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Would you want BioWare to focus more on singleplayer or multiplayer?


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#26
Celtic Latino

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Single player all the way. One of the main reasons I enjoy Bioware's games is for the story/character driven single player campaign. I will admit Mass Effect 3's multiplayer was actually pretty good though I never played Inquisition's. 

 

I'm fine with them putting multiplayer in (and adding to it) although I'd prefer the greater emphasis be put on single player (or at least, evenly split as far as DLC and freebies go). Just my opinion. 



#27
Sylvius the Mad

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I will never play the MP, so my preference is obvious.



#28
Serillen

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I liked the MP, though I definitely prefer for the greater amount of effort to be used on SP.



#29
General TSAR

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Singleplayer obviously, I hate tacked on multiplayer. 



#30
The Real Pearl #2

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i love the salt in this thread, it makes me stronger

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#31
Queen Skadi

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It really shouldn't be a red flag though, because as noted the MP is a separate budget. Not doing MP would just result in them not getting that money at all.

 

Not to mention that MP doesn't even make use of writers and barely needs any voice acting, so it's not like they would be taking those people away from SP.

 

Oh don't believe everything the developers tell you, while I am sure they may have been able to convince EA to loosen the purse strings a little to front up some of the extra resources needed for Multiplayer to say it had no effect on the single player would be a tad facetious, I mean you can see for yourself the effects it had on single player as in order to save a bit of money many of the side quests were basically single player versions of the multiplayer.



#32
Monster A-Go Go

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Oh don't believe everything the developers tell you, while I am sure they may have been able to convince EA to loosen the purse strings a little to front up some of the extra resources needed for Multiplayer to say it had no effect on the single player would be a tad facetious, I mean you can see for yourself the effects it had on single player as in order to save a bit of money many of the side quests were basically single player versions of the multiplayer.

 

Or, the MP maps were a resource they otherwise wouldn't have had lying around and the SP game got a few bonus combat missions because of their ready availability. 


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#33
PatrickBateman

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Luckily neither the developers or EA listen to butt hurt lolSP fan boys as the MP mode obviously is to important for the sales figures.

Keep on crying alone in the dark lolSP fans, no one is paying any attention to you.
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#34
UniformGreyColor

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Oh don't believe everything the developers tell you, while I am sure they may have been able to convince EA to loosen the purse strings a little to front up some of the extra resources needed for Multiplayer to say it had no effect on the single player would be a tad facetious, I mean you can see for yourself the effects it had on single player as in order to save a bit of money many of the side quests were basically single player versions of the multiplayer.

 

Source?


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#35
Andrew Lucas

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Certainly not on the horde mode.

#36
Gothfather

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Personally i think EA has the best development strategy for the multiplayer additions in a single player  franchise game.

 

They get a separate studio with a separate budget with a separate revenue strategy to finance the addition. AND they get the the multiplayer studio to test and provide feed back on the combat game play. Which helps the single player experience.

 

Look at combat in DA2 vs DA:I both games use the same foundational mechanics and philosophy in their combat mechanics. It is easy to see the similarities between both games. Yet the combat in DA:I is head and shoulders better than DA2. DA2 is the only Bioware game that I have played where I lowered the difficulty because I just wanted combat to end faster because it was so boring.  yet in DA:I I enjoy combat it is far from boring to me.

 

EA knows that multiplayer is important to a percentage of gamers but they also know that multiplayer is of zero interest to an equally large set of gamers like myself. So how do you please both player bases? You use systems in place that allows EA to monetize multiplayer so they can create the two studio approach. It is up to the multiplayer studio to create an engaging multiplayer experience so that players feel a desire to buy things exclusive to that part of play and thus justify their budget. The single player studio then is responsible to create an engaging single player experience to justify the initial purchase price for both gamers.

 

This approach eliminates the controversy of splitting a finite budget between the needs of the singleplayer vs the needs of the multiplayer because the two budgets are separate with separate revenues to justify said budget, as without the multiplayer their would be no microtransaction monetization. This does mean that multiplayer have to accept that if they want to play multiplayer games within the framework of a singleplayer franchise there WILL be microtransactions.  

