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Just finished Trespasser, Inquisitor main progagonist in DA4?


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#151
Jason1990

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That reminds me of how the player played as Haytham in the first portion of Assassin's Creed 3. Kinda like that.

Yes and this is how i imagine it would be, but then again.. how about the new players? It could be a bonus prolgue for the ones who have played inquisition..

But one way or another.. they cant go on with the same protagonist.. its impossible..

#152
nightscrawl

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^ It's not "impossible," you just dislike the idea. They'll figure out a way if that's what they want to do. Whether that will actually happen, we can only speculate.


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#153
Hanako Ikezawa

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The whole point of leveling up and getting a specialization will be gone, if they use the same protagonist. How will my dwarven templar tank develop himself if he is already specialized and has the skills..

Longer skill trees?
More levels?

So a playable inquisitor?

Dont think so.. that would be more of a dlc instead of a new game.. that would mean new players would set 27-30 skill points. They would start up in chaos not knowing how to skill properly..

Mass Effect 3 already did this. If you started a new game without importing a save file, you started at level 1. If you started a new game with importing a save file, you started at the level that character was. All the skill trees that were carried over also had the points you chose filled in. 


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#154
AlanC9

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I'm thinking that the Inquisitor is most likely to appear as an NPC like Hawke, and even then the romance content would be limited to us as the new PC watching as a third party whatever goes on between whichever couple. I jokingly mentioned this before, but if the Inquisitor and Dorian are both advisors, I would find it amusing to walk in on them making out or something when I returned to base. ^^;


Or discovering the Inquisitor sneaking out of the Divine's bedchamber?

#155
Gambit458

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They originally were going to have Hawke be the protagonist, but the negative reaction at DA2 deterred them from that and instead made the Inquisitor. So I don't think they're as stringent to that rule as those who want a new protagonist every game claim. DAI had a much more positive reception, particularly the Trespasser DLC, so that among the other reasons may have them keep on the course and stick with the Inquisitor for the second half of the story.

 

They didn't use the Grey Warden again because the Grey Warden could be dead and they didn't know if Dragon Age would even get sequels, hence the Epilogue slides in DAO that they had to make non-canon. 

 

And no, the feelings won't be the same. Playing the Inquisitor will have a different feel with the plot than a new protagonist would because of the connection between the Inquisitor and Solas. 

Feelings won't be the same? That's an easy statement to make when you've not even seen a new protagonist to make such a claim. They could do it like KOTOR..I expected to be Revan again in the sequel yet you wound up being his general, the exile, instead. A problem gamers seem to have nowadays is making judgement about things that they've not tried yet. I wouldn't mind the idea of playing a character that comes out of Tevinter. Besides, our Inquis lost their arm. Unless they've got some damn good prosthetic, I have little interest in playing a handicapped character...Especially when I played as a 2H Warrior :P 



#156
Hanako Ikezawa

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Feelings won't be the same? That's an easy statement to make when you've not even seen a new protagonist to make such a claim. They could do it like KOTOR..I expected to be Revan again in the sequel yet you wound up being his general, the exile, instead. A problem gamers seem to have nowadays is making judgement about things that they've not tried yet. I wouldn't mind the idea of playing a character that comes out of Tevinter. Besides, our Inquis lost their arm. Unless they've got some damn good prosthetic, I have little interest in playing a handicapped character...Especially when I played as a 2H Warrior :P

It's an easy statement period. The new protagonist will not have the same connection and history with Solas as the Inquisitor does, thus it will not be the same experience ergo won't feel the same. 

 

Why can't they have a good prosthetic? In our medieval times we had prosthetics that allowed people to continue to hold weapons, ride a horse, and even write with a quill. And Thedas has the benefit of both magic and the engineering prowess of the Dwarves and Qunari, so I see no reason why they can't do so easily. The Iron Bull was originally going to have a prosthetic arm. 


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#157
BansheeOwnage

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Hmm also if we get the same character how would Bioware handle LI's? We most likely wouldn't be able to romance any of the new companions due to the fact that 99% will be in a relationship with someone.

