Yeah I'll stick with dead.
I'd like the opotion to murder my Inqusitor (My Blackwall romance has it coming..)
Yeah I'll stick with dead.
Hmm ... can't believe I've been gone for this long and this sort of forum has popped up again, but heck I'll bite. ![]()
Personally, if the Inquisitor returns I would rather they be playable, as I loathe the idea of them showing up as another Hawke style cameo. If not, I'd prefer we start from scratch and leave everything that has to do with Southern Thedas in the South. If Bioware intends to throw that set-up provided by "Trespasser" out the window all for the sake of giving players the ability to play a new solo-Protagonist, then they should go all the way and set up a story that allows that protagonist to stand on their own merit; which many remember is one of the biggest weaknesses with the Inquisitor as a character (they rarely dealt with their own problems and spent much of their time cleaning up events that started in previous games). That being said I'm still hoping for "Dual Protagonists", but I'm not too optimistic about it ever happening. ![]()
Instead they'll likely make her completely helpless due to the loss of the hand and she'll be a desk-jockey quest giver for some new nobody. Is that better?
I know you're trying to make it seem really undesirable, but I'd consider it a pretty sweet setup for the Inquisitor to be a Hackett type that gives quests. I don't want my Inquisitor to be in the thick of battle forever. At some point, that's guaranteed to end poorly. Heck my ideal fate for my Inquisitor is finding her new greatest fear in being unable to agree with Sera on the pattern of drapery in the estate Varric gave her, and ultimately resorting to using the sending stone to ask Dorian for advice.
I know you're trying to make it seem really undesirable, but I'd consider it a pretty sweet setup for the Inquisitor to be a Hackett type that gives quests. I don't want my Inquisitor to be in the thick of battle forever. At some point, that's guaranteed to end poorly. Heck my ideal fate for my Inquisitor is finding her new greatest fear in being unable to agree with Sera on the pattern of drapery in the estate Varric gave her, and ultimately resorting to using the sending stone to ask Dorian for advice.
It's undesirable for me. You can like it as much as you want. For one, even if I liked the idea of the inquisitor being put on the backburner as some kind of strategist there are two problems I have with this: 1) The inquisitor was never shown to have a knack for strategy or manipulation and 2) The previous attempts at a chessmaster type character in DA have fallen flat in my eyes. Rather than the supposedly tactically brilliant/manipulative/whatever person actually coming up with something brilliant, everyone around them is just dumbed down. I would also want any retirement to happen at an older age, not when they're so young and have only been fighting a few years.
The main two reasons I hate the idea of the inquisitor being some questgiver or advisor are 1) I feel like there's such a connection between the inquisitor and Solas whether towards redemption or revenge, the characters have a history and are set up to be rivals and defeating Solas as some new random Joe off the street wouldn't be satisfying to me in the slightest. I wont play the game if that's the case. 2)The idea of giving a character a disability for the purpose of taking them out of the picture, and bumping them down from being the protagonist to being some background analyst or questgiver is absolutely disgusting to me and as much as I don't want to believe that was BioWare's intention, I really think it was. I think they went "how can we have the story and antagonist carry over but get the inquisitor out of the way so we can keep to our new protagonist every game rule? Oh I know, we'll cripple them, everyone knows it's impossible to be a fighter if you only have one hand and no one wants to play a cripple anyway, perfect!"
With two hands the inquisitor was an unstoppable god-like force that mowed down every enemy including dragons and Corypheus with ease. He never loses anything, never has to struggle. Taking away one hand (especially for a mage) wouldn't make a person like that utterly unfit for combat, it would bring them down to a believable human level where they actually have to put effort in, where not every battle is a given. The loss of a hand gives an excuse to start over at a lower level, to bump down the inquisitor from their Mary-Sue levels of power and success to something more believable and interesting, opens up the door for some interesting prosthetic attachments that could be used as their own skill tree in battle or maybe even something like a grappling hook out of combat. The emotional and physical struggle of someone who has lost a limb would be very interesting to me and would help add an emotional human element, at times tragic that I felt was really lacking
in the base game.
Anyway, as much as I feel this way, I'm almost certain players like yourself will get your wish. The protagonist will be someone new and unrelated from Tevinter and the inquisitor will have some cameos where he or she gives you quests to defeat Solas from the safety of a desk. I hope we know soon
I would have cut my losses already after DA:I's base game but I made the mistake of playing Trespasser which got me fired up at the potential that I saw in the inquisitor vs Solas.
