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Why should we care about the villain?


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#101
Lady Artifice

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I guess I'm thinking more a Juxtapostion of Ryder as The Explorer/Pioneer and his Rival is the Native/Soldier, Two Individuals doing what they feel is best for thier groups continued survival.

 

Though that might be all the Johnny Cash and I could understand not wanting to touch that aspect of History.

 

I guess you could fuse the ideas

 

You have two Major antagonists, The guy in the expedition that keeps making things complicated by either seeing Ryder's approach as "too slow" and his attempts causing major friction with the Andromeda races and The Head of the locals who is wary of your presence and intentions as his own race is trying to rebuild. -An Andromeda version of Shepard you could say-

 

Hell You could finally have a situation where Paragon and Renegade could be evened throughout the game... -Taken they write Renegade as something other then a over-glorified Psychopath that delivers witty one liners- Paragon options might endear you to the Locals but hurts your standing in the expedition  much to the ire of your rival in the Expedition and those in charge. while Renegade  lets you do what you got to do to help the Expedition but the locals will see you as would be conquerors.

 

The brilliant thing would be  is to make it to where playing a pure whatever will bite you in the ass Yeah Paragoners you got a moral victory... but now the Ark is still facing food shortage cause you pitied the Starving locals. Great Renegaders you just secure prime settlement area.... unfortunately the guys you chased out have now unified and allied with are biggest threat.

 

Personally, I'm very much hoping they avoid a story involving starving locals. Colonizing explorers versus less advanced indigenous people has been pretty well explored in fiction, and I usually find it depressing and anvilicious. 

 

I'd like it if the Andromedan aliens are actually predominantly more advanced than we are. There would still be a contrast, and a potential struggle. 

 

I still stand by that Hawke should have been the protag in DAI and not some random person who just popped out of no where.

 

 

I'm torn there. I think that's probably what would have happened if DA2 had been more popularly received, and I mourn for what DA2 might have been had it not been rushed. If it had better level design, an art style I actually liked, and the approval system slightly adjusted, it might be one of my all time favorite games. 

 

On the other hand, there are some things I appreciate about the opportunity DAI allowed in providing different races. Despite the fact that I think there were weak elements in how it was integrated, and despite my tendency to play human protagonists most of the time, interacting with Solas as a Dalish elf was an experience  that ended up having a lot of value to me. 

 

Edit: Although a city elf would have been just as good. :(


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#102
Lady Artifice

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Another point - can the Council/politicians/guys in charge/Alliance not be a bunch of dumbasses who can't see the big problems?  Can we NOT be the only one who truly understands the terrible threat, fighting the authorities who all want to look the other way?  ME1 is super bad for that.

 

That was DA:O, and all of ME1 and ME2 as well as a bit of DA:I.  I'm tired of it.  Hows about they actually be competent ppl who acknowledge the threat, respect your abilities, talk to you all nice like, and entrust you to do the right thing whilst they try super hard from their end as well?

 

I just wish there was a more varied array of political figures. We've met plenty of bombastic, obstinate and short sighted bureaucrats. Maybe they could give that stereotype a rest for a while. 

 

Yep, I know, but Shep could still have a purpose, they could have evened it out a little and not had so much stupidity from the Alliance and Council.  The way they ignore everything while Shep is dead is ridiculous.

 

Oh and that's not Teagan.  That's an ugly imposter with the wrong hair who took over his role as Arl for evil nefarious purposes.  Not Teagan.  Nope.  Teagan was a dreamy guy I flirted with in Redcliffe so.....nope.  :P

 

 

My headcanon is that he was taken over by an envy demon, who made him look ugly because it's a stupid envy demon. 

 

Once my Warden catches on she'll call in a few favors with the Ferelden circle and she'll drag the real Teagan's consciousness out of the fade and back into his body. Right after she completely annihilates the envy demon crowding the space. 


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#103
ArcadiaGrey

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I just wish there was a more varied array of political figures. We've met plenty of bombastic, obstinate and short sighted bureaucrats. Maybe they could give that stereotype a rest for a while. 

 

 

 

My headcanon is that he was taken over by an envy demon, who made him look ugly because it's a stupid envy demon. 

 

Once my Warden catches on she'll call in a few favors with the Ferelden circle and she'll drag the real Teagan's consciousness out of the fade and back into his body. Right after she completely annihilates the envy demon crowding the space. 

 

Heck yes.  Too many 'dumb politicians that don't care or just want to watch their backs.'  It's a very tired trope.

 

As for Teagan....the corrupt demon is showing itself by ruining his face.  It's tragic.   :crying:

I still can't believe that's supposed to be him.  Maybe it wouldn't be so bad if he wasn't wearing that silly hat.  Definitely corrupted, only reasonable explanation.   ;)


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#104
SerriceIceDandy

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Does there have to be a villain? Colonizing a new galaxy is challenging I imagine. You have unknown environments, species, technology, etc you have to wade through. Each place you visit could have its own story. There doesn't have to be a Cerberus, Darkspawn, Reapers, or whatever that you're competing against. Andromeda could be the 'villain'.

