I have been a fan of the franchise since DA:O purchased and played all the games and DLC's and DA:I hasn't dissapointed.
However,
1.
I was dissapointed that there wasn't any real attempt to have Rifdon and Haven resemble their DA:O selves, so I theorized this might be for two reasons. 1. The people who designed and made those towns in DA:O no longer work at BioWare and thus, BioWare no longer has the rights. 2. Pride? The new designers didn't want to rehash someone else's work.
I don't think it was due to technical reasons, but correct me if I'm wrong.
2. There was a much hyped feature of the game that was even included in some of the sneak-peak previews that was dropped on releaseand I was wondering what happened? The idea that we could lose some of the fortresses we took and that we'd have some real consequential choices to make concerrning the attacks. In the video example it shows you come across a group of wounded Inquisition soldiers, you are then given the option of saving the soldiers or going back to your fortress that is under siege. I don't necessarily bemoan the loss just curious on what the decision was?
I haven't checked the forums, since release, so I'm sure these topics have already been discussed, but any help would be appreciated.





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