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After hours of effort I finally made a decent femshep


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#1
Coil Whine

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I get kind of weirdly obsessed with how characters look in games that allow for custom creation. Always thought the humans are unfairly ugly in ME, except for those with unique skin textures. It's hard to make a decent femshep, and even worse to make a decent broshep. But after hours of obsessively tweaking sliders, I think I've got it. It's impossible to totally get around the noses that are either too small or too wide, and the constant duck lips, and the weird cheek bones, and not having face codes makes it even worse, but I tried. Maybe I just have no taste, but I honestly think I made a rather radiant femshep with no mods or special tweaks, just the game's sliders. 

 

darkunder.png

sassydark.png

lippybright.png

thoselashes.png

 

What do you think? She's a spacer sole survivor adept with First Aid bonus specialization (previously completed as an engineer), but I've just started the game and haven't decided whether she should be renegade or paragon.


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#2
Natureguy85

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The second picture is great. Her eyes look crossed or something in the 3rd.



#3
The Real Pearl #2

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[x] Needs More Quarian Bum Bum


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#4
King Cool

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I could never do something like this, I tend stick with the normal Broshep, or make Shep as ugly as sin. Ugly shep makes the gameplay interesting when you have gone through ME for the millionth time. Good job man.   



#5
Natureguy85

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I could never do something like this, I tend stick with the normal Broshep, or make Shep as ugly as sin. Ugly shep makes the gameplay interesting when you have gone through ME for the millionth time. Good job man.   

 

What if you could do the stuff people do in Inquisition?

 

http://forum.bioware...-show-us-yours/



#6
olnorton

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Very nice.  ;)

#7
Vanilka

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No, you're right, your Shep is stunning. Awesome work!

 

I know what you mean, though. When I was making my main Shep, I felt like I couldn't make anything decent. I think the noses are my biggest problem. I like to give my characters unique features too, so I soon found out that if you don't want to go for the... hmm... for the lack of a better expression, conventionally attractive face parts the character creator offers, you're pretty screwed.


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#8
ArcadiaGrey

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I know what you mean, though. When I was making my main Shep, I felt like I couldn't make anything decent. I think the noses are my biggest problem. I like to give my characters unique features too, so I soon found out that if you don't want to go for the... hmm... for the lack of a better expression, conventionally attractive face parts the character creator offers, you're pretty screwed.

 

The ME character creator drives me crazy, it's so hard to look decent.  After hours and hours I finally have 2 femSheps and 2 maleSheps who are pretty different to each other but blimey, it's hard work.  I don't like either default so that makes it tougher and the male noses are so bad.  And then you can't change their faces as you go, just to make it worse.  :(

 

I'm the same, I tend to make a good looking character then tweak something to 'ruin' them a little and make them more normal.  Then try and make my different toons quite unique from each other so that I can really immerse myself in the idea that they're all different.  That's harder when there's only one VA, so I want my Sheps and Hawkes to have unique features to make them stand out from each other in my head, even if they have the same voice.

 

I feel like, if you make a good Shep, you should get an achievement just for that.  If I ever need a fifth Shep I'll be tearing my hair out.  :angry:


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#9
Tonymac

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I just stick with Sheploo.   I tried making my shep look like me and just gave up, because I had been on that stupid screen for way too long.



#10
ArcadiaGrey

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I just stick with Sheploo.   I tried making my shep look like me and just gave up, because I had been on that stupid screen for way too long.

 

I can't stand Sheploo, he looks like someone shoved his head in a pencil sharpener.

Plus he can look real creepy sometimes.


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#11
Vanilka

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The ME character creator drives me crazy, it's so hard to look decent.  After hours and hours I finally have 2 femSheps and 2 maleSheps who are pretty different to each other but blimey, it's hard work.  I don't like either default so that makes it tougher and the male noses are so bad.  And then you can't change their faces as you go, just to make it worse.  :(

 

I'm the same, I tend to make a good looking character then tweak something to 'ruin' them a little and make them more normal.  Then try and make my different toons quite unique from each other so that I can really immerse myself in the idea that they're all different.  That's harder when there's only one VA, so I want my Sheps and Hawkes to have unique features to make them stand out from each other in my head, even if they have the same voice.

