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How is the game as compared to the Souls games and the Witcher series?


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#26
turuzzusapatuttu

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It's a very good game, not as good as TW3, but they are so different... I don't understand why people keep comparing them.


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#27
AlanC9

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Because they both go into the box marked "RPG"?
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#28
Zikade

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I'm also a huge fan of the Souls series, really like the Witcher (though haven't yet played the 3rd game) and also enjoy Inquisition. Other people have already spoken of the differences/similarities these game have when compared to each other but I think it does tell something that I for example am able to enjoy all three franchises despite their differences. They all have something which appeals to me. What game I'm most interested to play depends of my mood and what I'm currently looking for.  



#29
archav3n

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It's a very good game, not as good as TW3, but they are so different... I don't understand why people keep comparing them.

 

That's subjective. I've finished TW3 and i somehow like Dragon Inquisition more. Don't get me wrong. I'm a fan of Witcher and i think TW2 is much better experience in terms of settings, story, romance and grim/darker settings (torture, death). In terms of gameplay, visuals, open-world.. Witcher 3 wins all.



#30
Kabraxal

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in Dragon Age you can select race, gender, class, specialization, and it leads to a lot of combinations, in the witcher series, yo are a witcher, but geralt is a very complex character, and the world and other character you interact and meet are also very comple, there is almost no right and wrong, if you keep investigating, you will always encounter new and different choices, 

you can develop different abilities of geralt, depending on your play style, 

in dragon age is the fantasy a bit more colourful, i the witcher is like more mature, ther are controversial themes, like abortion, political corruption, racism (between humans and non humans) those themes are not in dragon age

 

in dragon age you ca be a mage , the witcher is a swordsman and he use some little magics as the "signs" only 5 spells,

the main weapns are two swords steel for humans, elves and dwarves and silver for monsters and magical creatures, he ca drink potions, to increase strenth, speed, see in darknes, etc

he can throw bombs, that's similar to dragon age

in dragon age there are more romance options, i the witcher there are more casual relationships, log term realtionships are limited to 1 or  2 as far as i know

 

in dragon age you control a group of 4 characters, doing all kind of missions all over the gae world, the help each other

in the witcher you are alone, for the witchers work alone,

 

in both games there are a lot of different dialog options, that lead to different outcomes

 

dragon age is all about the story, the plot, characters, choices, exploring, etc, 

i totally recommend you to try dragon age inquisition, i'ts  a wonderful game with a great story, characters and combat system   ;)

I actually found the way TW3 to handle "controversial" or mature themes to be shallow and unsubtle.  But that has been the franchise from books to TW3 really.  Or dark fantasy.  They don't do subtle and nuanced.  

 

Inquisition tackles religion/faith, magic and the fear around it, racism, and politics with far more depth and subtlety.  And if you love sifting through lore to find hints and implications that will be dealt with in later games... well DA as a whole will be a treat.  The lore is probably some of the best you will find and the way it is integrated into world design has not been matched by any game released yet.  There is a sense of history and reality to this world and each map simply by walking in it. No words are needed for the game to convey quite a bit to the gamer.  Something I find lacking in The Witcher, though Souls/Bloodborn generally does really well in atmosphere and creating a sense of a living world.  

 

But what it really comes down to is characters... and there are few games that will compete with any Bioware game in that regard and neither Souls or The Witcher even comes close to having such an amazing cast, let alone interactions that are the reason to play a Bioware game over and over and over again.  


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#31
Guitar-Hero

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I actually found the way TW3 to handle "controversial" or mature themes to be shallow and unsubtle.  But that has been the franchise from books to TW3 really.  Or dark fantasy.  They don't do subtle and nuanced.  

 

Inquisition tackles religion/faith, magic and the fear around it, racism, and politics with far more depth and subtlety.  And if you love sifting through lore to find hints and implications that will be dealt with in later games... well DA as a whole will be a treat.  The lore is probably some of the best you will find and the way it is integrated into world design has not been matched by any game released yet.  There is a sense of history and reality to this world and each map simply by walking in it. No words are needed for the game to convey quite a bit to the gamer.  Something I find lacking in The Witcher, though Souls/Bloodborn generally does really well in atmosphere and creating a sense of a living world.  

