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Andromedan Viruses and Diseases?


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48 réponses à ce sujet

#26
ZipZap2000

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Space herpes.


Spread it to the Quarians.

#27
ZipZap2000

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Nothing is a joke on here. ;)

Yeah.. I admit it. I clicked on this thread with STDs on my mind. Sue me.


Scale itch confirmed.

#28
Donk

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Scale itch confirmed.


Breeding request denied.

#29
ZipZap2000

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Breeding request denied.


You Salarians are all racist.
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#30
Donk

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You Salarians are all racist.


You assume. I am a distant relation of the Ardat Yakshi.
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#31
ZipZap2000

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You assume. I am a distant relation of the Ardat Yakshi.


I should go.
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#32
Helios969

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I should go.

No.  It's *I* should go.



#33
ZipZap2000

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No. It's *I* should go.


I *should* go.
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#34
Novak

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I don't see how really, most diseases here on earth aren't cross species compatible. 


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#35
SnakeCode

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Chasing a doomsday virus infected space monkey hamster all aound the ARK could be a thing.

 

Fixed.


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#36
HenkieDePost

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Hmmm. Coping with Andromedean (if that is even a word) diseases might be a cool idea for a story-arc where one of your companions gets sick and you have to try to save him/her by finding a cure. Just like the Kaidan/Ashley hospital scene in ME3 but now you have to actively search for a cure in order to save your squadmate because if you fail to do so the squadmate could die. This might be added in as a side-quest or as a part of the main-story itself but it does sound as an interesting addition.

 

I don't really see however how Andromedean diseases will work out positively in gameplay terms. Like someone remarked earlier, having to wear an envirosuit all the time is hardly fun and it might be difficult not to make sickness a very tedious addition from a gameplay perspective. We already had toxic damage in ME1 which might be a way to implement diseases in combat but it is hardly innovative and nothing more than a minor nuisance. But if you make the new diseases more important  you might also risk making exploring more and more annoying for players to experiencen. I am not against the idea of Andromedean diseases in ME4 but Im not really sure how to implement such a thing without making it annoying. If the dev's don't watch out it might become the new 'a settlement needs our help, here let me mark it on your map' meme of 2016 which would not really be a good thing.
 



#37
SentinelMacDeath

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We need space cats, Toxoplasmosis for everyone! 



#38
NM_Che56

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alien fungus....CORDYCEPS!!! o_o



#39
NM_Che56

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ooooohhh!!! An mysterious infection caused by something from the environment that makes its victims violent carriers! PERFECT! That would be great! I LIKE IT!



#40
shit's fucked cunts

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ooooohhh!!! An mysterious infection caused by something from the environment that makes its victims violent carriers! PERFECT! That would be great! I LIKE IT!

 

An easy way to reuse the husks' animation if nothing else.



#41
NM_Che56

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An easy way to reuse the husks' animation if nothing else.

eh...i'd rather they do something else.  

 

But given that the game will supposedly focus on colonization and settlements, I would expect something like this.  A threat that could threaten human colonies.



#42
Iakus

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An easy way to reuse the husks' animation if nothing else.

What, the puke animation?



#43
shit's fucked cunts

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What, the puke animation?

 

Also the "charge towards you with reckless abandon" animation. Perfect for any kind of space-zombie.



#44
KrrKs

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To be honest, after 3 games I actually have enough of space zombies.

 

I want the cold to be a debuff that makes your everything 50% weaker, as a male character it would be 80% weaker instead ... HA 

Lol: The 'men-cold'; I've been unsuccessfully trying to find the original video again on the last few days, because of sudden relevance in my life...

 

BTW: Does anyone have a clip of Mordin's statement from the OP, I cannot remember that one.



#45
Deebo305

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Not to mention viruses infecting the equipment

virus-scene-in-independence-day.jpg


Beat me to it ;)

#46
The Hierophant

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Hmmm. Coping with Andromedean (if that is even a word) diseases might be a cool idea for a story-arc where one of your companions gets sick and you have to try to save him/her by finding a cure. Just like the Kaidan/Ashley hospital scene in ME3 but now you have to actively search for a cure in order to save your squadmate because if you fail to do so the squadmate could die. This might be added in as a side-quest or as a part of the main-story itself but it does sound as an interesting addition.

 

I don't really see however how Andromedean diseases will work out positively in gameplay terms. Like someone remarked earlier, having to wear an envirosuit all the time is hardly fun and it might be difficult not to make sickness a very tedious addition from a gameplay perspective. We already had toxic damage in ME1 which might be a way to implement diseases in combat but it is hardly innovative and nothing more than a minor nuisance. But if you make the new diseases more important  you might also risk making exploring more and more annoying for players to experiencen. I am not against the idea of Andromedean diseases in ME4 but Im not really sure how to implement such a thing without making it annoying. If the dev's don't watch out it might become the new 'a settlement needs our help, here let me mark it on your map' meme of 2016 which would not really be a good thing.
 

Same. The extent of my interest in the subject is only in it being brought up in optional dialogue, npc banter, and not an ever present gameplay feature that will only add to the tedium of MEA's quest design.

 

Though because of reasons i still want a sidequest to chase after a space hamster/monkey around the colony ship.


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#47
KaiserShep

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I want to kill an entire species by contracting the common cold 

 

Like Super Space Columbus! 



#48
MichaelN7

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Not to mention viruses infecting the equipment

 

virus-scene-in-independence-day.jpg

 

Something like the Geth, but whereas the Geth were created intentionally (sentience being a "side-effect" notwithstanding...) have it be akin to the Island of Misfit Toys; they are the deleted data, the "useless" files.

It would be a great way for BioWare to go nuts, like with entering Bartrand's house (Varric owning dozens of mooks like nothing, only to find that he's making it up) or a bit like the glitch in the Armax Arsenal Arena where you end up fighting a mish-mash of enemies.

Maybe bits and pieces of V.I.'s that fell to the wayside, or better yet, find a Shepard V.I., in the middle of freakin' nowhere, and have these computer castoffs use it as their leader.

It would be a heck of a callback, reference, and continuity with just enough "lolz" to be amazing, and how you interact with them determines how they turn out.

Do they go "Red Eye" and try to delete everyone, because you tried to throw them into the space dumpster?

Or do they go "Blue Eye" and evolve like the Geth did if you spared/reunited them in ME3, because you took the time to talk with them and maybe find them "constructs" to inhabit?

 

Just something off the top of my head.



#49
The Hierophant

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I don't see how really, most diseases here on earth aren't cross species compatible. 

I doubt ME's writers would care about that little detail. In ME 2 Mordin said that someone in the crew had contracted Scale Itch which is a disease that's found in Varren... Ewwwwwwww!

 

After all these years i still wonder who's the deviant. Me personally i think it was Kelly. She a freak.

 

Though they could potentially get Scale Itch from a Vorcha too, but wait... What if Kelly f****d a squad of Vorcha while the Normandy-2 was docked at Omega?