Frienship/Rivalry system in ME:A
#1
Posté 13 janvier 2016 - 10:46
- ioannisdenton aime ceci
#2
Posté 13 janvier 2016 - 10:48
I would like something akin to approval/friendship. Having a bit more variation in the way companions greet/respond to the PC makes it more fun.
- Lord Bolton aime ceci
#3
Posté 13 janvier 2016 - 10:52
No thank you. The Rivalry system makes no sense, since why would someone who despises what you do and what you stand for risk their life on a daily basis for you or get in a relationship with you?
- Akrabra, Mechler et pkypereira aiment ceci
#4
Posté 13 janvier 2016 - 10:59
Sadly dai reverted to the extremely poor approval approach.
#5
Posté 13 janvier 2016 - 11:15
Not a fan of heart icons either while I'm at it.
I like DA but not enough to want that mechanic in ME. I think the merging of the two franchises would destroy ME.
- Lord Bolton aime ceci
#6
Posté 14 janvier 2016 - 01:46
The main problem I had with DA2's system was that disagreeing on one issue would net rivalry points and agreeing on another gain friendship points and because they were secretly the same thing they'd cancel each other out. It was quite likely that someone would agree with Fenris that slavery was bad and also disagree with him about mages being evil - which would pull your relationship towards apathy rather than interesting.
No thank you. The Rivalry system makes no sense, since why would someone who despises what you do and what you stand for risk their life on a daily basis for you or get in a relationship with you?
Because the system represents disagreement not necessarily hatred.
- Mir Aven, Mistic et Lady Artifice aiment ceci
#7
Posté 14 janvier 2016 - 02:09
I think a friendship system of some kind, not necessarily like DAO/DA2's system, but SOMETHING that tracks the characters' interactions and relationships with the PC would be a big improvement. Like, one of my big complaints with Shepard's gang, I want to be able to choose a best friend, I don't want the narrative effectively TELLING me that Garrus and Liara have the best and closest relationships with Shepard, which is the impression I get, since they're the ones who get to express the most concern for Shepard.
I mean, I get having only so many lines to offer the characters period, but allow the friendships to vary somewhat, like they have in Dragon Age, where you see the party react based on their relationship with the PC. I think it's pretty important in terms of variation for these characters.
#8
Posté 14 janvier 2016 - 04:19
What's wrong with heart icons? Or stoic icons, or all the other DAI icons? I'd prefer to get away from Paragon/Neutral/Renegade and into DAI's more diverse tone system.Not a fan.
Not a fan of heart icons either while I'm at it.
I like DA but not enough to want that mechanic in ME. I think the merging of the two franchises would destroy ME.
As for the topic, yeah, there's not enough variation in the ME NPC relationships. Sone sort of aporoval system would be good.
- Monster A-Go Go, Sarayne et Lady Artifice aiment ceci
#9
Posté 14 janvier 2016 - 04:40
What's wrong with heart icons? Or stoic icons, or all the other DAI icons? I'd prefer to get away from Paragon/Neutral/Renegade and into DAI's more diverse tone system.
As for the topic, yeah, there's not enough variation in the ME NPC relationships. Sone sort of aporoval system would be good.
I really want them to bring in DAI's emotional wheel because it gives you more role play options. Instead of them picking an emotion for your character to feel at that moment.(after the Thessia mission for example)
- Akrabra, Hanako Ikezawa et Lady Artifice aiment ceci
#10
Posté 14 janvier 2016 - 04:43
I want the ability to
Bee Race 2k16
#11
Posté 14 janvier 2016 - 05:32
What's wrong with heart icons? Or stoic icons, or all the other DAI icons? I'd prefer to get away from Paragon/Neutral/Renegade and into DAI's more diverse tone system.
As for the topic, yeah, there's not enough variation in the ME NPC relationships. Sone sort of aporoval system would be good.
I love how you wrote 'sone.' I do that all the time on my phone glad I'm not the only one.
I don't like the 'love heart' in games for the same reason I hate them on tweets.
Its indicative of the squishy 'wub woo bae' type of romance and apart from that making me wish there really was a race of sentient machines headed towards earth. That's hardly ever the case in game with the actual interactions.
I feel like a 13 year old girl writing love letters when selecting the option. I thoroughly enjoy some of the romances though.
Its just a personal preference not one that impacts a whole lot on the experience.
- Monster A-Go Go aime ceci
#12
Posté 14 janvier 2016 - 05:41
I don't like the 'love heart' in games for the same reason I hate them on tweets.
Its indicative of the squishy 'wub woo bae' type of romance and apart from that making me wish there really was a race of sentient machines headed towards earth. That's hardly ever the case in game with the actual interactions.
Damn straight. The icon should be a bottle of tequila and a box of condoms.
Ah, c'est l'amore.
