i am on my second playthrough 235 hours in .
Finished the main game and after that i played JoH and descent.
Tresspasser is left. (still the trials are SO worth it ; walk slow and even ground are a must)
i know i am gonna be blown apart from tresspasser but i wanna discuss about
JoH and Descent.
Jaws of hakkon: this is a zone like the others but it is more impactful than most zones in the base game, exalted plains - western approach - emprise du lion - forbidden oasis come to mind.
Jaws of hakkon is Crestwood all over again, meaning it has a story behind it (crestwood really shines in the vanilla game, even the npcs have dialogue that changed to your actions), the weather - time of day change giving away a totally different feel , great looking locations, and a great Climax. i Felt important as an inquisitor in this zone again.
and the difficulty... oh man!! i actually turned "walk slow" trial off . i had to use potions and be more thoughtfull in combat. this is how NIGHTMARE should be Bioware!! punishing but not unfair!! trials are not needed as long as the difficulty is right.
On this Dlc i got weapons that crafted ones cannot reacheven with the greatest materials. this realy was an improvement since in the base game crafting makes loot obsolete. by the tme you get a purple you already have away better crafted item. The final boss was not just another dragon. There was a reason to kill it. (unlike western approach dragon who is really really redious to summon)
So bioware listened to our critisicm about difficulty, loot and about how meaningless some zones felt. you could skip them anytime.
Descent : a pretty tight experience with more narrative, more cutscenes and no more open world feel. i loved the change from open spaces to claustrophobic deep roads. The dwarf duo was really great and i hope dwarves get more screentime next time. the mystery and the theme of descent was interesting enough unlike cough*civil war conflict in exalted plains*cough. Combat was on the easy side even with trails on though but: too many darkspawn at once make for some OH SH!t moments ,darkspawn really showed their blightness. i am bout to end this DLC but yp to now i really engoyed it!
Descent reminded me heavily of mass effect DLC, especially omega, (in a good way as i really enjoyed omega DLC) i wonder if the Mp team made it. Descent was really tight and less fetch questing, actually NO fetch questing.
mIf only i played it midgame after haven the "too much openess" would be handled better but oh well i am SO GONNA PLAY THIS GAME for a 3 time.
Now off to tresspasser!!!!!!!
Wow! Descent and JoH really add to the game. Bioware listens! Thank you Bioware !
#1
Posté 18 janvier 2016 - 07:06
- Akrabra, Karai9, rapscallioness et 6 autres aiment ceci
#2
Posté 18 janvier 2016 - 07:21
It is a rather unfortanate habbit with BioWare though that they make so many gains in their DLCs. That the base line game, in some way or another, is a flawed product (with the exception of ME 2) and then the DLCs come along and just make the whole experience that much...better. The game play is generally better, the boss fights are generally coolier and more engaging, the story is tighter and more impactful...and the decisions. ME 3 Omega had the life support decision. Leviathan had the 'turn on the shield decision'. DA 2 had the decision of whehter to side with Tallis, or not. And Awakeing was a pretty much across the board improvement on Origins.
#3
Posté 18 janvier 2016 - 08:20
It is a rather unfortanate habbit with BioWare though that they make so many gains in their DLCs. That the base line game, in some way or another, is a flawed product (with the exception of ME 2) and then the DLCs come along and just make the whole experience that much...better. The game play is generally better, the boss fights are generally coolier and more engaging, the story is tighter and more impactful...and the decisions. ME 3 Omega had the life support decision. Leviathan had the 'turn on the shield decision'. DA 2 had the decision of whehter to side with Tallis, or not. And Awakeing was a pretty much across the board improvement on Origins.
Since all DLCs are super expensive nowadays and we always get them, I'd say DLC being worth the money is a good thing. DLC are almost always going to have improvements over the base product because the devs can't fully know what the players will like and dislike until the game is out.
- ioannisdenton aime ceci
#4
Posté 18 janvier 2016 - 08:37
Since all DLCs are super expensive nowadays and we always get them, I'd say DLC being worth the money is a good thing. DLC are almost always going to have improvements over the base product because the devs can't fully know what the players will like and dislike until the game is out.
From that stand point I agree, and it makes sense that the devs can learn from the criticism of the base game then incorporate it...I just wish it was the other way around and DLC for BW games often did not feel like they were neccessary to complete the game/ make it better over all. DA I is my favorite game of all time but it did not earn that distinction until Trespassers.
#5
Posté 18 janvier 2016 - 09:00
I did like Descent but I wish that there were more of it. It was good but it left me wanting more.
#6
Posté 18 janvier 2016 - 11:59
I absolutely loved playing The Descent on nightmare with trials. It was exhilarating.
And the lore, of course. The LORE. The Descent made me intrigued. Jaws of Hakkon made me sad. And Trespasser made me ALL THE THINGS.
