But the thing is that Thedas is already established as a world where we have countries with different kinds of people and we also know that they travel a lot for various reasons - trade, wars, Blight, work, assassins, bards, magical and natural catastrophes, just because they want to, rich people that wish to study, show off or enjoy, etc. Some of them settle down, have children, those children grow up in the new country.
That's why it's mind-boggling to me it's still such a big deal.
Trade, Blight, assassins, bards and catastrophe aren't exactly events that cause migration(which is what it takes to create a multiethnic population) towards the places where they happen, so that's kind of a false argument. A few killers and spies from neighboring countries don't significantly affect the general gene pool, and singular ethnic foreigners growing up in a medieval country are either heavily discriminated against by the common man or made into jokes and novelties by the socialite. Again, perfect peaceful cohabitation isn't realistic. You might have the impression of people traveling all the time because the characters we play are part of a tiny minority who does travel a lot, spending very limited amounts of time in foreign locales for very specific reasons that have nothing to do with their livelihoods. That doesn't happen in the general populace.
What's mind-boggling to me is that some people make such a big deal of others not liking this cartoonish approach to worldbuilding. The original issue of this thread wasn't "Racism depicted in video games: pros and cons", it was "Why do people complain about this depiction of medieval society? That's racist, isn't it? I think that's racist!"
You attacked us first, so to speak, don't start complaining about it being a discussion now.
Some ways that Thedas is not like Medieval Europe that have nothing to do with magic:
1. Practically everyone, at least in the south, is literate. (We've read notes from everyone from hunters to cooks to jailers, and Hawke is actually surprised when Fenris can't read.)
2. Nationalism is a thing, to a far greater extent than it was in Earth's Middle Ages.
3. Everyone speaks a common language. Well, the Qunari still have their own day-to-day language, but everyone else seems to communicate in the common tongue. It's not like Medieval Europe where you could walk to the next county and have trouble understanding people.
4. There's no evidence of massive infant mortality - nobody has five dead siblings who died in childhood, the graveyards aren't full of people who died before they're five.
5. In fact, there's evidence that there might be reliable contraception, given the size of the average family. We know that the Circle has it, but to be fair that might be magic.
6. There are four different sapient species running around dealing with each other. (Or maybe five, because Fex.)
7. They've already got block printing. (Implied by Varric being a famous author - not very plausible if manuscripts were being copied by hand.)
8. The church is a matriarchy, and women are relatively equal in status to men and have far more social roles available to them than women in Europe's Medieval period.
9. Speaking of the church, nobody seems to think that kings are chosen by divine right.
10. Also, there are some black people about the place. (I mean, there were in Medieval Europe too, depending on whether you were in Spain or not. So maybe that's the thing that doesn't belong on this list.)
That's off the top of my head.
Great post, but there are mitigating circumstances for most of those examples.
1: The Chantry doesn't preach and teach in a dead foreign language that it considers holy and only for itself, giving average children much better opportunity to learn their letters along with early religious teaching.
2: ...What? What makes you think there wasn't nationalism in the middle ages compared to Thedas?
3: True, although there are obvious gameplay reasons behind this.
4+5: These two kind of contradict each other. The average family size is at least as much an indication of infant mortality as it is of reliable contraception. We don't get such an in-depth view into the lives of any established families that we have any reason to expect find out about the specific number of dead babies between surviving siblings. People didn't walk around advertising that, and not just because it would have hurt to talk about. Deeply ingrained feelings of shame and unworthiness and impotence were attached to the early deaths of one's children. The nobility might have some access to magical healing, yes, which would also help counter infant mortality as much as unwanted pregnancies.
6: That's what I mean by clearly defined fantastical elements. Part of what's supposed to separate Ferelden and medieval England is that in Ferelden there live dwarves and elves and "Qunari", and their cultures interacting with human ones is part of the world's history. Inexplicable and genuine national generosity towards foreigners is not shown to be one of the defined fantastical elements that separate Thedas and medieval Earth, and so shouldn't be discounted as such.
7: ...Why not? Books existed long before block printing did, and widespread fictional novels too. Scribes were a thing back then.
8: Again, a clearly defined part of the world intended to differ from ours. In theirs the messiah was a woman, inspiring a religion that treated women as the only gender with potential for divine authority, all part of the worldbuilding and intended atmosphere of the game world. Nothing to do with and hard to compare to isolated and inexplicable peaceful multiethnicism.
9: No matter how prevalent a religion is supposed to be, its priest(esse)s would have a hard time bending it's subjects' views so far around as to reconcile a deity having completely abandoned the world with that deity personally anointing each lawful monarch. So no, no divine will involved with becoming king in Andrestian Thedas.
10: If they aren't slaves, which we can say for certain that they aren't, how did they get there, where do they come from and why are nobody commenting on it in this otherwise pretty hateful, xenophobic society? If there's no sense or story at all behind it, if they're just there because the developers felt pressured into dotting the place with black people on general principle without ever daring to justify it, then why should you not feel justified in calling that ridiculous? And how exactly are you harming or threatening anybody's rights by doing so?
If a game was set in the 1000s in what's now Somalia, wouldn't it be silly to see the occasional Caucasian inexplicably walking around as part of society without anybody treating them as out of place? Of course it would, and you can bet that people who take realistic worldbuilding seriously would be annoyed by that as well.