Hmm also if we get the same character how would Bioware handle LI's? We most likely wouldn't be able to romance any of the new companions due to the fact that 99% will be in a relationship with someone.
This is definitely not an insurmountable obstacle. ME worked around this, and DA can too. Did ME do it perfectly? Definitely not. Can Bioware do better this time? Yes. Should they try? Absolutely.
I think I'd be happy with a small segment even if it is in the finale in which the Inquisitor appears as a controllable character and is a part of the confrontation with Solas even if they are not a part of the game otherwise and merely someone the new protagonist hears about through most of the game.
I'll be honest and say I do not want the Inquisitor to appear if their character and their dialogue is not controlled by the player because I feel pre-decided personality types do not take into account that the character might act differently than they generally would in certain situations.
I agree completely with the second paragraph, but I don't think a single scene at the end of the game would be enough to properly convey the Inquisitor's emotions, and it would also mean we couldn't react to anything Solas actually does during the campaign - we couldn't adjust or choose the Inquisitor's strategy when countering him. So I don't think that would work.
The whole point of leveling up and getting a specialization will be gone, if they use the same protagonist. How will my dwarven templar tank develop himself if he is already specialized and has the skills..
Longer skill trees?
More levels?
So a playable inquisitor?
Dont think so.. that would be more of a dlc instead of a new game.. that would mean new players would set 27-30 skill points. They would start up in chaos not knowing how to skill properly..
Solas.. is not the end boss of da4 they story cant be streched that much.. it would be a 30-40 hour storyline just chasing solas.. would you want to do that? I surely dont want to.. not if i already know who the end boss is from the start..
new players would not be able to relate to the story.. think of the practical way of selling the game.
Do you think they make the game just for us experts on the forum? No.. they make the game to appeal to new players to sell even more games and maybe even all the old versions with it..
No offense, but these aren't very compelling arguments because many games have overcome these minor obstacles already, Bioware games included.
1. Yes, they could definitely add to the skill trees and add more levels as well, though that's only one possible solution of many. They did this in Awakening and between ME2 and ME3, as examples. It worked fine. You would import (or not) at whatever level you were in the previous game, then have access to more levels and skills to earn. If you didn't import, you'd be level 1. And if you're worried about new players being overwhelmed and not knowing what to level up at first, don't be. That's never stopped people from buying sequels without playing the originals.
2. Uh... well, you don't have to like Solas as an antagonist, but it's way too early to even guess how that will play out. And I don't know why you're discouraged because we know he's an antagonist already. Plenty (maybe most) stories have you learn who the villain is very early on. I don't see how that's a detractor.
3. This brings me back to #1. To reiterate: Sequels very frequently sell better than their predecessors. Solas being the antagonist, or the Inquisitor being the protagonist, will not lower sales in any way. Look up some sales numbers if you don't believe me. That's also what exposition-intros are for.
Edit: Ha, once again I post before reading the last page, and find Hanako has already said part of what I want to say. That's okay though 