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Need to go back to their Origins roots.


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#151
slimgrin

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I'm not sure what you see as high fantasy? I thought the closest we've ever gotten to what I would consider high fantasy in this series is, say, Descent or Trespasser - but then I look to that idea as very tied to Tolkien, and therefore being supernatural and mythical in nature. Not, basically, Conan. 

 

I've always considered it high fantasy with politics and some dark material thrown in. But still high fantasy given the themes. Either way, it was a throw back when it came out, a love letter to classic CRPGs. And I feel they've lost that element. 


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#152
straykat

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I've always considered it high fantasy with politics and some dark material thrown in. But still high fantasy given the themes. Either way, it was a throw back when it came out, a love letter to classic CRPGs. And I feel they've lost that element. 

 

I think the origins and the politics were an improvement on many classic crpgs. A lot of those are just shitty as Bethesda/DAI plots.


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#153
Andreas Amell

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Now that I've read about Gwaren I wish they made a DLC where the Hero is sent to help rebuild it after Awakening. If Anora is kept around she'll choose to travel there in hopes of inspiring the returning citizens. Ironically we discover they all hate her because Loghain didn't do anything to defend his teyrn during the Blight. So the Hero must also defend her life while trying to bring order back to Gwaren.



#154
The Smiling Bandit

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One thing I really miss from Origins is that it's at least an option to just be someone. That is some nobody who just happens to save the world. Not because you’re the Dragonborn or whatever.

 

You’re not the hero because you are the only who can save the save, really you’re just someone who was at the right place at the right time. And be it out of a sense of righteousness, revenge, profit, just because you live there, or any other motivation, you choose to save a world that desperately needs it.

 

Even DA:2 did this. There was nothing that made Hawke special, they were just a mercenary doing their job, with their specific motivation being left in the hands of the player at least to some degree.

But, then there’s Inquisition where the Herald is so special that without them the world as we know it will come to an end.



#155
Andreas Amell

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Careful how you describe that. One fanfic writer believed that all Kirkwall-related heroes are descended from the children of Andraste - if they're all daughters. 



#156
Andraste_Reborn

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But, then there’s Inquisition where the Herald is so special that without them the world as we know it will come to an end.

 

The only reason the Inquistor is special is that they picked up an Ancient Elven Doohickey at the right moment. Before that, they were a nobody as well. I don't think that's substantially different from the Hero of Ferelden becoming special because they were recruited by the Wardens, although YMMV.


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#157
Andreas Amell

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I should go back someday and try other races as the hero. Most of my characters have been human, because I didn't want to experience the politics and gripes of dwarves and elves. But I think I can enjoy them now. 



#158
The Smiling Bandit

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The only reason the Inquistor is special is that they picked up an Ancient Elven Doohickey at the right moment. Before that, they were a nobody as well. I don't think that's substantially different from the Hero of Ferelden becoming special because they were recruited by the Wardens, although YMMV.

Good point. The Herald wasn’t born special and neither was the Hero of Ferelden.

The difference to me is that the world keeps on spinning without my warden, there are other wardens who could kill the Archdemon and stop the Blight, but without the Herald the world comes to an end.


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#159
GoldenGail3

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Good point. The Herald wasn’t born special and neither was the Hero of Ferelden.[/size]
The difference to me is that the world keeps on spinning without my warden, there are other wardens who could kill the Archdemon and stop the Blight, but without the Herald the world comes to an end.[/size]


I'm pretty sure the plot armor wouldn't allow that happen. THERES SO MUCH PLOT ARMOR!

#160
vbibbi

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The only reason the Inquistor is special is that they picked up an Ancient Elven Doohickey at the right moment. Before that, they were a nobody as well. I don't think that's substantially different from the Hero of Ferelden becoming special because they were recruited by the Wardens, although YMMV.

But effectively, as soon as the Herald touches the orb, s/he does become special and unique. No, they weren't born that way, but as soon as they gained a unique, nontransferrable power which is the only method to close the Breach. From the beginning of the game until IYHSB, the PC is special and the world is doomed if they die. Even after closing the Breach, they're the only one who can seal the many rifts across southern Thedas.

 

Personally, I would have liked if the Inquisition researched other methods to close rifts, since there's precedence in DAA and Witch Hunt of closing fade rifts without the Mark. Perhaps it requires a specialized squad of mages trained by Your Trainer, and it's not easily accomplished while the Mage-Templar war is on and the Orlesian Civil War makes it too dangerous to send people into the wilds. But it would be more realistic to me if the dozens of Fade rifts around the world weren't dependent on one person to close them.