- CronoDragoon, KaiserShep, SomberXIII et 2 autres aiment ceci
#7
Posté 19 janvier 2016 - 12:43
I liked Descent the best. Reveals about Titans and just having more Dwarf content made it enjoyable but short. I liked Trespasser it just had too many feels. JOH was really pretty but it really felt like more of the same. I wouldn't play it again but I would replay Descent . Lol just my opinion. ![]()
#8
Posté 19 janvier 2016 - 04:35
Yeah. I played the base game like twice in 2014, then didn't pick it up again until late 2015, and played Descent and Trespasser for the first time.
Now it's 2016 and I feel more obsessed than ever
I can't tell if I really spent like two years of my life on this game or it's just the DLC's that somehow gave it new life in the past few months.
#9
Posté 19 janvier 2016 - 04:21
So i guess and i hope i am right that generally speaking people liked these dlcs.
As i see it since Me2 all bioware dlcs have been great!
Me2 me3, da2 (i loved da2 with its dlcs!) and DaI inquisition are expanded and more improved with dlcs.
I simply cannot play any of these games without dlcs. They feel as if they are missing something.
This cannot be said for DaO and Me1, those games had rather meh dlc (apart from stone prisoner and Bring down the sky).
What is important is that Bioware Listens and actually reads these forums:
hence the fanservice in Citadel, the various ambient dialogue in Bryson's lab, the improvements in da2 dlcs, and our critisicm in general.
I do not also mind the steep price for the standard 15 price tag But at least it gives me a reason to replay the games from scratch.
I hope this trend of worthwhile Dlc continues Bioware!
- Al Foley aime ceci
#10
Posté 19 janvier 2016 - 05:06
Well I liked Jaws of Hakkon and Descent dlc but Descent really did feel like what the main game was missing, a Dwarf section. I liked Descent better though because it did give me that feel that I need to make a Dwarf Inquisitor to beat the game with, as Hakkons dlc was good but it was also just another location. I will give the bosses in the DLC more credit than Corypheus because they gave me more run for my money than Corypheus.
- ioannisdenton aime ceci
#11
Posté 19 janvier 2016 - 08:26
I played JoH and Passer.
I enjoyed both but they made the vanilla game so much more disappointing. Even Crestwood is a pretty meh zone although at least there was a simple story which you can skip in later play-throughs if you want. Forbidden Oasis should stay forbidden.
This was the first time they experimented with a open world game and it wasn't what I enjoyed but it won a bunch of awards so it definitely wasn't a disaster.
I agree the DLC shows definite promise in what Bioware can do. I'm hoping the next game will be building on what they have already learned and less adapting something new.
- vbibbi aime ceci
#12
Posté 20 janvier 2016 - 01:14
From that stand point I agree, and it makes sense that the devs can learn from the criticism of the base game then incorporate it...I just wish it was the other way around and DLC for BW games often did not feel like they were neccessary to complete the game/ make it better over all. DA I is my favorite game of all time but it did not earn that distinction until Trespassers.
They do that too, except people tend to focus on what they liked from the last game, forget what they didn't, and talk about what they game could have been.
- Al Foley aime ceci
#13
Posté 20 janvier 2016 - 05:34
Same case with mass effects, especially Me3 with omega citadel leviathan is a different game.
this is actually good as it shows how much bioware improves their games via DLC.
DLC for me are one more reason to start a game from scratch.
PS i only buy bioware DLC (always)
#14
Posté 20 janvier 2016 - 05:41
Just remember that Bioware has a tendency to experiment with its gameplay formula from game to game. DAI especially was new territory for the devs. They'd never attempted that kind of open world before and they were directly responding to the limited environments of DA2. Bioware listens to criticism, even if their fixes sometimes fall down in implementation.From that stand point I agree, and it makes sense that the devs can learn from the criticism of the base game then incorporate it...I just wish it was the other way around and DLC for BW games often did not feel like they were neccessary to complete the game/ make it better over all. DA I is my favorite game of all time but it did not earn that distinction until Trespassers.
So I find it satisfying that they were able to refine the formula so much in the DLC.
- ioannisdenton et Shechinah aiment ceci
#15
Posté 20 janvier 2016 - 05:49
the DLC's EA release are always top notch.
only thing i complain about it's the pursing price are very high and mostly even more expensive then main game.
which is absolute ridiculous if only they understand basic economy sell low sell more.
#16
Posté 20 janvier 2016 - 05:59
I think the areas probably can be a bit smaller than they were, probably a mix of DAI areas with Descent areas, not too open but open enough for a little exploring or such.
DA2 fault was because they only had like 5-6 maps that were reused to Oblivion, even in parts that it shouldn't have. I understood being in the city for the game but there was areas we visited that could've had different maps that used cave map 2 or whatever crap it was. One that comes to mind was Elven Ruin that implied Elves evolved from Dwarves lol.
#17
Posté 20 janvier 2016 - 07:49
i am on my second playthrough 235 hours in .
Finished the main game and after that i played JoH and descent.
Tresspasser is left. (still the trials are SO worth it ; walk slow and even ground are a must)
i know i am gonna be blown apart from tresspasser but i wanna discuss about
JoH and Descent.
Jaws of hakkon: this is a zone like the others but it is more impactful than most zones in the base game, exalted plains - western approach - emprise du lion - forbidden oasis come to mind.
