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My DW Assassin Build - All the damage; all the time


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#126
Gya

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I dont know Witcher 3 because as much as i loved Witcher 1 i hated the second; reason: no active pause and i'm too old to play without it :( had to play on easy all boss fights because i were unable to finish them while i finished first Witcher on hardest


I loved the combat of TW3, though many criticised it. I liked the tactical planning, the CSI:Witcher style of the contracts as well. And the plot, characters, lore... And Hearts of Stone is the best DLC I have ever played, phenomenal work by CDPR.

I'm no pro gamer, but the combat can be all but trivialised by crafting, just like in DA:I. I would thoroughly recommend it without hesitation, even if you feel like you'll only play it on easy, everything else about the game is worth it.
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#127
PapaCharlie9

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I have yet to see whether he will regenerate health.

The Emissary Boss does not. So your investment in doing damage to health does accumulate. It's the dang recasting of barrier that makes it so tedious.

The lack of a major damage dealer for range-attacking bosses is one of the few weaknesses of DW Assassin. Tempest has Thousand Cuts (immune to attacks while active) and Artificer has Hail of Arrows (A DW could conceivably use Throwing Blades or Hidden Blades -- despite what the description says -- though I need to test that).

That said, did you not save Mark of the Rift for the emissary boss? That should do pretty nice damage to him. Or at least it will slow him down enough for you to get at least one MO powered MoD in without him retaliating.

#128
Agi_

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IMO, second Witcher had the most uncomfortable combat. Witcher 3 is not that bad, just need to dodge/roll a lot. It is not that difficult with good armor and quen sign. Upgraded quen makes you essentially immortal as hits to the bubble actually regenerate your health. I'm not that young myself and passionately hate combat in games like Shadow of Mordor and similar. But Witcher 3 actually plays very smoothly. There are a lot of buffs available and during my first playthrough on hard (Blood and broken bones or something like that), I have not died a lot, maybe like once in an hour or two. And graphics are brilliant, quest are superb, and overall atmosphere is stellar. It is a must-do IMO. I have not enjoyed any other game for the past 3 years as much as W3. Well, maybe, Divinity Original Sin comes pretty close in terms of gameplay process although it is turn-based. Skyrim is excellent but it lack the finesse of Witcher's quests and plot. And it is much smaller.

 

 

I loved the combat of TW3, though many criticised it. I liked the tactical planning, the CSI:Witcher style of the contracts as well. And the plot, characters, lore... And Hearts of Stone is the best DLC I have ever played, phenomenal work by CDPR.

I'm no pro gamer, but the combat can be all but trivialised by crafting, just like in DA:I. I would thoroughly recommend it without hesitation, even if you feel like you'll only play it on easy, everything else about the game is worth it.

 

Maybe i'll give a try at Withcher 3 then; at worst i'll have wasted some 50 euros and it wont be the first not the last time i will do that.

 

Witcher 2 was too difficult for me to enjoy it; i remember replaying the first boss fight against the big poisonus octopus on the beach dunno how many times and the one in the pool against the bald muscolar king slayer was impossible for me; had to replay it a lot and then i switched to easy where opponents die if you look at them and glare.

 

Story, graphics and gameplay is excellent, nothing to say, add active pause, like in Skyrim, and you have a perfect game; nobody compels you to use it if you dont like it

 

Some years ago when i was active in the multiplayer gaming community i knew some of the best players, not only of Age of Empires that was the game i played at a pretty decent but sure not pro level, but also of FPS and i played against them; PWNAGE with me not even realizing what was happening I also saw playing a korean that was second third in the world ranking and a real professional at gaming, impressive the speed he moved his fingers on the keyboard using all his fingers of left hand plus the base of the finger to press alt or ctrl when he was pressing a letter with the fingertip sorta like a guitar player playing a difficult flamenco or a Van Halen tapping 



#129
akots1

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The Emissary Boss does not. So your investment in doing damage to health does accumulate. It's the dang recasting of barrier that makes it so tedious.

The lack of a major damage dealer for range-attacking bosses is one of the few weaknesses of DW Assassin. Tempest has Thousand Cuts (immune to attacks while active) and Artificer has Hail of Arrows (A DW could conceivably use Throwing Blades or Hidden Blades -- despite what the description says -- though I need to test that).

