Nope. In the ME3 Coalesced file, there are two separate sections for multiplayer and single player (sfxgamecontent & sfxgamempcontent). Each one has their own separate enemy types and damage multipliers. Bioware isn't like Blizzard where they balance PVE around PVP. Where they have one thing for everything. It's completely separate with this game.
They also had two separate teams. The one in Montreal developed the multiplayer, while the one in Edmonton did all single player. The Montreal one did do some single player stuff, but not a whole lot.
The Andromeda team is a lot bigger though.
There was one update where they mixed things up and a good number of the MP balance changes got implemented into SP, but it was mostly powers which was mostly buffs =P
and yeah, as much as I like Blizzard they have a major issue in WoW with not wanting to separate abilities into PvE and PvP numbers.
but in general I agree with the sentiment here in the last few pages of this thread that SP and MP shouldn't be going against each other. Most of us "MP players" still like the SP of BioWare games and want it to be good and the community of ME3 MP was easily one of, if not the best online community I've ever seen. That includes online communities of SP only games.
Here on the BSN, the most "toxic" thing we got on the ME3 MP boards were people who complained about nerfs. Other than that it was a lot of awesome people messing around, having fun, and datamining.





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