 

But what it really comes down to is characters... and there are few games that will compete with any Bioware game in that regard and neither Souls or The Witcher even comes close to having such an amazing cast, let alone interactions that are the reason to play a Bioware game over and over and over again.  

I disagree



#32
Teabaggin Krogan

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I actually found the way TW3 to handle "controversial" or mature themes to be shallow and unsubtle.  But that has been the franchise from books to TW3 really.  Or dark fantasy.  They don't do subtle and nuanced.  

 

Inquisition tackles religion/faith, magic and the fear around it, racism, and politics with far more depth and subtlety.  And if you love sifting through lore to find hints and implications that will be dealt with in later games... well DA as a whole will be a treat.  The lore is probably some of the best you will find and the way it is integrated into world design has not been matched by any game released yet.  There is a sense of history and reality to this world and each map simply by walking in it. No words are needed for the game to convey quite a bit to the gamer.  Something I find lacking in The Witcher, though Souls/Bloodborn generally does really well in atmosphere and creating a sense of a living world.  

 

But what it really comes down to is characters... and there are few games that will compete with any Bioware game in that regard and neither Souls or The Witcher even comes close to having such an amazing cast, let alone interactions that are the reason to play a Bioware game over and over and over again.  

Dark fantasy isn't subtle or nuanced? yes it is, I don't see how you would classify the witchers portrayal of mature themes as shallow, they don't always have a default right choice and your decisions often have an impact other that what you imagined. Also I find the witcher 3 environment to be quite breathtaking and alive as well. its hard to see your point when I can imagine myself riding along the wilds of ard skellige next to the turquoise blue waters with all the hidden enemies they harbour. 

                                                    As for characters, I haven't yet found more impactful characters than the ones found in soulsborne despite the very limited dialogue. One need only look at Solaire and his gross incandescence to realise this! It is almost Shakespearean in its tragedy! 

                                            I do understand your viewpoint though and what you were trying to say in effect to DA, so thanks for the input!



#33
Sylvius the Mad

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Because they both go into the box marked "RPG"?

An ill-defined box may as well not be a box.
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#34
Kabraxal

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Dark fantasy isn't subtle or nuanced? yes it is, I don't see how you would classify the witchers portrayal of mature themes as shallow, they don't always have a default right choice and your decisions often have an impact other that what you imagined. Also I find the witcher 3 environment to be quite breathtaking and alive as well. its hard to see your point when I can imagine myself riding along the wilds of ard skellige next to the turquoise blue waters with all the hidden enemies they harbour. 

                                                    As for characters, I haven't yet found more impactful characters than the ones found in soulsborne despite the very limited dialogue. One need only look at Solaire and his gross incandescence to realise this! It is almost Shakespearean in its tragedy! 

                                            I do understand your viewpoint though and what you were trying to say in effect to DA, so thanks for the input!

Your deep is the shallow end... sorry, but when you can boil down everything to "people suck" "Politics are scummy" and "religion is horrible" and the game basically states that in your face, that isn't deep.  

 

And I didn't say the world wasn't pretty.  I said it failed to incorporate its lore and history to make the world feel anything other than the stock dark fantasy setting.  Nothing set it apart from other games and there was no real sense of history. 

 

And if you are going to try and argue that the characters in Souls are the most impactful you can find.............. uh, well you keep thinking that.  You obviously can't talk reasonably on that front.



#35
Teabaggin Krogan

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Your deep is the shallow end... sorry, but when you can boil down everything to "people suck" "Politics are scummy" and "religion is horrible" and the game basically states that in your face, that isn't deep.  

 

And I didn't say the world wasn't pretty.  I said it failed to incorporate its lore and history to make the world feel anything other than the stock dark fantasy setting.  Nothing set it apart from other games and there was no real sense of history. 

 

And if you are going to try and argue that the characters in Souls are the most impactful you can find.............. uh, well you keep thinking that.  You obviously can't talk reasonably on that front.

Um sorry but have you played the witcher or are you basing your opinions on let's plays on youtube? It isn't as simple as " religion sucks lel " there's plenty of undertones to the story in those aspects. As for the settings and the world, there is plenty of diversity in it and as far as I know, it does incorporate what is happening in the story and lore into the environment. Do you have any specific instances of the lack of history? 