That said, did you not save Mark of the Rift for the emissary boss? That should do pretty nice damage to him. Or at least it will slow him down enough for you to get at least one MO powered MoD in without him retaliating.

I first took his barrier down almost to health. Then, when I try MotR from stealth from backstabbing position, ticks do about 800 damage. Which is laughable. Apparently, he is essentially resistant as regular enemies take either about 2.5K or 5K per tick. I then can get one sequence of MoD, TF, HB plus TB and FA into him  while he is immobilized. It takes off about 1/4 of his hit points (something around 40-50K combined). Unfortunately, right after that I detonated MoD for about 30K and that somehow managed to break my stealth. So, he just turned around and instakilled me with his homing poison attack. I should have detonated the mark first and used FA only after that, there might be some time left on MotR to do that, not sure. The MotR ability has very obscured visual clues as to when it is going to end and there is no ticking timer indicator.

 

Sometimes, walking bomb proc explosion also breaks stealth, so if there is a proc, I have about 5 seconds to hide somewhere. Have never seen some weird things like in that recent video in another thread. But as WB explosion is a hit, it can also proc another WB which might again break my stealth. It only happens with perceptive enemies though. They seem to be able to sense my presence from far away. If they don't have their homing zone set, they do start to move in my direction even if there is no direct line of sight. Boss Emissary is not perceptive though.

 

In most normal cases, however, WB explosion does not break stealth. So, I presume it is some sort of a glitch.

 

It might have something to do with me putting 5 seconds of walking fortress masterwork on the main dagger. It occasionally also breaks stealth when triggered by walking bomb DoT.



#130
akots1

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Maybe i'll give a try at Withcher 3 then; at worst i'll have wasted some 50 euros and it wont be the first not the last time i will do that....

You can wait for Blood and Wine expansion and subsequent GoTY/enhanced version which should happen around June-July, maybe September in the worst case scenario. I'm sure there will be some sales then. In another 3 months, it'll probably go down to 30 bucks for the whole thing with all expansions meaning you can get it for $15 with some patience.

 

I personally never bought any of the Fallout games for the full price. After a year, you can get then for $10-15 on sale as regular price goes down to $30 for GoTY.



#131
akots1

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... I also saw playing a korean that was second third in the world ranking and a real professional at gaming, impressive the speed he moved his fingers on the keyboard using all his fingers of left hand plus the base of the finger to press alt or ctrl when he was pressing a letter with the fingertip sorta like a guitar player playing a difficult flamenco or a Van Halen tapping 

No, you certainly don't need these mad skillz to comfortably stroll through Witcher 3. Cannot go to sleep either during combat but it is not that complicated. Just need to decide whether you dodge or roll as it is quite hard to do both in my experience. Roll is generally more reliable but it depletes a bit of stamina. So, some sequence of rolling-moving-rolling-moving is enough to avoid being hit and accumulate some stamina to hit back or cast some sign. If you are hurt, just cast quen, take a couple of hits, and heal yourself. There are also OP bombs that wreck things on higher levels. In general, starting from about level 20, Geralt is essentially invincible if the player is paying attention and regularly crafts armor/weapons.



#132
akots1

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I finally managed to kill the Emissary on my 6th attempt. And no, it did not take two hours. He actually can be staggered a little bit and when he floated too close to the edge of the chasm, I took a deep breath and helped him take a dive with twin fangs. He was almost at full health at the time. The whole final part took about 2 minutes and actually is in tune with role playing, quite roguish IMO. Compared to that, Sha-Brytol should be trivial.


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#133
akots1

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A short, about one hour long, stroll and Descent is finished. The Guardian is a joke of a boss as he went down pretty fast. Now, I'm trying to do the Avaar arena inspired by papa Charlie's video. First try did not go very well and I died sometime in the middle of the wave 3. It is quite hard to avoid being hit as there are many enemies although fortunately, none were perceptive so far. They are positioned mostly chaotically and cover is quite limited as well. I can probably clear first three rounds with bees and Molotov's cocktail. Not sure how to even approach the 10-round ordeal.



#134
Agi_

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You can wait for Blood and Wine expansion and subsequent GoTY/enhanced version which should happen around June-July, maybe September in the worst case scenario. I'm sure there will be some sales then. In another 3 months, it'll probably go down to 30 bucks for the whole thing with all expansions meaning you can get it for $15 with some patience.