 

I feel like, if you make a good Shep, you should get an achievement just for that.  If I ever need a fifth Shep I'll be tearing my hair out.  :angry:

 

Same. I try to make them look good, but not super model good, I suppose. As you said, I like "ruining" them a little to make them differ from one another. I love giving my characters unique noses, especially. But I feel like everything I make in ME1 and ME2 looks like a potato, especially with my typical modus operandi. I still love my main Shep with her silly big nose and crazy eyes, even if she's not the prettiest chick around.

 

Spoiler

 

Funnily enough, then I transfer her to ME3 and it's like she got hit by second puberty or something, lol.

 

Spoiler

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#12
Alfonsedode

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i dont think i can do better, but i find your femshep has a bit too wide face, too round too.

 

Anyway the probleme with customizing in game for me is that i always end up worse than at start trying to correct this or that. The general feeling for default shep is good enough for me and i like quite a few of the one i found here or on me face database.



#13
ArcadiaGrey

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Same. I try to make them look good, but not super model good, I suppose. As you said, I like "ruining" them a little to make them differ from one another. I love giving my characters unique noses, especially. But I feel like everything I make in ME1 and ME2 looks like a potato, especially with my typical modus operandi. I still love my main Shep with her silly big nose and crazy eyes, even if she's not the prettiest chick around.

 

Spoiler

 

Funnily enough, then I transfer her to ME3 and it's like she got hit by second puberty or something, lol.

 

Spoiler

 

Potato. *sigh* I know where you're coming from.  :lol:

 

She's more unique than many Sheps, if you were just allowed to narrow and widen noses it would make a huge difference.  The transfer to ME2 (and ME3) is always very strange...my first femShep lost almost all the features on her face in ME3 and turned into a bland over air-brushed supermodel.

How did you get the screenshots of ME1?  I try but just get an error saying my programs can't read the file.  :(


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#14
Vanilka

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Potato. *sigh* I know where you're coming from.  :lol:

 

She's more unique than many Sheps, if you were just allowed to narrow and widen noses it would make a huge difference.  The transfer to ME2 (and ME3) is always very strange...my first femShep lost almost all the features on her face in ME3 and turned into a bland over air-brushed supermodel.

How did you get the screenshots of ME1?  I try but just get an error saying my programs can't read the file.  :(

 

Thank you! That's very kind of you to say. :) But, yes, I'd love to be able to manipulate the noses a little bit more. Being able to change the width or the tip of the nose would definitely be welcome. That bothers me so much, ugh.

 

I had a problem with the save transfer for the first time, as well. It looked nothing like my Shep. So I had to recreate her in ME3 from scratch for the first time. Then, when I wanted to replay her, I just used the ME3 facecode and sliders for all three games as close as possible. My friend was a lucky bastard and his femShep somehow transferred flawlessly all the way to ME3. No idea what we did differently.

 

You should be able to open the files in IrfanView, if I recall correctly. (That's at least the program I like to use for viewing all kinds of image files, but that's my personal tastes.) It might give you an error, but the files shouldn't be beyond saving. (I remember I couldn't open them even with IrfanView while the game was still running. Had to always turn it off first.) However, what I found to be more effective is to use Fraps. It's a program designed specifically for making gaming screenshots and videos. (I think the free version allows you to take pictures in JPG, which is a fine format ready to be used immediately, or BMP which is best quality you can get but then you have to convert them to JPG or PNG because it's not widely accepted format and a single screenshot can take up to 4MB. IrfanView can convert BMP to JPG or PNG for you, though.) But, well, that's just how I do it anyway.


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#15
ArcadiaGrey

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Thank you! That's very kind of you to say. :) But, yes, I'd love to be able to manipulate the noses a little bit more. Being able to change the width or the tip of the nose would definitely be welcome. That bothers me so much, ugh.

 

I had a problem with the save transfer for the first time, as well. It looked nothing like my Shep. So I had to recreate her in ME3 from scratch for the first time. Then, when I wanted to replay her, I just used the ME3 facecode and sliders for all three games as close as possible. My friend was a lucky bastard and his femShep somehow transferred flawlessly all the way to ME3. No idea what we did differently.