 

Whilst I really like this idea (especially about not bringing old antagonists back), you have to consider ME's play-style as an action shooter. Whilst this could still be implemented in regards to Andromeda having hazardous fauna, that would be somewhat limited in the narrative arc. 

 

A good villain drives the story as much as a protagonist. 



#105
NM_Che56

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"Bad guy":

 

This person is the bad guy because they'll screw over other races if it means human colonies are taken care of....but to the people of those colonies, they're a  patron saint. They don't enjoy the idea of harming other non-human colonies or their efforts, but someone has to make the tough choices.  Someone has to look out for "US" and if you look, you'll see that "they" are looking out for themselves, too.

 

"Good guy":

 

They want to work with the other races.  Our survival depends on cooperating with each other instead of competing.  They acknowledge that other non-human leaders are engaging in some self preservation, but that's all because no one trusts each other.  Let's develop trust. ...but, to others they're a pacifist.  Someone who is trying to curry favor with our potential non-human overlords.  Human colonies are being attacked by non-human factions and they're not doing a damn thing about it.

 

 

So who's good and who's bad?



#106
Killdren88

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The only thing I wan to feel for the antag is hatred. I don't want to sympathize, or understand where they are coming from. Only their defeat is the priority.


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#107
Lucca_de_Neon

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cry-and-cry-BABY-adventure-time-with-fin

Most dramatic scene ever u_u respect



#108
MrFob

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It's a shame we don't have a post reaper war sequel in the Milky Way. I think Admiral Hackett would have made an absolutely fantastic villain, especially if the main character were a bit of an outlaw type. Play the needs for strong leadership in the post war chaos against the threat of emerging fascism and add a villain whom we knew to be one of the undoubtedly good guys before (plus Lance Henriksen's voice acting) and you pretty much can't go wrong.

 

Unfortunately, it won't really work with the Andromeda setup we are likely to get.


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#109
Milan92

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I would love a villain like Grand Admiral Thrawn from Star Wars.


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#110
Master Warder Z_

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As for Teagan....the corrupt demon is showing itself by ruining his face.

 

I think age did that.



#111
Gileadan

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It's a shame we don't have a post reaper war sequel in the Milky Way. I think Admiral Hackett would have made an absolutely fantastic villain, especially if the main character were a bit of an outlaw type. Play the needs for strong leadership in the post war chaos against the threat of emerging fascism and add a villain whom we knew to be one of the undoubtedly good guys before (plus Lance Henriksen's voice acting) and you pretty much can't go wrong.

 

Unfortunately, it won't really work with the Andromeda setup we are likely to get.

Mass Effect IV: The Price of Freedom


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#112
Mistic

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Okay so just to recap. What we need is a villain who:

 

The hero and the player has a good personal reason to hate.

 

Has a clear goal and motivation that makes sense.

 

Has a good reason for being evil beside the whole You wouldn't understand because you are  a puny mortal cliché.

 

His good reason isn't something like a bad childhood that would end up making him/her(please?) less threatening (*cough* Darth Vader *cough*)

 

Doesn't run away from 99% of his fights just to be a recurring threat (Like old Kai Leng)

 

But is still around in some form for the majority of the game.

 

Did I get everything?

 

Those seem to be very good ingredients for a good video game villain. And now that I think about it, isn't Saren the only villain  who fulfills the criteria in Mass Effect?

-Saren ruins Shepard's trial mission to become a Spectre, ruined his mentor's chances too, and mocks him at every turn.

-His goal is to preserve galactic sentient life, even if he deludes himself into thinking the reapers will spare them. Easy to understand and part of his background as a ruthless yet effective protector of galactic peace.

-There is the option to fight him up to three times. He runs away only once, and not precisely because he was a coward who didn't have the upper hand.

-Every major quest is tied to him and his plans, and there are even cutscenes starring him that Shepard can't see but the player can.



#113
aoibhealfae

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Technically, politicians could only do so much especially IRL. The game didn't exactly show you how limited their extend of their powers and how they're not even the one really in charge, its just political theater. Aria could order Tevos around. Where was the Primarch of Palaven in ME1 and ME2. The Salarian Dalatrass having more power than Valern. And what do you really expect them to do? Talk to them and expect them to take you seriously and actually do something like marching an army straight into a disputed territory to show who the boss is? Hell, you work with terrorists and expect it was the right thing to do because they have money to get the job done... lol.. seriously? Had to headcanon-ed really hard that Shep is just a double agent.

 

At least, Shepard finally learn how to have the balls to play the game rather than literally asking for handouts. Use back channels, talk to the actual person in charge and intimidate the frak out of them, make them desperate enough to want your favors, force their hand, make them see that helping you is helping their self-interest and pressure them until they give in. 


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#114
Seraphim24

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I'm still waiting for them to nerf tanks, healers and sorcs....  either way, I have 400+ crates now from all the amount of heroics I did, and its easy to raise all your alliance to 20 but I'm not complaining since they gave me a lot of crystals and my current net worth is in millions now.

 

But I hate grinding companion influence. Its like buying gifts in DAO and spamming on comps only so much worst. I don't understand why they need to give several dozen companions only to restrict to one gift every 2.9 sec. When they nerfed the comps, I swear my carpal tunnel is screaming....