                                               As for characters, obviously when you assert that I am being unreasonable, it is based on your personal scale of reason which I need not conform to. Have you actually played through the souls games and more importantly understood the lore and references behind them? There are entire series of lore videos on youtube covering the characters in game. If you have gone through them then well and good, your opinion is more considerable but still it is only your opinion as is mine.

                Also I have played through the Mass effect series so I have experienced Bioware's writing and characters which are fantastic no doubt but not to the point where they outshine everything else.The writing and character interaction are nice but hardly anything revolutionary or insightful. Perhaps it is you who is too much of a fanboy to see other games for their plus points rather than forming biased opinions IMHO.



#36
hoechlbear

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in both games there are a lot of different dialog options, that lead to different outcomes

 

dragon age is all about the story, the plot, characters, choices, exploring, etc, 

 

 

I agree with most of what you said minus this part.. I'm not sure if you're talking about DA in general, or just DAI, but in DAI, choices barely matter. I mean, from the hundreds of sidequests you get in each map, you can maybe make choices in a handful of them. While in TW3, with the sidequests, witcher contracts and other random encounters not only do you have choices with different outcomes, some also have consequences. In DAI, choices usually don't matter. It doesn't matter if you help or not refugees or leave the hundreds of rifts open in the worlds. In the end you will still have your army and you will still kill the bad guy and have the same ending. TW3 not only has 3 completely different endings to the main story that depend on the choices you make throughout the game, but you also see the impact you have on the main quests from each area (the fate of the Bloody Baron, Whoreson Junior, who rules Skellige. Not to mention all the smaller choices, like what can happen to Birna Bran, Keira Metz, etc. You see what happens to them, instead of just being told). 

 

But I think this is not just a DAI problem. DA has always had a problem with making your choices matter and have actual consequences. In DAO we got a bit of it, but not much. But at least that game relied more on showing you things, instead of telling you. Hopefully DA4 will improve on this.

 

 

 

 The lore is probably some of the best you will find and the way it is integrated into world design has not been matched by any game released yet.  There is a sense of history and reality to this world and each map simply by walking in it. No words are needed for the game to convey quite a bit to the gamer.  Something I find lacking in The Witcher

 

 

Really? I wonder if we played the same game then because for instances the war that is happening on the game is just there in the background for the most part and yet I just need to walk around in the worlds to see its impact. Like:

 

Spoiler

 

And there are so many other examples, like ruins and other places you get to explore and the story they tell. Some of which are incorporated into quests (like the picture above and I can think of Fyke Isle too from the top of my head), and that is something that is lacking in DAI, in my opinion. The worlds are just there to look pretty, if you want to know more about it and what happened there, you have to read the codex, while in TW3, it usually shows you via fleshed out quests.


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#37
correctamundo

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Oh my how deep and insightful. You actually have impact on who rules Skellige or if Whoreson lives or..or..the effing baron lives or not. Nothing in DAI really gets close to that magitude of impact.."serious roll-eyes"

 

And a picture of a battlefield...roflmao.


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#38
Teabaggin Krogan

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Oh my how deep and insightful. You actually have impact on who rules Skellige or if Whoreson lives or..or..the effing baron lives or not. Nothing in DAI really gets close to that magitude of impact.."serious roll-eyes"

 

And a picture of a battlefield...roflmao.

Why not point out the basis of your sarcasm instead of just "roflmao" so that you actually contribute something useful to the discussion. I'm not gonna hold my breath though..



#39
correctamundo

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Why not point out the basis of your sarcasm instead of just "roflmao" so that you actually contribute something useful to the discussion. I'm not gonna hold my breath though..

 

 

This is spoilerfreeland but it is clear thar this bear haven't really played DAI except maybe for fiddling around little in the Hinterlands - like most of the DAI-bashers.

 

Spoiler


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#40
Teabaggin Krogan

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This is spoilerfreeland but it is clear thar this bear haven't really played DAI except maybe for fiddling around little in the Hinterlands - like most of the DAI-bashers.

 

Spoiler

 

Perhaps you're right but his main point was that whatever the choices and actions you have done throughout the course of the game, the ending finale will always have the same outcome with you killing the bad guy. I am somewhat inclined to believe this from what I've seen of the Mass effect 3 endings. Sure you get to make hundreds of choices in that too but the endings had pseudo outcomes whose major difference was only in space magic color!  I haven't played DA so I cannot assume this is the case in DA. So what is your opinion about this?