This is definitely not an insurmountable obstacle. ME worked around this, and DA can too. Did ME do it perfectly? Definitely not. Can Bioware do better this time? Yes. Should they try? Absolutely.

 

I think I'd be happy with a small segment even if it is in the finale in which the Inquisitor appears as a controllable character and is a part of the confrontation with Solas even if they are not a part of the game otherwise and merely someone the new protagonist hears about through most of the game.

 

I'll be honest and say I do not want the Inquisitor to appear if their character and their dialogue is not controlled by the player because I feel pre-decided personality types do not take into account that the character might act differently than they generally would in certain situations.

I agree completely with the second paragraph, but I don't think a single scene at the end of the game would be enough to properly convey the Inquisitor's emotions, and it would also mean we couldn't react to anything Solas actually does during the campaign - we couldn't adjust or choose the Inquisitor's strategy when countering him. So I don't think that would work.

 

The whole point of leveling up and getting a specialization will be gone, if they use the same protagonist. How will my dwarven templar tank develop himself if he is already specialized and has the skills..

Longer skill trees?
More levels?

So a playable inquisitor?

Dont think so.. that would be more of a dlc instead of a new game.. that would mean new players would set 27-30 skill points. They would start up in chaos not knowing how to skill properly..

Solas.. is not the end boss of da4 they story cant be streched that much.. it would be a 30-40 hour storyline just chasing solas.. would you want to do that? I surely dont want to.. not if i already know who the end boss is from the start..

new players would not be able to relate to the story.. think of the practical way of selling the game.

Do you think they make the game just for us experts on the forum? No.. they make the game to appeal to new players to sell even more games and maybe even all the old versions with it..

No offense, but these aren't very compelling arguments because many games have overcome these minor obstacles already, Bioware games included.

 

1. Yes, they could definitely add to the skill trees and add more levels as well, though that's only one possible solution of many. They did this in Awakening and between ME2 and ME3, as examples. It worked fine. You would import (or not) at whatever level you were in the previous game, then have access to more levels and skills to earn. If you didn't import, you'd be level 1. And if you're worried about new players being overwhelmed and not knowing what to level up at first, don't be. That's never stopped people from buying sequels without playing the originals.

 

2. Uh... well, you don't have to like Solas as an antagonist, but it's way too early to even guess how that will play out. And I don't know why you're discouraged because we know he's an antagonist already. Plenty (maybe most) stories have you learn who the villain is very early on. I don't see how that's a detractor.

 

3. This brings me back to #1. To reiterate: Sequels very frequently sell better than their predecessors. Solas being the antagonist, or the Inquisitor being the protagonist, will not lower sales in any way. Look up some sales numbers if you don't believe me. That's also what exposition-intros are for.

 

Edit: Ha, once again I post before reading the last page, and find Hanako has already said part of what I want to say. That's okay though :lol:


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#158
Iakus

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They originally were going to have Hawke be the protagonist, but the negative reaction at DA2 deterred them from that and instead made the Inquisitor. So I don't think they're as stringent to that rule as those who want a new protagonist every game claim. DAI had a much more positive reception, particularly the Trespasser DLC, so that among the other reasons may have them keep on the course and stick with the Inquisitor for the second half of the story.

 

That was never in the cards.  Dragon Age has always been planned to have one hero per story.

 

Hawke never got the Exalted March expansion that was planned.  But that's as far as it went.  Hawke wasn't going to be the Inquisitor.



#159
Shechinah

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I agree completely with the second paragraph, but I don't think a single scene at the end of the game would be enough to properly convey the Inquisitor's emotions, and it would also mean we couldn't react to anything Solas actually does during the campaign - we couldn't adjust or choose the Inquisitor's strategy when countering him. So I don't think that would work.

 

I'd prefer for there to be more but if that is all Bioware can devote to the idea in terms of time, resources, story and so forth then I'll be happy that something came of the idea and that they tried.
 



#160
Gambit458

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It's an easy statement period. The new protagonist will not have the same connection and history with Solas as the Inquisitor does, thus it will not be the same experience ergo won't feel the same. 

