- Some places require an extreme amount of wandering around to find.
- There seem to be just lots and lots of quests.
- While some things are hard to find, elf root is everywhere.
- If I pick all the elfroot I see, I will end up with a few million by the time I get halfway through the game. At some point, I imaging the game will crash from the sheer accumulation, if not in fact my entire hard drive.
My initial impression of DAI, at level 8
#1
Posté 17 janvier 2016 - 08:03
#2
Posté 17 janvier 2016 - 08:20
And yes, there's lots of stuff to do and find, and you don't need to do or find most of it.
#3
Posté 17 janvier 2016 - 08:34
Yeah at the beginning of the game I'm collecting elf root to upgrade my health potions at the potions station.
#4
Posté 17 janvier 2016 - 08:58
And yes, elfroot grows everywhere except the Deep Roads.
#5
Posté 17 janvier 2016 - 09:02
That shits a pain in the ass
Too bad mages don't have healing magic, that one of my biggest reason my girl hates this game, she was like why don't mages have healing spells like anders
I guess since it's my first game it doesn't bug me, but I can see how it would be an annoyance to others
#6
Posté 17 janvier 2016 - 11:56
I've completed the game on Nightmare recently and I didn't do any upgrading of potions etc, nor did I do *any* item or weapon or armor crafting, because I hate all that crap (in all RPGs, not just Inquisition). And no, this isn't some boasting nonsense - my point is that the game is perfectly easy and manageable enough if you are sensible with how you play, that you don't need to worry about the crafting or any of that jazz.
If you want to do it (as many do), then fine, knock yourself out. Simply know that you don't *have* to do it on any diffficulty setting. There's no harm done in a bit of gathering, and if the stuff is there, then why not grab it? But don't feel you have to get every single piece, because it just isn't necessary.
Party composition, and careful selection of talents at lvl up to give your characters the best chance to do their jobs properly, are far more important than crafting a slightly better sword for a few hours or upgrading your potions a bit. Learning how to play the game itself will always trump any attempts to bludgeon your way through the difficulty curve with super special gear. As Josephine would put it, learning the underlying mechanics of the game and how to make them work for you is the longer, richer game.
- AlanC9 aime ceci
#7
Posté 17 janvier 2016 - 11:58
You don't need to collect everything. Always remember that. You need to be mindful of your herb supply and gather as you need, but if you pick everything, you'll waste dozens of hours collecting a lot of stuff you don't need.
And yes, elfroot grows everywhere except the Deep Roads.
I always pick tons of everything. If it turns out you aren't going to use it, you can always sell it. At least stuff like that doesn't take up inventory space, and since they upgraded the animation speed for picking, it doesn't take as long anymore either.
- Gilli et Evan_the_mechanic aiment ceci
#8
Posté 18 janvier 2016 - 12:03
I think his problem is more the tedium of feeling obliged to pick up everything, because you feel like a chump looking a gift horse in the mouth if you don't. But this stuff is everywhere and respawns quickly too, so it can quickly become a real chore that you nevertheless feel obligated to do.
#9
Posté 18 janvier 2016 - 12:17
But live and learn I guess
#10
Posté 18 janvier 2016 - 12:23
The Shard quest has awful loot and one of the worst final payoffs I've ever seen in an RPG for all the hassle it is. But the passive upgrades to your resistances are unfortunately very useful and so if you can force yourself to be bothered, you probably should collect the shards. Its a huge pain, but (barring the laughable conclusion), the stats increases along the way just about make up for the crushing tedium.
#11
Posté 18 janvier 2016 - 01:21
Remeber. The Inquisitor's feelings on elfroot are classified.
- ioannisdenton aime ceci
#12
Posté 18 janvier 2016 - 02:18
The Shard quest has awful loot and one of the worst final payoffs I've ever seen in an RPG for all the hassle it is. But the passive upgrades to your resistances are unfortunately very useful and so if you can force yourself to be bothered, you probably should collect the shards. Its a huge pain, but (barring the laughable conclusion), the stats increases along the way just about make up for the crushing tedium.
Hmm.. if the passive resistances are useful, then surely the higher-level resistance belts are also useful. Though you probably won't want to equip them for anything but a dragon fight. There's also plenty of gold in that area.
#13
Posté 18 janvier 2016 - 04:39
Remeber. The Inquisitor's feelings on elfroot are classified.
Imagine if we had an LI made of elfroot ...
https://m.youtube.co...h?v=D_ZlnWQbCeE
#14
Posté 18 janvier 2016 - 03:38
Elfroot is the only thing I ever needed to go collect intentionally. Everything else I just picked up when I happened to see it.
- Some places require an extreme amount of wandering around to find.
- There seem to be just lots and lots of quests.
- While some things are hard to find, elf root is everywhere.
- If I pick all the elfroot I see, I will end up with a few million by the time I get halfway through the game. At some point, I imaging the game will crash from the sheer accumulation, if not in fact my entire hard drive.
Some of those quests (like the requisition quests) will respawn infinitely. Don't feel compelled to do them.
#15
Posté 19 janvier 2016 - 01:09
Well, Gold is utterly irrelevant to me, because I never buy anything. As to the Belts... meh. I can't be bothered switching (and carrying) multiple belts for different occassions. I just give everyone a Belt that seems to generally fit with their playstyle. The fact is that by the time you start getting the really good Belts, you don't need them anymore.
The only things I pay real attention to are the main armor piece itself and the weapon that each person is using. You should always make sure that you strip the armor mods off armor you intend to sell, because those can be useful. Weapon mods seem to matter less IMO (as many of the better weapons have only got rune slots), but there's no harm in stripping decent mods off weapons you're going to sell.
That's really all you need to do though. Party composition and skills are where the game's difficulty curve can be broken. If you spec your characters smartly, and are sensible in who you take with you, then the game almost plays itself.
#16
Posté 19 janvier 2016 - 04:37





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