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Just finished Trespasser, Inquisitor main progagonist in DA4?


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#426
In Exile

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Not quite true, though. Regardless of whether we should get to play it, there were, in many cases, important people to your character at the Conclave. For Trevelyan, (if I'm remembering right) some of their relatives from the Chantry died there. But that doesn't even get mentioned, better yet reacted to.

 

The whole thing is just so impersonal. Like Justinia's death. Everyone goes on and on about it, and I get it, because they knew her. But as a player in a fictional world, all I can say is "That's sad", rather than really feeling anything, and that creates a disconnect. If we got to see Justinia at all, even without interacting with her, that would have at least helped. I guess what I'm trying to say is, all that death, all the destruction - most of it doesn't feel real. Those charred skeletons help, but there is still that "a bunch of people dying that you didn't know is a statistic" problem.

 

I'm not sure the Conclave is meant to be personal. I thought DA:I did a really good job in making the character feel personal because we got a lot of opportunity to express feelings. That, to me, is very important. Seeing a lot of the personal stuff - less so. 

 

Part of it is also my own idiosyncrasy. I'm not the type of person that actually shares details about myself very often, even as I am pretty open with my actual feelings. So it's totally natural for me to see a game where 1) I often talk about how I feel about things, when asked by others but 2) rarely ever talk about any personal moments. 

 

I think you have a fair point about family Trevelyan. But I don't think that's a Conclave issue. I think that's a main game issue, in that I think these moments should come up in the main game. 

 

 

Hm, I think I see what you mean, but what you describe is actually part of the problem I have with the existing DAI start. It doesn't give the player any context whatsoever to what is going on, the first ten minutes are outright bewildering to anyone that doesn't keep track of the lore and such as closely as you or I. So we end up in a situation where the player is making character driven decisions with hardly a clue of what is going on.

Granted, this issue could have been solved with a short intro cinematic that gave context to the situation as in previous games.

Though the other reason I suggest a Conclave section is because the game keeps expecting you to be affected by the event and the loss of those that died. That's why I think I don't think it would be any more problematic than options already in the game.

 

Oh, totally. The start to DA:I is just an incoherent bomb of incredibly specific events and conversations and a really cheesy moment when Cassandra busts out the book that created the Inquisition. I actually laughed out loud, because no one bothered to google a "writ". The most complex modern commercial contract I can think of is probably 1/10th of whatever that tome creating the Inquisition was supposed to be in the prologue. 

 

I go back to Force Awakens for what I think a good In Media Res start looks like. The movie ultimately is too spartan in how it drops important details regarding the setting, but the start I think is very good at establishing everything. 

 

That said, I do think that the start of DA:I is meant to be a situation where we are making character driven decisions in a total state of confusion. 


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#427
Heimdall

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I go back to Force Awakens for what I think a good In Media Res start looks like. The movie ultimately is too spartan in how it drops important details regarding the setting, but the start I think is very good at establishing everything.

I agree, and it has the Star Wars opening crawl, that helps.

 

I guess I don't mind the approach as long as it does a good job setting things up, which DAI did not.


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#428
Nefla

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You guys know you're never going to convince each other right? There are people who like to just start out with action and don't care about the details and there are people who like to take it slow and get to know every tiny scrap of info about who their character is, where they came from, the people they knew, their circumstances, etc...and neither side will convince the other.

 

On the plus side, if we play the inquisitor again it doesn't matter which kind of intro the game has since we will already know our character and their motivations and goal... :whistle:



#429
In Exile

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You guys know you're never going to convince each other right? There are people who like to just start out with action and don't care about the details and there are people who like to take it slow and get to know every tiny scrap of info about who their character is, where they came from, the people they knew, their circumstances, etc...and neither side will convince the other.

 

You get that's not the debate though, right?



#430
ModernAcademic

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I was so dazzled by the ongoing discussion that I completely missed this:

 

eSvqhhW.png

 

progogonist...no, prognosis, no...progaganist...propaga, ladygaga, no, wtf...propagandist?

 

oRjBmAR.jpg


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#431
BansheeOwnage

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I was so dazzled by the ongoing discussion that I completely missed this:

 

eSvqhhW.png

 

progogonist...no, prognosis, no...progaganist...propaga, ladygaga, no, wtf...propagandist?

 

oRjBmAR.jpg

 

*Has revelation*

CE4RWLA.gif

 

How did I miss that?!

 

Well, actually I know, because of how humans read. But still, oops!


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