I would love to have my inky back, but I honestly think they wrote Josie's character out so that the inky can be the new Political advisor for the Inquisition as well as its clandestine (if disbanded) leader.
I'm quite torn over this.
On the one hand, I really don't want to experience Tevinter as an outsider. Imo, it has the most unique culture in Thedas, outside of the Qunari, so I'd love to roleplay within that. Especially if we end up being involved with major changes in Tevinter (political upheaval etc).
However, since the Solas conflict is apparently going to be resolved in the next game, I really want the Inquisitor to be the one to deal with it. Bioware has laid the groundwork for an amazing villain with Solas, one who has a unique history with the protag, and I really look forward to the idea of a final confrontation between them. Without that, there's little imo to separate him from the next 'tragic villain wants to end the world' character. It would add an amazing personal connection to the plot for our protag, which the Inquisitor really lacked throughout DAI. Especially when you combine it with the roleplay opportunities regarding their hand, and the path the Inquisition took. Romances would be tricky, but I don't think it should be a deciding factor for whether to bring the Inky back or not.
Ultimately, dual protags would be my preference, with the Inquistor focusing on Solas stuff, the newbie focusing on Tevinter stuff, and the two storylines intersecting. I'm trying not to get my hopes up for that though.
I'm quite torn over this.
On the one hand, I really don't want to experience Tevinter as an outsider. Imo, it has the most unique culture in Thedas, outside of the Qunari, so I'd love to roleplay within that. Especially if we end up being involved with major changes in Tevinter (political upheaval etc).
My fear with a Solo-Tevinter PC is that Bioware has shown to have quite a bit of trouble dealing with insider perspectives due to their need to present "required" setting information to a player (especially a new player). The most disastrous example of this I've seen is the "Temple of Mythal" if you play a Dalish in DA:Inquisition. Your character consistently asking who or what the members of their own pantheon are and to compound the strangeness of the whole scene (because Solas is so tight lipped) were receiving that exposition from Morrigan, who is just reiterating older versions of the very same lore and legends that a Dalish should already know. (this was particularly frustrating for me as my Elf Quizzy happened to be wearing Mythal Vallaslin). ![]()
While DA:O handled the presentation of information a bit better (the silent protagonist certainly helped) now that I really think about it we've never really played a Insider perspective character in a Dragon Age game yet have we? The closest we've gotten is the DA:O Dwarves, as they had brief moments in their natural domains ... but only for very short intervals of time considering the variety of regions presented in Origins. Cousland was mostly an outsider, the Dalish and City elves were mostly outsiders, Hawke was an outsider, the Inquisitor was and outsider. ![]()
Dual protagonists would certainly help fix this (One Outsider/One Insider, with both characters in Tevinter), because at bare minimum would allow that required information needed for the story to be divided up and given the PC requires it the most, yet still allowing all that information get back to the player. ![]()
"Then we'll find someone he doesn't know..."
My guess is that's who we'll be playing as in DA4.
It's undesirable for me. You can like it as much as you want. For one, even if I liked the idea of the inquisitor being put on the backburner as some kind of strategist there are two problems I have with this: 1) The inquisitor was never shown to have a knack for strategy or manipulation and 2) The previous attempts at a chessmaster type character in DA have fallen flat in my eyes. Rather than the supposedly tactically brilliant/manipulative/whatever person actually coming up with something brilliant, everyone around them is just dumbed down. I would also want any retirement to happen at an older age, not when they're so young and have only been fighting a few years.
The main two reasons I hate the idea of the inquisitor being some questgiver or advisor are 1) I feel like there's such a connection between the inquisitor and Solas whether towards redemption or revenge, the characters have a history and are set up to be rivals and defeating Solas as some new random Joe off the street wouldn't be satisfying to me in the slightest. I wont play the game if that's the case. 2)The idea of giving a character a disability for the purpose of taking them out of the picture, and bumping them down from being the protagonist to being some background analyst or questgiver is absolutely disgusting to me and as much as I don't want to believe that was BioWare's intention, I really think it was. I think they went "how can we have the story and antagonist carry over but get the inquisitor out of the way so we can keep to our new protagonist every game rule? Oh I know, we'll cripple them, everyone knows it's impossible to be a fighter if you only have one hand and no one wants to play a cripple anyway, perfect!"