 

 

 Lelouch... *sobs* I stop watching anime in 2008 because of that finale..... I still grieve....

 

Bioware would have to cast Johnny Yong Bosch for that role. I don't think there is another VA who can capture that kind of character that well. 

 

Code Geass R2 was yeah... honestly R1 kinda got super weird at the end there, still pretty engaging though.

 

As for Johnny Yong Bosch yeah definitely I never really notice VA that much but he really put a lot into it, it seems.



#115
ModernAcademic

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It must be someone with a strong personality like Aria.

 

You either love or hate her. There's no middle ground.



#116
Seraphim24

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You know I was thinking as opposed to Code Geass there was another anime like D from Vampire Hunter D is sort of an interesting sort of character in the middle there... like a lot of DA/ME stuff is hard contrast like X absolutely opposes Y or just big extreme conflict and stuff but D is sort of like not so much defined not by his extreme attitude towards or against most things, but just a generalized indifference to either side and just generally abstaining.

 

I think in some ways you saw that in Dragon Age 2, inevitably there was big splash splash mage templar conflict, but the essence of it in the moderate character experiences was that "Gosh, there's a lot of crazy things in this world.. can't we just focus on like, what we're eating in front of us" and that kind of sentiment.

 

Personally, it seems to me that just being wary of the gravity of competing notions and being cautious to make them is already somewhat appealing just all on it's own... it's certainly better than cheap kind of instagram to raise awareness of X type stuff right?

 

Spoiler

 

Cause I apparently just like to post AMVs to represent things lol...



#117
Han Shot First

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I'd love a final confrontation with the villain that had some emotional weight behind it. 

 

Something like the final duel in Once Upon a Time in the West. Not necessarily in how it plays out of course, but in the way it makes you feel. 


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#118
Killdren88

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What I don't to see at the end of the game the Antag lying on the ground holding a gun shot wound on his/her gut dying and saying some words in an attempt to make you feel bad for them before they die. 



#119
Han Shot First

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What I don't to see at the end of the game the Antag lying on the ground holding a gun shot wound on his/her gut dying and saying some words in an attempt to make you feel bad for them before they die. 

 

I wasn't talking about the way the scene plays out. I was talking about the emotions it triggers in the audience. The final duel in Once Upon a Time in the West is one of the greatest final confrontations between the protagonist and villain in the history of film.

 

Obviously the ending of a Mass Effect game would need to be structured differently, since it isn't a Spaghetti Western. 



#120
KaiserShep

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It's a shame we don't have a post reaper war sequel in the Milky Way. I think Admiral Hackett would have made an absolutely fantastic villain, especially if the main character were a bit of an outlaw type. Play the needs for strong leadership in the post war chaos against the threat of emerging fascism and add a villain whom we knew to be one of the undoubtedly good guys before (plus Lance Henriksen's voice acting) and you pretty much can't go wrong.
 
Unfortunately, it won't really work with the Andromeda setup we are likely to get.


And then Hackett sends an operative to deal with us. Sounds vaguely familiar.

gAbPrcz.jpg

#121
Thibax

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We need to be the villain in Mass Effect Andromeda.  :devil:



#122
Sylvius the Mad

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The danger here is in presuming the player character's motives. ME3 tried to do that with the spectral child, and failed horribly.

#123
Jorji Costava

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Personally, I'm very much hoping they avoid a story involving starving locals. Colonizing explorers versus less advanced indigenous people has been pretty well explored in fiction, and I usually find it depressing and anvilicious. 

 

I'd like it if the Andromedan aliens are actually predominantly more advanced than we are. There would still be a contrast, and a potential struggle. 

 

Actually, I was just thinking that it might be a good idea if we were the starving visitors. That would be a plausible way to set up conflict between us and the residents of Andromeda: Both sides have legitimate interests (survival for us; security for them) that can't both be satisfied, so we end up fighting against each other. It would also provide an opportunity to put Western audiences in the shoes of the proverbial 'other side' of the immigration debate.


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#124
JJ Likeaprayer

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Final Fantasy 7 fan (forever) here...man! that game has one of the top 3 saddest scenes in gaming...Something like this if people here haven't play that game yet(which I doubt!) :

 

After this scene,I was all like:Ok,m****f****! I'm gonna get your a** now,f**** b****!!!

 

But in DA and ME series the big bads has a lot to do with the side quests and the main quests,if it has nothing to do with you personally,then it has something to do with the little people that needs your help...so I do feel very responsible when I'm fighting those big bads,because it's either them or the innocent people under their big bad claws.



#125
SerriceIceDandy

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If we want a villain we have a personal connection to, how about they're introduced to us as the 'introductory companion' at the start of the game - in the same vain of Jenkins, Bald Cerberus Guy, the other Grey Warden recruits, Bethany/Carver etc. Obviously like the others on that list, s/he doesn't die but at least we could have a first hour of the game with him/her, and watch him/her develop into the villain. 

 

Edit: This would work nicely if the N7 guy fills this role, since in Mass Effect the starting companions have always been human. 


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