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Identifying your best bud, your bro, your BFF?


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#1
BraveVesperia

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As far as I remember, at least one ME3 dlc had the ability to track squadmate usage and reflect that in dialogue. At one point in the Citadel dlc, I think the least used companion will complain about never getting picked (just before pizza volus?). I believe when the Normandy picks up your squad in the EC beam run, the person you  talk to (and the person who tells Joker to go) is your most used companion. Usually this would be overridden by a companion with LI status.

 

So I was thinking, would anyone like that feature to return in ME:A? Perhaps after a really emotionally-wrenching Virmire-type mission, our most used companion (or LI) could be the one to come talk to us about it. DA2 had a scene where Hawke's family member died, and their LI came to comfort them. If you had no LI, it was your friend Aveline. Sounds like a excellent first step. To me, the next one would be having that friend selection personalised (instead of Bioware selecting one for us to talk to).

 

If they do a romance scene just before the final mission again, it could be replaced by platonic conversation with another companion, if you have no LI. Maybe you tried to romance Samara in ME2, but she turned you down. Doesn't mean you shouldn't have a last moment with her before the final fight. Or Garrus, if he was your best friend and you didn't/couldn't romance him. There's no reason a protag should just be a hermit simply because they have no romance.

 

Obviously there's one major flaw - you might be picking a companion based on combat usefulness, not personality. DA-style approval systems wouldn't cut it, since you can max all of them. I guess, an alternative would be selecting someone from a list to visit your personal quarters for the chat. Maybe less organic, but pretty foolproof.


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#2
FraQ

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Envisioning a scene where Shepard is waiting in his quarters for his LI to show up for sexy time but instead finds Garrus at his door with a six pack of beers and a Turian board game called Calibration Time!

:/

My personal Shepard would have taken the beers and slammed the door in his face... Just sayin.
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#3
Xen

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Yeah, I liked this and actually Citadel tracked it on multiple occasions. Upon reaching the first set of guards in the Suppressor section after initially escaping the restaurant, either your current LI or most used squadmember will contact you over the radio to ask about your status, then 2nd most used squadmember will do so slightly later, and those two will continue going back and forth with you and each other as you progress. Your LI or most used squadmate then shows up to help at the car dealership along with Wrex (if alive) or James (I wonder who shows up if James is most used and Wrex is dead?).

The section you are referring to is when you pick your squad to fight the clone. Your least used squadmate will comment on rarely being picked (for me it is always EDI because it only gets used for its plot mandatory Chronos mission).

I'd have liked them to use a similar system for the main game when talking about the briefings and on ship conversations. There probably wouldn't have been as much backlash if someone you actually cared about was relaying the information or coming to talk to you instead of it defaulting to Liara/Garrus regardless of how much you interacted with them, but then again that requires them to record those scenes for the entire squad (some of whom could be dead), which may have only been possible due to Citadel not having the same time constraints as the base game.


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#4
goishen

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I would prefer the game just tell you, a la Telltale Games.

 

"You chose X companion 98% of the time!"  Really?

 

"Just like *goes to the internet for a calculation* Y% of players!"


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#5
ZipZap2000

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My Shepard's best bud is always Tali.

Then his LI comes next.

Tali is just a really good friend with a shotgun who jokingly threatens to shoot Garrus when he gets out of line.

And I like that.

Garrus is a jerk if you don't have a vagina, which is why he never makes the list. Vega shows more interest in you as a friend.

Garrus:

Can it wait?

Not now Shepard.

Calibrations.

Not now.

Can it wait?

Reach and flexibility.

Not now.

Then you find him talking with everyone else on the Ship behind your back. Especially Liara and Tali.

How you gonna ignore me then mob on all the bitches Vakarian? Without me too.

#Bastardo
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#6
Sylvius the Mad

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I don't need the game to know which squadmates my character likes best.

#7
SlottsMachine

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I take whomever I want to regardless of usefulness. So that's not an issue. Though as a Vanguard everyone was useful in ME3, with the effectiveness of combos. Andromeda might be similar in that regard.



#8
fraggle

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Discovered the thread pretty late, didn't I!?

I love this idea, and I'd really welcome it. If not on a large scale, some small nods as to who's your most used squadmate like they did in the Citadel DLC or for the ending slides with EC would be awesome. I feel like this would make the games even more personal and players might get even more attached. I know that would be the case for me.

