According to Origin I've played this game for 1266 hours, the majority of that in single player.
The class I've played over and over again is the Assassin, which I play partially because I enjoy it, and partially because I think it's the best DPS class in the game.
Why should I play the Assassin over any other class/specialization in the game?
Knife in the Shadows. When utilized correctly, the Assassin is always in stealth, and thus has basically 100% critical chance all the time. This puts them ahead of other classes, who have to build up their critical chance to get access to their critical damage. The assassin can put everything into attack% critical damage% and flanking damage% ignoring critical chance.
Non Focus related burst. Other classes need to use focus related abilities like thousand cuts to keep up with an assassin's dps. And while the assassin can use mark of the rift to keep targets in place while they wail on them, it's not really required.
Here is a video of me doing ~700k damage in a couple seconds in game time
Full Build (This build assumes you get the extra talent amulet in Crestwood as well as the Exclusive Training perk from the wartable)
1. Stealth - Twin Fangs (All races start with two abilities at level 1)
2. Flank Attack
3. Skirmisher
4. Ripping Fangs
5. Clinging Shadows
6. Dance of Death
7. Sneak Attack
8. Deathblow
9. Thrill of Victory
10. Hidden Blades
11. Overkill
12. I Was Never Here
13. Knife In the Shadows
14. Mark of Death
15. Caltrops
16. Looks Like it Hurt
17. Mark of Doom
18. Cheap Shot
19. Evasion
20. Evade
21. Ambush
22. Shadow Step
23. First Blood
24. Explosive Shot
25. Pincushion
26. Throwing Blades - Precision Targeting
27. Throat Cutter - Gaps in the Armor
Bound Abilities
Twin Fangs - Flank Attack - Stealth - Death Blow - Evade - Throwing Blades* - Hidden Blades - Mark of Death
*Replace with Mark of the Rift if you have stored focus and want to use it on a boss
Gear
Main Hand - Stone Stalker's Blade Schematic ( Slotted with: Imbued Tusket Hide, Ice Dragon Bone, Masterwork: Critical Crafting Bonus)
Offhand - Bosun's Blade (Unique Dagger - Reward from Locate Heretic Sister)
Helm - Cretahl Vitaar (qunari only) or Superior Skirimsher Schematic (Slotted with Ice Dragon Hide)
Chest - Superior Battlemage Armor Schematic - Upgraded With Battlemage Armor Arms and Legs (Slotted with Avaar Cotton and Ice Dragon Hide in the utility slots) Masterwork: Imperial Vestement Cotton (Walking Bomb)
Sigil - Deepstalker Sigil (Can be obtained as a trials reward)
Rings - Superior Critical Damage Ring x2
Belt - Belt - Belt of Urgency or a Increased Tonic Capacity Belt, The Bind that Guides is good too in Trespasser.
Necklace - Malika's Guard or Superior Amulet of Dexterity. I am not sure which is better.
Other Tips and My Notes
- Mighty Offense Tonic is needed to push your damage to the next level. Upgrade this asap and carry a lot on you. It only costs 1 elfroot and 1 embrium to make and you can buy both.
- The DW rogue brings damage in spades, but requires careful management. Bring companions that can take care of themselves or better, improve your damage.
- Using an ability that puts you into stealth when you're already in stealth does weird things. Be sure to wait until your stealth effect ends, and then use another ability that puts you back into stealth.
- I can get to Gaps in the Armor without having to go through knockout bomb from the Mark of Death side. That is why the build does not take Knockout Bomb
- Why were you low on health in the Vid? Belt of Urgency only gives you animation speed at half health.
-Dales Loden Wool allows you remove restriction on Gear, allowing you to use mage gear that has the largest dexerity bonus in the game





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