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#161
Realmzmaster

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The Warden becomes special and almost unique. After the battle at Ostagar there are only two wardens in all of Ferelden. The rest of the wardens are being held at bay by Loghain and his army. By the time the other wardens could stop the Archdemon and the Blight half the wolld could be in ruins. The fact that there are other wardens in inconsequential if they are not there to save the day for Ferelden.

 

Hawke is the only protagonist that fits as being a nobody who becomes somebody not because of a mark or drinking darkspwan blood (mixed with magic). Avernus research indicated that darkspwan blood enhances whatever physical and mental abilities a warden has. The potion he concocted enhance those abilities even further. In point there are two somebodies already in Origins of noble birth. There is only one in Inquisition.

 

So in two of the origin stories and one in Inquisition you are already somebody.


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#162
Elhanan

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I love Origins, and have played more than 20+ campaigns. That said, there are plenty of things I also love and prefer from the other games in the series. Duplicating the original would not be a great move when other content has been made that is superior, IMO.

#163
Paragon Aeducan

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Origins felt compact where as Inquisition felt a bit all over the place. Really enjoy both but Origins is the one that you'll really remember. Less focus on side quests, looting and crafting and more focus on story and characters thank you!


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#164
Realmzmaster

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 I find that the crafting, resource gathering and side quests help to make the story. I found the balance to be much to my liking, but YMMV.



#165
Paragon Aeducan

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 I find that the crafting, resource gathering and side quests help to make the story. I found the balance to be much to my liking, but YMMV.

It's one thing to like the craft system, side quests, etc, but it's another thing to say it makes the story. Thing is, you can't progress in the game without doing sidequests and many of the sidequests are rather soul-less and are just like "gather this" "tell this guy that" and so on. They feel like unnecessary filler at times when for instance some of the characters could have been looked further into instead.

I like how the game began but when I got to the Hinterlands I got distracted, scattered and fell of track because of all the sideactivities. At some point I eventually moved on to other games and a few months later (don't know how long) I realized I still haven't played much of Inquisition. I'm sure I'm not the only one with similar experiences, and while I ended up enjoying Inquisition very much it still happened, something that never happened when I played Origins for the first time.  



#166
In Exile

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But effectively, as soon as the Herald touches the orb, s/he does become special and unique. No, they weren't born that way, but as soon as they gained a unique, nontransferrable power which is the only method to close the Breach. From the beginning of the game until IYHSB, the PC is special and the world is doomed if they die. Even after closing the Breach, they're the only one who can seal the many rifts across southern Thedas.

 

Personally, I would have liked if the Inquisition researched other methods to close rifts, since there's precedence in DAA and Witch Hunt of closing fade rifts without the Mark. Perhaps it requires a specialized squad of mages trained by Your Trainer, and it's not easily accomplished while the Mage-Templar war is on and the Orlesian Civil War makes it too dangerous to send people into the wilds. But it would be more realistic to me if the dozens of Fade rifts around the world weren't dependent on one person to close them.

 

I remember this game - I think it's called Dragon Age: Origins - where there were only two people in all of Ferelden (later, 3) with the magical power to kill the dragon zombie monstrosity that happened to be the Load Bearing Boss for all of the darkspawn. 

 

The Inquisitor is, arguably, "more" special (or better said, unique) but that doesn't actually make the HOF a character who isn't special by virtue of the Joining.


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#167
In Exile

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Origins felt compact where as Inquisition felt a bit all over the place. Really enjoy both but Origins is the one that you'll really remember. Less focus on side quests, looting and crafting and more focus on story and characters thank you!

 

I don't get that part. DA:I had all sorts of pacing issues because the fluff quests broke up the MQ, but DA:O also had serious pacing issues. You essentially have Ostagar, then you have this big middle gap of totally superfluous quests with limited connection to the endgame, then you have an endgame that is ultimately so self-contained it has no real connection with the middle section. DA:O had a lot of really great vignettes, kind of like ME2 in that regard, but I wouldn't exactly use it as an example of compact. 



#168
Paragon Aeducan

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I don't get that part. DA:I had all sorts of pacing issues because the fluff quests broke up the MQ, but DA:O also had serious pacing issues. You essentially have Ostagar, then you have this big middle gap of totally superfluous quests with limited connection to the endgame, then you have an endgame that is ultimately so self-contained it has no real connection with the middle section. DA:O had a lot of really great vignettes, kind of like ME2 in that regard, but I wouldn't exactly use it as an example of compact. 