The possibility that either the best friend or a squad mate that turned the player down shows up in the end to have a final talk with you would be absolutely amazing.

I'm really curious if they'll do something in this regard, one can hope I guess :)

 

(I wonder who shows up if James is most used and Wrex is dead?).

 

For me Liara showed up during the car dealership scenes. It seems unfortunately she's the default when you don't have an LI (at least for PS3 and I believe XBox too). James was my most used squaddie and Wrex was dead, so James showed up with the Rocket Launcher and helped out in the fight with Liara.

As for who contacted me, it was Liara first (again, default...), EDI 2nd, which was weird because I used her the least (she even mentions it that she rarely gets picked ;)).


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#9
Scofield

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Nope dont want it, i personally hate the game telling me who my "friends" are, i made sure Garrus died all the time in me2 to put a stop to this nonsense but yeah never stopped the damn game from having my char say crap about how much he missed the ******



#10
straykat

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The best bud is whatever they hear most people squee about.

 

I have no choice there. It's why Garrus and Liara got relegated to the role.



#11
Helios969

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Nope dont want it, i personally hate the game telling me who my "friends" are, i made sure Garrus died all the time in me2 to put a stop to this nonsense but yeah never stopped the damn game from having my char say crap about how much he missed the ******

But wouldn't it be better if the game actually tracked and acknowledged who your best bud is rather than Bioware inserting default BFF?


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#12
straykat

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But wouldn't it be better if the game actually tracked and acknowledged who your best bud is rather than Bioware inserting default BFF?

 

It would, but they're lazy about things like that.



#13
Helios969

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It would, but they're lazy about things like that.

Well I'm not sure it's laziness as much as difficulty, prioritizing, and/or lack of resources.  It'd be great if they could implement the various ideas (good ones) thrown around on BSN, but we know it's just not practical.


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#14
straykat

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Well I'm not sure it's laziness as much as difficulty, prioritizing, and/or lack of resources.  It'd be great if they could implement the various ideas (good ones) thrown around on BSN, but we know it's just not practical.

 

I'd rather they just not bother. I like most of what they did in ME2 already. It was cinematic, but without giving too much direction with Shepard. Until Shadow Broker at least. That whole thing is fan service. It's well done, but it's weird playing it as another type of fan. ME3 seemed to take more cues from it.



#15
katamuro

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In DAI I usually pick the people I like. Which is why I pretty much always had Varric in my team and Cassandra. In both ME2 and ME3 you can easily pick the characters you like them most because unless you go on hardcore all of them can take care of each other and are useful in combat. Not like ME1 where you had to take someone with enough tech skills and preferably someone with biotics because some things would have been so much harder to do without them.



#16
Panda

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Great idea, but I agree that there is no perfect system to base it on. I'd like element of surprise more than just choosing who to talk, but basing on who you pick most in your squad might not be best choice since players don't always pick their favorite character.


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#17
Mistic

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The problem of that idea is that gameplay and story can be very different from your point of view. Your PC character may have a good relationship with another squadmate, but almost never pick him or her because of their specialization. Imagine that the game chose your LI with the same system. Wouldn't it be absurd?

 

However, I think that the idea of identifying your PC's best friend is a good one. Just make it depend on dialogue choices, not unlike romance. Who your PC chooses to accompany him or her to a party or who they go to when they need counsel should count more than, for example, picking a tech specialist very often because the game is full of synthetics.


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#18
fraggle

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I think this idea is mainly for PCs that don't have a LI. For example when I didn't have a LI in ME3, Liara was the default in some scenes where the LI would appear (most prominent of course during the Citadel DLC in the car lot). I almost never took her to missions with me, so I would've liked if the companion would show up that was most used or most talked to. AFAIK the system for ME3 is like that a bit anyway, it determines a "friend status", with LI status of course overriding everything.

So people that don't have a LI could determine a best friend that would play a more special role.

 

Now I get what you guys say about taking specific squad mates with you because they're most efficient, and it was also pointed out by BraveVesperia. And I agree, but in this case it doesn't matter in the end, because Bioware always pushed Liara (and Garrus too) into that role anyway, and not everyone liked that (I certainly didn't).

So if they incorporated a system where your best bud is determined in case there's no LI, at least there's the chance that someone dear to the players heart will show up instead of a default.