 

Why can't they have a good prosthetic? In our medieval times we had prosthetics that allowed people to continue to hold weapons, ride a horse, and even write with a quill. And Thedas has the benefit of both magic and the engineering prowess of the Dwarves and Qunari, so I see no reason why they can't do so easily. The Iron Bull was originally going to have a prosthetic arm. 

Like I said, it could be like the KOTOR situation where it's someone else that served with them.  The connection with Solas is really the only thing the Inquisitor has going for them that would be in connection with the next game. That doesn't apply to the rest of the game. As much as I enjoyed having the Inquisition together, they really did accomplish their purpose already. By good prosthetic I mean like Darth Vader, Winter Soldier, Big Boss, and such type stuff..A prosthetic where it's practically perfect.  Why didn't they already have a prosthetic like that then if it's so easy? Pretty sure the Inquisitor wouldn't be running around with a bow attached to their arm if they could've had a prosthetic to hold a bow properly instead like you see in Sera's epilogue. We're going to Tevinter so imo it's only right if we get a protagonist that's from the area.  It's one thing to be told about a place and something entirely different to experience it yourself. 

 

Besides, I could see that pissing some people off if you couldn't play as the Grey Warden or Hawke again yet here you are getting to be the Inquisitor for a second round. 



#161
Nefla

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The whole point of leveling up and getting a specialization will be gone, if they use the same protagonist. How will my dwarven templar tank develop himself if he is already specialized and has the skills..

Longer skill trees?
More levels?

So a playable inquisitor?

Dont think so.. that would be more of a dlc instead of a new game.. that would mean new players would set 27-30 skill points. They would start up in chaos not knowing how to skill properly..

Solas.. is not the end boss of da4 they story cant be streched that much.. it would be a 30-40 hour storyline just chasing solas.. would you want to do that? I surely dont want to.. not if i already know who the end boss is from the start..

new players would not be able to relate to the story.. think of the practical way of selling the game.

Do you think they make the game just for us experts on the forum? No.. they make the game to appeal to new players to sell even more games and maybe even all the old versions with it..

The loss of the hand is a good excuse to start over at a lower level and learn new skills based around a prosthetic dagger/hook/crossbow/whatever. A story can't be "stretched" into a whole game when you knew who the antagonist was from the start and are "chasing" them the whole time?

 

I distinctly remember chasing:

-Loghain and the Archdemon throughout DA:O (and it was much more interesting than the Arishok and Meredith+Orsino that we were "surprised" with in DA2)

-Malak throughout KotOR

-Saren in ME1

-The collectors in ME2

-The reapers in ME3

 

(Also the Wild Hunt and Ciri in TW3...this scenario is extremely common)

 

New players will be able to relate to the story if the characters are relatable and have a good connection with each other and if the story is interesting. If they end up loving the game they will play the previous ones as well. A good writer will be able to account for new and existing fans when writing a great story.

 

To be honest, as the series has gone on, and especially with the inclusion of ancillary materials like novels and comics, I've gotten they feeling they are starting to care less and less about attracting new players in relation to how the story is developed and presented.

 

DAI was the "worst" of them all in this way. Significant chunks of the game were enhanced by having played though DA2 and its Legacy DLC, and by the Asunder and The Masked Empire novels. (Note that I don't say "required," only "enhanced.")

I definitely agree here. Even though I had played DA:O, DA2, and every DLC for both of those games, DA:I still threw in all these book/comic book characters and didn't bother to develop their personalities in the actual game. It clearly assumed you had read the books and comics. Then of course you have all the lore that the games assumes players already know because it assumes they've played the previous games.

