New Species Idea
#1
Posté 21 janvier 2016 - 11:11
I know you guys have got lots of aliens planned for Andromeda, but here is a suggestion:
I have a species that is 100% original and will most likely gain attention to others at your board.
They originate from another galaxy, and have built a large amount of settlements before they recently arrived at Andromeda
This species is unique as it is based on dibamids, a species of boneless lizards. This means that they are very flexible, but they have learned to use cybernetics, and now the species as a whole relies on them for cybernetic limbs and ehancements.
This species also doesn't have eyes, but they are futile as the species have nerves in their skin. Some use the nerves, while others use optic implants built into them.
Due to this, they are one of the galaxy's most techanlogically advanced species with their superior armorsmithing, weaponscrafting and the ability to terraform planets.
Their relation to humans and other species could be neutral mainly, as they will try to take unclaimed planets, despite some species protests (mining colony, sacred site, already have a native sentient species) but they try to protect them from galactic threats.
So, people at Bioware, if you're reading this, what do you think?
#2
Posté 21 janvier 2016 - 11:21
I think they have already decided and created the alien species in MEA.
Welcome to the forums.
- greenbrownblue aime ceci
#3
Posté 21 janvier 2016 - 11:37
Also, I accidentally posted this in the wrong section.
Still, it's a pretty good idea. I guess they can use for something else(?)
#4
Posté 21 janvier 2016 - 12:12
To Bioware
I know you guys have got lots of aliens planned for Andromeda, but here is a suggestion:
I have a species that is 100% original and will most likely gain attention to others at your board.
They originate from another galaxy, and have built a large amount of settlements before they recently arrived at Andromeda
This species is unique as it is based on dibamids, a species of boneless lizards. This means that they are very flexible, but they have learned to use cybernetics, and now the species as a whole relies on them for cybernetic limbs and ehancements.
This species also doesn't have eyes, but they are futile as the species have nerves in their skin. Some use the nerves, while others use optic implants built into them.
Due to this, they are one of the galaxy's most techanlogically advanced species with their superior armorsmithing, weaponscrafting and the ability to terraform planets.
Their relation to humans and other species could be neutral mainly, as they will try to take unclaimed planets, despite some species protests (mining colony, sacred site, already have a native sentient species) but they try to protect them from galactic threats.
So, people at Bioware, if you're reading this, what do you think?
Dunno... I do not quite feel the idea of a boneless species of dibamidae. They do not have limbs to build technology or strenght to fight. They would be like Hanars minus the tentacles.
Also, it's not like a lead writer would add a species that he saw on Bioware forum. There was no high demand for this idea before he started writing. Also, a writer has a story and this species would need to fit in that story. Assuming there won't be any delays - we are 11 months before the release of MEA. Too late to add anything so major as a superior boneless lizards :v ....
One more thing. It is easier to make animations if species has a standard skeloton. Doing sth non-standard is just another expense.
Well, as fchopin said: "Welcome to the forums".
#5
Posté 21 janvier 2016 - 12:41
I'm not a lawyer but as a film major I would just like to point out: Not only do they probably have all the aliens designed and such at this point but one of the things about pitching concepts is that you do not have a contract to work with bioware which now means that if they were to use your concept that they need to negotiate with you a contract to allow them to use this alien in any and all instances where the alien you concepted is so much as named or depicted which is too much time, effort, and more importantly $$$ than they are willing to put towards. Because of this if they had this conception and don't have the proper time stamped record keeping to say that they conceptualized this before you they would have to go back to the drawing board and destroy all evidence of this from the game's code or face a copyright lawsuit. This is one of the many reasons Disney made the Star Wars Extended Universe uncanon so they would not have to go to each and every author and contract their novels into the EU again.
#6
Posté 21 janvier 2016 - 07:52
<<<<<<<<<<(0)>>>>>>>>>>
Welcome to the Forum(s)
At this stage of game development, I'd say 100% of the Aliens, NPCs and Humans constructs are set in stone. The skins, armours, tailoring take a lot of time and resources to do right and to avoid clipping issues. Adding another species plus coming up with their own proper movement style takes time, resources and adds cost. Also, project managers need to assess any negative impact on the current projects timeline.
Remember this. Bio, when evaluating a project will look at:
1. How much time is to be invested
2. The amount of resources required
3. The cost of the project
4. What value does it bring them?
But,with a future expansion pack, who knows?
#7
Posté 22 janvier 2016 - 04:09
I would say Bioware will not be interested in adding anything too major like that, but there might be hope for whatever game will be the sequel to ME:A.
I like the idea of these aliens, but, if they are boneless, how do they manipulate their environment? How did they get to a technological level where they are able to add implants, if they do not have the natural means of implanting anything.
An idea might be that they used to have limbs and other body parts and organs, whatever... but at some point in their civilization's timeline, they thought that evolution and artificial selection had stopped working in their favour. So they resulted to genetic manipulation and cloning, and over, idk 50,000 years, the individuals deteriorated genetically due to these manipulations as well as the unfavourable natural selection due to technology. So to adapt, they had to use implants, cybernetics, prosthetics, etc, and now they are completely bound and reliant on their technology to survive.
What do you guys think? It's not really an original idea. Just parts from this and that.
- Toffolus aime ceci
#8
Posté 23 janvier 2016 - 12:07
Or
I would say Bioware will not be interested in adding anything too major like that, but there might be hope for whatever game will be the sequel to ME:A.
