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Ok guys, tell me what I'm doing wrong here (first nightmare run)


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#1
FredLC

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Lemme start with what I know isn't optimal in my first DA Origins playthrough on nightmare:

 

I'm playing a dual daggers rogue. A class, mind you, I never played before. EVER. A class, in fact, that I never built a protagonist on in all my playthroughs at each and all dragon ages and all it's many DLCs, and that I never used to play with, even through companions (pretty much avoided Zevran, Isabella and Cole, I just always considered close range rogues too squishy and vulnerable compared to the versatility of the bow and arrow).

 

I dont use dual handed warriros also; sword and shield all the way. Two classes to experiment with.

 

But I have finished inquisition and all DLCS on nighmare with a mage (rift mage inquisitor) as part of an all-mage-protagonists playthrough; and I have already finished a warrior-protagonist playthrough; so, WTF, now it's time for my possibly last playtthrough of all games, and I decided a rogue was the way to go.

 

Combining the arrogance of having suceeding in a nightmare playthrough of inquisition with the novelty of an unused class, a dual-weilding rogue was the next thing for me, , even though I know it isnt all that smart to pick a never used before class for my first nightmare game, but I was, slowly, and with great suffering (and with a shameless cheat; I added an extra slot for dog, least I knew I would not use it ever like all other times; first time I modded the game...), progressing.

 

Than Ostagar came and Cailan was Killed, and first place I went to next was the Circle of Magi, because I need Wynne ASAP as my healer to lower my usage of health power-ups.

 

Moderate only problems in getting through the abominations and even the revenant on the circle (downed him, by a rocky fist, from Wynne, my last standing caracther), but my delusions of grandeur came crashing down now that I went into the fade.

 

I am a level 7 rogue, have dirty fighting as my only interrupt so far, and it is useless against shades and rage demons. Had to lower to hard. and even then I powered through the first encounters with heavy usage of health poutices. Than I came into a trio of darkspawn, including an alpha, and even at hard I cant beat them alone. My single interrupt is not enough, and my player can't kill them fast enough, so I take too much damage.

 

So to all of you tactical geniuses out there... is it the problem that I went to the circle too soon (doubt areas are generally easier, but maybe I should build my characther more before a solo mission)? Or is it truly a good idea to rush to the circle early as I did to get the healer, as I tought? What leads me to my last question: if it is a matter of leaving the circle for later, and I reload to a pre-circle save, can I still get the nightmare trophy for the game (a save from before the circle is a save from before I lowered difficulty)?

 

More to the point, I need hints on how to build a dual weilding hero. I'm obviously doing something wrong here, as I really can't stand my ground with the current odds, and I know that there are people who solo the game this way, so it is possible.

 

Regards :).



#2
straykat

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I had no there was a nightmare trophy for DAO.. I have all of them, but didn't know that was one.

 

I'd say you went to the circle too early, but it isn't impossible. Remember the lyrium veins, take your time, open with stealth and poison.

 

That said, it'll get a lot easier. Everything gets easier. Nightmare won't matter much after awhile. If I had to recommend any first zone though, I'd say the elves.. just because you get access to a ton of elf root. Far more useful than Wynne's speed to heal. You go through a lot of pots in the early levels. Alternatively, story wise, Redcliffe is the best first start and isn't too bad. Then you could go to the elves.



#3
Elhanan

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I actually recommend playing a hybrid DW/ Archer. However, for the purpose of this answer, the abilities I advise are these:

DW: The key one for me is Momentum; the third one on the bottom tier. Also, all of the ones on the DW top tier are helpful.

That said, the more important abilities are the actual Rogue talents:

* Dirty Fighting, Combat Movement, Coup de Grace.

* Deft Hands - all

* Stealth - all

Personally, I prefer using STR over CUN (ie; to wear Heavy or Massive armors), and even higher DEX, and skip the Below the Belt tier. But if one is using high CUN, Lethality is advisable. But I would skip Evasion, as it used to be glitched and impair the Main character, though it is still good for NPC's.

Tactics: Flanking is key, as is helping your Dodge stat, IMO. Stealth aids the former, while a wide range of items helps the latter.

Mods: Recommend the Respec mod a lot, if on the PC.

And am fairly certain others may give more specific tips to help. Good luck!

#4
cJohnOne

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I don't play on Nightmare but I imagine that you might want to build a rogue with all dexterity.  The easiest zones are circle tower and redcliffe .  You can visit the elves and not stay there and pick up some elfroot and if a bowman a bow and then just leave.


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#5
straykat

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I don't play on Nightmare but I imagine that you might want to build a rogue with all dexterity.  The easiest zones are circle tower and redcliffe .  You can visit the elves and not stay there and pick up some elfroot and if a bowman a bow and then just leave.

 

True. I should've just said that..



#6
FredLC

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I had no there was a nightmare trophy for DAO.. I have all of them, but didn't know that was one.

 

Actually, it apparently does not. I could swear it did.

 

Oh, well. Still I would prefer not having to dumb it down.



#7
dainbramage

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What's your equipment and skill/attribute/talent build? A level 7 rogue should be able to handle the fade fine on nightmare.



