then a over-glorified Psychopath that delivers witty one liners- Paragon options might endear you to the Locals but hurts your standing in the expedition much to the ire of your rival in the Expedition and those in charge. while Renegade lets you do what you got to do to help the Expedition but the locals will see you as would be conquerors.
The brilliant thing would be is to make it to where playing a pure whatever will bite you in the ass Yeah Paragoners you got a moral victory... but now the Ark is still facing food shortage cause you pitied the Starving locals. Great Renegaders you just secure prime settlement area.... unfortunately the guys you chased out have now unified and allied with are biggest threat.
#60
Posté 13 janvier 2016 - 04:39
- AntiChri5, Undead Han et EmissaryofLies aiment ceci
#61
Posté 13 janvier 2016 - 04:46
I feel like there needs to be an invested interest into developing villains. This is something that is often lacking in Western RPG in general, it's mostly just doing a bunch of sidequests then suddenly fight the big bad, but the big bad is just appeared so suddenly and has no real tie to the protagonist that it doesn't really make me feel anything when fighting them. It would be cool to have some ties or personal reasons for why the protagonist wants to stop the villain asides from plunging the world into 1000 years of darkness. Maybe the villain kicked the protagonist's puppy or something, I want more interactions with the villains and more developing arc and story of some sort related to the protagonist and the villain.
It was just a.
Love this movie. One of the best action movies in years.
#62
Posté 13 janvier 2016 - 05:05
I want the antagonist to really be the good guy and we end up being the bad guys.
Me too.
#63
Posté 13 janvier 2016 - 05:08
I feel exactly the same way regarding Hawke versus The Inquisitor. It helps that Wyatt and Boulton are both my favorite protagonist VAs of all time.
I also think part of it was the sheer magnitude of the story the Devs tried to tackle with Inquisition. It was an incredibly ambitious undertaking, and the something about the writing seemed somehow...thin. I'm not sure how to better describe it. But overall, I found the dialogue in DA2 to be considerably more memorable than in DAI, and that has a big effect on how attached I become to the protagonist.
I still stand by that Hawke should have been the protag in DAI and not some random person who just popped out of no where.
#64
Posté 13 janvier 2016 - 05:14
Man, I hope we have a chance to ally with Arcann if my theory about his sister becoming too chaotic becomes a thing because I like him. He's got a great design, a good voice and is not afraid to become personally involved in trying to adress the problem that is my characrers. I can dig that and I hope we see more of his character explored. I especially like what we've seen so far such as how he genuinely seems to want to share the rule of Zakuul with his sister and misses his brother. There's these little things that I adore about the family.
If we ally, he can come hang out with my Counsular, she's let all kinds of morally questionable people join her crew. I mean, Qyzen sees nothing wrong with skinning wookies as far as I can remember and I'm pretty sure Zenith's been moonwalking all over that line you ain't suppose to cross.
I choose to surrender to him once since he asked me so nicely. It didn't make sense for my Jedi Knight to listen to Valkorion and Lana anyway but the bastard sabotaged me and revealed himself to Arcann and "Kill the Outlander or I will haunt you for eternity!!!" ...... .... seriously, I can't blame Arcann for having a f*cked up dad... neglecting him for years, forcing him to kill his twin, making him feels worthless just to egg him on..... that's parental abuse.
Emperor Arcann and his consort, the Empire's Wrath... mmm.. made me feel happy...
#65
Posté 13 janvier 2016 - 05:41
SWTOR is too straight for my taste.
still waiting on LS SW/LS Jaesa romance
The movie helped a bit especially with bringing back returning players and 4.0 made the game less grindy even as a free-to-play.
ayo so KotFE is great and the story is quality and new players have basically zero grind, all of that's true, but the endgame grind is like ninety times worse now, because once you're done with the chapter storylines in KotFE you're left with grinding out advisor influence and companion influence all the way up to 20 and 50 respectively and you just want to self-harm
I want the antagonist to really be the good guy and we end up being the bad guys.
works better in a book/movie than it does in a game, especially an RPG
#66
Posté 13 janvier 2016 - 05:50
This trailer shows us two jedi-like warriors and also brothers being trained like spartans by a father that does not really care about them, not even about their military victories. Valkorion then watches as Arcann and his brother duel after the rebel son finally explodes and attacks their father after years of coldness only to end up killing his brother, his real family. Only after this Valkorion shows an ounce of respect and calls him "son". We'll never see anything like this being made into a movie as long as Disney has the rights of SW.
