- Why is is such a big deal if a story line changes doing one thing or the other? Namely, if the story told has immersive value, why does this even matter?
- Why is it better to have a game where RPing is trumped by choice consequence?
To some people, having choices that matter and have consequences can add a lot of replay value to a game. TW3 has a set character and some may think that adds zero replayability to the game, but at least for me, it doesn't, specially when the quests have so many choices and outcomes. DAI adds no replay value because the sidequests are all the same, you can't make choices in more than half of them and even on the main story, there's only a few choices that truly change something (like going with mages or templars, drink or not from the well). I'm not saying it's a requirement to have consequences to all our choices, it's just nice when it happens. It's good to know my choices affect something, no matter how small, and that I can see it happening, instead of just being told.
- Why do different games need to be compared to see which one is better and which one is worse? Isn't it a matter of taste (especially for AAA games)? Can't you enjoy both games and actually like them for the differences they have rather than just having a one size fits all template? Isn't it much much better that Devs choose to hone in their focus on different things?
Well, that's the definition of "opinions", which is what we are giving here. Why is it such a big deal to you if someone says they prefer one game over the other? The OP asked how is DAI compared to TW3 and I simply stated my opinion. Feel free to add yours. Yes, they are different games, one lets you create your character, the other doesn't, one has tactical combat, the other is more action combat. But at the end of the day they are both RPGs, they have a heavy focus on characters and their story and they both have sidequests and an open world, so people mainly compare those. At the end of the day, people just want to have fun playing these games, so obviously they are going to have a favorite and a least favorite. I played DAI first before playing any TW games. I only played TW3 because I heard good things about it, and the game gave me everything DAI failed to give: memorable NPCs, personal story that is connected to the protagonist and is full of ups and downs, open world that feels alive not only because there's day and night cycle and weather but also because you have tons of NPC encounters as you explore and it's full of fleshed out sidequests and interesting places to visit (like a huge city). Again, my opinion. ![]()
DA:I has objectively different things in it and tries to accomplish different things than TW3. I could spout out off the top of my head a few things that one game has that the other doesn't, but I think just one will drive the point home. DA:I is a game with a party and TW3 is not. This is a major focus of DA:I, but to say TW3 should be a party game is a terrible thing to want out of that game, and for good reason. TW3 is a game based on some of the life events of a particular character who largely travels alone and it was written in the books that way, so because of that, you are not seeing many (prolly only a handful) people saying TW3 should be party based. Likewise, the DA series has had companions as a staple that has made such a huge impact, that nearly no one even gives it a second thought that DA:I should be a solo game. This is one example, I'm sure people can come up with many many more. No, I don't want people to think that I think TW3 is a bad game.. far far from it. But like I said, both games have things in them that do not even compare to each other.
No one is talking about companions though? I've only been talking about sidequests and choices, so I'm not sure how the discussion came to this point. DAO and DA2 also has companions but they weren't filled with boring quests that give you no choice.





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