I like the idea of these aliens, but, if they are boneless, how do they manipulate their environment? How did they get to a technological level where they are able to add implants, if they do not have the natural means of implanting anything.
An idea might be that they used to have limbs and other body parts and organs, whatever... but at some point in their civilization's timeline, they thought that evolution and artificial selection had stopped working in their favour. So they resulted to genetic manipulation and cloning, and over, idk 50,000 years, the individuals deteriorated genetically due to these manipulations as well as the unfavourable natural selection due to technology. So to adapt, they had to use implants, cybernetics, prosthetics, etc, and now they are completely bound and reliant on their technology to survive.
What do you guys think? It's not really an original idea. Just parts from this and that.
Or how about that the species have a hive mind, which allows them to create things while older ones are much more independant? That way a group of them can create armour for the older ones, which they can then craft for the youngest.
#9
Posté 23 janvier 2016 - 12:23
I'm not a lawyer but as a film major I would just like to point out: Not only do they probably have all the aliens designed and such at this point but one of the things about pitching concepts is that you do not have a contract to work with bioware which now means that if they were to use your concept that they need to negotiate with you a contract to allow them to use this alien in any and all instances where the alien you concepted is so much as named or depicted which is too much time, effort, and more importantly $$$ than they are willing to put towards. Because of this if they had this conception and don't have the proper time stamped record keeping to say that they conceptualized this before you they would have to go back to the drawing board and destroy all evidence of this from the game's code or face a copyright lawsuit. This is one of the many reasons Disney made the Star Wars Extended Universe uncanon so they would not have to go to each and every author and contract their novels into the EU again.
Spoiler
#10
Posté 23 janvier 2016 - 12:25
I like the idea of these aliens, but, if they are boneless, how do they manipulate their environment? How did they get to a technological level where they are able to add implants, if they do not have the natural means of implanting anything.
Actually, we're supported by a system of liquid-filled bladders...

- yolobastien6412 et The Real Pearl #2 aiment ceci
#11
Posté 23 janvier 2016 - 02:43
And every advanced animal has "nerves in their skin". That doesn't mean anything. What they need are receptors that receive information about the environment that is specific, and useful. There is no such sensory system that exists on earth that would somehow relegate vision irrelevant...but there are sensory systems that exist as such - like the lateral line system of fish - in animals that do not utilize vision as a sensory modality, like eyeless cave fish. They are complementary not because they are better than vision, but because vision has been rendered irrelevant by environment only, and they exist in species that possess vision for exactly that reason - they are complementary sources of information.
And all sensory modalities, if they convey specific enough information, are usually localized in specific organs and are evolutionarily associated with cerebralization, in animals as diverse as vertebrates and invertebrates. Every single time such senses have independently evolved, this has happened. Why? Because keeping the advanced sensory organs close by to the processing centers that receive their information increases the speed of processing of that information. Which in turn increases survival advantage of the animal.
Not saying your idea isn't unique, I just think it needs some refinement. So they dont have eyes and they use some other sort of sensory system which is equally as good, if not better. Well, how does it work? What does it do? These are the questions that make the biology of an alien species at least somewhat believable and not just "rule of cool". Although granted, Bioware usually doesn't think that hard about it. "Nerves in skin" are utilized for receiving information about the environment, but it isn't information equivalent in detail to vision. It is touch, temperature, pain, pressure, various tactile information, proprioception (in organs a little deeper than skin). This isn't very detailed information about the environment, and it doesn't render the "special senses", mediated by specific cranial nerves - olfaction, vision, audition, taste, the vestibular sense, etc - irrelevant.
So an alien without eyes would have to have something else very interesting indeed.
#12
Posté 23 janvier 2016 - 03:10
Or how about that the species have a hive mind, which allows them to create things while older ones are much more independant? That way a group of them can create armour for the older ones, which they can then craft for the youngest.
They'd have to go at it with their mouths, heads and tails then. Plus, your population has to increase significantly as well as age before you can actually start using any tools in a helpful way. Maybe if they have prehensile tails? That might help a bit I guess.
#13
Posté 23 janvier 2016 - 10:08
BW can create new aliens from their past concept arts.I saw some concept arts for elcor and hanar,and was pretty damn good.
#14
Posté 26 janvier 2016 - 02:03
#15
Posté 26 janvier 2016 - 02:47
No, Bee people are going to be one of the new species and that's final
Here is an example of how they practice religion and assert themselves as the dominant species in the new galaxy LEAKED ANDROMEDA FOOTAGE:
- yolobastien6412 aime ceci
#16
Posté 27 janvier 2016 - 07:54
How about a species that while physically weak is capable of moving at such high speeds that they can disrupt the equilibrium of another species by moving in such a way it creates a form of cellular shock to one's neural network. The end result would give one's nervous system the effect of being frozen in time. I was going to say with the ability to be move at a yoctosecond(one septillionith of a second) or picosecond(one trillionith of a second) which is too op so I figured something more realistic would be more acceptable.
Or maybe they can teleport through others or sth.
- KamuiStorm aime ceci
#17
Posté 27 janvier 2016 - 07:54
No, Bee people are going to be one of the new species and that's final
Here is an example of how they practice religion and assert themselves as the dominant species in the new galaxy LEAKED ANDROMEDA FOOTAGE:
This is some next Gen sh^t





Retour en haut