Yeah, I'm pretty much in the same boat, I really do not want to see the Inquisitor reduced to some desk-jockey, mentor or quest-giver for what will boil down to as a simple replacement PC for the sake of allowing the creation of that new character (especially since I'm one of those people who didn't trust such a powerful organization like the Inquisition being tied to the Chantry, as such I disbanded and my inquisitor has no desk to in fact jockey).
I honestly do believe that the Inquisitor in such a role will fundamentally hurt both the Inquisitor as a character (as it proves they are willing to sit back and shift responsibility on "end of the world" style ticking clock on to someone they've never met) AND any new PC created as it removes much of the autonomy that comes with making a new PC (they are working for the Inquisitor. They may have Tevinter issues they are also dealing with on the side, but when it comes to Solas they are essentially forced to do what the Inquisitor wants them to do, they just get to do it their own way ... whoopee?)
"Then we'll find someone he doesn't know..."
My guess is that's who we'll be playing as in DA4.
It could be new companions and/or forces instead.
Considering I'm pretty sure the quote was "We'll find people he doesn't know", I'd say that's definitely possible. It's another example of them writing it to work either way.
If the Inquisitor really did mean a single person, and someone to replace themselves specifically, I don't think that makes much sense. Solas doesn't know how the Inquisitor operates enough for it to really matter, and Quizzy knows Solas back too. And with an obligatory restructured and smaller-scale Inquisition, this is even less of an issue. Getting new companions/forces from northern Thedas seems like the logical way to interpret this, but I could be wrong.
Quizzy is going to be like Hawke and the warden was in this past game.
I've already called who the new protag is going to be. We are going to be a Seeker. Book it, put a stamp on it and mail it in.
^ I really hope not. That completely takes away from experiencing Tevinter as a Tevinter.
Considering I'm pretty sure the quote was "We'll find people he doesn't know", I'd say that's definitely possible. It's another example of them writing it to work either way.
If the Inquisitor really did mean a single person, and someone to replace themselves specifically, I don't think that makes much sense. Solas doesn't know how the Inquisitor operates enough for it to really matter, and Quizzy knows Solas
backtoo. And with an obligatory restructured and smaller-scale Inquisition, this is even less of an issue. Getting new companions/forces from northern Thedas seems like the logical way to interpret this, but I could be wrong.
ooooooooh you're right! I hadn't even considered the fact that she said people (and she does, I just checked on youtube!), that doesn't make sense if she was talking about finding a single new person to be the protagonist/player.
*adds to mental list of reasons Inky has to return*
ooooooooh you're right! I hadn't even considered the fact that she said people (and she does, I just checked on youtube!), that doesn't make sense if she was talking about finding a single new person to be the protagonist/player.
*adds to mental list of reasons Inky has to return*
Haha, I'm glad I remembered that right! It's embarrassing when you make a correction and turn out to be wrong
Anyway, I agree! It didn't seem like she was planning to stop doing what she's doing anytime soon, just mixing things up a little. And I basically interpreted that line as "We need to restructure the Inquisition" which is exactly what happens anyway.
^ I really hope not. That completely takes away from experiencing Tevinter as a Tevinter.
They might not have ever intended a new character to be from Tevinter in a game set in Tevinter. In DA:O we played a cultural outsider in Ferelden only the Human Noble is from Ferelden and free (a circle mage might be from Ferelden but the only knew the circle and the city elf only knew the alienage). In DA2 we played as a Ferelden but set in the Free Marches because players already knew Ferelden from DA:O and they didn't have to explain away any lack of cultural knowledge. In DA:I we played as a Free Marcher (because again we had familiarity from the previous game)but set in Orlais/Ferelden not the Free Marches. A new protagonist in Tevinter may well be from Orlais and if there was a DA5 set in Antiva or somewhere then the protagonist would be from Tevinter. I feel like they have this mindset that it's better or easier to have the character be an outsider so they can just ask questions or have things explained to them rather than setting up the world in such a way that we can experience that life for ourselves (like in DA:O's origin stories).