 

 Besides, our Inquis lost their arm. Unless they've got some damn good prosthetic, I have little interest in playing a handicapped character...Especially when I played as a 2H Warrior :P

And I have a great interest in playing a handicapped character, the loss of the hand definitely makes the inquisitor much more interesting to me. I want to see the physical and emotional struggle involved with the loss of the limb. Also the inquisitor with two hands was a special snowflake god-like character that bowled over everything in his way including Corypheus with ease. That's incredibly boring to me. The loss of a hand brings them down to a human level where not everything is going to be a cakewalk. Maybe they'd even have to formulate some interesting strategies and come up with some manipulations rather than simply bludgeoning everything. (Also 2H warrior is the worst :ph34r: )


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#162
BansheeOwnage

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I definitely agree here. Even though I had played DA:O, DA2, and every DLC for both of those games, DA:I still threw in all these book/comic book characters and didn't bother to develop their personalities in the actual game. It clearly assumed you had read the books and comics. Then of course you have all the lore that the games assumes players already know because it assumes they've played the previous games.

I don't have a problem with a game assuming you've played the previous games (or even DLC) in the series (and usually things are explained anyway), but requiring you to read a bunch of comics/books to actually have enough information to make an informed decision in a main quest is a bit too far...

 

*Cough* Wicked Eyes Wicked Hearts


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#163
AlanC9

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Unless the stuff in the books is common knowledge, why should my Inquisitor know it? If anything, this sounds like an argument for not reading the books until you're done with the game.
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#164
Hair Serious Business

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Doubt it sweetie.

 

Unlike ME franchise, DA changes its protagonist each series so I doubt we will keep being Inquisitor in new game.



#165
Nefla

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Unless the stuff in the books is common knowledge, why should my Inquisitor know it? If anything, this sounds like an argument for not reading the books until you're done with the game.

What I'm talking about is all the stuff with Celine/Gaspard/Briala and Orlais' civil war. We're "told not shown" all of these things about the characters and the situation with barely any effort put into developing the characters and situation in-game because it's assumed that you've read the books. It's sloppy and lazy writing. I don't mind a game having Easter eggs or references to the EU but don't make it a huge part of the main plot.


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#166
nightscrawl

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^ Despite my previous post, I actually had no issue at all with the way WEWH was presented, which is why I included the caveat "Note that I don't say 'required,' only 'enhanced.' "

 

Like AlanC9, I don't feel that my Inquisitor has to know those things. The PC makes a decision based on the information available to them at the time in accordance with their role-play. The game is played from a first-person perspective, since you as the PC are experiencing everything. I don't feel you have to make an "informed" decision, you simply have to make a decision.

 

When making decisions, even in successive plays, I make the effort to disregard meta information from the previous play and ancillary materials and focus only on what is presented to me, and my character, in the game. The same is the case for the decisions involving the ruler of Orzammar (my favorite in that game) and Loghain in DAO.

 

If you do, that's fine. But that is simply your subjective perspective, and not some universal failing of the game.

 

However, I do think that some aspects of the civil war could have been better presented in the game, its affect on Orlais and neighboring countries, and so on. But I don't think that needed to incorporate content from TME.

 

And as for Cole, he was changed anyway. He's not the same "person" as he was in Asunder. So his personality in DAI is his personality. The only failing I find with the whole Cole presentation was that the player can only experience him on a personal level (doing his Cole thing) if they had done Champions of the Just. All those of us who do, and prefer, In Hushed Whispers don't have that opportunity. I don't think it's an equal trade off with the Dorian content. While you do get to see a lot of Dorian and experience different aspects of his personality, I don't think it can be compared to the unique experience of having Cole in your head.



#167
Nefla

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^ Despite my previous post, I actually had no issue at all with the way WEWH was presented, which is why I included the caveat "Note that I don't say 'required,' only 'enhanced.' "

 

Like AlanC9, I don't feel that my Inquisitor has to know those things. The PC makes a decision based on the information available to them at the time in accordance with their role-play. The game is played from a first-person perspective, since you as the PC are experiencing everything. I don't feel you have to make an "informed" decision, you simply have to make a decision.

 

When making decisions, even in successive plays, I make the effort to disregard meta information from the previous play and ancillary materials and focus only on what is presented to me, and my character, in the game. The same is the case for the decisions involving the ruler of Orzammar (my favorite in that game) and Loghain in DAO.