 

This is an example of good corporate monetization when it bridges the gap between multiplayer and singleplayer experiences in a franchise that is predominately a singleplayer franchise.  



#37
Catastrophy

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I am looking forward to playing with all of you. #pugme


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#38
Gileadan

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Single player. I like MP, but there are dedicated games for that. ME3 MP was fairly decent though, while DAMP totally isn't my thing. We'll see how this one turns out.

#39
wright1978

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Sp of course. I barely tolerate the presence of mp in the first place.

#40
Vegeta 77

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SP should always be the focus and be more important then MP always when it comes to mass effect.



#41
JJ Likeaprayer

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Singleplayer of-f*ing-course! That's where BioWare shines,the stories and dialogues! There's countless games out there with good multiplayer,that's not where BioWare should be focus on...what makes DA and ME stands out above them all are those incomparable stories and dialogues.



#42
Queen Skadi

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I will never play the MP, so my preference is obvious.

 

But if you never play it how do you know you wont like it?

 

Of course in all honesty the multiplayer in Mass Effect is rubbish so I don't see why anyone would like it but without having actually played it you wont know that!



#43
Queen Skadi

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Source?

 

What do you mean "Source?"? Play the bloody game and see for yourself, the maps used in the single player side missions are the exact same maps used in multiplayer matches.



#44
ThomasBlaine

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Singleplayer. The more extensive any multiplayer "mode" is, the more I always regret that they made the effort instead of polishing off the actual game. Except for games built specifically around multiplayer, of course, but those have their own niche.



#45
Cyonan

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Oh don't believe everything the developers tell you, while I am sure they may have been able to convince EA to loosen the purse strings a little to front up some of the extra resources needed for Multiplayer to say it had no effect on the single player would be a tad facetious, I mean you can see for yourself the effects it had on single player as in order to save a bit of money many of the side quests were basically single player versions of the multiplayer.

 

There's nothing to suggest that is the case.

 

This is basically just you not liking the side quests we got in SP and blaming it MP for it. The fact that they used the same maps really isn't proof that they did it to save money and not, say, because they simply had them lying around and figured they could throw in a few extra maps for the hell of it.


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#46
SofaJockey

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Single player is the priority.

Multiplayer should still be awesome.

 

They are budgeted and resourced separately, so no problem.


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#47
Queen Skadi

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There's nothing to suggest that is the case.

 

This is basically just you not liking the side quests we got in SP and blaming it MP for it. The fact that they used the same maps really isn't proof that they did it to save money and not, say, because they simply had them lying around and figured they could throw in a few extra maps for the hell of it.

 

Of course they did it to save money, or are you one of those people who believes that the designers reused the same 4 interiors in Dragon Age 2 because they thought it would be such a shame if the player only got to experience them once?

 

The claim is that the multiplayer has no effect on the single player but here we have maps that were clearly designed for multiplayer horde mode being used to fill out the mission quota in the single player campaign, I would say that is a pretty clear example of the multiplayer component effecting the single player content.


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#48
Panda

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Singleplayer cause that's what I'll be playing. Why would I buy the game if the focus was multiplayer?



#49
Catastrophy

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Singleplayer cause that's what I'll be playing. Why would I buy the game if the focus was multiplayer?

So you can play with me? Who wouldn't want to play with me? #pugme
 


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#50
Cyonan

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Of course they did it to save money, or are you one of those people who believes that the designers reused the same 4 interiors in Dragon Age 2 because they thought it would be such a shame if the player only got to experience them once?

 

The claim is that the multiplayer has no effect on the single player but here we have maps that were clearly designed for multiplayer horde mode being used to fill out the mission quota in the single player campaign, I would say that is a pretty clear example of the multiplayer component effecting the single player content.

You're talking about the same two dungeons being used for 95% of the game versus a handful of maps used once each.

 

In either case the missions we got also didn't need much in the way of development time. The maps were already done and they didn't have any significant writing or voice acting to them. That suggests that without MP, had we even gotten anything else in place of them it's very unlikely that we would have gotten anything better and any money saving was them simply not making another map of roughly equal size.

 

You can argue they didn't spend enough time on the side quests but again, that's not the fault of the MP that the ones not directly related to the main story were weak. It's not like they were taking the writers away from the SP team.


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