On Bioware's part, they're not afraid to make Jedi look bad and less heroic and they're not afraid to humanized Siths either. If you could see in a certain perspective, the SW movies was told in a very Jedi-biased narrative. There's only black and white and only a tiny speck of the grey. But I am quite optimistic that Disney are willing to allow change and complexities in their future narrative. A lot of their movies and tv series already long veered into the dark path of storytelling. Once Upon A Time is one big twisted family drama consisted of all Disney characters, Pirates of the Caribbean too aren't all black and white.
#67
Posté 13 janvier 2016 - 05:51
That's similar to what I'd like. My ideal, though, would be a former soldier (honorably discharged) turned ambitious political figure on the ark. I want to see someone who is immensely intelligent and cunning who manages to manipulate most of the people around them for a significant period of the story. I want a chess master villain with excellent publicity.
And we, the protagonist, have a prior relationship with them. The story would play out differently depending on how much affection or antagonism is established within that relationship from early on.
So you want Lelouch vi Britannia?
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- Hanako Ikezawa et aoibhealfae aiment ceci
#68
Posté 13 janvier 2016 - 05:59
- ArcadiaGrey aime ceci
#69
Posté 13 janvier 2016 - 06:01
ayo so KotFE is great and the story is quality and new players have basically zero grind, all of that's true, but the endgame grind is like ninety times worse now, because once you're done with the chapter storylines in KotFE you're left with grinding out advisor influence and companion influence all the way up to 20 and 50 respectively and you just want to self-harm
I'm still waiting for them to nerf tanks, healers and sorcs.... either way, I have 400+ crates now from all the amount of heroics I did, and its easy to raise all your alliance to 20 but I'm not complaining since they gave me a lot of crystals and my current net worth is in millions now.
But I hate grinding companion influence. Its like buying gifts in DAO and spamming on comps only so much worst. I don't understand why they need to give several dozen companions only to restrict to one gift every 2.9 sec. When they nerfed the comps, I swear my carpal tunnel is screaming....
So you want Lelouch vi Britannia?
Spoiler
Lelouch... *sobs* I stop watching anime in 2008 because of that finale..... I still grieve....
#70
Posté 13 janvier 2016 - 06:01
I want the antagonist to really be the good guy and we end up being the bad guys.
You mean like the Reapers? I totally agree, they were awesome. Being the good guys also shouldn't preclude them from being pretentious and smug shitbirds about it, much like all the Reapers and the excellently written Catalyst.
#71
Posté 13 janvier 2016 - 06:05
Wouldn't it be fun if you turned out to be the villain? You think you do good stuff all game long just to ****** off pretty much everyone else
I do that irl
#72
Posté 13 janvier 2016 - 06:12
So you want Lelouch vi Britannia?
Spoiler
Bioware would have to cast Johnny Yong Bosch for that role. I don't think there is another VA who can capture that kind of character that well.
#73
Posté 13 janvier 2016 - 06:43
The villain doesn't necessarily need a direct personal tie to the protagonist, but does need to be developed. We have to know what they are doing and why the protagonist opposes them or why they oppose the protagonist. It's often enough just to have the Protagonist have an interest in the outcome of events.
#74
Posté 13 janvier 2016 - 07:06
Bioware would have to cast Johnny Yong Bosch for that role.
Now the war's finally over! I've got a girlfriend back at the base. I'm gonna propose to her when I get back! I even bought flowers!
Warning! Unknown target approaching at high speed. Break! Break!
Aaaahhh-ahhh! Dang it! *explodes*
- Hanako Ikezawa aime ceci
#75
Posté 13 janvier 2016 - 07:27
What they need was making the primary antagonist constantly present in the narrative rather than relegate them out of sight until the very end of the game. That's why ME1's Saren and ME2's TIM simply... work... from start, middle and end, they were there..
The Reapers, Archdemon, Corypheus themselves have much more in common with Voldermort or Sauron. They are the overarching threat that you need to deal with but they're so much a big of the threat, you don't directly encounter them until the end. You still deal with their lesser minions or hateful minor antagonist (Loghain, Kai Leng) but as the result, you have less connection to the major villain and it does make you feel less interested in them rather than the minors.
This is why I like Bioware now... they know this and it work with KotFE. Instead of a singular narrative, you get more multiple narrative that wasn't just within the perspective of the main protagonist. This allow you as a player to experience the story, picking up the things that you won't normally able to know in a single first person narrative.





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