As far as I remember, at least one ME3 dlc had the ability to track squadmate usage and reflect that in dialogue. At one point in the Citadel dlc, I think the least used companion will complain about never getting picked (just before pizza volus?). I believe when the Normandy picks up your squad in the EC beam run, the person you talk to (and the person who tells Joker to go) is your most used companion. Usually this would be overridden by a companion with LI status.
So I was thinking, would anyone like that feature to return in ME:A? Perhaps after a really emotionally-wrenching Virmire-type mission, our most used companion (or LI) could be the one to come talk to us about it. DA2 had a scene where Hawke's family member died, and their LI came to comfort them. If you had no LI, it was your friend Aveline. Sounds like a excellent first step. To me, the next one would be having that friend selection personalised (instead of Bioware selecting one for us to talk to).
If they do a romance scene just before the final mission again, it could be replaced by platonic conversation with another companion, if you have no LI. Maybe you tried to romance Samara in ME2, but she turned you down. Doesn't mean you shouldn't have a last moment with her before the final fight. Or Garrus, if he was your best friend and you didn't/couldn't romance him. There's no reason a protag should just be a hermit simply because they have no romance.
Obviously there's one major flaw - you might be picking a companion based on combat usefulness, not personality. DA-style approval systems wouldn't cut it, since you can max all of them. I guess, an alternative would be selecting someone from a list to visit your personal quarters for the chat. Maybe less organic, but pretty foolproof.





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