 

You should be able to open the files in IrfanView, if I recall correctly. (That's at least the program I like to use for viewing all kinds of image files, but that's my personal tastes.) It might give you an error, but the files shouldn't be beyond saving. (I remember I couldn't open them even with IrfanView while the game was still running. Had to always turn it off first.) However, what I found to be more effective is to use Fraps. It's a program designed specifically for making gaming screenshots and videos. (I think the free version allows you to take pictures in JPG, which is a fine format ready to be used immediately, or BMP which is best quality you can get but then you have to convert them to JPG or PNG because it's not widely accepted format and a single screenshot can take up to 4MB. IrfanView can convert BMP to JPG or PNG for you, though.) But, well, that's just how I do it anyway.

 

Ah okay, thank you.  I'll give Fraps a try.

 

The face transferring system is so frustrating, but then recreating my Hawke in DAI was impossible too.  I guess it's just one of those things *shrug*

(doesn't mean I won't moan about it tho  :lol: )



#16
Vanilka

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Ah okay, thank you.  I'll give Fraps a try.

 

The face transferring system is so frustrating, but then recreating my Hawke in DAI was impossible too.  I guess it's just one of those things *shrug*

(doesn't mean I won't moan about it tho  :lol: )

 

True. With Hawke, I felt it was a lot about the games having completely different art styles. DAII was rather animesque while DAI tries to be much more realistic. (I love DAI's artistic direction, btw.) So, yeah, I think it's impossible to get the same result, but it sure was interesting... and maybe a little maddening, lol... to try. Shame you can't really get femHawke's signature hairstyle in DAI. But I can't really complain. It doesn't bother me so much. I feel like the DA's character creators are still more efficient than ME's.

 

The only thing I miss in DAI is that it could use some facecode feature like ME2 and ME3. That was such a good idea! With DAO and DAII you can take pictures of the sliders or something, but trying to recreate the same character in DAI is a nightmare. I remember when I was starting my second playthrough, male Trevelyan, and THE GAME BUGGED OUT ON ME AND HE GOT STUCK IN THE FADE FOREVER WITH NO WAY OUT.  :lol: I had to remake him from scratch again. What a pain. I knew I couldn't leave world-saving to a human.  :P (Just kidding. Don't hurt me.)



#17
ArcadiaGrey

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True. With Hawke, I felt it was a lot about the games having completely different art styles. DAII was rather animesque while DAI tries to be much more realistic. (I love DAI's artistic direction, btw.) So, yeah, I think it's impossible to get the same result, but it sure was interesting... and maybe a little maddening, lol... to try. Shame you can't really get femHawke's signature hairstyle in DAI. But I can't really complain. It doesn't bother me so much. I feel like the DA's character creators are still more efficient than ME's.

 

The only thing I miss in DAI is that it could use some facecode feature like ME2 and ME3. That was such a good idea! With DAO and DAII you can take pictures of the sliders or something, but trying to recreate the same character in DAI is a nightmare. I remember when I was starting my second playthrough, male Trevelyan, and THE GAME BUGGED OUT ON ME AND HE GOT STUCK IN THE FADE FOREVER WITH NO WAY OUT.  :lol: I had to remake him from scratch again. What a pain. I knew I couldn't leave world-saving to a human.  :P (Just kidding. Don't hurt me.)

 

I much prefer DAI's aesthetic too, DA2 was way too anime for me.  I remade my fem Hawke 3 times and she still barely looked like her.  :rolleyes:

I guess the one benefit to her not getting much screen time is that I didn't have to keep looking at her face thinking 'should've moved those eyes down...'

 

Face codes are great, except those weird circumstances where some just don't translate well from ME2-3 and look way too different.  Trying to communicate how I made a face for a Quizzy would be impossible, you can't even say '3 clicks from the left side of the bar' like you can in ME1.  I photograph my sliders in DA:O so I can recreate a face, no way in hell I'd even consider doing that for DA:I.

If our IQ comes back in DA4 it's gonna be a car crash, I can already see 3 hours of trying to recreate each one of them.  :lol:


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#18
ArcadiaGrey

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<snip>

You should be able to open the files in IrfanView, if I recall correctly. (That's at least the program I like to use for viewing all kinds of image files, but that's my personal tastes.) It might give you an error, but the files shouldn't be beyond saving. (I remember I couldn't open them even with IrfanView while the game was still running. Had to always turn it off first.) However, what I found to be more effective is to use Fraps. It's a program designed specifically for making gaming screenshots and videos. (I think the free version allows you to take pictures in JPG, which is a fine format ready to be used immediately, or BMP which is best quality you can get but then you have to convert them to JPG or PNG because it's not widely accepted format and a single screenshot can take up to 4MB. IrfanView can convert BMP to JPG or PNG for you, though.) But, well, that's just how I do it anyway.

