Could you clarify? how exactly is action combat boring and how is the combat in DA better? I ask because this is the first response which emphasizes this point and I'd like to know more about the type of combat in DA. I have seen a bit of footage but I don't see why it's more interesting than regular action combat with a pause function.
That pause function is vital.
But also, I would argue that the action elements in Inquisition's combat are optional. It can play like action combat with a pause, but it can also play like point&click tactical combat.
Action combat would involve you controlling the characters' attacks in real time. Speed and timing and would matter. Typically you'd also need to make decisions quickly, but the pause eliminates that requirement.
But DAI also has an auto-attack (and has since release - let no one tell you otherwise), so there's never any need to control a character's attacks in real time. Instructions can be given while paused (or in real time, I suppose), and the character will carry out those instructions in real time without any further input from you
I personally find action combat really dull. I don't see the appeal in giving real-time commands, and I don’t feel any sense of accomplishment from getting better at it. It's just tedious.
I haven't played Dark Souls, and I gave up on the first Witcher game after about 10 minutes with that real-time action combat system.
Luckily, BioWare has only ever made one RPG with unavoidable action elements in the combat (Jade Empire).