#41
hoechlbear

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Oh my how deep and insightful. You actually have impact on who rules Skellige or if Whoreson lives or..or..the effing baron lives or not. Nothing in DAI really gets close to that magitude of impact.."serious roll-eyes"

 

And a picture of a battlefield...roflmao.

 

 

Honestly? That's how you want to do this?

 

It's not about who lives or dies or who rules, it's about you as a player having choices and see your choices having consequences and give you a different story! I gave Whoreson's example because you get a different quest with Ciri later on depending on your choice, it doesn't just change a few text lines at the end of the game. And that is but one small example. There are so many other situations where your choices open up new quests and different encounters throughout the game but if you actually played the game yourself you'd know this.

 

I posted the picture of the battlefield because it shows the impact the war has on the world and not only that, you have a sidequest that takes you there and further shows you how tough those times can be. It shows you through NPC interaction while in DAI, you come across a field of bodies and have to read a letter you found on the ground to know what happened there. 

 

 

 

This is spoilerfreeland but it is clear thar this bear haven't really played DAI except maybe for fiddling around little in the Hinterlands - like most of the DAI-bashers.

 

Spoiler

 

 

I did finished my only playthrough more than a year ago, but I don't recall seeing "mothers try desperately shield their children from the flames". In fact, I don't think I remember seeing a single child in DAI. And when I say different endings, I'm talking about actual endings with different scenes, locations, dialogue, etc. and not just post credit text that tell you what happened to NPC X or NPC Y.


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#42
correctamundo

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Yes you have to kill the Big Baddie. Much like you have kill the Archdemon etc. But how will you leave the people who fought with you? Comfortable or in the gutter? Hanging? Redeemed?



#43
correctamundo

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Oh that is really unique. Your choice in a quest will determine what will come in a later quest. No, we don't see any of that in DAI. :D



#44
hoechlbear

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Yes you have to kill the Big Baddie. Much like you have kill the Archdemon etc. But how will you leave the people who fought with you? Comfortable or in the gutter? Hanging? Redeemed?

 

Ok...? We were talking about DAI and TW3 though. Not DAO, so... yeah. If you want to elaborate on that feel free, because I'm not sure what you mean with leaving people comfortable or in the gutter.

 

 

Oh that is really unique. Your choice in a quest will determine what will come in a later quest. No, we don't see any of that in DAI.  :D

 

Sigh... if you're going to continue with your mocking attitude instead of giving actual examples to backup your opinion, then I have nothing else to say to you tbh. This is the last thing I will say though. My initial argument was that TW3 has sidequests and encounters with NPCs where your choices will give you different outcomes and some may even have consequences later on. DAI doesn't even have NPC encounters when you explore the maps, and in the few sidequests where you actually have NPC interaction, you can't even react to what people say to you, let alone make moral choices. "templars killed my husband and stole his ring", "goodbye".

 

It doesn't matter if you close the hundreds of rifts in the world or leave them open. They aren't a threat anyway, no NPC gets attacked. They are just there. It doesn't matter if you help the refugees or let them starve. Heck, I never even seen these refugees. I only see a few idle NPCs around a campfire spawning in random locations on the map (once they even appeared in the middle of a river in my game) saying some lines and that's it. The only consequences I see in DAI are new war table missions, which is just pathetic because it's just another form of telling you what happened, instead of showing you through actual quests and encounters.



#45
BioWareMod02

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Hello everyone. Please keep it civil in here. Thank you.



#46
correctamundo

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Ok...? We were talking about DAI and TW3 though. Not DAO, so... yeah. If you want to elaborate on that feel free, because I'm not sure what you mean with leaving people comfortable or in the gutter.

 

 

 

Sigh... if you're going to continue with your mocking attitude instead of giving actual examples to backup your opinion, then I have nothing else to say to you tbh. This is the last thing I will say though. My initial argument was that TW3 has sidequests and encounters with NPCs where your choices will give you different outcomes and some may even have consequences later on. DAI doesn't even have NPC encounters when you explore the maps, and in the few sidequests where you actually have NPC interaction, you can't even react to what people say to you, let alone make moral choices. "templars killed my husband and stole his ring", "goodbye".