#8
Gimme H

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with regards to the fade, you can get through that just using the transform abilities, if you just make sure to go to the one that gives you the fire guy first and take it from there. the fire guy fight isn't too bad as far as i remember, leastways i've done it on nightmare at that level with a rogue. maybe use grenades if you have to?

 

in general, if you're using dog maybe give him taunt so he can pull aggro when your rogue starts to take melee damage, dog can cross the battlefield quick enough if the rogue has stealthed to somewhere dicey.

 

also have a mage use forcefield on the rogue if he gets in trouble, this will give the rest of the party a chance to take aggro or get into a better position or wait for heal spells to cooldown.

 

obvious to say, but upgrade to combat stealth sooner rather than later, so you can duck out of a fight at will.

 

skills wise Momentum is killer, and beyond that i like the AoE's Dual-Handed Sweep and Whirlwind, both of which require good positioning to be optimal, but positioning is a big part of the fun of this class. 


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#9
Heimerdinger

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The Fade on nightmare. Dirty Fighting, Cripple, Riposte and Dual-Weapon Sweep are must have and they should get you through the fade up to point where you get all the various forms: Burning Man, Spirit and Golem form. Once you have all of them nothing can screw with you in the Fade. Especially in Golem form, just don't go into a fight if Hurl Rock is on cooldown. Same for Spirit form and crushing prison. For the Sloth boss fight just stay in golem form and have Wynne heal you as necessary. Don't let Sloth cast Blizzard (interrupt him) and you should be OK.

 

DW Rogue Build - if you use dual daggers the damage is based 50% on Strength and 50% on Dexterity but rogues have a passive that lets them use Cunning instead of strength as damage modifier (Lethality). Cunning also gives armor penetration so maxing Dex and Cun is a good build. Leave strength at 20, should be enough to equip tier 7 drakeskin leathers. Bonus attribute points can also be obtained in the Fade for some extra Willpower and Constitution.

 

Talents - Max all dual-weapon talent trees. They are great. Cripple, Riposte and Punisher are excellent for shatter combos with a mage's Cone of Cold. All 3 of them can crit.

 

Items - Chestpiece: Battledress of the Provocateur, if you got the rewards from Leliana's Song DLC. If not, Shadow of the Empire and Felon's coat are good alternatives.

Gloves: Red Jenny Seekers, Pushback Strikers, Katriel's Grasp.

Boots: Imperial Weavers, The Lion's Paw.

Trinkets: any DLC items are great if you have them. The High Regard of House Dace  (reward from Amgarak) in particular for rogues, and the Cinch of Skillful Maneuvering (Witch Hunt reward). Rings: Key to the City, Dusk Ring. Look them up on wikia to know where to find them.



#10
Qis

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The problem is, the enemies have negative buff inflict on you, so your attack reduced, become slower and ect

 

Secondly your health must be low, rage demons have fire attacks that drain your health overtime

 

Thirdly, power attacks cannot be avoided and cannot be blocked, no matter how much your dex is

 

Fourth, you play on nightmare

 

So you must make a balanced build...have enough health, enough dex and having some resistances...you cannot build the same like for other dificulties because you play on nightmare...so your skills and talents must match what is to come. As a rogue, having stealth is wise, make traps, using bombs and poisons...

 

A rogue in DA:O is like classic rogue, weak at begining but awesome in the end, not like in DA2 and DA:I....



#11
straykat

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Actually, it apparently does not. I could swear it did.

 

Oh, well. Still I would prefer not having to dumb it down.

 

Well, keep it in mind if this gets too annoying. You're not gonna affect anything if you turn it down sometimes. But you probably won't have to.



#12
FredLC

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Ok, sorry for the slow reply, and thank you all for the help.

Just reporting here:

Eventually, I passed the fade, but on hard, not nightmare. After that, I saw no point in raising difficulty again (it would never be a pure nightmare run), and decided to finish on hard just to see how much of a challenge it would be.

To my surprise, it was a piece of cake. By far the easiest playthrough I ever had. Speakers volumes of the wrong decisions I used to make in the past regarding talent picking, approach to fights and target prioritizing that I had much more trouble in normal before than in hard now.

But what I learned in my nightmare playthrough of inquisition translated well to origins and made me roller coast over any and all opposition, and even my go-to specialization sat idly in my quickbar, because I saw that I was never needing the extra casting capacity. It became a last resource tree that I used maybe three times in the game because I was rarely in dire straits.

That said, I'm particularly annoyed that I didn't make it through the fade on nightmare. Because I'm positive that after that bottleneck of early difficulty, I would have managed to go all the way with the very same tactics I employed.

Oh, well; maybe one day I'll again want a playthrough (would be my 4rth), and try a nightmare new run. My only concern would be to move the fade stage a little later, so the solo parts don't become impossible (because it was the solo part that screwed my run).

I begun DA II now, btw; first attempt on nightmare as well, and after suffering a lot on the intro (took me five attempts to finish the ogre but specially the endless hurlock horde that follows it), all is running smooth now even though I'm using a team I would never have used before (Fenris and Isabela); I'm about 70% in into the first act, and already I am beginning to feel the challenge subdue in comparison with the very beginning.

Guess I'll have to see if I'm gonna be able to beat the Arishock when the time comes for a solo fight. I am using a S&B warrior, so not the best offensive options there...