I agree with your brother its part of what made ME fun.
And I agree with DA even though I enjoyed it. The thing about real life is it sucks. Kids are great but I don't need or want either one of those things in my games.
I don't really need an in game friend who agrees and disagrees. I need a character who's worldview I can shape to suit the world I'm building through THEIR interactions.
That's why I like characters like Leiliana.
I also agree with you but I don't think character interactions and P/R System are the same thing.
Even though I think the Paragon/Renegade system of the ME games is very archaic and unrealistic I must admit that I prefer it to how morality ( or rather approval since this is my main issue ) is handled in the DA universe. I've owned and played every DA game but I have yet to finish a single one, I always end up giving up roughly 10% through these games because I find that trying to keep everyone happy ( or at least the characters you like happy ) is just to much micro managing for me to cope with. I'm all for more realistic characters and all that but it's pretty intimidating knowing that some of your favourite characters in the game will walk out on you or possibly die because you picked the wrong dialogue choice some 40+ hours earlier in the game. I play video games for entertainment and escapism and I find micro managing a large number of squad mates moods and personalities ( while also trying to romance a specific party member ) to be to much like real work.





Retour en haut







