So I was lurking in the official Tomb Raider Forums when I came upon this thread:
http://www.tombraide...ad.php?t=213673
There is a game mode in Rise of the Tomb Raider that includes a randomly generated landscape for Lara to explore in:
From the blog presented above:
"You can’t feel truly lost and alone in the woods, unless you can actually get lost. This meant we couldn’t have a single fixed map that players could memorize over time. Our solution for this was to build a procedural world generator. Every time you play Endurance Mode, the level is constructed around you out of a series of tiled hex pieces, creating a large area of forest."
This is how it looks like:
It's not just the forest that is randomly generated, as you can see at about 1:51 in the above youtube video, tombs and traps are also randomly generated. It all looks pretty good (Xbox only at this time).
I bring this up because
a) first time I've ever heard of a randomly generated map in a AAA game and I am excited. I had always hoped open world games would move to this type of landscape generation;
it's not well known. After reading the thread in the Tomb Raider Forums, I did a google search on rotr endurance mode and had to go thru 8 articles and 3 reviews before I found a reference to the random maps. 2 reviews complained that there was only one sandbox. Here's a review referencing what to me is the key cool feature here:
https://www.inverse....is-a-hidden-gem
So I would think that this is something that could work in ME:A. Maybe mostly in multi-player but in at least certain points in the main game. (There's a good point made in the last post on the Tomb Raider Forum thread, in that this type of map could be a problem in terms of driving a story. In RotTR its a seperate independent play mode.)





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