 

Just to say thank you, I downloaded Fraps and have managed to take some screenshots of ME1.  <3


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#19
Vanilka

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Just to say thank you, I downloaded Fraps and have managed to take some screenshots of ME1.  <3

 

Awesome! Have fun.  ^_^



#20
Coil Whine

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I could never do something like this, I tend stick with the normal Broshep, or make Shep as ugly as sin. Ugly shep makes the gameplay interesting when you have gone through ME for the millionth time. Good job man.   

 

 

Very nice.  ;)

 

 

No, you're right, your Shep is stunning. Awesome work!

 

Aw, thanks. The more I looked at those screenshots (not many good photo ops in the very beginning of the game), the more I questioned some features. Maybe it's just the way the screenshots came out or the moment at which I took them, but I also realized Mass Effect is apparently an atmospherically dark game.

 

i dont think i can do better, but i find your femshep has a bit too wide face, too round too.

 

Personally, I prefer the more wide jawed, model-esque type faces, though I know a lot of femshep players that I see on the faces database tend to prefer that narrow, v shaped face. It's all personal preference though. With mine I was going for kind of a vintage big lipped movie star kind of thing. Didn't turn out anything like that but I guess that was the idea.

 

I feel like the DA's character creators are still more efficient than ME's.

 

I have all the DA games but got carried away with life shortly after I bought them so I have only played Origins. But if the character creator in that is any indicator of the later games, then I totally agree with you. For one thing, I cherished being able to rotate my character freely and see multiple facial expressions/watch them as they talk to look at how the animations will screw up the face I made. It really sells you short only being able to see the face from like four angles other than straight on in the ME games. Plus (this goes more for ME2 for some reason) the lighting in the ME character creators tends to be wildly different than what you'd see in normal gameplay/cutscenes. Just my thoughts.


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#21
Vanilka

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Aw, thanks. The more I looked at those screenshots (not many good photo ops in the very beginning of the game), the more I questioned some features. Maybe it's just the way the screenshots came out or the moment at which I took them, but I also realized Mass Effect is apparently an atmospherically dark game.

 

I have all the DA games but got carried away with life shortly after I bought them so I have only played Origins. But if the character creator in that is any indicator of the later games, then I totally agree with you. For one thing, I cherished being able to rotate my character freely and see multiple facial expressions/watch them as they talk to look at how the animations will screw up the face I made. It really sells you short only being able to see the face from like four angles other than straight on in the ME games. Plus (this goes more for ME2 for some reason) the lighting in the ME character creators tends to be wildly different than what you'd see in normal gameplay/cutscenes. Just my thoughts.

 

I think that's normal. With every single character I make, I feel like, "All right, I think I'm happy with what I made," but then there's always a few angles that make me go, "Ugh." Lighting contributes to it, as well.

 

I guess you're right. It's supposed to have the old sci-fi movie feel and it shows. Pretty interesting.

 

The character creators are somewhat similar in all DA games, so if you liked DAO's, it shouldn't get much worse. I think DAII is the "worst" of them when it comes to effectiveness because I feel like you can't make facial features significantly larger or smaller than they already are, so at times it seems a bit like tweaking rather than creating, but I wouldn't say it's worse than ME's CC. DAI's, on the other hand, is crazy powerful. It's a little bit like DAO's CC but extended. A LOT. All the way down to the rotating, zooming, and being able to see your character talk. You can get some gorgeous results. Just the interface is a little clunky, in my opinion.

 

I'm not sure why ME doesn't let us rotate our character, either. It's such a pain while trying to make cheekbones and such.

 

I don't know what's with BioWare shoving our character in a dark room for each character creation, though. Every single time. I can never tell if I'm giving my characters eyebrows that match their hair or what their skin tone is going to look like in the game. (Luckily, DAII and DAI have the Black Emporium DLC where you can tweak your character whenever you wish.) It'd be so cool if these CCs had sample environments with different lighting to try before we start playing.


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#22
The dead fish

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Same. I try to make them look good, but not super model good, I suppose. As you said, I like "ruining" them a little to make them differ from one another. I love giving my characters unique noses, especially. But I feel like everything I make in ME1 and ME2 looks like a potato, especially with my typical modus operandi. I still love my main Shep with her silly big nose and crazy eyes, even if she's not the prettiest chick around.