 

It doesn't matter if you close the hundreds of rifts in the world or leave them open. They aren't a threat anyway, no NPC gets attacked. They are just there. It doesn't matter if you help the refugees or let them starve. Heck, I never even seen these refugees. I only see a few idle NPCs around a campfire spawning in random locations on the map (once they even appeared in the middle of a river in my game) saying some lines and that's it. The only consequences I see in DAI are new war table missions, which is just pathetic because it's just another form of telling you what happened, instead of showing you through actual quests and encounters.

 

The first quote there is in answer to Teabaggin.

 

As for the rest we are still in spoilerfreeland, so no specifics. And you are still stuck in the Hinterlands comparing DAIs simpler quests to TW3s more complex ones. It can be done the other way around and it would be just as disingenuous. Even so the smallest quests in DAI can and will have some kind of consequence. It will be a different kind of consequence because DAI is different game.



#47
hoechlbear

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The first quote there is in answer to Teabaggin.

 

As for the rest we are still in spoilerfreeland, so no specifics. And you are still stuck in the Hinterlands comparing DAIs simpler quests to TW3s more complex ones. It can be done the other way around and it would be just as disingenuous. Even so the smallest quests in DAI can and will have some kind of consequence. It will be a different kind of consequence because DAI is different game.

 

Sorry, I just don't see it and have no idea what you mean with a "different kind of consequence". They either have consequences or not. If you want to give examples under a spoiler tag, feel free, otherwise I will keep my argument that DAI sidequests (apart from maybe a handful out of hundreds of them) don't let you make choices, let alone have consequences. Heck, half of them are obtained by you picking up a note from the ground/dead body and going to location X to kill something or fetch something. And no, I'm not stuck in the Hinterlands, it's exactly the same in all the maps. Out of like 40 quests in each map, only 1 or 2 can have choices with different outcomes.

But even the smallest quests in TW3 have something interesting behind it. Like

 

Spoiler


#48
Teabaggin Krogan

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The first quote there is in answer to Teabaggin.

 

As for the rest we are still in spoilerfreeland, so no specifics. And you are still stuck in the Hinterlands comparing DAIs simpler quests to TW3s more complex ones. It can be done the other way around and it would be just as disingenuous. Even so the smallest quests in DAI can and will have some kind of consequence. It will be a different kind of consequence because DAI is different game.

I wouldn't mind a bit of spoilers if you could clarify on your viewpoint further, also you could keep it under a spoiler tag for the sake of the visitors.



#49
UniformGreyColor

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I have some questions that may seem obvious, but need answering.

 

  • Why is is such a big deal if a story line changes doing one thing or the other? Namely, if the story told has immersive value, why does this even matter?
  • Why is it better to have a game where RPing is trumped by choice consequence?
  • Why do different games need to be compared to see which one is better and which one is worse? Isn't it a matter of taste (especially for AAA games)? Can't you enjoy both games and actually like them for the differences they have rather than just having a one size fits all template? Isn't it much much better that Devs choose to hone in their focus on different things?

 

DA:I is not an objectively bad game, far from it.. Is it perfect? No, but name a game that is.

 

DA:I has objectively different things in it and tries to accomplish different things than TW3. I could spout out off the top of my head a few things that one game has that the other doesn't, but I think just one will drive the point home. DA:I is a game with a party and TW3 is not. This is a major focus of DA:I, but to say TW3 should be a party game is a terrible thing to want out of that game, and for good reason. TW3 is a game based on some of the life events of a particular character who largely travels alone and it was written in the books that way, so because of that, you are not seeing many (prolly only a handful) people saying TW3 should be party based. Likewise, the DA series has had companions as a staple that has made such a huge impact, that nearly no one even gives it a second thought that DA:I should be a solo game. This is one example, I'm sure people can come up with many many more. No, I don't want people to think that I think TW3 is a bad game.. far far from it. But like I said, both games have things in them that do not even compare to each other.


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#50
correctamundo

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I wouldn't mind a bit of spoilers if you could clarify on your viewpoint further, also you could keep it under a spoiler tag for the sake of the visitors.

 

Contrary to what the bear keeps throwing out not all maps are the same. There are maps with free roaming demons attacking npcs etc. The main thing though is the cast of nine central supporting characters. Your actions will determine their attitudes of you, your attitude of them and in the their fate. Ending the threat to the world is just one part of "the ending" the rest is just as important. If you don't like that kind of game this is not for you. If you do, however, this is brilliant