I don't think that Quizzy saying 'people' means much. It would be really weird if he/she was specifically looking for a replacement.
If we get a new character that is recruited into the fight, it would most likely be as an agent, not as someone specifically intended to replace the Inquisitor in the field. They would distinguish themselves as the game goes on.
It would be weird to look for one single person anyway. If all they wanted was a new agent, just recruit someone who isn't an elf, they could be from anywhere.
I don't think anyone contests that the Inquisitor is going to save the world, the argument is over how: leading from the front like Inquisition? Or as a Chessmaster with a less visible role?
yeah thqat's what I was saying if the Inquisitor is back in DA4 it'll be in more of an advisor style capacity to the DA4 hero I suspect. Or Chess master role as you call it here.
The new PC would likely be one of many agents, possibly recruited into the Inquisition through Dorian (Who has that nifty sending stone connection to the Inquisitor now) as part of their covert presence in Tevinter to try and figure out what Solas is up to.It would be weird to look for one single person anyway. If all they wanted was a new agent, just recruit someone who isn't an elf, they could be from anywhere.
It would be weird to look for one single person anyway. If all they wanted was a new agent, just recruit someone who isn't an elf, they could be from anywhere.
Quizzy is going to be like Hawke and the warden was in this past game.
I've already called who the new protag is going to be. We are going to be a Seeker. Book it, put a stamp on it and mail it in.
Doesn't that preclude the option of being a mage?
My preference is to continue with the Inquisitor for one more game. If it is true they really only covered about half of the story arc they wanted to tell in DAI, then I'd like to see the rest. I felt like things were really getting interesting by Trespasser, and the IQ was finally starting to have some good character development and a personal stake in events.
It seems like a lot of the mixed opinions about having the Quizzy back revolves around what people want to see the next game focus on: exploring Tevinter or stopping Solas/the Evanuris. I can certainly understand people wanting a whole new protagonist and set of companions to go along with a new Tevinter-centric plot. I get it. I personally loved DA2 and all the political drama of Kirkwall. Something along those lines set in Tevinter could be interesting. But I would rather not see the Inquisitor sidelined in their own story, if indeed DA4 is going to continue where DAI left off.
Also the suggestion that the Inquisitor was intentionally crippled to make it easier to get rid of them really leaves a bad taste in my mouth. I think I would rather they just killed him/her off if that was the case. But given the fact Bull was planned to have a prosthetic arm, I'm inclined to believe that isn't the case, and they might have done it because they think it is a cool idea and possible new gameplay mechanic to replace the fade hand.
Also the suggestion that the Inquisitor was intentionally crippled to make it easier to get rid of them really leaves a bad taste in my mouth. I think I would rather they just killed him/her off if that was the case. But given the fact Bull was planned to have a prosthetic arm, I'm inclined to believe that isn't the case, and they might have done it because they think it is a cool idea and possible new gameplay mechanic to replace the fade hand.
Regardless of whether that's why they did it, I think it's a great idea. It's something unique, like the Mark tree, but less overpowered and therefore more versatile as well. It could be awesome.
The new PC and their companions
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I don't know what you're saying..?
My preference is to continue with the Inquisitor for one more game. If it is true they really only covered about half of the story arc they wanted to tell in DAI, then I'd like to see the rest. I felt like things were really getting interesting by Trespasser, and the IQ was finally starting to have some good character development and a personal stake in events.
It seems like a lot of the mixed opinions about having the Quizzy back revolves around what people want to see the next game focus on: exploring Tevinter or stopping Solas/the Evanuris. I can certainly understand people wanting a whole new protagonist and set of companions to go along with a new Tevinter-centric plot. I get it. I personally loved DA2 and all the political drama of Kirkwall. Something along those lines set in Tevinter could be interesting. But I would rather not see the Inquisitor sidelined in their own story, if indeed DA4 is going to continue where DAI left off.
Also the suggestion that the Inquisitor was intentionally crippled to make it easier to get rid of them really leaves a bad taste in my mouth. I think I would rather they just killed him/her off if that was the case. But given the fact Bull was planned to have a prosthetic arm, I'm inclined to believe that isn't the case, and they might have done it because they think it is a cool idea and possible new gameplay mechanic to replace the fade hand.
I agree with everything you've said and I would really love the missing hand to be linked to gameplay mechanics as well as story.