 

Spoiler

 

Funnily enough, then I transfer her to ME3 and it's like she got hit by second puberty or something, lol.

 

Spoiler

 

OMG ! She is gorgeous ! Even in Mass effect 1 !  She is really attractive, even with a bald head. How did you do that ?  :o

 

Geez, I'd ask her facial code if it was possible, . >_< Never asked, but there, I would do it. But it's true she looks crazy. Unique, but crazy. 

 

Edit : I just realized that you don't find her pretty. ( What ? lol ) don't agree as well, but to each its opinion.

 

As for the op, she looks quite good, you obviously well played the facial proportions.



#23
aoibhealfae

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She looks good! but not really a fan of the tadpole eyebrow... well, that's because its a makeup faux pas thing... 

 

There are tricks with ME1 character creation (in ME2, its easier to use a good ME3 codes and adjust from there) and it shouldn't take anyone hours. I find its easier to use a real face as guideline. This is my fav Shepard since this is the first time I tried using my face as a template and realized its easier to gauge distance and placement with the eyes, nose and mouth than to just eyeball it on the cc. Just measure your face and put them on Shepard's face and then use the slider around it.

FFocjdul.jpg

meanwhile most of my older 2014 Shepards look like a much older and very tired looking woman....

UEWNG6fl.jpg

They have same facial types, thin lips, thin cheeks, angular face... however, ME1/2 textures make Shepard's skin look dry (especially with pale tones) and at times there's some wrinkles particularly around the eyes. I found out quickly that in ME3, facial structures are different. Sometimes the animation doesn't sync well (like you get strabismus easily if you use the same eye width) and the textures and makeup smooth the skin and take the years off her looks. So... you'll get ME1/2 FemShep who can look like someone in their 30s but suddenly look like mid 20s in ME3...

 

I just make her look young in the first two game that the difference in the third game would be minuscule. She might look too cute to be a hardened military woman but hey, IRL there are lovely cute military ladies as well. Besides, in ME, time dilation rule applies especially when you're a space travelling Spectre...

 

My major annoyance with character characterization was the preset facial structure... I usually pick a skull structure that look human and proportionate to the body. Its easier with FemShep than with BroShep. I can't seem to make a decent BroShep myself since all facial structures tend to be terrible. 

 

This is prime example... 

CYVhdM0UMAUbxvU.jpg

While I did have some success at times, making a masculine Shepard with borrowed facial textures from other characters but no matter what I do. I can't make custom BroShep to look.. human. Hours and hours of attempts, its always the same empty vacuousness that stare at me... why? WHY?


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#24
Coil Whine

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OMG ! She is gorgeous ! Even in Mass effect 1 !  She is really attractive, even with a bald head. How did you do that ?  :o
 
Geez, I'd ask her facial code if it was possible, . >_< Never asked, but there, I would do it. But it's true she looks crazy. Unique, but crazy. 
 
Edit : I just realized that you don't find her pretty. ( What ? lol ) don't agree as well, but to each its opinion.
 
As for the op, she looks quite good, you obviously well played the facial proportions.


Aw thank you. I'm really pleased with how she turned out. if there's one thing I would change, I would make her nose a bit bigger, but ME doesn't let you do that unfortunately.
She's not actually bald. I'll try and get a screenshot in better lighting but she has dark brown hair in a bun.

#25
The dead fish

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She looks good! but not really a fan of the tadpole eyebrow... well, that's because its a makeup faux pas thing... 

 

There are tricks with ME1 character creation (in ME2, its easier to use a good ME3 codes and adjust from there) and it shouldn't take anyone hours. I find its easier to use a real face as guideline. This is my fav Shepard since this is the first time I tried using my face as a template and realized its easier to gauge distance and placement with the eyes, nose and mouth than to just eyeball it on the cc. Just measure your face and put them on Shepard's face and then use the slider around it.

FFocjdul.jpg

meanwhile most of my older 2014 Shepards look like a much older and very tired looking woman....

UEWNG6fl.jpg

 

How is it possible that your M2 femshep looks so different from M1 ? My characters looked a bit different, but they still looked the same though. There I feel they are totally different characters despite having the same facial features.