Hi all!
This piece of code should have a 25% of destroying target armor and weapons when it dies and replace it by a "broken object" when it dies (on death).
object oO = OBJECT_SELF;
if (d4(1) == 1)
{if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CHEST, oO))){object oR = CreateItemOnObject("objetoroto", oO);SetName(oR, GetName(GetItemInSlot(INVENTORY_SLOT_CHEST, oO))+" Roto");AssignCommand( oO,DestroyObject(GetItemInSlot(INVENTORY_SLOT_CHEST, oO))); }}if (d4(1) == 1){if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oO))){object oR = CreateItemOnObject("objetoroto", oO);SetName(oR, GetName(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oO))+" Roto");AssignCommand( oO,DestroyObject(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oO))); }}if (d4(1) == 1){if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oO))){object oR = CreateItemOnObject("objetoroto", oO);SetName(oR, GetName(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oO))+" Roto");AssignCommand( oO,DestroyObject(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oO))); }}
This doesnt works! why?





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