 

If you do, that's fine. But that is simply your subjective perspective, and not some universal failing of the game.

 

However, I do think that some aspects of the civil war could have been better presented in the game, its affect on Orlais and neighboring countries, and so on. But I don't think that needed to incorporate content from TME.

 

And as for Cole, he was changed anyway. He's not the same "person" as he was in Asunder. So his personality in DAI is his personality. The only failing I find with the whole Cole presentation was that the player can only experience him on a personal level (doing his Cole thing) if they had done Champions of the Just. All those of us who do, and prefer, In Hushed Whispers don't have that opportunity. I don't think it's an equal trade off with the Dorian content. While you do get to see a lot of Dorian and experience different aspects of his personality, I don't think it can be compared to the unique experience of having Cole in your head.

You're not understanding me. I'm not saying I wanted the inquisitor to know what happened in the books and comics and the inquisitor DID know the information they needed to know, it was just presented in a crude and sloppy way that failed to make me care. We were told Celine was supposedly this master manipulator but we were shown none of that, she wasn't developed in game at all. She was a generic helpless queen that faffed around doing nothing and looking pretty and we had to save her (from incredibly clumsy and obvious villains that anyone even slightly competent would have noticed). Same thing with Gaspard and Briala, no development at all. I didn't care about any of those characters in the slightest and when we had to make a choice at the end of that quest, to me it had zero impact. It may as well have been a choice of which curtains to have in the inquisitor's bathroom. I felt like that whole quest was shoehorned in for fans of the books because nothing was done to make it impactful for those who didn't read the books and comics. I even found the same thing was done with Varric. He was one of my favorite characters in DA2 but we were given very few scenes with him in inquisition and half of the ones we did get were scenes with other characters. It definitely felt like "we don't have to spend time on him, everybody already loves him from DA2."


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#168
AlanC9

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What I'm talking about is all the stuff with Celine/Gaspard/Briala and Orlais' civil war. We're "told not shown" all of these things about the characters and the situation with barely any effort put into developing the characters and situation in-game because it's assumed that you've read the books. It's sloppy and lazy writing. I don't mind a game having Easter eggs or references to the EU but don't make it a huge part of the main plot.


I'm not really clear on what you're asking for here. How and when would my Inquisitor be shown this stuff? Exactly what stuff are we even talking about showing? None of my Inquisitors have any real familiarity with the Orlesian court.

#169
Heimdall

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I'm not really clear on what you're asking for here. How and when would my Inquisitor be shown this stuff? Exactly what stuff are we even talking about showing? None of my Inquisitors have any real familiarity with the Orlesian court.

I think this more an annoyance that the characters involved with the Orlesian Civil War weren't fleshed out within the game itself.

Which I feel they should have had regardless of the book
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#170
AlanC9

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We were told Celine was supposedly this master manipulator but we were shown none of that, she wasn't developed in game at all. She was a generic helpless queen that faffed around doing nothing and looking pretty and we had to save her (from incredibly clumsy and obvious villains that anyone even slightly competent would have noticed).

Doing nothing? Celene's completely beaten Gaspard before WEWH even starts. She hasn't picked up on Florianne being the real threat, of course. If she had, there wouldn't be much for the PC to do.

Same thing with Gaspard and Briala, no development at all. I didn't care about any of those characters in the slightest and when we had to make a choice at the end of that quest, to me it had zero impact. It may as well have been a choice of which curtains to have in the inquisitor's bathroom. I felt like that whole quest was shoehorned in for fans of the books because nothing was done to make it impactful for those who didn't read the books and comics.

I'm a little confused by something. Have you actually read the books, or not?

Also, what sort of "impact" should there be? None of my Inquisitors have been Orlesian; they don't have a personal stake in the outcome.

I even found the same thing was done with Varric. He was one of my favorite characters in DA2 but we were given very few scenes with him in inquisition and half of the ones we did get were scenes with other characters. It definitely felt like "we don't have to spend time on him, everybody already loves him from DA2."