#13
Posté 14 janvier 2016 - 05:43
Damn straight. The icon should be a bottle of tequila and a box of condoms.
Ah, c'est l'amore.
Make more sense with Isabella and Bull.
Seriously though no icons. Maybe even remove colours so you have to decide without influence not sure about that last one. Keep the para/rene trigger prompts for sure.
#14
Posté 14 janvier 2016 - 09:38
What's wrong with heart icons? Or stoic icons, or all the other DAI icons? I'd prefer to get away from Paragon/Neutral/Renegade and into DAI's more diverse tone system.
As for the topic, yeah, there's not enough variation in the ME NPC relationships. Sone sort of aporoval system would be good.
Yeah don't see how you can be against tone icons and then be pro para/renegade marked options.
- ioannisdenton aime ceci
#15
Posté 14 janvier 2016 - 09:47
No thank you. The Rivalry system makes no sense, since why would someone who despises what you do and what you stand for risk their life on a daily basis for you or get in a relationship with you?
it is not despise, it is rivarly.it is different as long as there is a mutual goal , a common past , and mutual respect. Da2 rivarly system did just that.
The best companion system for me and the most interesting.
- wright1978 et Jedi Comedian aiment ceci
#16
Posté 14 janvier 2016 - 09:55
i agree that the rivalry systemn is weird, but I would welcome a real influence system.
#17
Posté 14 janvier 2016 - 09:56
pls no ![]()
#18
Posté 14 janvier 2016 - 10:00
I liked the rivalry system in DA2. It just needs some tweaking. And yes, with a mix of certain viewpoints some relationships in real life can tend toward apathy. And with certain viewpoints they can move toward downright animosity. The way things are currently done, there is no possibility of that. You can treat a squadmate like absolute dirt without any consequence because you're the video game hero. Or the consequence is that they're distracted and die because they can't function properly (ME2).
- ioannisdenton, Sarayne, wright1978 et 2 autres aiment ceci
#19
Posté 14 janvier 2016 - 10:06
Yes to an approval system for the squaddies in ME:A, but no to a Friendship-Rivalry system.
Also, I'd prefer it if I didn't get a notification about changes in the approval ratings of the squaddies, or the companions in DA while I'm at it. Could simply have a toggle for it in the options menu so that people who do want to see the notifications won't miss out on them.
Doubt it'll happen, but it'd be nice if it did.
#20
Posté 14 janvier 2016 - 10:41
No, I found the rivalry system completely unrealistic and dumb. If a 'friend' of mine does something that I am completely and whole-heartedly against I don't 'respect' them for their actions.
"Oh look, my friend is selling drugs to children... I hate that, but I guess I still respect him for being gainfully employed!"
No... that doesn't work for me. That 'friend' is GONE from my life at that point. That is how real life works.
- Hanako Ikezawa aime ceci
#21
Posté 14 janvier 2016 - 10:47
No, I found the rivalry system completely unrealistic and dumb. If a 'friend' of mine does something that I am completely and whole-heartedly against I don't 'respect' them for their actions.
"Oh look, my friend is selling drugs to children... I hate that, but I guess I still respect him for being gainfully employed!"
No... that doesn't work for me. That 'friend' is GONE from my life at that point. That is how real life works.
#22
Posté 14 janvier 2016 - 10:48
- ioannisdenton et wright1978 aiment ceci
#23
Posté 14 janvier 2016 - 11:38
it is not despise, it is rivarly.it is different as long as there is a mutual goal , a common past , and mutual respect. Da2 rivarly system did just that.
The best companion system for me and the most interesting.
No, it's not. There was no mutual goal, as each companion had a vastly different goal. There is no common past, as each came from vastly different backgrounds. There is no mutual respect, because we can stand for everything they are against with absolutely no care about how they feel, and some of them do the same to us. That isn't rivalry, that is being enemies.
#24
Posté 14 janvier 2016 - 12:01
#25
Posté 14 janvier 2016 - 04:22
I love how you wrote 'sone.' I do that all the time on my phone glad I'm not the only one.
Yeah, I had to disable autocorrect -- with all of the unusual terms we use on this board it inserts more errors than it corrects.. I suppose regular spellcheck can work, but it throws up a lot of false positives
I don't like the 'love heart' in games for the same reason I hate them on tweets.
Its indicative of the squishy 'wub woo bae' type of romance and apart from that making me wish there really was a race of sentient machines headed towards earth. That's hardly ever the case in game with the actual interactions.
I feel like a 13 year old girl writing love letters when selecting the option. I thoroughly enjoy some of the romances though.
Its just a personal preference not one that impacts a whole lot on the experience.
I have absolutely no idea what you mean by this. It's not like the heart icon is a thing in the game world. It's just an interface element that distinguishes flirtations from non-flirtations.





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