
Here's ME3 in the 3-act structure.
It's a classic narrative design. You have a beginning, a middle and an ending, where beginning is about premise; Exposition and establishing a central conflict or objective. Act 2 is rising action and point of no return (dealing in those conflicts or exploring them in detail; Like the analysis in a written assignment). Act 3 is the climax, falling action and resolution. We've seen this work for 3 games (I can't say much about ME2 but ME1 and ME3 clearly use this). They have a main plot that has the playtime of an extended movie where we're allowed to make choices that sometimes have and sometimes don't have consequences but no matter what it all has to fall into the nature of the 3-act structure. For example, you can't join Saren in ME1 because it would change the flow and focus of the story. Usually the way the climax works here is where you fight off the final boss or big bad and save the day.

This is the 5-act structure. It's very shakespearean actually. I also think Episode III of Star Wars follows it.
The big difference, you'll notice, is the climax happens at the end of the middle of the plot, and is simultaneously the point of no return. This is usually the formula for tragedy so the protagonist does something he can't undo, and the rest of the story is about dealing with the consequences. Macbeth for example. Macbeth gets a prophecy of his downfall told by witches, then proceeds to do things he can to avoid it which is exactly what ends up causing it and towards the end he's surrounded in his keep where he ultimately meets his maker.
I've been thinking though, even if it wasn't a tragedy, wouldn't this be an interesting story-structure for a video-game with choices and consequences? You'd make a big choice in the middle which could split the rest into different paths where you deal with the consequences, perhaps folding back at the 5th act (or not) but the idea is, the last half of the game is dealing with a choice you've made. There can still be a climax at the end like in Episode III when Anakin fights Obi Wan. We all know where it's going, but there could be a final boss for example who you'll have to fight even though the thematic climax is in the middle.
What do you think?




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