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Do you expect ME:A to feel like the other games?


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#1
Linkenski

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Personally I don't. I had this expectation formed last year that because they are bringing back the Mako and bringing back planetary exploration that it would be like ME1, but really if we believe that we're probably kidding ourselves. In terms of feel I think ME1 has more to it than its structure. It's also in how it had the 80s sci-fi vibe and sometimes kind of a blade-runner feel while ME2 and ME3 went more for the modern cinematic version of Star Trek and modern Star Wars feel for example.

 

ME:A, in regards to vibe is only moving forward I believe. It's taking that very modern feel of ME3 and going even further, even if it has Mako and planetary exploration and a more nonlinear feel. I think at some point I wanted to anticipate ME:A thinking I would be getting Mass Effect 1 all over again because I love that game and have nostalgia for it, but realistically, ME:A is going to be its own thing.

 

I don't mean to sound patronizing. It's just something that struck me recently.

 

Do you expect ME:A to feel like ME1 or any of the other games?



#2
Donk

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Personally I don't. I had this expectation formed last year that because they are bringing back the Mako and bringing back planetary exploration that it would be like ME1, but really if we believe that we're probably kidding ourselves. In terms of feel I think ME1 has more to it than its structure. It's also in how it had the 80s sci-fi vibe and sometimes kind of a blade-runner feel while ME2 and ME3 went more for the modern cinematic version of Star Trek and modern Star Wars feel for example.

ME:A, in regards to vibe is only moving forward I believe. It's taking that very modern feel of ME3 and going even further, even if it has Mako and planetary exploration and a more nonlinear feel. I think at some point I wanted to anticipate ME:A thinking I would be getting Mass Effect 1 all over again because I love that game and have nostalgia for it, but realistically, ME:A is going to be its own thing.

I don't mean to sound patronizing. It's just something that struck me recently.

Do you expect ME:A to feel like ME1 or any of the other games?


I don't believe it will.

New engine, new premise, etc.

Hell even DAI to me didn't really have that DA "feel". The same thing will happen here.

#3
Lady Artifice

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I do expect the tone of ME:A to be very different from any of the trilogy installments. Though considering how much the tone shifted between each game in the trilogy, that's actually just keeping with tradition. 


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#4
ZipZap2000

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I'm expecting something completely different, with reminders of its roots (mako).

Long time fans will recognise and remember certain things but for the most part it should feel new. It should feel futuristic and it should certainly push the boundaries of what's already been done within the genre.

I expect a bold, atmospheric, adventure with new concepts and original direction. ME borrows a lot I hope that ends and we see something genuinely creative with its own vibe.

Something we haven't experienced yet.

#5
Linkenski

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I don't believe it will.

New engine, new premise, etc.

Hell even DAI to me didn't really have that DA "feel". The same thing will happen here.

DA:I altered the genre from low-fantasy into high-fantasy style though. DA:O is very gritty and lots of low-welfare stuff. Admittedly DA:I is many years after that in the history of DA, but it was basically a SJW wonderland compared to how DA:O was even though I think all Dragon Age games had pretty diverse sexual orientations and whatnot.


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#6
AlanC9

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Depends on what you think the earlier games felt like. What's the difference between the "feel" of ME1 and the other games?

And did we really need "SJW wonderland"? I'm trying to take the topic seriously here.
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#7
Joseph Warrick

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I don't see blade runner in ME1 at all. ME2 is a lot more blade runner than ME1 in my opinion. ME1 reminds me more of Babylon 5. Or Downbelow Station.

 

If ME:A feels like any of the old games it will most likely feel like ME3. Though I hope they bring back the neutral option in addition to the Mako and the other old things they're revisiting.



#8
Donk

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DA:I altered the genre from low-fantasy into high-fantasy style though. DA:O is very gritty and lots of low-welfare stuff. Admittedly DA:I is many years after that in the history of DA, but it was basically a SJW wonderland compared to how DA:O was even though I think all Dragon Age games had pretty diverse sexual orientations and whatnot.


