Factions and Societies in ME:A or the next Mass Effect Game
#51
Posté 25 janvier 2016 - 12:23
#52
Posté 25 janvier 2016 - 12:24
Hey it's nothing wrong to add a little spice by adding a brothel in your own pirate settlement, I bet you any kind of money that Omega have brothels and Aria is making a killing in that!! So why not? And it is optional it doesnt have to be forced on you to open a brothel, and it is a good idea for your settlement that has a shop to upgrade and modify the Mako.It could, but I don't think I want ME to turn into Space Brothel Manager 2016.
But the idea of managing establishments might be an interesting idea. Maybe in your settlement you can have different areas (like the Normandy in ME2) which you can upgrade. As you do so, they grant you technologies or advantages or modules for the Mako or whatever.
#53
Posté 25 janvier 2016 - 05:32
^ LOL Bordello Of Blood.
If the brothel accept some fine krogan ladies who willing to work for us space vikings... yeah.. ![]()
#54
Posté 25 janvier 2016 - 11:32
Oh HELL NAW!!!!! No!! Just NO.^ LOL Bordello Of Blood.
If the brothel accept some fine krogan ladies who willing to work for us space vikings... yeah..
#55
Posté 26 janvier 2016 - 03:49
Why not both? You can have more benefits if you joined the mercenaries to befriend them to gain favors like having them to go to a human settlement to train the colonists basic combat training to fight and fend for themselves, call in air and orbital strikes anytime anywhere, and have an extra bonus to add to your pay checks after each assignment. Just be friends with them and not join them is a bit boring, also they can introduce players to play different roles to feel of what's like of being a soldier of fortune, a outlaw, or an adventurer. It's fun of trying new things other than just stick to being this one type of character and stuck with it, I think they should put more flexibility to it.Agree with that. closest thing I can think of is allowing the player more freedom to establish the nature of their relationship with mercenary bands, whether that be co-operating to aid their control of settlements or being hostile and thwarting them.
#56
Posté 19 février 2016 - 09:32
Come on! It'll be fun!!Not convinced, no.
#57
Posté 19 février 2016 - 09:52
Viking is just derived from a Nordic word for pirate.
Space Vikings = Space Pirates
#58
Posté 19 février 2016 - 09:58
- Han Shot First aime ceci
#59
Posté 19 février 2016 - 10:00
#60
Posté 19 février 2016 - 10:43
They nerfed the whole merc band thing.
Blue Suns are an organised crime gang, Blood Pack are a racist hit squad, Eclipse members are initiated through murder, they literally kill to get those colours.
These aren't the guys Nassana Dantius hired in ME2 and nowhere close to the Terminus merc bands of ME1. These are street gangs and mobsters in space.
I guess Bioware forgot about the existence of Elanus Risk Control Services. A legitimate professional private security corporation. I hope to have that kind of pmc. I'm sick of mercs being nothing more than organized criminal murderers.
#61
Posté 19 février 2016 - 10:54
These guys:
And after we sack the alien's capital and kill 1/4 of their population and they ask 'but why?'. We can look at their faces and say: "because we are right".
#62
Posté 21 février 2016 - 05:33
Hey not a bad one! They can be your potential employer, but I think other PMCs should be a little more than just offering security. Something like direct action, airfield seizure, airborne and air assaults, special reconnaissance, high-value target raids, sabotage, special operations, and assassination. That will be cool as hell!I guess Bioware forgot about the existence of Elanus Risk Control Services. A legitimate professional private security corporation. I hope to have that kind of pmc. I'm sick of mercs being nothing more than organized criminal murderers.
#63
Posté 21 février 2016 - 05:39
ME2 pulled it off fine.
Factions and such don't really jive with story-driven or character-driven games. When the story and characters are generic, like with Bethesda games, you can put in factions because they don't have any impact on much of anything. I would rather BioWare focus their efforts on the story and characters and hope they never make their stories generic enough to accommodate factions or guilds.
- BaaBaaBlacksheep aime ceci
#64
Posté 21 février 2016 - 05:44
N7Phantom
There was potential with the various weapon manufacturers in ME1. Various arms makers can be further explored in ME: A. For example how the hell were 'people' buying equipment made by the Geth Armory
A worthy society would be Planetary Resource Miners. Explored lands often have their resources taken
#65
Posté 21 février 2016 - 06:24
I would like a faction in which everybody has been diagnosed with the incurable disease known as the "Shepard Shuffle."

