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How is the game as compared to the Souls games and the Witcher series?


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#101
Sylvius the Mad

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I didn't mind that tbh, Geralt isn't all that bad and as for the combat, you can tone down the difficulty to story mode which makes it much easier.

Difficulty isn't the reason I dislike action combat.

Boredom is.

I dislike infinite fetching quests though, like extra quests are good and all but mostly I couldn't really care about what happened to some random npc's goat.

Optional content is optional.

#102
Realmzmaster

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Unfortunately both games are superior to DA:I

 

If you are into action comat. I prefer DAI because I have no interest in the action combat of Witcher or Dark Souls.



#103
Realmzmaster

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Fetch quests in DAI are optional. There is enough power on the main questline and closing rifts to move the plot along. Like DAO the fetch and side quests are optional.



#104
Nefla

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Fetch quests in DAI are optional. There is enough power on the main questline and closing rifts to move the plot along. Like DAO the fetch and side quests are optional.

Closing rifts is the same thing as any other random task fetch quest. You need something like 129 power to complete just the main quest and more than that to unlock certain companion areas and the main plot doesn't come close to giving enough. People who like doing the random tasks don't mind or notice because they're doing that stuff anyway but people like me who find all of the non-companion quest/non-main quest stuff an utter chore really feel the boring grind, especially on repeat playthroughs.



#105
Realmzmaster

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Closing rifts is the same thing as any other random task fetch quest. You need something like 129 power to complete just the main quest and more than that to unlock certain companion areas and the main plot doesn't come close to giving enough. People who like doing the random tasks don't mind or notice because they're doing that stuff anyway but people like me who find all of the non-companion quest/non-main quest stuff an utter chore really feel the boring grind, especially on repeat playthroughs.

 

That is where we differ. Closing rifts is what the Inquisitor is suppose to do since he/she is the only one with the power to do so. In my speed run I simply did the main questline and closed rifts. More than enough power to finish the game. In a longer run I killed all 10 dragons. More than enough power to finish the game without doing most of the so-called fetch quests.

 

My more complete runs were longer usually had lots of power left.



#106
sim-ran

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I'm curious as to the answer of this question too, but the other way around. I have played DA games a ton and never played the Witcher. A bunch of people have raved about Witcher 3 to me recently, and they make the side quests sound like Bioware used to make them (pre-ME2).

I've found a surprising number of people who actually own DAI and have lost interest really early, which saddens me!

I think I'll have to give the Witcher a go but I've got at least two more DAI playthroughs planned before I can start that.

#107
Teabaggin Krogan

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Difficulty isn't the reason I dislike action combat.

Boredom is.
Optional content is optional.

Could you clarify? how exactly is action combat boring and how is the combat in DA better? I ask because this is the first response which emphasizes this point and I'd like to know more about the type of combat in DA. I have seen a bit of footage but I don't see why it's more interesting than regular action combat with a pause function.



#108
Sylvius the Mad

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Could you clarify? how exactly is action combat boring and how is the combat in DA better? I ask because this is the first response which emphasizes this point and I'd like to know more about the type of combat in DA. I have seen a bit of footage but I don't see why it's more interesting than regular action combat with a pause function.

That pause function is vital.

But also, I would argue that the action elements in Inquisition's combat are optional. It can play like action combat with a pause, but it can also play like point&click tactical combat.

Action combat would involve you controlling the characters' attacks in real time. Speed and timing and would matter. Typically you'd also need to make decisions quickly, but the pause eliminates that requirement.

But DAI also has an auto-attack (and has since release - let no one tell you otherwise), so there's never any need to control a character's attacks in real time. Instructions can be given while paused (or in real time, I suppose), and the character will carry out those instructions in real time without any further input from you

I personally find action combat really dull. I don't see the appeal in giving real-time commands, and I don’t feel any sense of accomplishment from getting better at it. It's just tedious.

I haven't played Dark Souls, and I gave up on the first Witcher game after about 10 minutes with that real-time action combat system.

Luckily, BioWare has only ever made one RPG with unavoidable action elements in the combat (Jade Empire).
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#109
Teabaggin Krogan

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^^ I see, thanks for the info. I personally prefer real time combat as I find having an infinite pause button is just too convenient. It's the equivalent of playing a shooter and being able to pause the game to snipe someone. If your speed and timing doesn't matter then that's already half the battle won. To each his own I guess.



#110
Sylvius the Mad

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^^ I see, thanks for the info. I personally prefer real time combat as I find having an infinite pause button is just too convenient. It's the equivalent of playing a shooter and being able to pause the game to snipe someone.

That's how the Mass Effect games work.

If your speed and timing doesn't matter then that's already half the battle won. To each his own I guess.

I think my character's speed and timing should matter, but those are stat-based.

#111
Teabaggin Krogan

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That's how the Mass Effect games work.
I think my character's speed and timing should matter, but those are stat-based.