 

I personally never bought any of the Fallout games for the full price. After a year, you can get then for $10-15 on sale as regular price goes down to $30 for GoTY.

 

I did that with the Mass Effect serie, Fallout 3/ Vegas and Oblivion; got Fallout 4 and Skyrim as soon as they come out instead. 

Steam and Origins very often have good sales, just need to give a look and you can buy good games for cheap

No, you certainly don't need these mad skillz to comfortably stroll through Witcher 3. Cannot go to sleep either during combat but it is not that complicated. Just need to decide whether you dodge or roll as it is quite hard to do both in my experience. Roll is generally more reliable but it depletes a bit of stamina. So, some sequence of rolling-moving-rolling-moving is enough to avoid being hit and accumulate some stamina to hit back or cast some sign. If you are hurt, just cast quen, take a couple of hits, and heal yourself. There are also OP bombs that wreck things on higher levels. In general, starting from about level 20, Geralt is essentially invincible if the player is paying attention and regularly crafts armor/weapons.

 

Obviously you dont, like you dont need to be as good as Roger Federer to have fun on a tennis court :) He was a real professional, playing tournaments with big money on and having enough sponsorship contracts to make a very good living from computer gaming I remember he saying that Korea top Starcraft players earned more or less like an european first division football player; a friend of mine, best italian and one of best european RTS players, was once invited, together with some of other best europeans, by a Kazakstan oil lord to stay guest in his house with some 5000 euros month petty cash, just to teach him playing and play with him in the team in some, crazy for european standards money, tournaments he organized



#135
PapaCharlie9

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A short, about one hour long, stroll and Descent is finished. The Guardian is a joke of a boss as he went down pretty fast. Now, I'm trying to do the Avaar arena inspired by papa Charlie's video. First try did not go very well and I died sometime in the middle of the wave 3. It is quite hard to avoid being hit as there are many enemies although fortunately, none were perceptive so far. They are positioned mostly chaotically and cover is quite limited as well. I can probably clear first three rounds with bees and Molotov's cocktail. Not sure how to even approach the 10-round ordeal.

 

It's somewhat a matter of luck. If I had more than 2 promoted Avvar, party members would die. Not quite one-hit kills, but certainly two-hit kills, or one-hit if you were below 50% health. I had a couple of full party wipes when I rolled unlucky and had two promoted Defenders and one Bruiser, or three promoted Bowmen.

 

Some of the promoted enemies had resistance to poison, so Bees sometimes didn't work. Antivan Fire, on the other hand, did extra damage. A lot of the Avvar seem to be vulnerable to fire. Confusion grenades should also work well.


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#136
akots1

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I tried again one more time and died again on wave 3. Looks like Avvar champion has homing teleport on me with his leaping strike/mighty blow. In the first wave I got two promoted bowmen and did not get hit a single time whole wave. In the second wave, I got 2 promoted defenders with guard and one promoted bowman. It was a bit tricky but not so bad once bowmen were dispatched with bees. Not sure what were the enemies on wave 3 as I died right at the beginning. In general, the amount of bs in this arena is ridiculous. Hitting in stealth, homing arrows going through cover, enemies teleporting, and me constantly hitting thin air with hidden blades. They seem to be programmed to move constantly almost without staying quietly in one place. Also, terrain has "hidden" features which includes some cover that is actually not cover and surrendered/kneeling Avvar jamming the pathways. Quite frustrating, I think I'll try a few more times to do these 3 waves but no way I'm going for 10, not without an option to save in between. There is too much random element.

#137
BigBrolly

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I was hoping you can explain the playstyle of the assassin in a full party...I was gonna start one soon (and mimic this build) but I'm so used to just playing a brawling knight enchanter or tempest, how do you play it with finesse and stealth? Also, do you play anything differently pre specialization?

Any tips and tricks is greatly appreciated

#138
akots1

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I was hoping you can explain the playstyle of the assassin in a full party...I was gonna start one soon (and mimic this build) but I'm so used to just playing a brawling knight enchanter or tempest, how do you play it with finesse and stealth? Also, do you play anything differently pre specialization?

