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Final DA:I playthrough recommendations


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#1
Valerius

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Hey guys, it's been about a year since I played dragon age (been waiting for all the dlc to come out) and I'm finally going to do a full nightmare completionist olaythrough. My question for you is with all the dlcs outs now, what class/race combination will provide the best possible narrative story wise? I will be playing a male character (since I like to model characters at least a little like myself) thank you everyone for your time!

#2
Abyss108

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I find Elf to be best narratively. 

 

- I like the early game better, because it's a more precarious situation for an Elf. For a human, you get told you were sent by one of your religions greatest idols, and everyone worships you for it. As an Elf, you are told you were sent for a religion you don't believe in, that has a very nasty history of trying to wipe out your race. As a human, everything sounds great. As an Elf, you are probably wondering when they are going to figure out you aren't really sent by God and how they are going to kill you. Not to mention being worried that your people will think you are a traitor and not accept you back.

 

- The later parts of the game get very Elfy. If you are going to be making massive discoveries about the Elvhen religion, it's best to do it whilst being an Elf! I also like a lot of the Solas content more as an Elf. (I'd personally say romance him, but you already said you want a male character, so that's not really a choice!)

 

As for class, this doesn't make as much difference. I like mage, as it gets extra dialogue options every now and again, but it's not as big of a deal narratively!


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#3
Valerius

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Thank you very much I appreciate the input! I was thinking the same as playing a mage, it was thus race that was a bit more difficult to figure out.

#4
straykat

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Elf mage..

 

I suggest just playing Jaws of Hakkon if you want that.

 

 

You know what the right choice is. You've made these threads before. :P


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#5
Dai Grepher

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Male human mage because it is the most relevant combo for the game story-wise, dialogue option-wise, and canon-wise especially if you romance Cassandra. But if you romance Cassandra, I recommend an older gentleman, since she is around 38 or so.

 

The human just has more options, makes more sense in connection to the human-centered storylines, and if you're talking about models, then the human male model is vastly superior to an elven male model (which is sometimes glitch and usually awkward looking).

 

Also, humans get an extra ability point, which is very helpful on Nightmare. Elves get better ranged defense, which is simply laughable, especially on Nightmare where two arrows can kill you regardless.

 

Some advice for Nightmare. Save immediately and then again so you can return to the beginning of the game if you need to. Also select the Custom difficulty option and set all the trials to "on" as well as the difficulty to "Nightmare" within that "Custom" option. After you save the first time, you can save a second time and then adjust the trials accordingly if you want some of them turned off.

 

As a mage, you should go for ability spells first and then go for passives once your 8 slots are filled up with actual attacks. Also, go for Dispel once you reach the Hinterlands. This will help you dispel the demons that spawn from the rifts. You can earn massive XP from this in a short time.

 

My mage focused on crowd control and team support. But you can play it however you want. Just don't bother with Chain Lightning if friendly fire is on. If it's already in your ability set, use a Tactician's Renewal to switch it out for something else. I think the game starts you out with it.

 

Crafting is important, but mainly only in the later stages, after you get Dagna.

 

Always remember to leave one thing in the Fade loot piles left by the rifts so you can return later and loot them again. The exception being the loot piles you can't return to, like in Redcliffe Castle or Halamshiral. The Fade loot piles in the Frostback Basin will respawn high-level weapons that can be sold for massive sums of money.

 

Also, do Champion's of the Just. It's the better path, and seems to be even better if it's a mage who does it.


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#6
Valerius

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Male human mage because it is the most relevant combo for the game story-wise, dialogue option-wise, and canon-wise especially if you romance Cassandra. But if you romance Cassandra, I recommend an older gentleman, since she is around 38 or so.

 

The human just has more options, makes more sense in connection to the human-centered storylines, and if you're talking about models, then the human male model is vastly superior to an elven male model (which is sometimes glitch and usually awkward looking).

 

Also, humans get an extra ability point, which is very helpful on Nightmare. Elves get better ranged defense, which is simply laughable, especially on Nightmare where two arrows can kill you regardless.

 

Some advice for Nightmare. Save immediately and then again so you can return to the beginning of the game if you need to. Also select the Custom difficulty option and set all the trials to "on" as well as the difficulty to "Nightmare" within that "Custom" option. After you save the first time, you can save a second time and then adjust the trials accordingly if you want some of them turned off.

 

As a mage, you should go for ability spells first and then go for passives once your 8 slots are filled up with actual attacks. Also, go for Dispel once you reach the Hinterlands. This will help you dispel the demons that spawn from the rifts. You can earn massive XP from this in a short time.