If people don't wanna pick the squaddies they like most, but instead go for most efficient, that's fine, then they don't miss out on anything, but I almost always take my character's "besties" or most important people with me, so it would be awesome if that would somehow be reflected in the game. Instead of getting someone shoved down your throat you can determine for yourself which squad mate will show up at certain times, if you're willing to do the necessary things for it :)


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#19
N7Jamaican

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I mostly used Tali in the majority of my playthroughs...



#20
Obliviousmiss

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I'd rather they just not bother. I like most of what they did in ME2 already. It was cinematic, but without giving too much direction with Shepard. Until Shadow Broker at least. That whole thing is fan service. It's well done, but it's weird playing it as another type of fan. ME3 seemed to take more cues from it.

 

I don't get why fan service is "a four letter word" around here. Don't good companies listen to what their fans want and give it to them? I love fan service. Fan service is what made Tali and Garrus romance-able. 


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#21
BraveVesperia

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I think this idea is mainly for PCs that don't have a LI. For example when I didn't have a LI in ME3, Liara was the default in some scenes where the LI would appear (most prominent of course during the Citadel DLC in the car lot). I almost never took her to missions with me, so I would've liked if the companion would show up that was most used or most talked to. AFAIK the system for ME3 is like that a bit anyway, it determines a "friend status", with LI status of course overriding everything.

So people that don't have a LI could determine a best friend that would play a more special role.

 

Now I get what you guys say about taking specific squad mates with you because they're most efficient, and it was also pointed out by BraveVesperia. And I agree, but in this case it doesn't matter in the end, because Bioware always pushed Liara (and Garrus too) into that role anyway, and not everyone liked that (I certainly didn't).

So if they incorporated a system where your best bud is determined in case there's no LI, at least there's the chance that someone dear to the players heart will show up instead of a default.

If people don't wanna pick the squaddies they like most, but instead go for most efficient, that's fine, then they don't miss out on anything, but I almost always take my character's "besties" or most important people with me, so it would be awesome if that would somehow be reflected in the game. Instead of getting someone shoved down your throat you can determine for yourself which squad mate will show up at certain times, if you're willing to do the necessary things for it :)

Yes, this is pretty much what I was thinking!  ^_^ It shouldn't get in the way of LI status, 'cause that could override it, much like in the ME3 dlcs. But it would be great for non-romancers, or just give people a reason to try a single protag. Plus replayability.

 

I'm definitely one of those people that takes my protag's best friends with me, but I can see how others might pick based on combat effectiveness. Perhaps it could be identified through dialogue, like Mistic pointed out. The game could track how often you picked a really friendly, buddy-buddy dialogue option, and the one with the most hits is chosen for the scenes. If multiple characters hit it, maybe it's randomised between that selection. Unless you have an LI, of course.


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#22
rapscallioness

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I like it! I like this idea, and I'm glad BW is finally figuring out how to do this. They do need to be careful in that I believe that's why the ones you took with you most showed up in the final Normandy crash scene. They were tracking it, and trying to show you that hey they survived. But the part where they are the crew you take with you most, so ofc they were with you for the final beam run kinda slipped by them.

 

In general, I like the idea, and want them to keep working with it. As far as the before the final mission thing, I would not mind just wandering out to the galley and running into crewmates. Maybe they could not sleep, too. We all end up having a last little sit down together--at 2:45 in the morning. Then phase out back to our quarters.


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#23
Lady Artifice

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I love the concept. I was pretty thrilled about the way the citadel DLC reacted to the characters I spent the most time with.

 

And you know, even if you (the player) are selecting your default companions based on combat usefulness alone, it still makes sense that the character you've been through the most combat with might perceive that time together under fire as making you closer.

 

I guess, an alternative would be selecting someone from a list to visit your personal quarters for the chat. Maybe less organic, but pretty foolproof.

 

Maybe they could just use the email system like they did in citadel. The protagonist is inviting the character of choice up to talk. I know I'd find that believable.


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#24
straykat

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I love the concept. I was pretty thrilled about the way the citadel DLC reacted to the characters I spent the most time with.

 

Way too little, too late. Also false advertising. I thought Miranda and Jack would be there more, for example..considering the cover art. But no, they ramped up Liara's "closeness" again.



#25
Lady Artifice

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Way too little, too late. Also false advertising. I thought Miranda and Jack would be there more, for example..considering the cover art. But no, they ramped up Liara's "closeness" again.

 

There's still hope for the future, which is what this thread is addressing. The wrongs of the past might yet be improved upon.