Huh? Varric gets as much screen time as any other character. Except for the LIs, who should get more.
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#171
AlanC9

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I think this more an annoyance that the characters involved with the Orlesian Civil War weren't fleshed out within the game itself.
Which I feel they should have had regardless of the book


How would this have been done? I suppose the entire game could have been restructured to be more about Orlesian politics, of course. (I can see a case for that being a better game.) But short of that, I don't see how it works. A bunch of cutscenes that my PC wouldn't have seen? If my PC doesn't see stuff, I don't like seeing it either.

And yes, I know that Bio's done that plenty in other games.

#172
Milana

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Nah. Inquisitor was too shallow of a character, id rather have smb like Hawke or Shepard again.



#173
ArcaneEsper

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I think someone else has already mentioned it, but like the Inquisitor's bond with Solas is about the only thing that makes them stand out.

But thing is, the Inquisitor and Solas aren't always going to be sharing screen time. Hell if Solas is half the chessmaster he's been shown to be, we might hear from him on and off but rarely actually interact with him. It might be a more dramatic climax for some to see the Inquisitor deal with Solas but how much of the game will actually focus on that aspect? Will it overplay the situation? Possibly underplay? Baggage isn't exactly easy to deal with when writing such stories. Especially when there might be other subplots at play (possibly the Qunari-Tevinter situation)

Besides that when the plot isn't directly focusing on Solas we'll be stuck with the Inquisitor's boring personality, unless your imagination is so good that you can headcanon through those bits without it being a problem. Which granted not everyone can do.
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#174
Heimdall

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How would this have been done? I suppose the entire game could have been restructured to be more about Orlesian politics, of course. (I can see a case for that being a better game.) But short of that, I don't see how it works. A bunch of cutscenes that my PC wouldn't have seen? If my PC doesn't see stuff, I don't like seeing it either.

And yes, I know that Bio's done that plenty in other games.

Not together, but there could have been regions and areas where with missions where we meet and talk with Gaspard for example, they could have done something like this on the Exalted Plains. Generally they could have given more buildup to WEWH to flesh out the Civil War and the players behind it.
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#175
masster blaster

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Is this plausible? I mean I know hes kind of missing a limb but in a world with magic im sure that shouldn't be too much of a problem. The way things ended it just seemed as though Solas and the inquisitor have some unfinished business. With Solas going to destroy the world and revert it back to the way it was before he created the veil, it seems fitting that the one who will stop him will be the inquisitor. They've been together since the beginning and can be considered the best of friends, (even more if you romanced him) Am I the only one in thinking that it would be an amazing story to see a solasmancer/good friend of solas have to be the one who eventually puts solas down? Additionally, we see the inquisitor stab a knife in the middle of tevinter on the map (pretty subtle bioware). I know they said they wanted dragon age to have new protagonists every game, but it seems like a much better story could be told if they continue with the same character as before. What do you guys think? Thank you all for reading this and I look forward towards reading your input.

I honestly believe that should happen or bring back the HoF. Mainly because everything that Solas has done links back to the blights, the golden city, imprisonment, having the magi esters such as Corphyus under his command, etc. With the HoF in the west and Solas heading west. It seems like a confrontation seems inevitable. Not to mention with the Qunari invasion not far from the west and the HoF knows of the Qunari leader, and the grey warden command center in Anderfells just near by. It seems a good time to bring back the grey wardens, and SINCE the Architect if killed is technically not dead, and we have no idea if he works with Solas since he is a magistrate. Then it leads me to believe that Solas will extract the other archdemons souls, yet needs the darkspawn under his command due to a backlash he may fear. Witt the Darkspawn and demons aliened with him, may prove to break the very threat that can cause him to be defeated.

 

For an archdemon soul seeks out the nearest darkspawn so it can grow over time, now with a grey warden the same can be done only this time it can't be reborn. What if thanks to the archdemons blood a warden drinks, connects with the old god trapped in Solas? it would be interesting to think about known the less and this give the player options to continue the story, and if the warden is dead then bring in either a new grey warden or have the Inquister come.