Any tips and tricks is greatly appreciated

Pre-spec, I have played mostly with a bow and re-specced at around level 10 or 11 iirc after acquiring Bosun's blade while still in Haven. It is quite hard to solo through the early game with only twin fangs and stealth even with top crafted gear/weapons. I tried to solo with DW the first pride demon in the prologue, died a lot and eventually gave up and started all over with an archer. Archer did trivialize this first painful encounter and I then continued for some time with archer. But for a full party, it might work as the companions will pull away some aggro and give some protection (barrier). You have to keep in mind that before you get Knife in the Shadows, Mark of Death, and Hidden Blades, and first and foremost, Bosun's blade, the damage output is not that stellar even with tier 4 crafted daggers (using tier 2-3 materials). I'd say, it is quite mediocre and generally, you might be better off surviving with long shot, explosive shot, and leaping shot as well as some cunning acquired with items or passive abilities that give additional cunning. Also, walking bomb proc on armor or weapons helps immensely.

 

Main problem with this build is survival as on nightmare with Even grounds and Walk softly, you cannot get hit. Promoted enemies will generally one hit kill you and regulars will kill you in about 2-3 hits, melee or ranged, even with tier 3 crafted armor starting from level 10. So, any battles with perceptive enemies, in open areas without much cover, and in cozy spaces are at least unpleasant and might need to be postponed until you acquire better materials for crafting and more abilities/passives. I'm level 27 and I still cannot solo some rifts in the open when they spawn arcane horrors and more than 2 promoted wraiths. Terrors can be also very irritating when there are more than 2 of them.

 

Otherwise, it is quite simple. Just stealth, backstab, use flank attack to re-stealth, backstab, and repeat. Don't get hit in the process and that's the most important part. With Clinging shadows, about 80% of your hits are criticals.You might need to maneuver to have a good backstab angle while in stealth. Hidden blades and throwing knives as well as bombs are you major ranged attacks for those enemies that cannot be meleed.



#139
BigBrolly

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Thanks so much...this is great info

#140
PapaCharlie9

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I was hoping you can explain the playstyle of the assassin in a full party...I was gonna start one soon (and mimic this build) but I'm so used to just playing a brawling knight enchanter or tempest, how do you play it with finesse and stealth? Also, do you play anything differently pre specialization?


Finesse? No. The Assassin will be the highest damage dealer by far. So go for the biggest targets.

Stealth? Absolutely. This is a must, because of the Knife In The Shadows Passive.

Post-spec is easy. Honestly, you just have to look at an enemy and it will die, unless you use the Walk Softly Trial. Then it might take a few seconds. ;)

Pre-spec, it's true that DW rogues are a bit squishy and tend to die about as frequently as mages do, but that doesn't mean they can't carry their weight for damage. I disagree with akots1 a bit -- sure, in comparison to a level 16 Assassin, a level 6 DW rogue is weak. But relative to the other level 6 characters, DW Rogue damage output is right up there with everyone else. I spam Flank Attack and Twin Fangs all day long and kill my share of enemies.

What I do pre-spec is make sure I have the best armor I can get. Then I either have a Warrior in the party that can spam Horn of Valor/Fortifying Blast (the first 5 points of ever warrior I build goes into that ability). If I don't have a Warrior that can do that, I get the Fade-Touched Obsidian out of Redcliffe Village and use it on my rogue's gear, for On Hit:Gain Guard.

So that takes care of defense. For offense, I use the highest base damage daggers I can get. Doesn't matter if single or dual blade, all that matters is the base damage number. I'm not going to do a whole lot of auto-attacking, so it doesn't matter.

Ability priorities:

  1. Stealth with Lost in the Shadow upgrade
  2. Flank Attack with Skirmisher upgrade
  3. Twin Fangs with Ripping Fangs upgrade

That's the first six points. Add Evade and you can survive the Envy Demon battle and the Haven Raid, with the help of Regen potions and Bee grenades.

 

If you want to level up more before IHW/CotJ, you can either go deeper in Double Daggers, or you could go deeper in Subterfuge to get Evade, which is handy -- and make sure you pick up Ambush if you do that, very good way to boost your damage output vs. armored opponents -- or you could go into Sabotage to pick up Poison Blades, Looked Like It Hurt and Throwing Blades. Personally, I got for Poison Blades, then Evade + Ambush, then the rest of Sabotage on the right side. You will probably get to Skyhold before you get that far, though.