True you do have a point, I forgot about that aspect mostly because I play the mp in ME3 which lacks that function. Also stat based? Isn't speed and timing dependent on your reactions? 



#112
PhroXenGold

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I'm generally with Sylvius on this one. Full on action combat, particularly melee-centric action combat (I can live with shooters, though I still very much favour having the option to pause ME-style, particularly if I have abilities I can use beyond "shoot my gun"), is something I simply do not find enjoyable. DA:I's "hybrid" system, with some action combat aspects but still retaining the ability to pause, switch characters, and zoom out to an overview camera and control your characters more indirectly when you want is fine with me, but I don't like the kind of combat in Dark Souls or The Witcher games - and simply turning the difficulty down doesn't help, as it might be easier, but it's no less boring.

 

I'll admit I didn't find Witcher 1's combat to be that bad. Wasn't great, but it was just about tolerable enough for me to get through the game. The same cannot be said for the second game. Utterly un-fun combat, and given how significant combat is in terms of time played in a game like that, I simply couldn't complete the game, no matter that other aspects (story, characters etc.) of it were reasonably good - and as such I haven't even bothered with TW3, as everything I've seen indicate that my chances of enjoying it are very slim.



#113
UniformGreyColor

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TBH, I found the actual combat in TW3 to be a bit shallow -fast attack, fast attack, sidestep, sign, fast attack ect, where as in DA:I not only do I get to react to what the enemy is doing, but I simply just have more abilities to use, even on one character, and I am controlling 4.



#114
Dabrikishaw

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I've played Dragon's Dogma, Demon's Souls, Dark Souls 1 and 2, Kingdom Hearts 1, 2, CoM, 358/2 Days, BBS, and DDS. Real-Time Action Combat has never been a problem for me.



#115
archav3n

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I like Darksiders 2 alot more than Soul series, if you asked me.



#116
Obliviousmiss

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Souls series: I like to enjoy games rather than bend over and ask for unrelenting punishment over and over. 

 

The Witcher: I enjoyed it. There's no denying it's a superb game. It's pretty, its' got good RPG, story, and fighting mechanics. HOWEVER. I enjoy creating my protagonist and shaping who they are, versus being presented with a crusty old Witcher who thinks they can sleep with anyone they want. 

 

The last couple of boss fights are badass, I'll give you that. I just think DAI is far more immersive for me. :)


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#117
Teabaggin Krogan

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I still don't get how real time is seen to be more boring than combat where you can pause the action anytime! I mean where's the challenge or skill if you get a half hour to plan your move when ever you want! That's like an automatic I win button. I can understand the strategic aspect of an overhead camera and being able to swap characters but as for how Op the pause button is for example in mass effect 3, whenever you're near death all you need to do is pause, use medigel, use a squadmate to stagger the enemy about attack you while you find cover and then finish them by comboing your squad's powers with yours.you just can go wrong like that!  This kinda stuff never works in real time games where you have to think on your feet and plan accordingly

 

 

I like Darksiders 2 alot more than Soul series, if you asked me.

Yeah I've played a bit of darksiders, felt really generic Imho so I left it at that. Is it any good really?

 

 

Souls series: I like to enjoy games rather than bend over and ask for unrelenting punishment over and over. 

 

The Witcher: I enjoyed it. There's no denying it's a superb game. It's pretty, its' got good RPG, story, and fighting mechanics. HOWEVER. I enjoy creating my protagonist and shaping who they are, versus being presented with a crusty old Witcher who thinks they can sleep with anyone they want. 

 

The last couple of boss fights are badass, I'll give you that. I just think DAI is far more immersive for me. :)

 

(sigh) Alright look, I like to enjoy games myself as well and I don't wanna sound like a fanboy here but its not that bad, not even close...There's quite a lot of enjoyment if you can look past the initial faiures. Its just a different sort of game.


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#118
Realmzmaster

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The difference is that action combat relies far more on the reflexes of the gamer. Realtime with pause or turn based allows the gamer to think about the next move the character or party will make or play in realtime. Games like Dark Soul and the Witcher do not give that option.  Realtime with Pause or turn based is better suited for party based games IMHO. Or a game which allows the main protagonist to issue commands to the party members like Mass Effect. Mass Effect also has pause for the main character.

 

Action combat depends on more tactical play where some gamers want to focus more strategically. The TacCam in DAI allows the gamer who chooses to use it to play more strategically. That is not to say that action combat does not involve strategy it simply relies more on tactics and the gamers reflexes or speed. Some gamers find that type of play boring and tedious. .


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#119
PhroXenGold

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Indeed. Testing my brain is far more exciting than testing my reflexes.


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#120
Sylvius the Mad

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I still don't get how real time is seen to be more boring than combat where you can pause the action anytime! I mean where's the challenge or skill if you get a half hour to plan your move when ever you want! That's like an automatic I win button.