My point is that you had a simple task to gather the army and that's all you needed to focus on, where as in Inquisition you have to do a whole bunch of meaningless sidequests to get enough power for the main quests. During the "middle section" you are constantly pushed by Loghain with his assassins, loyalists, etc. Furthermore your companions keeps your eyes on the price, especially Alistair. In Inquisition you are this leader of a huge organisation yet you're putten on the field to do all the dirty work which has nothing to do with the task at hand. The focus is not on what's essential. Woulda been great with a more Cailan-minded tale where you get to take part in these huge battles instead of a lot of scouting, looting, etc. You're the Inquisitor after all.

 

You're right that it may be an overstatement to call it a compact game in itself, but compared to Inquisition it feels more compact/focused to me.


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#169
Realmzmaster

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It's one thing to like the craft system, side quests, etc, but it's another thing to say it makes the story. Thing is, you can't progress in the game without doing sidequests and many of the sidequests are rather soul-less and are just like "gather this" "tell this guy that" and so on. They feel like unnecessary filler at times when for instance some of the characters could have been looked further into instead.

I like how the game began but when I got to the Hinterlands I got distracted, scattered and fell of track because of all the sideactivities. At some point I eventually moved on to other games and a few months later (don't know how long) I realized I still haven't played much of Inquisition. I'm sure I'm not the only one with similar experiences, and while I ended up enjoying Inquisition very much it still happened, something that never happened when I played Origins for the first time.  

 

First of all I said it helped to make the story not that it makes the story. The crafting  (for me) adds to the story. Gaining influence and pow er adds to the story. At the beginning the Inquisitor is not the Inquisitor nor is he/she the leader. The Inquisitor at that beginning is the Herald. The Inquisition makes use of that belief to gain both power and influence using those sidequests. Could some of the sidequests have been better? Yes, but they served a purpose.

 

A fledgling organization and its herald need to be seen helping the masses otherwise no power and no influence.



#170
Paragon Aeducan

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First of all I said it helped to make the story not that it makes the story. The crafting  (for me) adds to the story. Gaining influence and pow er adds to the story. At the beginning the Inquisitor is not the Inquisitor nor is he/she the leader. The Inquisitor at that beginning is the Herald. The Inquisition makes use of that belief to gain both power and influence using those sidequests. Could some of the sidequests have been better? Yes, but they served a purpose.

 

A fledgling organization and its herald need to be seen helping the masses otherwise no power and no influence.

Very well to each his own, but I feel they could have putten more effort into character development and story instead. 



#171
Andreas Amell

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Origins felt compact where as Inquisition felt a bit all over the place. Really enjoy both but Origins is the one that you'll really remember. Less focus on side quests, looting and crafting and more focus on story and characters thank you!

Why doesn't Bioware just release short, story-focused spinoffs before the true follow-up to Inquisition? That will allow them to test new combat systems and mechanics while revisiting fan favorite characters. 



#172
Paragon Aeducan

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Why doesn't Bioware just release short, story-focused spinoffs before the true follow-up to Inquisition? That will allow them to test new combat systems and mechanics while revisiting fan favorite characters. 

I actually like this idea. In Inquisition the dwarves didn't get much attention for instance and when you make just 1 big game every now and then it's hard to include everything, especially in a world like DA. Maybe they want each of their games to be "big" but personally I would take a shorter game just about the dwarves over the big one any day.



#173
Andreas Amell

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Since the Tevinter Imperium will be the main area for the next film I really don't want to mix into dwarven adventures. The chance to explore and reclaim many lost thaigs is very appealing for a game concept. I've love to revisit Orzammar, Kal'Hirol, and Heidrun Thaig. If Bioware will finally bring us to Kal'Sharok it should be a separate game! Yes, I'm aware Kal'Sharok is closer to Tevinter but a confrontation with Orzammar deserves a separate game. 



#174
straykat

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Since the Tevinter Imperium will be the main area for the next film I really don't want to mix into dwarven adventures. The chance to explore and reclaim many lost thaigs is very appealing for a game concept. I've love to revisit Orzammar, Kal'Hirol, and Heidrun Thaig. If Bioware will finally bring us to Kal'Sharok it should be a separate game! Yes, I'm aware Kal'Sharok is closer to Tevinter but a confrontation with Orzammar deserves a separate game. 

 

I'd welcome a whole game just of Kal-Sharok.

 

In fact, I think this game world would be better if they just focused on a few subjects and told a story about them. Like books do. Instead of trying to be all things at once. That fit for the Blight, I guess, and as an intro to the series, but why do it over again. It also makes the heroes very generalized and boring when they stand for nothing and meddle in every subject. DAI didn't need to be about the elvhenan either. Or the mark. It could have been about an actual Inquisition and the mage/temp war. And Tevinter doesn't need to be about the dwarves.

 

Just like I don't want to watch a Mafia movie, where the main character is a Singaporean guy, who owns a sandwich shop. Who just happens to live next to the mob. :P


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