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MEA:A on console or pc?


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150 réponses à ce sujet

#1
a pug

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im thinking about playing it on pc but havent made up my mind yet. what about you guys?



#2
Navasha

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Ultimately, the answer comes down to "Do you have a PC that can run it?"   Having an older PC that might not be able to handle the game that you don't want to upgrade would be the only reason I could think of for getting it on a console. 

 

PC = Console + options


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#3
katamuro

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I choose pc because I played ME1-3 on pc. But my pc is 5 years old so I need to build a new one. And since I have neither ps4 or xbone the pc seems to be a better option. I needed to build a new pc anyway.



#4
Shechinah

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PC: I've had better experiences running games on PC despite recurring issues than I have on console so that tends to be the platform that I play my games on. That and I prefer keyboard and mouse.



#5
Remix-General Aetius

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PC has modding. There's no place else I'd rather be.


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#6
Chealec

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PC - I can't aim for squat on a console controller.


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#7
Guanxii

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PC for singleplayer and console for multiplayer because that's where the bulk of the player base and my friends are.

#8
pdusen

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PC. No question.



#9
katamuro

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PC - I can't aim for squat on a console controller.

 

Yeah playing anything involving shooting on a console is like playing something on harcore or insanity.



#10
SofaJockey

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Xbox One, because I like my sofa...


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#11
ArabianIGoggles

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PC, hands down.



#12
Akrabra

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PC, played all Bioware games on PC so far, won't change. Nothing against consoles though. 


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#13
Rascoth

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PC. I just built myself new one. Besides, I'm keyboard and mouse person.


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#14
sjsharp2011

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PC has modding. There's no place else I'd rather be.

Indeed it's certainly a good way of countering any of the games weak points like hairstyles and whatever.

 

PC for me too as I do the majority of my gaming on PC



#15
Master Warder Z_

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Console probably given I have a modern one.

 

My PC could run the entire trilogy on it but I doubt it could handle system requirements for MEA given it could barely do it for DAI.

 

Like it acted like it was having a heart attack every few hours if you played DAI on it.



#16
aoibhealfae

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PC because mods......... but I don't think this PC I'm using would work for newer games. I need a new desktop.



#17
themikefest

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I will be playing the game on my pc, personal console, PS4


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#18
Felya87

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PS4. Can't efford, even if I wanted to, a new PC. And I play much better with a pad.



#19
DextroDNA

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PC, no question. If you like playing in your living room on your couch, just hook it up to your TV and plug in a controller.

 

PC has better graphics, higher framerate, better controls for most games, mod support... the only thing stopping someone from PC gaming is money. If you have the money - go PC.



#20
ADelusiveMan

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Depends on three things as far as PC goes:

  1. System requirements
  2. Controller Support
  3. If I like any of the mods

If none of those work out for me, definitely getting it on my PS4



#21
Novak

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Consoles can't even run current games properly. An semi open world game with those graphics? I don't think so. I mean they weren't even able to run BF4 in 1080p at 60 fps. But really with hardware like that I didn't expect them to. 

 

To give you the run down: 

For the sake of this argument take the more powerful of the two the PS4, which has a custom low power voltage AMD jaguar chip. Which is basically a mobile platform processor and clocks in at 8x 1.6 Ghz with a x86 instruction set. Which is able to output 102 Gigaflops. Which is as far as gaming concerned okay but not really enough for the future. To put that into perspective the PS3 cell processor was able to output 220 Gigaflops. 

 

As for the graphics unit both of them are build upon the somewhat new GCN architecture of AMD. Which was also featured in then new R9 series. The PS4 has 18 GCN cores and a total of 1152 stream processors, which is basically individual shader blocks which can be tasked to a certain thing. This has all to do with the way real time computer graphics are rendered. Parallel processing is key here. But that's a bit too deep. The GPU is clocked at 800 Mhz and can output 1.84 teraflops.

Next up are the ROPs  or Raster operation pipelines. Which basically help with anti aliasing, the z-buffer and texture filtering and so on and so forth. PS4 has 32 ROPs  and the xbox one has 16. Moving on to ACE units or Asynchronous compute engine units. Those are especially important for any upcoming DX12 game since those games support Asynchronous shading (hopefully). Basically they manage the workflow and resource allocations of the various tasks handled by the GPU core. So every picture doesn't have to be rendered equally in each core, but that helps with actually giving a certain core a certain task and only carry that out without doing anything else (let's say fluid dynamics) . And in the end everything is put together which allows overall performance to increase since dumping every operation on everything on the system lets the effectiveness suffer. I'm going to cut it off right here and will not go into the whole vram aspect and what problems the new architecture of the consoles bares for this. 

 

But to anyone who doesn't know anything about processor architecture this means very little, so I'll make it easier. I'm going to compare it to a back then High end graphics card the R9 290x. Which had it's prime around the release cycle of the PS4. So lets tally this up shall we.

 

                                 PS4                                     R9 290x

stream processors   1152                                    2816

GPU clock speed     800 Mhz                              1000 Mhz with available boost to 1100

ROP units                32                                         64

ACE units                 8                                          8             (so yey they're equal but the R9 also has 44 compute units at it's disposel so hmm)

Floating point calc   1.84 teraflops                       5.6 teraflops

 

Well that paints a pretty clear picture. If you want something more detailed there are multiple sources on the internet which can even go more in depth that's just a quick overview of how underpowered the current consoles are. Sure consoles always made up with extra dev time and there's a lot of optimization going on but that reaches it's limits pretty quickly. Last gen consoles had amazing hardware and PC at the time couldn't get the same powerful hardware but that has changed.      


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#22
PlatonicWaffles

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PC. I don't own a PS4 or Xbox One and PC is my go to platform for everything non-Nintendo, so...



#23
sjsharp2011

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Ultimately, the answer comes down to "Do you have a PC that can run it?"   Having an older PC that might not be able to handle the game that you don't want to upgrade would be the only reason I could think of for getting it on a console. 

 

PC = Console + options

I agree that's kind why I bought my current PC when I did as I was looking t oget a PC that could at least match the PS4/XB1 as my old system was getting old and I wasn't suer it would have been able to make the step up required t oplay games like DAI and various other games that were coming out that had my interest. I'm glad I did though as it's handled all the newish games with pretty much flying colours DAI included.



#24
Derrame

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PC, no doubt

 

better graphics, effects and performance, mods, etc



#25
AutumnRose

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I'll more than likely get it for Ps4 first and see if it's worth building a new PC to run the game on max settings.

You have to take into account the price of a Ps4 vs a new gaming pc as well, if you don't already have a monster