 

My mage focused on crowd control and team support. But you can play it however you want. Just don't bother with Chain Lightning if friendly fire is on. If it's already in your ability set, use a Tactician's Renewal to switch it out for something else. I think the game starts you out with it.

 

Crafting is important, but mainly only in the later stages, after you get Dagna.

 

Always remember to leave one thing in the Fade loot piles left by the rifts so you can return later and loot them again. The exception being the loot piles you can't return to, like in Redcliffe Castle or Halamshiral. The Fade loot piles in the Frostback Basin will respawn high-level weapons that can be sold for massive sums of money.

 

Also, do Champion's of the Just. It's the better path, and seems to be even better if it's a mage who does it.

Wow thank you so much for this in depth run through I really appreciate it! Really cool tip with the fade loot piles as well I had no idea. I know this is entirely subjective but is there a specific specialization you would recommend? I heard they nerfed Knight Enchanter so I am tempted to give it a try, but ive also heard great things about necro and rift mage after the trespasser patch.


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#7
Aren

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Lavellan elf mage is very good because it unlocks most romance options



#8
DreamSever

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Human dw rogue no nerf, assassin most fun spec in game. You have capable a.I mages but a.I conrolled dw rogue sucks, for fun and less boredom assassin is godly and slays, best armors too imo, prowler coat with cowl looks beast



#9
Dai Grepher

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My male human mage is a Rift Mage. Before Inquisition came out I was planning to have him be a Necromancer, because I planned to romance Cassandra and I thought there might be a connection there since her background features mortalitasi (same thing as a necromancer, really). However, she seems to remember those times unfavorably. Cole also doesn't like it. And finally, Josephine will always basically state that she is going to lie about your specialization to all the people who ask about it. This went against what my Inquisitor stood for, which was truth in all things. So that closed off Necromancer for me.

 

My female elven mage was a Necromancer though, but she was also a Falon'Din (Friend of the Dead) worshiper who hated humans, so for her in made perfect sense. She was also pretty weak (thanks to Kitty's Collar), which is where Simulacrum came in handy and made her far more powerful. She also had Revival so she would resurrect, as well as "% Chance to Heal for Half Health". So she would resurrect over and over. So Necromancer is powerful and it allows you to recover mana faster when an enemy dies. Walking Bomb is good too, since it has a root effect as well. But I think it does friendly fire damage. Not sure, since I had it turned off in her playthrough. But Spirit Mark is broken now. The spirit that attacks is not that aggressive, and sometimes gets stuck thanks to the "Get Stuck" glitch Trespasser comes with. However, the one good thing Spirit Mark has going for it is that it works great with "Heal on Kill" weapon effects. You can mark an enemy, have anyone kill it, it turns to a spirit, and then when the spirit dies you get the health. Also, in the later stages I crafted an armor that let my character inflict Walking Bomb with any attack. With Walking Bomb in your ability list, you will be able to detonate it at any time (if you have that option selected in the abilities menu), and it won't trigger a cooldown. Mana still depletes as normal. Fear is also pretty good at scattering enemies and weakening them.

 

So if you want an Inquisitor that seems darker or more feared, and doesn't have a problem with deception, then Necromancer is best. The Haste focus ability is also the best one of the three mage focus abilities (other than Mark of the Rift).

 

But Rift Mage is also a great spec. In Trespasser none of the enemies can be panic'd. So you can get rid of Flash Fire and put the point toward Stone Fist. Necromancer's Fear becomes useless, but you can't remove it since it is required for all Necromancer abilities. Rift Mage has Veil Strike, which is better than Fear because it roots and can put some enemies to sleep. It also weakens them, and I think it does damage too, but not sure (I play with the damage display off). The passives are all really good too. You can get back your entire mana bar if you hit weakened enemies with an attack, but I think only if you weakened them. Could be wrong though, maybe anyone can weaken them. Pull of the Abyss is decent for putting enemies together and stopping their movement for a few seconds. Also, with friendly fire turned on you can use it on your own companions to make them move through certain walls or doors. When I beat the dragon in the Western Approach I forgot to go in the cave. I left the map and came back and the stone was blocking the entrance again (one of the patches fixed this). But I was able to use Solas' Pull of the Abyss to move my character through the stone. This also works on the door to the tomb in the Exalted Plains, as well as the large metal door that guards the Jaws of Hakkon base. My female elven mage had Solas use it, and they all got in without the Stonebear Hold Avvar. They even got to release and fight the Hakkon dragon in the daytime.