One of these days I'd really love there to be a separation between "diverse sexual orientations" and toning down of content/"SJW wonderlands".

Guess DAO is a fine example of that. But in reality, the two aren't mutually exclusive.

I'm gay and I absolutely despise that artists have to tone down the content they are creating as not to risk offending people.
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#9
Linkenski

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Depends on what you think the earlier games felt like. What's the difference between the "feel" of ME1 and the other games?

And did we really need "SJW wonderland"? I'm trying to take the topic seriously here.

Yah, well, scratch that. I will not take that further and honestly I did not let that complain overshadow the redeeming qualities of DA:I, which were plentiful despite a few gripes.

 

IMO, ME1 has that 80's sci-fi vibe most of the time, or even 60's if you take Star Trek into account. It's on how it uses film-grain, how a lot of the ambient music has a really thick synth and enigmatic vibe to its soundtrack whenever it's not a big action movie with grand orchestra like in the finale. Then, ME2 is more Edgy and starts to bring in more modern overtones, like 24-hours vibe to the Archangel plot. It still retained that Star Trek vibe with the Geth and Collectors in many ways. Then, ME3 was more like the 2009 Star Trek. Music was more Hans Zimmer and more distant from the sci-fi feel. A lot of modern non-sci-fi action movies have the same amount of Synth most ME3 levels have. Oh yeah, and ME3 also has no film grain and not even an option for it. It went for a blockbuster movie feel instead of the TV-show feel the first two had.

 

They all have things in common though, but they just has each their own feel whereas I felt ME1 and ME2 felt a bit more consistent with each other and ME3 was much more evolved.



#10
creeptool

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will it does have mass effect in the name so i'm open to have some kind of vibe of me1 and me2 throughout mass effect andromeda i'm also hoping game play is a similar i don't need a learning curve.



#11
Celtic Latino

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I think character wise there's always going to be that 'Bioware feel' to them. Having played pretty much all of Bioware's rpgs there are certain tropes and character archetypes it's safe to expect. 

 

Gameplay wise I think it'll be a combination of the second and third game (emphasis on third). If anything it'll pretty much feel like a polished, updated version of the third game with some new bells and whistles added on. 



#12
rapscallioness

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Idk, I think Andromeda might prove to be the perfect opportunity for them to get back to those ME1 roots as far as vibe. It's Andromeda, an old Sci-Fi wet dream. The idea of going to Andromeda feels- to me- very retro. Maybe with some tweaks to the music and perhaps the lighting? So that instead of that shiny blockbuster movie feel, we can vibe some vintage circa 1950's sci-fi B movie feel:

 

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Ofc, with all the perks of it being a AAA videogame. :lol:

 

But a little bit of a retro-futuristic style?:

 

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#13
KaiserShep

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DA:I altered the genre from low-fantasy into high-fantasy style though. DA:O is very gritty and lots of low-welfare stuff. Admittedly DA:I is many years after that in the history of DA, but it was basically a SJW wonderland compared to how DA:O was even though I think all Dragon Age games had pretty diverse sexual orientations and whatnot.

 

No way is DA:O low fantasy. 



#14
Danadenassis

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No. I expect that the designers wants to create new stories and fantasies.

 

It is also new people and new technologies to incorporate when making the game.

 

I bet that if the designers are not beyond mere humans will the project of making the game live a life of its own to some degree. Challenges comes up that changes the flow, changes how the people work and ends up handling the next parts of the project. Something that can change the workflow a little and make the results somewhat different than the plan even if it was the "same feel" in the plans.

 

The associations to the story-line/plans will naturally influence how the designers & crew manage to relate to the game and perspectives will be skewed (always?).

 

I imagine that many designers has learned many things, good or bad, from the earlier games. This will probably mean that they want to try something different, to improve, or remove some features from earlier games. Hopefully space-bar-to-do-everything is one such thing, but you understand my point I'm sure.