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How to play a Turian Sentinel?


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114 réponses à ce sujet

#1
czeuch

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Ok so I've been playing this kit in order to get the Squad Revive as Council race.
I pretty much barely used Warp aside aside bosses. Overloading 3 enemies, making them stagger or even fall, plus shooting them is quite effective.

Additionally, Warp + Overload doesn't deal much damage. I have just read the Power Combos Wikia and I saw that the correct would be Overload then Warp -_-
I was used to Biotic Combos so I got that wrong. But in any case, I found it quite fun to spam Overload and shoot.

I will try Overload + Warp, but it you guys have any other tip on this kit, let me know!



#2
Brannigans 1ove

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This is how I'd set him up:  http://kalence.drupa...33M54314!EF945O

 

Not sure how you have Overload set up, but I find it better to take the 6B option rather than the second chain option.  But yeah, overload, shoot, warp, repeat is a pretty simple and effective way to play him.  If you get overrun, detonate tech armour for stagger.


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#3
Vastator

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Inc ammo and overload or warp on burning enemiesfor some nice fire explosions.

#4
Abramsrunner

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Inb4 TheTechnoTurian.

 

I run a 6/6/6/6/0 setup W/ cyclonic 3/4, & weapons like the Arc Pistol.



#5
XAN

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The TSent is one of the most versatile classes in the entire game. He fits into any team combination and is a very useful ally to have. As the other Turians he gets a stability bonus from his passive, which makes him a good weapons class. I suggest maxing Turian Veteran (for weapon damage), Warp and Overload, and splitting between Tech Armor and Fitness. How you split between those depends on personal preference.

 

Another reason he is a good weapons class is that he has Warp. Use Warp ammo, or Incendiary if you want to cheese things up.

 

Looking at your manifest, the Piranha would be your best bet. Equip Warp or Inc ammo, Warp + pewpew for armor, Overload + Warp on shielded bosses for Tech burst, Overload + pewpew on mooks. If you are good at textbook headshots, the Arc Pistol is the best weapon for him, but yours is still level 1.

 

Also I suggest using adrenaline module on him because he is fat, and this way you can compensate for that lack of mobility.


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#6
capn233

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46664 or 36665 are some of the more generalized builds that work alright across a lot of weapons and against most factions.

 

I ran a 56663 for a long time, spec'd for power damage on overload to fully strip Phantom barriers in one cast on Gold. Feneckus had posted that one as a Suppressor build.  Of course it works for a bunch of other weapons as well, but durability is a little lower than the above two if you don't run a cyclonic.

 

All in all this is one of the most versatile characters in MP.


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#7
Dalakaar

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the Arc Pistol is the best weapon for him

Seconded, not that it's necessarily the best weapon for him, but that I'd say he's the best kit for that weapon. They mesh quite well.



#8
DarkOrgasm

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If you're looking to complete the Spectre Mastery challenge, then you should play him 2500 waves in a row


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#9
RidiculousMammal

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  This is my favorite character to use for random pugs because he can adapt to every race without the drawbacks of latency attached issues like melee builds off-host. 

 

http://kalence.drupa...13N53364!5F9A5O

 

  Basically the key is his weapon damage bonus plus staggering powers of overload for crowd control as you pick them off with your shotgun.  Easy headshots.  Then you warp to debuff heavily armored bossess so you can quickly take them down.  Incindiary ammo lets you prime enemies for fire explosion via overload or warp.  Adreneline Rush cancels out the slow moving awkwardness of this character so you can run away from danger.



#10
Sinful Force

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Incindiary Ammo.



#11
MaxCrushmore

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Quick note here, the Turian passives stability buff only reliably works when hosting.

 

IMO it never seems to work off-host for myself



#12
MaxCrushmore

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Again with the ninja double post ...


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#13
czeuch

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This is how I'd set him up:  http://kalence.drupa...33M54314!EF945O

 

Not sure how you have Overload set up, but I find it better to take the 6B option rather than the second chain option.  But yeah, overload, shoot, warp, repeat is a pretty simple and effective way to play him.  If you get overrun, detonate tech armour for stagger.

 

I need to use Warp more.Will try. Is 6B really better than 6A? 6A seems so good.

 

The TSent is one of the most versatile classes in the entire game. He fits into any team combination and is a very useful ally to have. As the other Turians he gets a stability bonus from his passive, which makes him a good weapons class. I suggest maxing Turian Veteran (for weapon damage), Warp and Overload, and splitting between Tech Armor and Fitness. How you split between those depends on personal preference.