 

Personally, for my male human mage, I didn't bother will Pull of the Abyss because he already had Static Cage, which is the superior spell (can be increased with a ring). But as far as story goes, Rift Mage is good to have since it basically puts you in the same school as Solas. Very important for the next game I would think. Firestorm is garbage. Don't bother with it. The damage is only your base weapon plus half of the base weapon (can be increased to double with a ring), and I think the highest possible staff damage is like 150 or so. And with friendly fire on? Forget about it. You'll only kill your own people. And the hits are random, so certain bosses might not even get hit by it.

 

Knight Enchanter sucks. Spirit Blade was indeed nerf'd. It is useless unless you charge it up with normal attacks, Energy Barrage, Immolate, or frosty Fade Step first. From there you can get about three or four decent hits in which do pretty good damage and I think it bypasses armor and guard as well. But that's it. And one of the extra options is to have the energy expended all in one hit, which never seemed to work well for Vivienne. Fade Cloak is a good spell, but it's a little hard to use at times. Sometimes it wouldn't work for me when I was controlling Vivienne. Most of the passives do little to nothing at all. And the slowdown spell doesn't seem all that useful. Rejuvenation also sucks. It's basically a large regen potion, and the other characters need to be in range in order for it to work.

 

Bottom line. Necro is the more powerful and more fun, but it kind of conflicts with the storyline unless you play a certain type of character. Rift Mage is very balanced and very team oriented. It also works well with other spells like Winter's Grasp and Static Cage (Stone Fist shatters frozen enemies and detonates shocked/paralyzed enemies). It also fits the storyline very well, since it is related to the same type of magic as the anchor, and it is the same type of power Solas wields. Knight Enchanter is more for a specific type of mage. One who wants to lead from the front, and who has spells that compliment the spec. Fire spells seem to be best for KE.

 

I won't spoil anything because I don't know if you've played Trespasser or have seen the ending yet, but let's just say that for the Inquisitor's current situation, Rift Mage will probably be the most valuable spec, followed by Necromancer, followed by Knight Enchanter.


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#10
Navasha

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Having played several times with different races and characters, I can undeniably say that an elf is by far the best racial choice narratively.   It adds a lot more depth to the Inquisitor character.   I would also say make a female and romance Solas for the most out of the story, but you indicated male only.   Still Solas will still confide in you on a higher level still even as a male elf.



#11
DreamSever

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Having played several times with different races and characters, I can undeniably say that an elf is by far the best racial choice narratively.   It adds a lot more depth to the Inquisitor character.   I would also say make a female and romance Solas for the most out of the story, but you indicated male only.   Still Solas will still confide in you on a higher level still even as a male elf.

Not really, asking who falon din is and completly unaware about mythal are immersion breakers just like the elven body. Look at the dwarf he,she can decipher ancient dwarven and they are carta lackeys, No excuses especially if you are playing a first of the clan


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#12
Beerfish

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Agreed about having an elf, gives you some real good options for your character.



#13
Lebanese Dude

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Not really, asking who falon din is and completly unaware about mythal are immersion breakers just like the elven body. Look at the dwarf he,she can decipher ancient dwarven and they are carta lackeys, No excuses especially if you are playing a first of the clan

 

Don't ask about Falon'Din if you supposedly know who he is. The dialogue option in question literally says "Falon'Din?". Investigative options aren't mandatory, and often their purpose is to present information to the player indirectly.

 

The same applies to Mythal.



#14
XEternalXDreamsX

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Don't ask about Falon'Din if you supposedly know who he is. The dialogue option in question literally says "Falon'Din?". Investigative options aren't mandatory, and often their purpose is to present information to the player indirectly.

The same applies to Mythal.


I wanted to ask this..
For those investigate options, is it there to help newcomers and casual players while playing any race? While playing as an elf, it comes off weird but not for someone just jumping in and rarely reads codex entries.

For myself, I exhaust all investigate options so it might come off like I don't know but I choose it anyway.

#15
DreamSever

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Don't ask about Falon'Din if you supposedly know who he is. The dialogue option in question literally says "Falon'Din?". Investigative options aren't mandatory, and often their purpose is to present information to the player indirectly.

 

The same applies to Mythal.

The problem is its there anyway, shouldve had a star dialogue option saying you know even if its minor


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#16
straykat

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I'd say make a Dalish warden if you make an elf. There's a reason why Bioware settled on it for default. Better yet, a City Elf. But I suspect the next game will have City elves for that chance again. I get the feeling we've seen the last of playable Dalish, in any case.

 

Why people recommend elves so much here I'll never know. The whole pretext is an Inquisition and a Chantry crisis. And if being an elf is such a clever novelty, Ameridan still steals the thunder there too. Is this the same thing when people want to make beardless dwarves and be Varric clones? I don't know.