Your only way of defeating this faction is to create an equally horrifying dance that will scar future generations for the next thousand years.
- BaaBaaBlacksheep et pkypereira aiment ceci
#66
Posté 21 février 2016 - 07:37
OK that can be added too I suppose it couldn't hurt. And me personally they did a crappy job with weapons in ME, no diversity of weaponry, no oomph, and all guns looked the same with different names, to me that's lazy you would think in the future you have the top of the line weapons with edge but no they have to half-ass that. They should do better with weapon design for one and add benefits for buyers who buy weapons for various weapon manufacturers.N7Phantom
There was potential with the various weapon manufacturers in ME1. Various arms makers can be further explored in ME: A. For example how the hell were 'people' buying equipment made by the Geth Armory
A worthy society would be Planetary Resource Miners. Explored lands often have their resources taken
#67
Posté 21 février 2016 - 07:42
I think they do. It's a shame that you can't make a character to join mercenary bands or the Shadow Broker's.ME2 pulled it off fine.
#68
Posté 21 février 2016 - 08:37
These guys:
And after we sack the alien's capital and kill 1/4 of their population and they ask 'but why?'. We can look at their faces and say: "because we are right".
Would love to fight them again. Such a gullible enemy, maybe we can pull a Trojan horse on them. As for the "we are right" part, shouldn't we be honest and say to them that we are truly "desperate for wealth"?
#69
Posté 21 février 2016 - 09:44
ME2 pulled it off fine.
There are no factions in ME2. You're with Cerberus no matter what.
#70
Posté 21 février 2016 - 05:11
We didn't get to pick which faction we joined but there were various groups that received exposure
Blood Pack
Blue Suns
Eclipse
etc
There are no factions in ME2. You're with Cerberus no matter what.
#71
Posté 21 février 2016 - 05:18
We didn't get to pick which faction we joined but there were various groups that received exposure
Blood Pack
Blue Suns
Eclipse
etc
Where's that infinite facepalm gif...
#72
Posté 21 février 2016 - 05:20
It's up yours
Where's that infinite facepalm gif...
- BaaBaaBlacksheep aime ceci
#73
Posté 21 février 2016 - 05:21
Would love to fight them again. Such a gullible enemy, maybe we can pull a Trojan horse on them. As for the "we are right" part, shouldn't we be honest and say to them that we are truly "desperate for wealth"?
I doubt there are many people who have good memories of fighting Rome. I'm go on a guess here an assume you are meaning the Rus? My knowledge of their history (and byzantine history) is not even close to be mediocre. But as I understand they were not Northmen or Danes, but Slavs, that might or might not have been ruled by a ryoalty with scandinavian origin. Not to mention, saying the Byzantine Empire of those times was a shadow of the Roman Empire is its appex would be an exageration.
About the "being right" thing. It's somewhat what the Romans themselves believed. From the Aeneid:
Roman, remember by your strength to rule
Earth's peoples—for your arts are to be these:
To pacify, to impose the rule of law,
To spare the conquered, battle down the proud.
Now, for this not be a totally off-topic post. I wonder if this kind of mentality will be somewhere in Andromeda, represented in some faction or group that the player might or might not agree with. Someone might think this just as being another Cerberus, but it doesn't have to be the case. Indeed, it doesn't even need be something humans-only. It would be interesting to see a multi-racial empire in Andromeda with a civilizing mission mindset. Just like Rome really.
#74
Posté 24 février 2016 - 03:09
Sounds like another Tevinter to me.I doubt there are many people who have good memories of fighting Rome. I'm go on a guess here an assume you are meaning the Rus? My knowledge of their history (and byzantine history) is not even close to be mediocre. But as I understand they were not Northmen or Danes, but Slavs, that might or might not have been ruled by a ryoalty with scandinavian origin. Not to mention, saying the Byzantine Empire of those times was a shadow of the Roman Empire is its appex would be an exageration.
About the "being right" thing. It's somewhat what the Romans themselves believed. From the Aeneid:
Roman, remember by your strength to rule
Earth's peoples—for your arts are to be these:
To pacify, to impose the rule of law,
To spare the conquered, battle down the proud.
Now, for this not be a totally off-topic post. I wonder if this kind of mentality will be somewhere in Andromeda, represented in some faction or group that the player might or might not agree with. Someone might think this just as being another Cerberus, but it doesn't have to be the case. Indeed, it doesn't even need be something humans-only. It would be interesting to see a multi-racial empire in Andromeda with a civilizing mission mindset. Just like Rome really.





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