New players with low N7s are always going to struggle on gold + plat because it was not designed for them. Difficulty levels should be unlocked as achievements. For example everybody starts out on bronze and gradually graduates upwards when either a certain gear ranking is achieved or as a result of completing challenges which suitably demonstrate technical proficiency, for example; Lone Wolf banner, e.g.
Silver difficult could be the reward for completing the full set of common weapons
Gold difficulty as the reward for completing the uncommon weapon set
Platinum difficulty the reward for completing the full set of rare weapons
Alternatively completing a lone wolf challenge on each tier unlocks the next
That way you are guaranteed to be paired with suitably equipped teammates with at the very least a minimum level of experience required to complete each incremental manifest challenge, i.e. on average it may take 5 hours to unlock silver on bronze, 20hrs on silver to unlock gold and 50hrs on gold to unlock plat. If everybody has earned the right to play on a given difficulty then kicking would be reserved for absolute a--hats.
The first level of singleplayer should be adequate tutorial for new players anything more would be overkill. If you can't suitably train new players with the first level or so then your game is too complicated.





Retour en haut