#141
akots1

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.. Pre-spec, it's true that DW rogues are a bit squishy and tend to die about as frequently as mages do, but that doesn't mean they can't carry their weight for damage. I disagree with akots1 a bit -- sure, in comparison to a level 16 Assassin, a level 6 DW rogue is weak. But relative to the other level 6 characters, DW Rogue damage output is right up there with everyone else. I spam Flank Attack and Twin Fangs all day long and kill my share of enemies. ... .

That might be true for the whole party. I have no whole party experience with DW. Also, you are taking Lost in the shadows stealth upgrade and IMO, it is somewhat easier to handle but suboptimal compared to Clinging shadows as you lose considerable portion of the damage boost. That means that there is a need to respec.

 

With regard to damage, yes, DW can probably pull the weight but no more than that. Whereas damage of archer on low levels with crafted bow is pretty good especially with long shot Eagle eye upgrade as you have complete safety of long distance between you and the enemies, can get to higher ground and flank them for the same or even better bonuses that DW rogue. IMO, up to level 12 pre-spec, archer surpasses any other character in damage and is essentially fool proof to play with very little danger even solo and essentially risk free with the whole party. Then, DW catches up and surpasses the archer after acquiring specialization mostly due to Bosun's blade bonus.



#142
PapaCharlie9

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That might be true for the whole party. I have no whole party experience with DW. Also, you are taking Lost in the shadows stealth upgrade and IMO, it is somewhat easier to handle but suboptimal compared to Clinging shadows as you lose considerable portion of the damage boost. That means that there is a need to respec.

That is correct. I always respec after getting the specialization. I respec a few times during a full play through. JoH requires a slightly different load-out than Descent, for example, particularly for mages.

When you are talking about solo experience, it's best to make that clear up front. That's the unusual case. Most people play with a party. And BigBrolly said "in a full party".

Re: Finesse

There are a handful of situations where a DW shouldn't just charge in under Stealth.

Some high damage bosses have the Perceptive trait, which means they see right through your Stealth and target you. Dragons have this trait, for example. In such cases, let a tank Taunt the target to keep aggro away from you.

Another situation is when a high damage boss, like the Envy Demon, has an AoE attack that centers on them. It's designed to punish melee characters. Usually they have a pattern or a wind-up you can memorize and evade just before the attack happens.

Finally, since you will be in Stealth most of the time, any of you party that is set to "Follow Controlled" AI will get confused, because, they can't see you either! Best to set your tank to follow "self" (e.g., if you are using Cassandra, set her AI to Follow Cassandra") and then set the rest of the party to follow the tank. Nobody should be to follow you or follow controlled if you always control your rogue.

#143
BigBrolly

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Thanks so much for the additional info!

#144
Euphoriya

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Why Explosion Shot and Pincussion?



#145
PapaCharlie9

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Why Explosion Shot and Pincussion?

That's discussed earlier in the thread.

http://forum.bioware...4#entry20239748

I recommend reading the whole thread, lots of good stuff in it. It starts to go off topic around post #100, but still worth reading.

#146
Bigdawg13

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So been trying this out.  And I have to say...the Bosun Blade almost makes this boring.  I'm only level 9, not even an assassin yet.  And I'm one-shotting any unpromoted enemy that I flank and hit with twin fangs or death blow.  The damage is through the roof.  In the past I've enjoyed rogue because it's a class that rewards good game play and punishes bad.  

 

Normally playing a rogue requires situational awareness, careful positioning, and using the right skill at the right time.  But with this trial weapon...it just requires I flank a target and it dies.  I may go back to my reaver.  We'll see.  I'm giving it a few more levels and have put the Bosun Blade back in my Skyhold chest for now.



#147
PapaCharlie9

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So been trying this out.  And I have to say...the Bosun Blade almost makes this boring.  I'm only level 9, not even an assassin yet.  And I'm one-shotting any unpromoted enemy that I flank and hit with twin fangs or death blow.  The damage is through the roof.  In the past I've enjoyed rogue because it's a class that rewards good game play and punishes bad.  
 
Normally playing a rogue requires situational awareness, careful positioning, and using the right skill at the right time.  But with this trial weapon...it just requires I flank a target and it dies.  I may go back to my reaver.  We'll see.  I'm giving it a few more levels and have put the Bosun Blade back in my Skyhold chest for now.


I have it but do not equip it, for the same reason. I may change my mind when I start soloing some of the harder bosses, but for regular mooks, it's overkill.