Jaws of hakkon is Crestwood all over again, meaning it has a story behind it (crestwood really shines in the vanilla game, even the npcs have dialogue that changed to your actions), the weather - time of day change giving away a totally different feel , great looking locations, and a great Climax. i Felt important as an inquisitor in this zone again.
and the difficulty... oh man!! i actually turned "walk slow" trial off . i had to use potions and be more thoughtfull in combat. this is how NIGHTMARE should be Bioware!! punishing but not unfair!! trials are not needed as long as the difficulty is right.
On this Dlc i got weapons that crafted ones cannot reacheven with the greatest materials. this realy was an improvement since in the base game crafting makes loot obsolete. by the tme you get a purple you already have away better crafted item. The final boss was not just another dragon. There was a reason to kill it. (unlike western approach dragon who is really really redious to summon)
So bioware listened to our critisicm about difficulty, loot and about how meaningless some zones felt. you could skip them anytime.
Descent : a pretty tight experience with more narrative, more cutscenes and no more open world feel. i loved the change from open spaces to claustrophobic deep roads. The dwarf duo was really great and i hope dwarves get more screentime next time. the mystery and the theme of descent was interesting enough unlike cough*civil war conflict in exalted plains*cough. Combat was on the easy side even with trails on though but: too many darkspawn at once make for some OH SH!t moments ,darkspawn really showed their blightness. i am bout to end this DLC but yp to now i really engoyed it!
Descent reminded me heavily of mass effect DLC, especially omega, (in a good way as i really enjoyed omega DLC) i wonder if the Mp team made it. Descent was really tight and less fetch questing, actually NO fetch questing.
mIf only i played it midgame after haven the "too much openess" would be handled better but oh well i am SO GONNA PLAY THIS GAME for a 3 time.
Now off to tresspasser!!!!!!!
DUUUUUUUDE, TRESPASSER IS AWESOME
!!! Tell us how was it later.
- Xerrai aime ceci
#18
Posté 20 janvier 2016 - 08:17
I sense that something from the DLCs for Inquisition will somehow be a key plot point in DA4. Something that was seemingly irrelevant will actually be pretty important.
But I generally agree, Bioware has always done an excellent job with forwarding the narrative in DLC. Lair of the Shadow Broker, Arrival, Witch Hunt and Trespasser stand out in particular. I honestly wish Bethesda was more like this. Skyrim could have used some main narrative forwarding DLCs. The Civil War and Thalmor plotlines were largely left unresolved.
#19
Posté 21 janvier 2016 - 10:17
Descent was a nice touch, JoH was more of the same stuff that made the base game boring.
#20
Posté 22 janvier 2016 - 06:49
Jaws was kinda boring, uninteresting to me. Now Descent was awesome. We have dwarven ruins which I love to explore in games, some great phat l00t and lots of enemies to kill.
#21
Posté 22 janvier 2016 - 07:56
I like them both. The Descent is structured more to my liking (One main mission with side quests a long the way) but i liked JOH's setting and story more. Storvacker is adorable and the Descent's main villain was a bit of a let down.
#22
Posté 23 janvier 2016 - 12:01
JoH was great.
Descent was good, but left me going "WTF just happened?"
#23
Posté 23 janvier 2016 - 12:09
Yeah, they great. It made me wish that the each area have their own overall main quest rather than what we ended up having in the base game
- ioannisdenton et Dancing_Dolphin aiment ceci
#24
Posté 26 janvier 2016 - 05:56
I have all DLCs and while all were enjoyable, not all of them left the same impression.
Jaws of Hakkon: A nice looking zone full of quests, but I find the main questline to be lackluster overall. Even though it does provide interesting retrospection to my own inquisitor and wondering how he/she will be remembered. Honestly what I liked most about it was the final boss battle.
Decent: Nice dungeon crawler with uber loot. But as far as lore is concerned, they gave me more questions than answers. But on the plus side, it did basically confirm my suspicions on the existence of titans and their relation to dwarfs.
Trespasser: I am not afraid to declare this one the best of the bunch. But I won't go into detail here, seeing as how you have not completed it yet. But do tell me how you fare in it!
#25
Posté 26 janvier 2016 - 06:15
I'm a fan of the Avvar so I instantly warmed up to JoH, and despite the main story being pretty brief, the stuff it did offer was really appealing to me. I was left wanting more of Ameridan dialogue, but was very glad for what I got. And of course it was the first to start making more use of Scout Harding to make her feel like more of an involved character.
The Descent is a fantastic dungeon crawl, I thought. Finally, it's nice to have sections of the Deep Roads that actually properly uses darkness, especially in the final level with the creepy eyes looking at you from pitch blackness. My only little gripe is the lack of proper companion banter, but I was glad to bring Varric along for the few times he'll chime in, but I really liked Lt. Renn. (pours ale :'( ). I want a friggin lyrium gun.
I've just now started a proper play of Trespasser tonight so I'm just scouring the area going through companion dialogue. I honestly could go through hours of that alone if the game permitted. Varric's present warms the heart lol.





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