 

Another reason he is a good weapons class is that he has Warp. Use Warp ammo, or Incendiary if you want to cheese things up.

 

Looking at your manifest, the Piranha would be your best bet. Equip Warp or Inc ammo, Warp + pewpew for bosses, Overload + Warp on shielded bosses for Tech burst, Overload + pewpew on mooks. If you are good at textbook headshots, the Arc Pistol is the best weapon for him, but yours is still level 1.

 

Also I suggest using adrenaline module on him because he is fat, and this way you can compensate for that lack of mobility.

 

mine is specced differently, but I intend to promote Sentinels someday so I can respec it. Let's be fair, he's not fat :P

He just can't roll, which sucks. But it's fine.

I get some headshots at times, but let's say aiming with a PS3 controller is not the best thing to do. I remember my older controller to be more flexible. This new one is still a bit stiff.

 

46664 or 36665 are some of the more generalized builds that work alright across a lot of weapons and against most factions.

 

I ran a 56663 for a long time, spec'd for power damage on overload to fully strip Phantom barriers in one cast on Gold. Feneckus had posted that one as a Suppressor build.  Of course it works for a bunch of other weapons as well, but durability is a little lower than the above two if you don't run a cyclonic.

 

All in all this is one of the most versatile characters in MP.

 

My Overload is specced for Chain, Neural and One more chain. On Silver, it strips any shield away aside from bosses.

 

If you're looking to complete the Spectre Mastery challenge, then you should play him 2500 waves in a row

 

What? Isn't it 2500 waves at all, with any kit?



#14
DaemionMoadrin

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Have a look here: http://forum.bioware...-content-inside



#15
Sinful Force

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Quick note here, the Turian passives stability buff only reliably works when hosting.

 

IMO it never seems to work off-host for myself

 

Seems to work more on PC for me then console. But here's an interesting exception I ran into.

 

Started a game on Hazard giant with flying out of my Turian hands Hurricane 2 as I'm trying to aim at this Prime coming right for me. I'm like "Giant, again. And now this. This is not right." *Rage quit.* And back to spinning for pug lottery again. Same map, same host, same faction. Only this time my Turian Sentinal had a much firmer grip on his gun. So I stayed for the pleasure.



#16
Darth Volus

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You play it goodTM

 

TECH ARMOR all the things! 


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#17
Salarian Master Race

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Quick note here, the Turian passives stability buff only reliably works when hosting.

 

IMO it never seems to work off-host for myself

 

There are a few ways to predict if the stability will work for you:

 

1 - If you are host, it will work

2 - If you join a lobby, and another pug joins after you, it will work

3 - If you join a lobby, and another pug does not join after you, it will NOT work

4 - If you join a lobby, and you are the 4th member, it will NOT work

5 - If you join a game in progress, it PROBABLY will NOT work, but this one seems to vary.


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#18
BeardyMcGoo

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Is 6B really better than 6A?

Short answer: Yes.



#19
czeuch

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No multi quote on mobile...

Thanks for posting the thread from techno turian. It was funny to read. I'll watch some videos later.

Salarian: that is quite weird. It seems the bad stability issue is passed to the last one to enter the lobby.

McGoo thanks for confirming. I'll try it out once I promote Sentinels.
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#20
DaemionMoadrin

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No multi quote on mobile...

Thanks for posting the thread from techno turian. It was funny to read. I'll watch some videos later.

Salarian: that is quite weird. It seems the bad stability issue is passed to the last one to enter the lobby.

McGoo thanks for confirming. I'll try it out once I promote Sentinels.

 

You really don't have to promote them all the time, just use the respecs... they refill from Spectre packs and better.


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#21
czeuch

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What do you mean by they refill? Is there a maximum of respec cards I can have?

#22
Loufi

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What do you mean by they refill? Is there a maximum of respec cards I can have?

Yes, 3.



#23
DaemionMoadrin

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What do you mean by they refill? Is there a maximum of respec cards I can have?

 

You can have 3 at a time, but the moment you use one, you can get one from the packs again.



#24
Sinful Force

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What do you mean by they refill? Is there a maximum of respec cards I can have?

 

I wonder is there's a console command to refill respec cards on PC... sure would be very sweet.

 

Cartman%20Sweet.gif?t=1453164763


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#25
czeuch

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What?!?!!! How did I didn't know that! I have 3 cards that I was saving for special cases... I'll start using them as soon as I reach 100 gels. I've been only buying jumbo lately.
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