 

And worse yet, no one sang this much praise for DAO. Now it's a Dalish thread every day. I remember the Dalish warden got criticized a lot. But to me, it's better. It has more personal hooks, while at the same time, having a similar predicament with an ancient artifact.


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#17
ElementalFury106

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I found these two of my 11 playthroughs to feel the most fulfilling:

 

Male Human Trevelyan Mage. Cassandra romance. Knight Enchanter specialization.

 

-Sides with Mages

-Three way truce: Celene rules Orlais

-Wardens allied

-Morrigan drinks from Well of Sorrows

-Cassandra is Divine Victoria

-Keep the Inquisition; turn it into a peace-keeping organization.

 

Female Elf Lavellan Mage. Solas romance. Rift Mage or Knight Enchanter specialization.

 

-Sides with Mages

-Briala rules Orlais through Gaspard

-Wardens allied

-Inquisitor drinks from Well of Sorrows

-Leliana is Divine Victoria

-Disband the Inquisition


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#18
DreamSever

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I'd say make a Dalish warden if you make an elf. There's a reason why Bioware settled on it for default. Better yet, a City Elf. But I suspect the next game will have City elves for that chance again. I get the feeling we've seen the last of playable Dalish, in any case.

 

Why people recommend elves so much here I'll never know. The whole pretext is an Inquisition and a Chantry crisis. And if being an elf is such a clever novelty, Ameridan still steals the thunder there too. Is this the same thing when people want to make beardless dwarves and be Varric clones? I don't know.

 

And worse yet, no one sang this much praise for DAO. Now it's a Dalish thread every day. I remember the Dalish warden got criticized a lot. But to me, it's better. It has more personal hooks, while at the same time, having a similar predicament with an ancient artifact.

For the solas romance thats it, they are the least appealing looking race in the game, i felt i was watching an anime when playing as one, my qunari felt more of a badass, my fricking elf looks scared all the time with his head slanched down. 



#19
Dai Grepher

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Don't ask about Falon'Din if you supposedly know who he is. The dialogue option in question literally says "Falon'Din?". Investigative options aren't mandatory, and often their purpose is to present information to the player indirectly.

 

The same applies to Mythal.

 

It's not a dialogue option. She asks it as soon as you examine his mosaic. "Who is this supposed to be?" Same with Andruil.

 

Same with, "this Mythal". It's forced.



#20
Melbella

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The "Yes, we know about Mythal" mod solves all of those issues if you are on PC. Morrigan still does her thing, but an elf quizzy doesn't come off looking like a dumba$$.


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#21
BansheeOwnage

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I find Elf to be best narratively. 

 

- I like the early game better, because it's a more precarious situation for an Elf. For a human, you get told you were sent by one of your religions greatest idols, and everyone worships you for it. As an Elf, you are told you were sent for a religion you don't believe in, that has a very nasty history of trying to wipe out your race. As a human, everything sounds great. As an Elf, you are probably wondering when they are going to figure out you aren't really sent by God and how they are going to kill you. Not to mention being worried that your people will think you are a traitor and not accept you back.

That's not always true. Can't you play as an andrastian elf? Or is it only possible to convert over the course of the game? Either way, you can also play as an atheist human, as I did, which makes the Herald of Andraste business rather annoying.


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#22
Abyss108

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That's not always true. Can't you play as an andrastian elf? Or is it only possible to convert over the course of the game? Either way, you can also play as an atheist human, as I did, which makes the Herald of Andraste business rather annoying.

 

Well you can decide your character believes anything you want them to believe, I'm just talking about the most logical default way for a character to turn out. The Elf was raised to believe in the Elvhen Gods, the human was raised to believe in the maker. You can decide they ignored those teachings (I always do when I play human), but its hard to talk about playing an Elf vs a Human if you also have to write about how the Elf/Human you play actually happens to be really atypical. 



#23
DreamSever

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That's not always true. Can't you play as an andrastian elf? Or is it only possible to convert over the course of the game? Either way, you can also play as an atheist human, as I did, which makes the Herald of Andraste business rather annoying.

The only time i see a dalish becoming andrastian is by the solas revelation, prior too that it would be foolish foregoing eveything you been taught and believed in, admit it sounds epic tbf



#24
BansheeOwnage

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The only time i see a dalish becoming andrastian is by the solas revelation, prior too that it would be foolish foregoing eveything you been taught and believed in, admit it sounds epic tbf

I don't think foolish is the right word. If you no longer believe something, you know longer believe it. Better to be honest with yourself. People convert in real life all the time, from basically anything to basically anything else. And you should be able to roleplay an elf (not that you can) who believes in the Creators and the Maker like Ameridan.