I specifically mean things like good 4k optimization. And the necessary high-res textures to not make the images look ugly sometimes like backdrop images were in ME3 (remember noveria god that was horrific)
Also as far as PC optimization goes the advantages of the new API. Battlefield 4 made excellent use of resources and ran very smoothly and looked fantastic for a really reasonable amount of resources, even more so if you had AMD GPU's with Mantle support.
I highly doubt that Vulkan will be supported but DirectX12 is really powerful if the devs utilize Asynchronous shaders, (luckily my R9 290x already supports that, although I have doubts with 4k that the GPU will be able to handle it, so new one I guess) they're insanely powerful. Hopefully PC optimization will be good.





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