Play Wizard's Crown and tell me that.

I can understand the strategic aspect of an overhead camera and being able to swap characters but as for how Op the pause button is for example in mass effect 3, whenever you're near death all you need to do is pause, use medigel, use a squadmate to stagger the enemy about attack you while you find cover and then finish them by comboing your squad's powers with yours.you just can go wrong like that! This kinda stuff never works in real time games where you have to think on your feet and plan accordingly

That's what the higher difficulty settings are for.

I would argue that the highest difficulty setting shouldn't even be playable without liberal use of pausing.
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#121
UniformGreyColor

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Play Wizard's Crown and tell me that.
That's what the higher difficulty settings are for.

I would argue that the highest difficulty setting shouldn't even be playable without liberal use of pausing.

 

I don't know about Wizard's Crown, but I completely agree with you -to play on hardest difficulty should mean even though you are pausing all the freaking time, you still are not guaranteed to win the battle. If you can beat the game without a single game over on the hardest difficulty, at least the first few playthroughs, that is a serious problem that the devs need to look at.


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#122
Realmzmaster

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Play Wizard's Crown and tell me that.
That's what the higher difficulty settings are for.

I would argue that the highest difficulty setting shouldn't even be playable without liberal use of pausing.

 

Wizard's Crown! You are bringing back memories. I remember playing it on my Atari 8-bit along with the sequel The Eternal Dagger. Fun times. I still have my disks and Atari. I wonder if I can get it to play.


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#123
Sylvius the Mad

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I don't know about Wizard's Crown, but I completely agree with you -to play on hardest difficulty should mean even though you are pausing all the freaking time, you still are not guaranteed to win the battle. If you can beat the game without a single game over on the hardest difficulty, at least the first few playthroughs, that is a serious problem that the devs need to look at.

And Inquisition is by no means blameless here. I don't play for challenge, but playing Inquisition on Hard I had to wander through unexplored areas literally not paying attention, getting attacked by multiple groups of enemies without initially noticing before I suffered my first party wipe (trapped in unfavorable terrain between two arcane horrors and their minions).
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#124
UniformGreyColor

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And Inquisition is by no means blameless here. I don't play for challenge, but playing Inquisition on Hard I had to wander through unexplored areas literally not paying attention, getting attacked by multiple groups of enemies without initially noticing before I suffered my first party wipe (trapped in unfavorable terrain between two arcane horrors and their minions).

 

Yes, Nightmare for Inquisition it was not at all what they had advertised. I remember watching a Devs 'Lets Play' on hard and even then I could see mistakes that they were making and they were playing on Hard difficulty. I remember them saying something along the lines of "good luck *smerk*" to Nightmare players. (A little sad if I can myself see flaws in the way the devs were playing the game at that difficulty given I hadn't even been able to touch the game yet.)

 

I was going to write more but I realized I am in the no-spoiler section.

 

So, yes, if BW could step up the difficulty that would be great.


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#125
Frenrihr

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Hey now, you don't need to be attacking people just for having an opinion. I really don't think you were annihilating a lot of arguments there by dealing in absolutes yourself.

         Sure I agree with a lot of points you made about the witcher about the endings and other people have already mentioned about the story aspects of DA, it's faults as well as more good points. But calling other people stupid and using all caps makes you seem like a twelve year old rather than the astute debating champion you perhaps picture yourself to be. Neither are ad hominem attacks gonna help validate your points.

         

            Oh and please, Deathmarch in TW3 is ****** easy to be honest and no I wasn't spamming the roll like an idiot. You can quite easily fight anything in game with just sidestepping the attacks and countering. In fact it was so easy that I had to use non optimal gear and not upgrade my signs fully to make it even worth a fight.

 

As for you statements on DS1 and 2, I'm laughing here mate! Really, are you sure you're not repeating what you overheard all the cool kids say over at reddit? Ds2 had better 8 directional rolling, more fluid combat and movement and is considered the better game over DS1 as far as game mechanics go at least by people who know what they're talking about. I would ****** know since I have played both and I've done huge amount of pvp and against good players. So please, next time do your ****** research first m9.

 

Time and time again you say you dont want to sound like a fanboy BUT the fact is that you are, like i say, its  along time since i played DS2 but i do remember it was worse than the first one, and i honestly trust myself more than a random fanboy on the net, but i do remember this:

 

 

BTW samming roll or sidestep or quen is the same, TW3 combat is pretty mediocre anyway thats the point here not that its difficult or anything, its cheesy, Dark Siders 2 has far better combat, which is a game you may like if you like ARPGS, im not saying is similar to darksouls or anything and im not saying darksouls is better, its different, but is a really good game to play if you like ARPGS better than Inquisition if you are in for the gameplay specially combat.